
Sudo su
@sudoingX • 34,728 subscribers
GPU/local LLM. more RAM and OSS... everywhere
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i measured qwen 3.8 27b dense, raw on a single RTX 3090 24gb GPU, before the hype finished loading. here is the honest read: 25.4 tok/s on the exact card and test where 3.6 ran 40tok/s. slower on day one, and i'm posting it anyway, because the rest of the data says watch this space. decode holds dead flat as context fills, 25 empty, 26 at 90k deep, no 27b has ever done that on my bench. one turn in the video generated 33,614 tokens and averaged 22.9 the whole way. the full 262k window sits resident in 22.2GB. the vision tower boots and the card genuinely sees. and the server logs show llama.cpp ignoring the model's MTP tensors completely, multi-token prediction trained into the weights and not wired up yet. this is the floor, measured before the optimizers woke up. tomorrow there are builders wiring MTP, tuning the hybrid attention, shipping kernels, and every commit is free speed for the same card. i benched day one so we can all watch it climb. build video, receipts, full chart in the gallery. repro below.
Sudo su46,346 views • 19 days ago

Qwopus on a single RTX 3090. Claude Opus 4.6 reasoning distilled into Qwen 3.5 27B dense, running through Claude's own coding agent (claude code). 29-35 tok/s with thinking mode on. the jinja bug that kills thinking on base Qwen doesn't carry over. harness and model matched. the base model would pause mid task on Claude Code. just stop generating. that's why i ran it through OpenCode, which handles stalled states automatically. this distilled version doesn't stall. it waits for tool outputs, reads them, selfcorrects when something breaks, and keeps going. i gave it a benchmark analysis task. went 9 minutes autonomous. wrote a README nobody asked for. zero steering. video is 5x speed but fully uncut. if you have a 3090, you can run this right now. free. no API. no subscription. opus structured reasoning on localhost. octopus invaders is next. same prompt that base qwen passed in 13 minutes and hermes 4.3 failed on 2x the hardware. i want to see if the distillation changes the outcome or just the style. more data soon.
Sudo su295,349 views • 5 months ago

i think spacex browser game just fixed my fried focus, lol spent 20 min last night manually docking a crew dragon to the iss and my head went dead quiet for the first time in weeks. it's the real spacex sim, free, runs in the browser, no install. ease the translation in, null your rotation rate, hold the crosshairs dead center, soft capture. and that's the actual manual procedure the crew falls back on if autonomous docking ever drops. go dock something tonight.
Sudo su154,406 views • 3 months ago

nvidia's 3B mamba destroyed alibaba's 3B deltanet on the same RTX 3090. only 24 days between releases. same active parameters, same VRAM tier, completely different architectures. nemotron cascade 2: 187 tok/s. flat from 4K to 625K context. zero speed loss. flags: -ngl 99 -np 1. that's it. no context flags, no KV cache tricks. auto-allocates 625K. qwen 3.5 35B-A3B: 112 tok/s. flat from 4K to 262K context. zero speed loss. flags: -ngl 99 -np 1 -c 262144 --cache-type-k q8_0 --cache-type-v q8_0. needed KV cache quantization to fit 262K. both models held a flat line across every context level. both architectures are context-independent. but nvidia's mamba2 is 67% faster at generating tokens on the exact same hardware and needs fewer flags to get there. same node, same GPU, same everything. the only variable is the model. gold medal math olympiad winner running at 187 tokens per second on single RTX 3090 a card from 6 years ago. nvidia cooked.
Sudo su187,008 views • 5 months ago

update: qwen 3.6 27b dense q4 just one shotted octopus invaders game on a single 3090. hermes agent drove the whole thing, ~41 tok/s gen 21gb vram at full 262k context, thinking mode on. one prompt in and the canonical multi-file space shooter benchmark out, the same exact prompt i ran on qwen 3.5 27b dense back in march on the same card. 3.5 needed one external scope bug fix before the game would even load on first play. 3.6 needed nothing. 11 of 11 files written, 2411 lines of code, zero steering interventions, zero external fixes, playable on first load. 16 minutes 41 seconds wall clock from prompt to playable. consumer tier king on a single 3090 is locked tonight, and the silicon underneath my desk did not change between march and now. the open source ecosystem just moved the floor. watch it ship itself, the full 16 minutes 41 seconds sped to 3 minutes 45, no human touched the keyboard between the first prompt and the final frame.
Sudo su126,487 views • 3 months ago

