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@sudoingX30,358 subscribers

GPU/local LLM. more RAM and OSS... everywhere

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hey if you have a 3060, or any GPU with 8GB or more sitting in a drawer right now, that thing can run 9 billion parameters of intelligence autonomously. and you don't know it yet. 2 hours ago i posted that 9B hit a ceiling. 2,699 lines across 11 files. blank screen. said the limit for autonomous multifile coding on 9 billion parameters is real. then i audited every file. found 11 bugs. exact file, exact line, exact fix. duplicate variable declarations killing the script loader. a canvas reference never connected to the DOM. enemies with no movement logic. particle systems called on the class instead of the instance. fed that list as a single prompt to the same Qwen 3.5 9B on the same RTX 3060 through Hermes Agent. it fixed all 11. surgically. patch level edits across 4 files. no rewrites. no hallucinated changes. game boots. enemies spawn, move, collide. background renders. particles fire. and here's what nobody is talking about. this is a 9 billion parameter model running a full agentic framework. Hermes Agent with 31 tools. file operations, terminal, browser, code execution. not a single tool call failed. the agent chain never broke. most people think you need 70B+ for reliable tool use. this is 9B on 12 gigs doing it clean. the model didn't fail. my prompting strategy did. the ceiling is not the parameter count. the ceiling is how you prompt it. this is not done. bullets don't fire yet. boss fights need wiring. but the screen that was black 2 hours ago now has a full game rendering in real time. iterating right now. anyone with a GPU from the last 5 years should be paying attention to what is happening right now.

hey if you have a 3060, or any GPU with 8GB or more sitting in a drawer right now, that thing can run 9 billion parameters of intelligence autonomously. and you don't know it yet. 2 hours ago i posted that 9B hit a ceiling. 2,699 lines across 11 files. blank screen. said the limit for autonomous multifile coding on 9 billion parameters is real. then i audited every file. found 11 bugs. exact file, exact line, exact fix. duplicate variable declarations killing the script loader. a canvas reference never connected to the DOM. enemies with no movement logic. particle systems called on the class instead of the instance. fed that list as a single prompt to the same Qwen 3.5 9B on the same RTX 3060 through Hermes Agent. it fixed all 11. surgically. patch level edits across 4 files. no rewrites. no hallucinated changes. game boots. enemies spawn, move, collide. background renders. particles fire. and here's what nobody is talking about. this is a 9 billion parameter model running a full agentic framework. Hermes Agent with 31 tools. file operations, terminal, browser, code execution. not a single tool call failed. the agent chain never broke. most people think you need 70B+ for reliable tool use. this is 9B on 12 gigs doing it clean. the model didn't fail. my prompting strategy did. the ceiling is not the parameter count. the ceiling is how you prompt it. this is not done. bullets don't fire yet. boss fights need wiring. but the screen that was black 2 hours ago now has a full game rendering in real time. iterating right now. anyone with a GPU from the last 5 years should be paying attention to what is happening right now.

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single RTX 3090. 24 GB VRAM. Qwen3.5-35B-A3B. 4-bit quant, 113 tokens per second at full 262K context harnessing Claude Code locally with no API, no subscription, no proxy. told it what it is. 30 Mamba2 layers, 10 attention, 256 experts, 8 active per token. said "build something that shows off what you can do." it visualized its own architecture. interactive. tokens flowing through layers. 256 experts lighting up on routing. served in the browser from the same GPU running inference. single prompt. then i said level up. 3D. Three.js. separate files. flythrough camera. clickable layers. it planned first, scaffolded 6 files, hit one API bug, fixed it itself, then optimized for smooth framerate. two iterations to a working 3D neural network explorer. llama.cpp just merged a native Anthropic endpoint. Claude Code points at localhost. the whole setup is two commands. no LiteLLM. no proxy config. the open source models coming out of china right now are genuinely changing what's possible on consumer hardware. respect to the Qwen team. this is acceleration.

single RTX 3090. 24 GB VRAM. Qwen3.5-35B-A3B. 4-bit quant, 113 tokens per second at full 262K context harnessing Claude Code locally with no API, no subscription, no proxy. told it what it is. 30 Mamba2 layers, 10 attention, 256 experts, 8 active per token. said "build something that shows off what you can do." it visualized its own architecture. interactive. tokens flowing through layers. 256 experts lighting up on routing. served in the browser from the same GPU running inference. single prompt. then i said level up. 3D. Three.js. separate files. flythrough camera. clickable layers. it planned first, scaffolded 6 files, hit one API bug, fixed it itself, then optimized for smooth framerate. two iterations to a working 3D neural network explorer. llama.cpp just merged a native Anthropic endpoint. Claude Code points at localhost. the whole setup is two commands. no LiteLLM. no proxy config. the open source models coming out of china right now are genuinely changing what's possible on consumer hardware. respect to the Qwen team. this is acceleration.

