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Siyuan Huang

@siyuanhuang95 • 5,099 subscribers

Research Scientist at BIGAI, Director of Center for Embodied AI and Robotics. Ph.D. in Statistics from @UCLA. Former intern at @DeepMind and @MetaAI.

Shorts

Watching the G1 robot doing Webster flip by the side🙀. Such moments make humanoid robot research so much fun 😃😃

Watching the G1 robot doing Webster flip by the side🙀. Such moments make humanoid robot research so much fun 😃😃

245,626 Aufrufe

Two months ago, at an RSS workshop panel, I said that general real2sim reconstruction is still far from solved, especially for articulated objects, which will be a major bottleneck for robotics. But now that has totally changed with Astra; using several photos as input, we can easily reconstruct vivid articulated scenes. The result is so impressive! Excited to see how it will shift the paradigm of real2sim2real and agentic learning for robotics and humanoids.

Two months ago, at an RSS workshop panel, I said that general real2sim reconstruction is still far from solved, especially for articulated objects, which will be a major bottleneck for robotics. But now that has totally changed with Astra; using several photos as input, we can easily reconstruct vivid articulated scenes. The result is so impressive! Excited to see how it will shift the paradigm of real2sim2real and agentic learning for robotics and humanoids.

19,361 Aufrufe

Videos

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🎙️ Excited to introduce one of my favorite projects from the past year: TeleDexter, from the BIGAI dexterity team. It’s a stable, human-level dexterous teleoperation system and a suite of autonomous policies trained with it. Pen spinning, complex in-hand reorientation, and long-horizon tool use—once seen as the holy grail of manipulation—are now unlocked. 🧵👇 The hardware is already here; we have some incredible high-DoF robotic hands. The bottleneck? The controller. Most current systems are stuck in "quasi-static" grasping mode. Meanwhile, dynamic in-hand dexterity has remained severely limited. 🧠 To unlock the massive capabilities of human-like hands, we need to build an excellent "cerebellum" for dexterous hands. TeleDexter solves this with a novel co-tracking approach: it simultaneously tracks both human hand kinematics and object states, beautifully bridging the gap between human intent and robotic control. In order to train a better co-tracking policy that works robustly in the real world, we designed : (1) a hybrid reward design that combines consecutive goal reaching and dense tracking, (2) an action masking strategy during training that enhances sim2real performance, (3) a dexterous curriculum for learning the long-horizon interactions. Each design is inspired by numerous trials and countless real-world experiments. We’ve synthesized all the system details, engineering challenges, and core insights into our latest post. If you're interested in the future of dexterous manipulation, grab a coffee and check it out (9-min read): If you have more time, check out the paper:

Siyuan Huang

12,816 Aufrufe • vor 3 Monaten