this is what 12 gigs of VRAM built in 2026. a 9 billion parameter model running on a 5 year old RTX 3060 wrote a full space shooter from a single prompt. blank screen on first try. i came back with a bug list and the same model on the same card fixed every issue across 11 files without touching a single line myself. enemies still looked wrong so i pushed another iteration and now the game has pixel art octopi, particle effects, screen shake, projectile physics and a combo system. all running locally on a card that was designed to play fortnite. three iterations. zero cloud. zero API calls. every token generated on hardware sitting under my desk. the model reads its own code, finds what's broken, patches it, validates syntax and restarts the server. i just describe what's wrong and it handles the rest. people are paying monthly subscriptions to type into a browser tab and wait for a server farm to respond. meanwhile a GPU you can find used on ebay is running a full autonomous hermes agent framework with 31 tools, 128K context window and thinking mode generating at 29 tokens per second nonstop. the game still needs work. level upgrades don't trigger and boss fights need tuning. but the fact that i'm iterating on gameplay balance instead of debugging whether the code runs at all tells you where this is headed. every iteration the game gets better on the same hardware. same 12 gigs. same 9 billion parameters. same RTX 3060 from 5 years ago your GPU is not a gaming card anymore. it's a local AI lab that never sends your data anywhere.
Sudo su170,848 views • 5 months ago

first test results are in. qwen 3.6 27b dense just banged 10 out of 10 on a single rtx 3090 24gb tier at 40 tok/s. no quant tricks. no fused kernels. just q4_k_m straight cut on llama.cpp. i wrote a particle swarm benchmark this morning, fed it the prompt, and the model autonomously built a 500 particle boids flocking system. velocity driven hue, density based brightness, trail blend rendering, mouse attraction physics, click bursts, drag paint. then it used browser automation to test its own work, found the failing tests, iterated through the code, patched tests.js, and landed all 10 green on its own. i sat there hooked for 8 minutes playing. simple but mesmerizing. mouse trails build beautiful patterns, palette cycles with space, click sends particles flying, drag paints through the swarm. simplicity that hooks you. i'll open source this prompt and the build soon so anyone can reproduce it as their own benchmark. this is the first of 5 single file agent tests i wrote for this model. four more coming. octopus invaders flagship after as final. watch the full video below. see it autonomously build from one prompt. haven't slept well since this model dropped yesterday.
Sudo su132,605 views • 4 months ago

okay the fuss around hermes agent is not just air. this thing has substance. installed it on a single RTX 3090 running Qwen 3.5 27B base (Q4_K_M, 262K context, 29-35 tok/s). fully local. my machine my data. first thing i did was tell it to discover itself. find its own model weights, check its own GPU, read its own server flags, and write its own identity document. it did all of it autonomously. nvidia-smi, process grep, file writes. clean execution. the TUI is genuinely premium. dark theme, ASCII art, color coded tool calls with execution times, real time streaming. you actually enjoy watching it work. 29 tools. 80 skills (that's what it reports on boot). file ops, terminal, browser automation, code execution, cron scheduling, subagent delegation. and it has persistent memory across sessions. setup took 5 minutes. one curl install, setup wizard, point to localhost:8080/v1, done. dropping qwopus for this test btw. distilled models compress reasoning and lose precision on real coding tasks. base model only from here. more experiments coming. octopus invaders (the same game that broke qwopus) will be built using hermes agent next. comparing flow and results against claude code on the same model. if you want to run local AI agents on real hardware this one deserves a serious look.
Sudo su162,663 views • 5 months ago