109,512 просмотров

this is the worst local AI will ever be. tomorrow it gets faster. next month the models get smarter. next year your GPU runs what a data center runs today. Qwen3.5-35B-A3B on a single 3090. told it to visualize its own expert routing. 256 experts, 8 active per token, rendered in 3D on the same GPU running inference. no API key. no subscription. no permission needed. closed AI isn't losing ground. it's losing the argument.

this is the worst local AI will ever be. tomorrow it gets faster. next month the models get smarter. next year your GPU runs what a data center runs today. Qwen3.5-35B-A3B on a single 3090. told it to visualize its own expert routing. 256 experts, 8 active per token, rendered in 3D on the same GPU running inference. no API key. no subscription. no permission needed. closed AI isn't losing ground. it's losing the argument.

106,710 просмотров

this is the worst local ai will ever be. it only gets better from here. if you are not expanding your mind with these small models you are missing what's happening right now 99 percent tool call success rate. when steered well with the right skills and a framework like hermes agent the node becomes a cognition layer. not a chatbot. not a toy. an extension of how you think. i was cranking this node at 35 to 50 tok/s all day on personal experiments and now after all the work is done qwen 3.5 9B is iterating on its own code. the game it created. fixing its own bugs autonomously. and the part you should probably not miss is that all of this is happening on a RTX 3060. not an H100. not an A100. the card most of you have sitting in a drawer right now. if you just open that drawer and put that intelligence to work every tensor core on that card should be running for you. your work. your experiments. your thinking. you all have it but because nobody told you what this hardware can actually do in 2026 you never tried. the day it unlocks is the day you test your workload, understand the tradeoffs, debug the loops, and then decide if you need to scale the hardware. there is no point buying 3 mac studios when things done well you can squeeze a similar level of intelligence from 9B compared to 70B. but only when you create the right environment for your model through the right harness. and let me tell you i have tried claude code as a local harness. i have tried opencode. i have tried various others. somehow i landed on hermes agent and never left. there is something magical going on at Nous Research. the tool call parsers, the skills system, the way it handles small models natively. nothing else comes close for local inference. own your cognition. your AI. your agent. your prompts. your experiments. why give them away for free. those are who you are and they don't belong on someone else's servers being monitored. just give it a shot with your existing hardware. you run into a problem the community will help you. and if you are migrating from openclaw to hermes i will personally help you make the switch.

this is the worst local ai will ever be. it only gets better from here. if you are not expanding your mind with these small models you are missing what's happening right now 99 percent tool call success rate. when steered well with the right skills and a framework like hermes agent the node becomes a cognition layer. not a chatbot. not a toy. an extension of how you think. i was cranking this node at 35 to 50 tok/s all day on personal experiments and now after all the work is done qwen 3.5 9B is iterating on its own code. the game it created. fixing its own bugs autonomously. and the part you should probably not miss is that all of this is happening on a RTX 3060. not an H100. not an A100. the card most of you have sitting in a drawer right now. if you just open that drawer and put that intelligence to work every tensor core on that card should be running for you. your work. your experiments. your thinking. you all have it but because nobody told you what this hardware can actually do in 2026 you never tried. the day it unlocks is the day you test your workload, understand the tradeoffs, debug the loops, and then decide if you need to scale the hardware. there is no point buying 3 mac studios when things done well you can squeeze a similar level of intelligence from 9B compared to 70B. but only when you create the right environment for your model through the right harness. and let me tell you i have tried claude code as a local harness. i have tried opencode. i have tried various others. somehow i landed on hermes agent and never left. there is something magical going on at Nous Research. the tool call parsers, the skills system, the way it handles small models natively. nothing else comes close for local inference. own your cognition. your AI. your agent. your prompts. your experiments. why give them away for free. those are who you are and they don't belong on someone else's servers being monitored. just give it a shot with your existing hardware. you run into a problem the community will help you. and if you are migrating from openclaw to hermes i will personally help you make the switch.

