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tinybugbot

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solo indiegame dev https://t.co/tXUPYbtAb3 https://t.co/0ttGYUuHPz

Shorts

procedural modeling arm 🦾 #Houdini

procedural modeling arm 🦾 #Houdini

238,489 views

battlesuit 🤺 #Houdini

battlesuit 🤺 #Houdini

29,920 views

learned how to use the GetDynamicMeshData node today. 🪵 #UE5

learned how to use the GetDynamicMeshData node today. 🪵 #UE5

26,696 views

robot arm 🦾 #houdini

robot arm 🦾 #houdini

57,495 views

scatter other assets on scattered wall assets using raycasts 🚧 #UE5

scatter other assets on scattered wall assets using raycasts 🚧 #UE5

24,072 views

Alligator Noise🐊 moving P with a flow block, feeding it into 3D noise. #Houdini

Alligator Noise🐊 moving P with a flow block, feeding it into 3D noise. #Houdini

16,461 views

want to get used to 2d volume. 🐷 - prepare 2d volume in SOP. - get 3d sdf value from other VDB model with volume wrangle node. - import it into COPs and remap for height map. it's not geometry deform but displacement map, so low polygon is OK. #houdini

want to get used to 2d volume. 🐷 - prepare 2d volume in SOP. - get 3d sdf value from other VDB model with volume wrangle node. - import it into COPs and remap for height map. it's not geometry deform but displacement map, so low polygon is OK. #houdini

47,452 views

trying UDIM 🐉🐉🐉🐉 #Houdini

trying UDIM 🐉🐉🐉🐉 #Houdini

10,378 views

baking textures with COPs is good. 🍠 #Houdini

baking textures with COPs is good. 🍠 #Houdini

14,653 views

ornaments with flow block 🍥 #Houdini

ornaments with flow block 🍥 #Houdini

17,677 views

make a mech surface texture with COPs ✌️ - use the texture with different UV scales for the same 2 models - adjust the displacement map heights to overlap 2 models #houdini #copernicus #apexrig

make a mech surface texture with COPs ✌️ - use the texture with different UV scales for the same 2 models - adjust the displacement map heights to overlap 2 models #houdini #copernicus #apexrig

32,196 views

make an environment with PCG 🪨 - import height and layer maps from Houdini for the Landscape - try HLSL to edit point transforms - place grass on the placed rocks with CopyPoints node #ue5 #gamedev

make an environment with PCG 🪨 - import height and layer maps from Houdini for the Landscape - try HLSL to edit point transforms - place grass on the placed rocks with CopyPoints node #ue5 #gamedev

30,463 views

procedural fried egg 🍳 #Houdini #Copernicus

procedural fried egg 🍳 #Houdini #Copernicus

22,413 views

cops modeling ⛏️ #Houdini

cops modeling ⛏️ #Houdini

12,466 views

twisted fire ring 🍩 #Houdini

twisted fire ring 🍩 #Houdini

13,517 views

texturing 🐈 #Houdini

texturing 🐈 #Houdini

14,596 views

large rock 🪨 #houdini

large rock 🪨 #houdini

20,951 views

cliff 🪨 - make stepped planes with sop - use them for height map with triplanar #houdini

cliff 🪨 - make stepped planes with sop - use them for height map with triplanar #houdini

19,576 views

another version of the last post. 🪨 - use OpenCL in COP instead of volume wrangle in SOP. - learned it from the official Sweaty Jimmy sample. #houdini

another version of the last post. 🪨 - use OpenCL in COP instead of volume wrangle in SOP. - learned it from the official Sweaty Jimmy sample. #houdini

19,969 views

make mask with SDF VDB to deform geometry 🍩 - I usually use wrangle - try to use OpenCL to get used to #Houdini

make mask with SDF VDB to deform geometry 🍩 - I usually use wrangle - try to use OpenCL to get used to #Houdini

16,016 views

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