Sometimes we also wonder how people do things in Paper haha Not quite a tutorial but here is what I did: - grabbed a screenshot from video - asked chatgpt to get me a b/w svg image with frame and dots - saved the pic - opened the Heatmap shader on - replaced the default input shape with my svg - tweaked the colors It's not accurate but gives you the idea!
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I'm making a bunch of fun things for Paper these days - sharing soon But for now, here’s a little toy we made to give your logo that Apple-style look! live: repo: #AppleLaunch
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Paper blog is here! We explore retro print aesthetics with our new HalftoneCMYK shader. I break down the tech tricks behind it, and Agu Seguí shows how to use it Plenty of interactive illustrations (and plenty of banana pictures). Enjoy! read: paper app: shader docs:
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Little Christmas tutorial🎄 Here's how you make all those liquid metal buttons: 1. open 2. choose one of the predefined shapes or upload your own image 3. polish the look using the sliders 4. copy it as a React component docs:
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It’s time to start sharing the shaders I’ve been making for Paper! DotOrbit is the first one shaders demo & docs: paper: If you run into a bug or have a suggestion, feel free to dm
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Oops, we did it again! Turn your logo into an Apple-like animation, play with controls, export as a React component or video file Try Paper, no invite needed🤫 live: all paper shaders: #AppleLaunch
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It's October, my dudes! I've redone one of my fav old works. The updates: - transparent background - no extra libs so just <15kb of code - parameters that are easy to change without going through the shader Live demo & source code: Hosted on CodePen.IO
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Rube Goldberg HTML form! Tbh I spent way too much time on this one haha. As fun as it is useless :) Live demo & source code: Hosted on CodePen.IO Made with #GSAP GSAP
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Voronoi diagram with perfect cell boundaries <Voronoi /> is another React component from our Paper-design/shaders package All glory to inigo quilez for original algo (such a big fan I am!) shaders demo & docs: paper app:
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I wanted to create a broken glass effect with WebGL for a long time! Here it is: interactive, lightweight (around 10KB of GLSL + vanilla JS), and easy to customise (find more controls on codepen) Live demo & source code: Hosted on CodePen.IO
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This glass configurator has no custom shaders or geometries. Just MeshPhysicalMaterial and a bunch of standard geometries with rendering order set manually. Not 100% realistic but super simple Live demo & source code: Made with Three.js Hosted on CodePen.IO
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New favorite noise function! I had lots of fun tweaking the yonatan shader and ended up using it as a semi-transparent overlay With color changing on scroll and slight cursor response, the total code size is still <9 kb 🫣 Live demo & source code: Original algorithm:
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GLSL fire shader based on Simplex noise with a static SVG overlay. No interactivity this time, just sketching on Saturday night ¯\_(ツ)_/¯ Live demo & source code: Made with Three.js Hosted on CodePen.IO