58,717 просмотров

look what a single consumer GPU just built. gave Qwen3.5-35B-A3B one prompt: build a cloud GPU marketplace with pricing cards, deploy templates, and a benchmark leaderboard. it planned the layout, wrote the animations, populated the data, and served it. one shot. one HTML file. then i told it to iterate. split the hero, add a floating GPU with neural network animation. glassmorphism on the cards. done. done. done. three rounds, no confusion, no regressions. 4-bit quantized. 19.7 GB. single RTX 3090. full coding agent claude code harness running on localhost. no API calls leaving my machine. no subscription. no rate limits. earlier today i pointed it at my own production website. it curled the HTML, found every broken link, and told me "pretty shell, empty core. would not recommend." then built a better version from scratch. local inference stops being a demo when you actually steer it. the models are there. they understand intent. but you have to meet them halfway with good prompts, clear context, and real project structure. that's the skill gap now. not the models. the steering. more experiments coming. i genuinely cannot stop playing with this thing.

look what a single consumer GPU just built. gave Qwen3.5-35B-A3B one prompt: build a cloud GPU marketplace with pricing cards, deploy templates, and a benchmark leaderboard. it planned the layout, wrote the animations, populated the data, and served it. one shot. one HTML file. then i told it to iterate. split the hero, add a floating GPU with neural network animation. glassmorphism on the cards. done. done. done. three rounds, no confusion, no regressions. 4-bit quantized. 19.7 GB. single RTX 3090. full coding agent claude code harness running on localhost. no API calls leaving my machine. no subscription. no rate limits. earlier today i pointed it at my own production website. it curled the HTML, found every broken link, and told me "pretty shell, empty core. would not recommend." then built a better version from scratch. local inference stops being a demo when you actually steer it. the models are there. they understand intent. but you have to meet them halfway with good prompts, clear context, and real project structure. that's the skill gap now. not the models. the steering. more experiments coming. i genuinely cannot stop playing with this thing.

37,201 просмотров

here's how the whole thing works. claude code doesn't care what's behind the API. it just sends requests and expects responses. so i pointed it at my own machine instead of anthropic's servers. llama-server runs the model locally. LiteLLM sits in between and translates the API format. claude code thinks it's talking to claude. it's talking to qwen on localhost. the setup: 2x 3090s, 38 layers on GPU, 10 on CPU. 128K context window. generation is only 7 tok/s but the tradeoff is worth it. 128K means the agent can hold an entire project in memory without losing context midtask. claude code alone loads a 17.5K token system prompt on every request. tool definitions, safety rules, agent behavior. that's your baseline before you even say hello. pushed as far as i could tonight. what surprised me most wasn't the speed. it was the iteration quality. first prompt gave me a working particle sim. second prompt, the model read its own 564 lines, understood the architecture, and added trails, explosions, gravity wells, bloom effects. no handholding. 4bit quantized. 45GB on two consumer cards. running a full coding agent autonomously. detailed article coming. full benchmarks, hardware breakdowns, engine debugging, code quality. everything from setup to what broke and why.

here's how the whole thing works. claude code doesn't care what's behind the API. it just sends requests and expects responses. so i pointed it at my own machine instead of anthropic's servers. llama-server runs the model locally. LiteLLM sits in between and translates the API format. claude code thinks it's talking to claude. it's talking to qwen on localhost. the setup: 2x 3090s, 38 layers on GPU, 10 on CPU. 128K context window. generation is only 7 tok/s but the tradeoff is worth it. 128K means the agent can hold an entire project in memory without losing context midtask. claude code alone loads a 17.5K token system prompt on every request. tool definitions, safety rules, agent behavior. that's your baseline before you even say hello. pushed as far as i could tonight. what surprised me most wasn't the speed. it was the iteration quality. first prompt gave me a working particle sim. second prompt, the model read its own 564 lines, understood the architecture, and added trails, explosions, gravity wells, bloom effects. no handholding. 4bit quantized. 45GB on two consumer cards. running a full coding agent autonomously. detailed article coming. full benchmarks, hardware breakdowns, engine debugging, code quality. everything from setup to what broke and why.

