
Dillon Rogers
@TafferKing451 • 72,262 subscribers
Making Gloomwood. Developer at @NewBlood. Worked on DUSK. Immersive sims and survival horror.
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Enemies can now be added to group patrols and formations, dynamically following the highest ranked unit and shifting based on positioning and condition of the current group leader. Watch out for the armored patrols in the bank! #gloomwood #screenshotsaturday
Dillon Rogers54,062 просмотров • 14 дней назад

Adding a mantling system to your game is a choice and you should fear it.
Dillon Rogers245,722 просмотров • 2 месяцев назад

Carrying a body around so I steal its face - call it 'carrion luggage.'
Dillon Rogers110,383 просмотров • 2 месяцев назад

Always loved the ambience of the outdoor areas of RE2 and 3 with the howling of the zombies echoing throughout the city.
Dillon Rogers150,581 просмотров • 2 месяцев назад

Thanks for opening the door for me. Here's some rat drink for your troubles.
Dillon Rogers100,504 просмотров • 2 месяцев назад

A Gloomwood player using the force from shooting the shotgun to reach some rooftops in the underport district.
Dillon Rogers269,443 просмотров • 7 месяцев назад

No one tells you that when you add mantling to your game, a portion of your playerbase just become parkour madmen.
Dillon Rogers164,100 просмотров • 6 месяцев назад
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Hearing a whole bunch of senior engine and tools programmers were let go, which might indicate they’re planning to move from id Tech to something like Unreal. Which imo would be awful. Eternal and Dark Ages are technical masterpieces and that deep engine knowledge pays off.
Dillon Rogers14,728 просмотров • 12 дней назад

When we introduced the revolver carbine, our goal was to eventually allow players to attach or remove the weapon parts to suite each situation. That is now possible, and each component changes the speed/accuracy/handling and inventory size. #gloomwood #screenshotsaturday
Dillon Rogers41,544 просмотров • 2 месяцев назад