testing Qwen3.5-35B-A3B latest optimized version by UnslothAI on a single RTX 3090. one detailed prompt. zero handholding. watch a 3B model scaffold an entire multifile game project autonomously. the setup: > model: Qwen3.5-35B-A3B (80B total, only 3B active per token) > quant: UD-Q4_K_XL by Unsloth (MXFP4 layers removed in latest update) > speed: 112 tok/s generation, ~130 tok/s prefill > context: 262K tokens > flags: -ngl 99 -c 262144 -np 1 --cache-type-k q8_0 --cache-type-v q8_0 > engine: llama.cpp > agent: Claude Code talk to localhost:8080 (llama.cpp now has native Anthropic API endpoint. no LiteLLM needed) q8_0 KV cache cuts VRAM usage in half vs f16 at 262K. -np 1 is default but worth noting. parallel slots multiply KV cache and at 262K that's an instant OOM. the prompt was more detailed than this but you get the idea: build a space shooter with parallax backgrounds, particle systems, procedural audio, 4 enemy types, boss fights, power-up system, and ship upgrades. 8 JavaScript modules. no libraries. game's called Octopus Invaders. gameplay footage dropping next.
Sudo su167,244 views • 6 months ago

ok this is wild. 10 year old gtx 1080 8gb pascal card running qwen3 8b locally at 18-20 tok/s via hermes agent and it's actually doing the thing. asked it to build a wireworld cellular automata simulator with 10 tests. autonomous run, no hand holding. expected it to fail on the tool calls. that's not what happened. write_file works. browser_navigate works. terminal commands work. file ops, package installs, version probes, environment setup. agent is firing tool calls cleanly and the model is reasoning about next steps at 18-20 tok/s. on hardware that pre dates "agentic" as a word. it even hit an npm install fail because node 12 is too old. didn't crash. didn't ask me. just started bootstrapping nvm on its own to fix the environment. 10 minutes in. 40% context used. 7.5gb of 8gb vram occupied. still going. i did not think this would work on this hardware. this is the most i've been wrong this month.
Sudo su92,585 views • 3 months ago

this is what a 24gb VRAM builds in 2026. one prompt. ten files. 3,483 lines of code. zero handholding. i gave Qwen3.5-35B-A3B a single detailed spec describing the full game architecture and hit enter. enemy types, particle systems, procedural audio, powerups, boss fights, ship upgrades, parallax backgrounds, everything in one message. the model planned the file structure itself, wrote every module in dependency order, wired all the imports, and served the game on port 3001. it ran on first load. when it hit a bug in collision detection it read its own error output, found the issue, fixed it, and kept building. this is pure agent loop running on local hardware. what you're looking at is pixelated octopus aliens with tentacle animations, 4 layer parallax space background with planets at different depths, a full particle system handling explosions and ink splatter and engine trails and bullet impacts, procedural audio through Web Audio API with zero sound files loaded, unleash mode with combo multiplier, boss fights every 5 levels, ship upgrades that unlock as you progress. no libraries. no frameworks. vanilla JS and Canvas. 3B active parameters. single RTX 3090. llama.cpp with q8_0 KV cache at 262K context. Claude Code pointed at localhost:8080 through the native Anthropic endpoint. no API costs. 112 tok/s. a GPU you can buy used for $800. game is called Octopus Invaders and i actually like playing it.
Sudo su153,735 views • 6 months ago

first impressions of qwen 3.5 27B dense on a single RTX 3090. 35 tok/s. from 4K all the way to 300K+ context. no speed drop. hermes 4.3 started at 35 and degraded to 15 as context filled. qwen dense holds. MoE held 112 flat. 3x faster but only 3B of 35B active per token. architecture tradeoff. Q4_K_M on 16.7GB. native context 262K. pushed past training limit to 376K before VRAM ceiling on 24GB. tried q8 KV cache at 262K, speed collapsed to 11 tok/s. q4_0 KV is the sweet spot. flash attention mandatory. built in reasoning mode. the model thinks step by step before it answers. full chain of thought surviving Q4 quant. 1,799+ token thinking chains with self correction loops. on a single consumer GPU. gave it one prompt: "build a realtime particle galaxy simulation in one HTML file." 3,340 tokens. 95 seconds. one shot. ran on first load. full reasoning and coding in the video below. optimal config if you want to skip the hours of testing: llama-server -ngl 99 -c 262144 -fa on --cache-type-k q4_0 --cache-type-v q4_0 this is just the warmup. octopus invaders is next: 10 files, 3,400+ lines, zero steering. the prompt hermes quit at 22%. already more impressed than expected. full results coming soon.
Sudo su122,051 views • 6 months ago

