
Ziwen
@ziwenxu_ • 15,023 subscribers
25 | Claude & Codex | Tech, AI & startups | Building https://t.co/uuEn9gTVty Racing GTA6 with GT-Caliber join the community: https://t.co/bWbdX8RIb9
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Rockstar just announced GTA 6 preorders open June 25. We are at day 9 of building my own with a loop of AI agents, and the streets finally have people in them. The map's set, so I'm leaving it as it is and slowly adding more stuff into it. the honest part: everyone's hyping Unreal's new 5.8 update and its official MCP. I tried it for whole night. My feedback is not to update it yet. The 5.8 MCP isn't like crazy good, and it actually slows the build down. Chasing the newest version felt like the obvious move. it wasn't. the loop runs better without it. Repo's still open, the project just lives in Unreal now. Theirs is a preorder. mine you can pull and run yourself.
Ziwen382,799 Aufrufe • vor 8 Tagen

I let a loop of AI agents build GTA 6 while I slept. Woke up to a dead Mac and a half walking NPC. Day 8. We're moving the whole game from Godot to Unreal, and the agents kept shipping right through it: - the first NPC walks but no animations - in-game phone now has maps, contacts, and a wallet. Bad news: the Mac died overnight because every agent opened the game at once to screenshot it. Fix was one line in claude.md, only one game or editor open at a time. Agents are back to looping, one at a time. Tomorrow: finish converting the entire repo to Unreal, and work the walk animation so the NPC actually looks real. The loop keeps building the phone apps, and I might pull the map onto the phone so the whole thing feels seamless. One catch: the licensed Unreal assets can't be shared publicly, so that part stays in a private build.
Ziwen289,892 Aufrufe • vor 9 Tagen

10 days ago this was an empty map. A loop of AI agents has been building GTA 6 on it and the community building it together while I sleep. day 10. look at it now. People are walking around. a skyline that actually holds up from the air. from a distance you'd swear it was the real one. Unreal is so goated, this would've taken months on Godot. Up close it's still rough, not every building can enter. on night time the far side of the ocean is empty, so the water goes black. might build a second city over there to fix it. still deciding. Going to implement steal cars and shoot tomorrow. Any suggestions?
Ziwen203,600 Aufrufe • vor 7 Tagen

Day 2 of building my GTA 6 agent in the loop. It's working better than yesterday, genuinely. But two things are bugging me. The Godot version still looks cheap, or might be because half of it isn't finished. The agent built downtown LA skyscrapers, which is a problem, because this is supposed to be Florida. Also I've burned 33% of my 20x weekly usage in one day. So that clock is ticking. So here's where I'm stuck: switch to Unreal, or keep grinding on Godot?
Ziwen342,084 Aufrufe • vor 15 Tagen

Day 3 of building GTA 6 with a loop of AI agents. We've got: - NPCs walking around - cars on the road - shadows and reflections that finally look right - weapons - phones with Instagram in it wait. imagine we wire those in-game phones to real X accounts. You drive past someone and their actual timeline is sitting on their phone. The agents are still looping. Tell me what features you guys want I will add it in there
Ziwen202,556 Aufrufe • vor 14 Tagen

I've read a hundred "make money with AI" posts. Most are hype. This one is different. The idea: build a bunch of boring little tools. PDF converters, GST calculators, JSON formatters, word counters. Each one ranks for a keyword. Each visitor sees an ad. Do that 1,000 times and you're at $10K/month. No audience. No content grind. No selling. Just tools that quietly rank and compound for years. The best part is it's actually achievable. AI builds the tools now. The only real work is SEO and getting AdSense set up right. That's exactly what I'm going to do next. Building the tools, ranking them, attaching AdSense. If you haven't read this one yet, go read it. And if you're not sure how to set up AdSense, I attached a video below.
Ziwen152,463 Aufrufe • vor 20 Tagen

I spent a week ignoring everyone who said to switch engines. Day 7, I pivot. You were right. Building GTA 6 with a loop of AI agents. I spent the entire day on one thing: Swapping the project out of Godot and onto Unreal. Yesterday I said I'd test Unity and probably skip Unreal. You guys pushed back hard: if you're serious about AAA, get on a real engine. so here we are. What a full day of "just setup" actually looks like: - Installed and configured Unreal - Fought it onto a Mac build (the metal toolchain nearly ended me) - Migrated the project over - Got into a real Map and building assets - Got a scene rendering with real lighting First time this actually looks like GTA instead of a prototype of it. I'm still wiring the agents into the editor and point the loop at a real engine. Feedback is appreciated!
Ziwen71,323 Aufrufe • vor 10 Tagen

IT WORKED!! Here's how you run Claude Code + Local LLM on your own machine in under 90 seconds
Ziwen460,457 Aufrufe • vor 2 Monaten

Day 6 of building GTA 6 with a loop of AI agents. Today's drop: - intro cinematic - a real main menu (start game actually works) - loading screen - the whole front-end wired end to end. So the look is done. Menu → load → you're in. it boots like a real AAA game. We've been building in Godot the whole way, it's starting to show its limits on the AAA stuff. So this week I'm going to go test Unity to see if we can get the actual game into AAA stuff as well. That's the part nobody measures. Every "best engine" take is about how it looks. For a game built by a loop of agents, the only question that matters is which one they can read, edit, and push on their own. Godot's good at that. Unity might be better, with way more assets off the market. I'm going to find out. Agents still looping. Fable will be back soon! I'll report back which engine they build faster in.
Ziwen48,208 Aufrufe • vor 11 Tagen

