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Stress testing Metropolis 1998! - Population: 53,500 - CPU FPS: 80 - GPU FPS: 10-80 - RAM: 3,100 MB So: At the moment, the game is GPU bound. I know why and there's a lot of room for improvement. It will involve developing or customizing an existing GPU framework.... show more
84,873 views • 1 year ago •via X (Twitter)
11 Comments

This looks fantastic! Is it a .. "if you liked the original Simcity you'll like this"?

It's a mix of SimCity, Cities Skylines, and Rollercoaster Tycoon. So yes!

Get access to a wide range of GPUs like H100, A100, 4090, 3090 and save over 90% at NetMind Power. Rent Now!

Ooo curious what the bottleneck is. Is it purely the people? Or just the size of city that comes along with that population

Its the number of draw calls, inability to do a depth pass, and prob. other things I'm not aware of due to my inexperience with all things GPU. <not sure if GPU terms are correct> Every object in the game is separated into parts (so each part can be custom colored). I have to draw each part individually since I am not able to expand the buffer stride. e.g. GPUs allow 16 additional vec4 fields that I could store all this information in. So essentially every tile/object in the game is being drawn 5 times >_< Im forced to use OpenGL 1.0 or 2.0 (not sure which) functions CPU side.

This is very much near the top of my wishlist

holy moly this is incredible

That’s awesome..

Keep improving, I wanna play that piece of gold 😝

very cool!

OMG! Looks like a Transport Tycoon Deluxe with city construction!
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