solo indiegame dev
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Shorts
procedural modeling arm 🦾 #Houdini
238,489 次观看
battlesuit 🤺 #Houdini
29,920 次观看
learned how to use the GetDynamicMeshData node today. 🪵 #UE5
26,696 次观看
robot arm 🦾 #houdini
57,495 次观看
scatter other assets on scattered wall assets using raycasts 🚧 #UE5
24,072 次观看
Alligator Noise🐊 moving P with a flow block, feeding it into 3D noise. #Houdini
16,461 次观看
want to get used to 2d volume. 🐷 - prepare 2d volume in SOP. - get 3d sdf value from other VDB model with volume wrangle node. - import it into COPs and remap for height map. it's not geometry deform but displacement map, so low polygon is OK. #houdini
47,452 次观看
trying UDIM 🐉🐉🐉🐉 #Houdini
10,378 次观看
baking textures with COPs is good. 🍠 #Houdini
14,653 次观看
ornaments with flow block 🍥 #Houdini
17,677 次观看
make a mech surface texture with COPs ✌️ - use the texture with different UV scales for the same 2 models - adjust the displacement map heights to overlap 2 models #houdini #copernicus #apexrig
32,196 次观看
make an environment with PCG 🪨 - import height and layer maps from Houdini for the Landscape - try HLSL to edit point transforms - place grass on the placed rocks with CopyPoints node #ue5 #gamedev
30,463 次观看
procedural fried egg 🍳 #Houdini #Copernicus
22,413 次观看
cops modeling ⛏️ #Houdini
12,466 次观看
twisted fire ring 🍩 #Houdini
13,517 次观看
texturing 🐈 #Houdini
14,596 次观看
large rock 🪨 #houdini
20,951 次观看
cliff 🪨 - make stepped planes with sop - use them for height map with triplanar #houdini
19,576 次观看
another version of the last post. 🪨 - use OpenCL in COP instead of volume wrangle in SOP. - learned it from the official Sweaty Jimmy sample. #houdini
19,969 次观看
make mask with SDF VDB to deform geometry 🍩 - I usually use wrangle - try to use OpenCL to get used to #Houdini