
GimR (Go watch SASSY!)
@VGBC_GimR • 60,260 subscribers
Co-Creator of SASSY, watch: https://t.co/h24yXJR8Qx | https://t.co/oyhylnEiWY Co-Founder: @VGBootCamp | Event & Live Broadcast Producer | NYC
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Alex’s standing medium punch is absurd. It’s huge, +0 on block, & most importantly: you can hit confirm it into his target combo (which leads to +5 Okie): - you can meaty throw or jab. - If you Jab it’s +2 on block so tick throwing after the jab beats 4f jabs - jab into lariat here is a true block string (usually 1 frame gap). The Lariat is +3 & puts you in the perfect range for Strike / Command Grab mix up -canceling the initial dash into hop makes DP and Drive Reversal whiff. Jabs also whiff. Also puts the opponent in a very awkward position #SF6 #SF6_ALEX #StreetFighter6 #スト6
GimR (Go watch SASSY!)77,334 views • 2 months ago

Alex’s Prowler has really good strike / throw pressure on knockdown. The problem is he can’t block or parry. The solution is to get close and tactical hop over the opponent to bait reversals. I created a couple options to cycle through (after Tactical Hop) as well as their flow charts: - Air Light Kick and react - Medium punch and react All of these lose to certain and options and beat others. Some are more risky with better pay offs while others are safer and cover more options! #SF6 #SF6_ALEX #StreetFighter6 #スト6
GimR (Go watch SASSY!)65,199 views • 2 months ago

This is so broken: after a knockdown Alex can fake strike / throw pressure but instead do a tactical hop over the opponent. If they wake up parry you’ll jump behind them (their back will be to you ) & you can EX Power Bomb them before the parry ends. Why this is so good: -The Power Bomb Punish Counters & does 3450 Damage - if you cancel it into LVL 2 Super it does 5130 Damage (Gief’s LVL 3 CA PC does 5300 💀) - This setup also makes EX DPs, supers, DI and Drive Reversal whiff (and give you the opponent’s back) - if they hold parry they can probably react Drive Rush but they might still not be able to get away #SF6 #SF6_ALEX #StreetFighter6 #スト6
GimR (Go watch SASSY!)40,264 views • 2 months ago

Alex’s Air Knee Smash is not only his main anti air, it’s one of his most used combo enders. It’s +29 and he has a few really strong Oki options he can cycle through. Here are what I believe are some of his best mid-screen options: 1. Drive Rush Delayed Standing Medium punch: It’s easily hit confirmable and its +4 on block. 2. Drive rush delayed Light Power Bomb. 3. Drive rush Forward MP (overhead) - This is +7 on hit This is my first time doing theory craft on oki options and conditioning so let me know if there’s anything I missed or could have done better. Also let me know if you’d like me to do something like this for any other Alex setup. Thanks! #SF6 #SF6_ALEX #StreetFighter6 #スト6
GimR (Go watch SASSY!)30,788 views • 2 months ago

Introducing: Buffered Shield Dropping With this Rivals 2 tech, not only can you cut off 3 frames of platform drop lag; the input can be buffered infinitely making it easier to integrate! This opens up new combo routes, shield pressure, & movement options! ⬇️Vid Link Below ⬇️
GimR61,465 views • 1 year ago
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