i said the answer was more interesting than a yes or a no. here it is. left is grok 4.5's build. three minutes, one prompt, cold start, every test green. right is the original, the same scene grok build and i grew over three weeks of iteration. same locked spec on both sides. here's the part that breaks brains: grok 4.5 matched every single number in that spec. 5,200 bark fibres, exactly. 650 stars, exactly. trunk tapering 0.62 to 1.55 over 4.6 units, exactly. the acceptance gate came back 12 for 12. and the scenes still don't look alike. the grass on the left technically exists, 8,000 instanced blades, but the spec never gave a blade height, the model guessed short, and the lawn vanished. the crown clumped upward instead of spreading, because "a rounded ancient crown" is an adjective, not a number. the pond shrank to a smear at the rim. every number transferred perfectly. everything alive in the scene lived in the adjectives. that's the actual state of coding agents in july 2026. speed is solved. correctness is mostly solved. taste is not close. you can hand a model your spec. you cannot yet hand it your eye. i bench agents. this is what the benches are for, finding the exact line between what's solved and what's marketing. all tests green and the world still doesn't feel right. sit with that one.
Sudo su38,045 views • 1 month ago

single RTX 3090. 24 GB VRAM. Qwen3.5-35B-A3B. 4-bit quant, 113 tokens per second at full 262K context harnessing Claude Code locally with no API, no subscription, no proxy. told it what it is. 30 Mamba2 layers, 10 attention, 256 experts, 8 active per token. said "build something that shows off what you can do." it visualized its own architecture. interactive. tokens flowing through layers. 256 experts lighting up on routing. served in the browser from the same GPU running inference. single prompt. then i said level up. 3D. Three.js. separate files. flythrough camera. clickable layers. it planned first, scaffolded 6 files, hit one API bug, fixed it itself, then optimized for smooth framerate. two iterations to a working 3D neural network explorer. llama.cpp just merged a native Anthropic endpoint. Claude Code points at localhost. the whole setup is two commands. no LiteLLM. no proxy config. the open source models coming out of china right now are genuinely changing what's possible on consumer hardware. respect to the Qwen team. this is acceleration.
Sudo su110,206 views • 6 months ago

been playing with hermes agent paired with qwen 3.5 dense 27B on my single 3090 since last night. there is something about this harness that caught me and i think i know what it is. i've now run five qwen configs on consumer hardware: 35B MoE (3B active) -- 112 tok/s flat across 262K context, 1x 3090 27B dense -- 35 tok/s, zero degradation across the same range, 1x 3090 qwopus 27B (opus distilled) -- 35.7 tok/s, same architecture, different brain 80B coder -- 46 tok/s on 2x 3090s, oneshotted a 564 line particle sim 80B coder -- 1.3 tok/s on 1x 3090, bleeding through RAM because it didn't fit but it still ran with same benchmarks. same prompts. same quant where possible. every config is documented. i know these models. and hermes agent is the first harness that feels like it respects that work. tool calls show inline with execution time. nvidia-smi 0.2s. write_file 0.7s. you see exactly what the agent is doing and how long each step takes. no mystery. no black box. no tool call failures so far and i've been pushing it. most agent frameworks feel like you're watching a spinner and hoping. hermes shows the work. that transparency changes how you trust the output. once you use it you see the UX decisions are not accidental. Teknium 🪽 and the nous team built this like engineers who actually use their own tools. 80 skills. 29 tools. persistent memory. context compression. runs clean on a single consumer GPU.
Sudo su100,259 views • 5 months ago

