just an og halo fan and unreal indie dev
current project: Halo: UE
porting Halo: CE to Unreal Engine 5
Shorts
Frag Grenades - Blasts interact with the new grass / wind system. should be more interesting when we see snow etc. - Craters are part of the deformable terrain system - you can keep blowing up one spot and digging deeper if you are crazy like that - Textures now have motion flow, so at high frame rates its still smooth
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Halo UE grass + wind overhaul 🍃 • No more smearing: grass writes real motion vectors • 57% faster, and looks better • down wash rolls out from dropships, churning under the hull • A unified wind + FX system: trees, debris, snow, rain and affected together! Imagine in snow