37,580 просмотров

5 days ago it took 2 GPUs to build this. today it takes 1. same prompt. same particle simulation. completely different model. Qwen-Coder-Next (80B) on 2x 3090s. 46 tok/s. 564 lines. 2 iterations to get it working. 48GB VRAM across two cards just to hold it. Qwen3.5-35B-A3B on a single 3090. 112 tok/s. 461 lines. first try. cleaner code, fewer lines, better structured. 19.7GB on disk with 4GB VRAM to spare. half the parameters. one GPU instead of two. 2.4x faster. and the output actually improved. this is what happens when architecture catches up to ambition. Gated Delta Networks(Mamba2 variant) hybrid with sparse MoE. 3B active params out of 35B per token. efficiency at the architecture level, not just quantization. the curve isn't flattening. it's steepening.

5 days ago it took 2 GPUs to build this. today it takes 1. same prompt. same particle simulation. completely different model. Qwen-Coder-Next (80B) on 2x 3090s. 46 tok/s. 564 lines. 2 iterations to get it working. 48GB VRAM across two cards just to hold it. Qwen3.5-35B-A3B on a single 3090. 112 tok/s. 461 lines. first try. cleaner code, fewer lines, better structured. 19.7GB on disk with 4GB VRAM to spare. half the parameters. one GPU instead of two. 2.4x faster. and the output actually improved. this is what happens when architecture catches up to ambition. Gated Delta Networks(Mamba2 variant) hybrid with sparse MoE. 3B active params out of 35B per token. efficiency at the architecture level, not just quantization. the curve isn't flattening. it's steepening.

33,533 просмотров

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this is what 12 gigs of VRAM built in 2026. a 9 billion parameter model running on a 5 year old RTX 3060 wrote a full space shooter from a single prompt. blank screen on first try. i came back with a bug list and the same model on the same card fixed every issue across 11 files without touching a single line myself. enemies still looked wrong so i pushed another iteration and now the game has pixel art octopi, particle effects, screen shake, projectile physics and a combo system. all running locally on a card that was designed to play fortnite. three iterations. zero cloud. zero API calls. every token generated on hardware sitting under my desk. the model reads its own code, finds what's broken, patches it, validates syntax and restarts the server. i just describe what's wrong and it handles the rest. people are paying monthly subscriptions to type into a browser tab and wait for a server farm to respond. meanwhile a GPU you can find used on ebay is running a full autonomous hermes agent framework with 31 tools, 128K context window and thinking mode generating at 29 tokens per second nonstop. the game still needs work. level upgrades don't trigger and boss fights need tuning. but the fact that i'm iterating on gameplay balance instead of debugging whether the code runs at all tells you where this is headed. every iteration the game gets better on the same hardware. same 12 gigs. same 9 billion parameters. same RTX 3060 from 5 years ago your GPU is not a gaming card anymore. it's a local AI lab that never sends your data anywhere.

Sudo su

170,186 просмотров • 2 месяцев назад

sudoingX's profile picture

i been running Qwen3.5-35B-A3B UD-Q4_K_XL through Claude Code since llama.cpp merged the Anthropic endpoint. configured it in minutes. everything was great. projects grew from single scripts to multifile systems with 8 modules and 3,000+ lines. then the chains started breaking. 3 to 5 minutes of pure autonomy and suddenly it stops. tool call fails. reprompt. it recovers. 2 minutes later it stops again. the model is fine. the harness is the bottleneck. saw a comment suggesting OpenCode. installed it. pointed it at the same localhost endpoint running the same model on the same GPU. the game is different. instead of stopping on a bad tool call it just keeps going. on wrong read it adjusts. if file not found it retries. the flow is unbroken. i watched it plan a refactor across 8 files, read every module, and start building without a single pause. in Claude Code that same task would have stopped 4 times. the tradeoff is sometimes it loops. same tool call repeated because the model loses track of what it already read. but here is the thing. i choose loops over pauses. a loop you can interrupt and redirect. a broken chain stops the flow and you have to reprompt to get it moving again. someone is solving this at the core level and i have a feeling it is the open source community. the fact that i can run this level of autonomous coding intelligence on a single consumer GPU with 24gb VRAM at 112 tokens per second. respect to the chinese labs. respect to the open source builders making this possible.

Sudo su

66,824 просмотров • 3 месяцев назад