the tiebreaker is done. qwen 3.5 27B dense. single RTX 3090. one prompt. zero steering. zero human edits. 1,827 lines across 10 files. 13 minutes. full thinking mode. runs on first load. hermes 4.3 got the same prompt with 2x 3090s and 5x the context it needed. wrote 1,249 lines, left empty files, needed 3 interventions, game was broken on load. same architecture class. same quant. hermes got double the hardware. completely different result. dense wasn't the problem. hermes was. but here's what got me. this model thinks at 27 tok/s. every single token carries 27 billion parameters of reasoning. MoE hit 112 tok/s but only 3B active per token. the dense model is slower and it doesn't matter. watch 13 minutes of autonomous coding on a consumer GPU with zero intervention and tell me speed is what matters. a year ago this wasn't possible. now it runs on hardware you can buy used for $900. no API. no subscription. no cloud. just a 3090 doing what data centers did 18 months ago. full unedited session in the video. every token, every file, every thinking chain. 16 minutes. hit play.
Sudo su91,135 views • 6 months ago

looks like gemma 4 12b is trying to kill my rtx 3090. pinned at 100%, 216 watts, 72 degrees, fans screaming like the thing wants to leave the case. you watch it for two seconds and you're sure the card is completely maxed, redlining, about to tap out. then you look at the memory bar. 16 gigs. out of 24. and that's at full 256k context. it's not dying, it's barely warmed up. one cheap consumer card, fully local, cooking away with 8 whole gigs to spare. everybody swears long context eats your vram alive. watch the bar. not here. and honestly the speed was never the real question. whether a 12b can hold up doing actual agentic work, that's the one running right now.
Sudo su48,113 views • 2 months ago

watch anon! 27 billion parameter model dancing at 42 tokens a second on a used rtx 3060ti, that costs 200 dollars. consuming 159 watts. temp 62 degrees. pushing almost 100% on the gpu. 6.8 of 8 gigs used with a 128k context window loaded. and every one of those spikes is the model reasoning and firing tool calls. the model is bonsai 27b at 1 bit. PrismML took qwen 3.6 27b, and crushed it to 3.9 gigabytes, about a single sign bit per weight. it drops onto an 8gb rtx 3060 ti, an ampere card from 2020, and it doesn't just load, it serves, it holds the full 128k window, it runs a hermes agent for half an hour straight, it hits its own failures and recovers, it never once drops the loop. the absurd part is the power meter. that same 27b, in its normal quant 4, wants a 24gb card and nearly 17 gigs of weights. this is it at 3.9, doing agentic work at 160 watts, on the tier people call budget. the numbers are sitting right there on nvtop, not in a slide, not a claim, the meter reading while it works. so i keep landing on one question. the model is open, apache 2.0. the card is old and cheap. the whole thing runs offline. why is almost nobody actually running this. is it the hardware, the setup, or did nobody tell you a 27b fits on the card already in your closet.
Sudo su23,453 views • 1 month ago

this is a laptop running a 31b parameter model at 99% gpu autonomously through hermes agent, 15 tok/s sustained, 22.8 of 24gb vram gone, 94 watts at 50c. no api keys. no rate limits. no "your prompts are being used for training". no monthly subscription. no anthropic telling me what i can and cant ask. no openai logging my work. no outages when aws goes down. just google deepmind's open weights, open source llama.cpp, nous research's hermes agent, a rog scar 18 on my desk, and 95 watts of sustained compute while it builds stuff on its own. the laptop is roaring. results incoming.
Sudo su65,567 views • 4 months ago

i pointed hermes agent at nvidia's nemotron cascade 2 30B-A3B on a single RTX 3090 24GB. IQ4_XS quant by bartowski, 187 tok/s, 625K context. had it discover its own hardware, create an identity file, then build a full GPU marketplace UI from a single prompt. it one shotted it. first attempt no iteration. qwen 3.5 35B-A3B on the same hardware same 3090 24GB took an iteration to recover from a blank screen on the same type of build. 24 days between these two models releasing. same active parameters, completely different architectures and cascade 2 through hermes agent just keeps going. this model goes on and on. feast your eyes. more iterations and tests dropping soon. nvidia really cooked. no special flags needed. nvidia optimized this mamba MoE so well it just runs. flash attention auto enabled, context auto allocated. the model does the work not the config. but i compiled llama.cpp from source and i'm not sure how it performs on other engines. if you ran nemotron on any hardware drop your numbers below. RTX, AMD, Mac, whatever. model, quant, tok/s, engine. i want to see if it holds everywhere or just on llama.cpp.
Sudo su71,112 views • 5 months ago