
Dillon Rogers
@TafferKing451 • 72,262 subscribers
Making Gloomwood. Developer at @NewBlood. Worked on DUSK. Immersive sims and survival horror.
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Hearing a whole bunch of senior engine and tools programmers were let go, which might indicate they’re planning to move from id Tech to something like Unreal. Which imo would be awful. Eternal and Dark Ages are technical masterpieces and that deep engine knowledge pays off.
Dillon Rogers14,728 次观看 • 12 天前

When we introduced the revolver carbine, our goal was to eventually allow players to attach or remove the weapon parts to suite each situation. That is now possible, and each component changes the speed/accuracy/handling and inventory size. #gloomwood #screenshotsaturday
Dillon Rogers41,544 次观看 • 2 个月前