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Stress testing Metropolis 1998! - Population: 53,500 - CPU FPS: 80 - GPU FPS: 10-80 - RAM: 3,100 MB So: At the moment, the game is GPU bound. I know why and there's a lot of room for improvement. It will involve developing or customizing an existing GPU framework....

84,873 次观看 • 1 年前 •via X (Twitter)

11 条评论

John Heritage 的头像
John Heritage1 年前

This looks fantastic! Is it a .. "if you liked the original Simcity you'll like this"?

Yesbox - Metropolis 1998 的头像
Yesbox - Metropolis 19981 年前

It's a mix of SimCity, Cities Skylines, and Rollercoaster Tycoon. So yes!

NetMind.AI 的头像
NetMind.AI2 年前

Get access to a wide range of GPUs like H100, A100, 4090, 3090 and save over 90% at NetMind Power. Rent Now!

Ben Throop 的头像
Ben Throop1 年前

Ooo curious what the bottleneck is. Is it purely the people? Or just the size of city that comes along with that population

Yesbox - Metropolis 1998 的头像
Yesbox - Metropolis 19981 年前

Its the number of draw calls, inability to do a depth pass, and prob. other things I'm not aware of due to my inexperience with all things GPU. <not sure if GPU terms are correct> Every object in the game is separated into parts (so each part can be custom colored). I have to draw each part individually since I am not able to expand the buffer stride. e.g. GPUs allow 16 additional vec4 fields that I could store all this information in. So essentially every tile/object in the game is being drawn 5 times >_< Im forced to use OpenGL 1.0 or 2.0 (not sure which) functions CPU side.

Bewildered Beast 的头像
Bewildered Beast1 年前

This is very much near the top of my wishlist

Carson 的头像
Carson1 年前

holy moly this is incredible

Thomas Fossgard 的头像
Thomas Fossgard1 年前

That’s awesome..

Zsky 的头像
Zsky1 年前

Keep improving, I wanna play that piece of gold 😝

Ritik 的头像
Ritik1 年前

very cool!

Marcelo Correia 的头像
Marcelo Correia1 年前

OMG! Looks like a Transport Tycoon Deluxe with city construction!

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