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William Faucher

@WillFaucherVFX • 12,580 subscribers

VFX / CG Generalist FAB Store: https://t.co/o2I4lZEMPQ Unreal Tutorials: https://t.co/qGFw3Hvlm2

Shorts

Ok. I’m so excited to announce a bunch of new things that I don’t even know where to start. Finally wrapped up a MAJOR update for EasyWaterscape! My biggest one ever, and the fruits of nearly 2 months of work so far. 1. HUGE performance gains. The per-frame cost is cut by about 67%, making EWS nearly 3x faster than before. 2. A revamped water mesh that runs better AND looks better. It’s optimized for TSR (far less ghosting/smearing), and gives you fine, granular control over the exact triangle density you need (or can afford) for your project. This makes EWS far more suitable for games than it was. 3. A brand new documentation site with info on all the new features, the changelog, the new benchmark results and more: 4. Improvements to Underwater (BETA), including water surface meniscus. I can't wait to spend more time on the underwater side, it's going to look fantastic when I'm done with it. (Edge blur & distortion aren't in yet, but they're coming.) Man. This has been so satisfying and a ton of fun. #DellTech #NVIDIA #DellProPrecision #unrealengine #gamedev

Ok. I’m so excited to announce a bunch of new things that I don’t even know where to start. Finally wrapped up a MAJOR update for EasyWaterscape! My biggest one ever, and the fruits of nearly 2 months of work so far. 1. HUGE performance gains. The per-frame cost is cut by about 67%, making EWS nearly 3x faster than before. 2. A revamped water mesh that runs better AND looks better. It’s optimized for TSR (far less ghosting/smearing), and gives you fine, granular control over the exact triangle density you need (or can afford) for your project. This makes EWS far more suitable for games than it was. 3. A brand new documentation site with info on all the new features, the changelog, the new benchmark results and more: 4. Improvements to Underwater (BETA), including water surface meniscus. I can't wait to spend more time on the underwater side, it's going to look fantastic when I'm done with it. (Edge blur & distortion aren't in yet, but they're coming.) Man. This has been so satisfying and a ton of fun. #DellTech #NVIDIA #DellProPrecision #unrealengine #gamedev

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A feature I notice many EasyRain users missing is the puddle material function that can be used on static meshes *and* landscapes (Example below is a landscape mesh) You can set the water depth, color, ripples, splashes, all controlled through the EasyRain blueprint. #UnrealEngine

A feature I notice many EasyRain users missing is the puddle material function that can be used on static meshes *and* landscapes (Example below is a landscape mesh) You can set the water depth, color, ripples, splashes, all controlled through the EasyRain blueprint. #UnrealEngine

41,432 просмотров

New vid is out! Using a free Physics plugin in #unrealengine 5

New vid is out! Using a free Physics plugin in #unrealengine 5

50,676 просмотров

Cooking up something fun👀Unreal Engine #ue5 #unrealengine

Cooking up something fun👀Unreal Engine #ue5 #unrealengine

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Have a few last-minute things to wrap up, looking forward to dropping this tomorrow morning :) #unrealengine #ue5 #gamedev Unreal Engine

Have a few last-minute things to wrap up, looking forward to dropping this tomorrow morning :) #unrealengine #ue5 #gamedev Unreal Engine

21,272 просмотров

My fave feature in EasyToolbag is spawning the suite of EasyTools right in the viewport with a single click (Rain, Fog, Snow, Atmos). Makes the process so much faster! EasyFog especially becomes a lot smoother to use. #ue5 #gamedev

My fave feature in EasyToolbag is spawning the suite of EasyTools right in the viewport with a single click (Rain, Fog, Snow, Atmos). Makes the process so much faster! EasyFog especially becomes a lot smoother to use. #ue5 #gamedev

17,568 просмотров

Videos

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