Day 4 of building GTA 6 with a loop of AI agents. where it's at: - The character's got a model. so does every NPC. - Cars have models now - They're starting to move. actual driving - Traffic rules are showing up. - Performance jumped and there's a stack of pull requests I haven't merged yet. Agent is still looping. PRs are still open.
Ziwen56,813 Aufrufe • vor 13 Tagen

Gary Vee just revealed his "start from zero" playbook and it's stupidly simple: This is the new startup playbook: Build a tiny product. Turn long-form into clips. Post across LinkedIn, X, TikTok, YouTube Shorts, and Reels. Let distribution compound. Most founders don’t need more ideas. They need a clipping engine. I wrote a full breakdown on how to automate your entire social media with a clipping agency below. Bookmark this for the weekend.
Ziwen190,278 Aufrufe • vor 1 Monat

Anthropic just gave OpenClaw the green light Anthropic staff confirmed that CLI-based usage is sanctioned. We’ve successfully bridged the Claude Code CLI directly into the OpenClaw gateway, letting you run your entire agent fleet on your Pro/Max plan and no additional API tokens required. The Implementation: - Auth: Log in to Claude Code locally: claude auth login - Path: Grab your binary location: which claude - Bridge: Drop the path into your openclaw.json under agents.defaults: "cliBackends": { "claude-cli": { "args": [ "-p", "--output-format", "json" ], "command": " ", "input": "arg", "output": "json", "serialize": true, "sessionArg": "--session-id", "sessionMode": "existing" } }, "model": { "primary": "claude-cli/claude-opus-4-6" }, "models": { "claude-cli/claude-opus-4-6": {}, "claude-cli/claude-opus-4-7": {}, "claude-cli/claude-sonnet-4-6": {} }, The Result: OpenClaw reuses your local session IDs and subscription limits. You get the full power of Opus and Sonnet without the restricted OAuth endpoints or the API tax. They sanctioned the path. We built the bridge. Here is a video how I done it step by step:
Ziwen182,808 Aufrufe • vor 2 Monaten

Day 4 of building GTA 6 with a loop of AI agents. Today's drop: - Shipped the first version of the collapsion system - The game's got an intro video now - Reworked the movement. - Controls like a real person now, not a placeholder. - Wasted screen is in. next up: Buying real assets into Godot. Also Making it small Map so the system looks more legit. Agents still looping!!!
Ziwen32,893 Aufrufe • vor 12 Tagen

Anthropic is secretly nerfing Opus 4.6 and hoping you won't notice. I have proof: Evidence is stacking up that 4.6 is getting brutally quantized to handle demand, while 4.5 stays pristine. Fresh benchmarks reveal a devastating gap: > Opus 4.6: Logic failures on repeat. > Opus 4.5: Nails it every single time. One dev now runs a "Quantization Canary" a diagnostic prompt fired at the start of every session. He just watched five 4.6 windows fail back-to-back. His verdict: "Switched to 4.5 and it felt like I finally got my brain back." If the model feels dumber lately, trust your gut. You're being throttled so they can save on compute. Switch to 4.5. The difference is night and day.
Ziwen130,804 Aufrufe • vor 2 Monaten

Anthropic is starting to ban Pro/Max accounts for using OpenClaw. Don’t risk your main account. 🛑 I’ve been running OpenClaw + Claude Code through the MiniMax M2.5 provider for $20/month. It’s "unlimited" for dev work and completely bypasses the ban wave since you’re using a dedicated API gateway. The setup: - Get the $10/$20 Coding Plan at - Grab the API key from the "Direct Account" sidebar. - Update your settings.json (Windows) or .zshrc (Mac) with the MiniMax endpoint. Claude Code (Windows): Go to ~/username/.claude/settings.json Paste your API key into this JSON: { "env": { "ANTHROPIC_BASE_URL": " "ANTHROPIC_AUTH_TOKEN": " ", "API_TIMEOUT_MS": "3000000", "CLAUDE_CODE_DISABLE_NONESSENTIAL_TRAFFIC": 1, "ANTHROPIC_MODEL": "MiniMax-M2.5", "ANTHROPIC_SMALL_FAST_MODEL": "MiniMax-M2.5", "ANTHROPIC_DEFAULT_SONNET_MODEL": "MiniMax-M2.5", "ANTHROPIC_DEFAULT_OPUS_MODEL": "MiniMax-M2.5", "ANTHROPIC_DEFAULT_HAIKU_MODEL": "MiniMax-M2.5" } } Claude Code (macOS): In ~/.zshrc add: export MINIMAX_API_KEY="your_minimax_api_key_here" export ANTHROPIC_BASE_URL=" export ANTHROPIC_AUTH_TOKEN="$MINIMAX_API_KEY" export ANTHROPIC_MODEL="MiniMax-M2.5" Config details in the video. 👇
Ziwen108,291 Aufrufe • vor 4 Monaten

In 15 minutes, this video will teach you the basic Obsidian setup for an AI-readable knowledge base. Bookmark & watch it first. Then read the article below. The video shows the foundation: Obsidian → sources → AI-written wiki. The article shows the next step: Codex automatically fetches your bookmarks, pulls transcripts, updates your vault, and evolves its own memory every day.
Ziwen25,366 Aufrufe • vor 1 Monat

Day 7: OpenClaw 🦞 The ultimate lean way to handle OpenClaw I just fired Claude, Cursor, Gemini, and every other “Pro” AI tool today. Instead, I paid $50 for MiniMax M2.5 and routed it directly into OpenClaw and Claude Code. The result? My company now has a 24/7 autonomous workforce that never sleeps and costs less than my old setup. I used to optimize for tokens a day ago. Now I optimize for execution. I’m 25. This isn’t a hobby anymore. Things are getting real. It’s an actual company now!
Ziwen44,532 Aufrufe • vor 4 Monaten