
Yesbox - Metropolis 1998
@YesboxStudios • 9,806 subscribers
Creating childlike wonder pixel by pixel. Wishlist on Steam: https://t.co/wv16rf7s6V
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My game in 113 seconds. You can play the demo on Steam!
Yesbox - Metropolis 199866,870 views • 1 month ago

Tilt shift photography making a real game look like a toy
Yesbox - Metropolis 199869,782 views • 4 months ago

Building a big city in my game 🏙️ Population: +42,000
Yesbox - Metropolis 199843,777 views • 3 months ago

Added a bunch of new buildings to the game! In order: - Cemetery - City Hall - Road Maintenance - Recycling - Garbage - Post Office - Electricity Substation - Telecoms - Cable - Water Pump - Water Treatment - Water Storage - Sewage Pump - Sewage Treatment
Yesbox - Metropolis 199823,457 views • 2 months ago

Stress testing Metropolis 1998! - Population: 53,500 - CPU FPS: 80 - GPU FPS: 10-80 - RAM: 3,100 MB So: At the moment, the game is GPU bound. I know why and there's a lot of room for improvement. It will involve developing or customizing an existing GPU framework. There's also a lot of room to improve CPU/RAM, but right now it's in an okay place. #gamedev
Yesbox - Metropolis 199871,976 views • 1 year ago

Experimenting! Added breeze animations (via shaders). Thoughts? #screenshotsaturday
Yesbox - Metropolis 199815,198 views • 10 months ago
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