
Steven
@StevenCravotta • 40,385 subscribers
Building Viral Apps | 2x Exits | Scaled Puff Count📱 $40k MRR | Follow for tips on building & scaling software | Currently scaling Posted
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I recorded a full video explaining how to acquire your first 10,000 app users without spending a dime
Steven80,176 Aufrufe • vor 1 Jahr

An app that identifies rocks is doing $800K/month. Let that sink in. It's not a better product than yours. It's better distribution. Here's the exact system these "dumb" apps are running while most founders are still tweaking their onboarding for the 12th time: They flood paid ads with content. Hundreds of Facebook ads running simultaneously. But here's the part people miss. They don't pay for unproven content. They get creators to submit videos on a pay-per-results basis, watch what performs organically, then take the winners straight to paid. Zero wasted spend. Zero guessing. Then the onboarding does the heavy lifting. Before users ever see the paywall, they've answered 5-10 questions about their goals and problems. By the time the paywall shows up, they've already sold themselves. And when the paywall does show up? It's a hard one. No skip button. No freemium. Opt into the free trial or leave. When I ran this exact model on Puff Count, roughly 33% of installs converted after a survey-gated hard paywall. A rock-identifying app is printing $800K/month because it nailed distribution, not because identifying rocks is a genius idea. Marketing is 95% of this game. What's stopping you from running the same system? Comment "ROCK" and I'll send you the full breakdown.
Steven11,391 Aufrufe • vor 1 Monat

My latest app just hit $600k in revenue Here's what we got done recently
Steven45,604 Aufrufe • vor 1 Jahr

I built the most popular app in the world at 18 years old. Here's the story 👇
Steven37,547 Aufrufe • vor 1 Jahr

How to optimise your onboarding Comment “onboarding” for a full guide Must follow to receive DM
Steven27,031 Aufrufe • vor 1 Jahr



