
Ziwen
@ziwenxu_ • 19,005 subscribers
26 | Trying new AI tools, building things, and sharing what’s worth your time. https://t.co/uuEn9gTnE0 https://t.co/X7SBufnpNs
Shorts
Videos

The first ever CLAUDE MADE ANIME is out!! It's called Gus & Spark and 25 minute episode. Opus 5.5 MAX worked on it for over 15 hours, and wrote it code by code with 0 AI generated video. - 34K lines of code - 986M tokens, about $370 at API prices I believe Fable 5.5 should be able to produce even higher quality anime! In the future all 3D animated videos can be created by Claude without any AI generated video.
Ziwen365,991 views • 23 days ago

Introducing OpenAI "o", your personal assistant!! It showed up on the ChatGPT Pro upgrade screen as "o, your always-on assistant". Always-on means it keeps working after you close the chat. ppl say it runs on a new model called aeon, built for long tasks. Same lane as Grok Bot. I'm already on Pro, so if the leak is right it lands straight in my sub. OpenAI's DevDay is Tuesday. Can't wait to test it out!!
Ziwen166,211 views • 1 month ago

Ox Alpha is wired into codex now, and it's free for the whole week!! no api key, no billing. It sits in the picker next to the models we already pay for, and our native models never moved. Vision and a million tokens of context, costing nothing until the window shuts. so we stopped picking the files we think matter and started handing it the whole repo. Seven days is the whole deal. after that it goes back to being something we'd have to pay for, so this week is for the jobs that are usually too big. Here's the whole setup👇
Ziwen271,047 views • 2 months ago

Rockstar just announced GTA 6 preorders open June 25. We are at day 9 of building my own with a loop of AI agents, and the streets finally have people in them. The map's set, so I'm leaving it as it is and slowly adding more stuff into it. the honest part: everyone's hyping Unreal's new 5.8 update and its official MCP. I tried it for whole night. My feedback is not to update it yet. The 5.8 MCP isn't like crazy good, and it actually slows the build down. Chasing the newest version felt like the obvious move. it wasn't. the loop runs better without it. Repo's still open, the project just lives in Unreal now. Theirs is a preorder. mine you can pull and run yourself.
Ziwen384,200 views • 4 months ago

Shooting, aiming, and the animations are all done. Day 17 of speed running to build the GTA 6 with a loop of AI agents. Today's progress: - Shooting feels real now, the hits actually land. - Animations are actually connected, the character moves like a real game instead of a cheap asset. Remember the animation wall from the last two days? We bought a premium pack off Epic, handed it to Claude, and the character finally moves right. The whole on foot half is basically there. What's left for the demo is driving and a multiplayer mode. Aiming to finish the whole thing this week so everyone can actually play it. J A Z I I can't wait to implement driving and see the whole game.
Ziwen357,465 views • 4 months ago

It worked!! Kimi k3 Oauth is now wired directly into codex. The Kimi k3 model is insane but their app is not. So I figure a better way to use k3 by hooking my sub straight into codex instead. K3 now sits in the model picker next to Sol 5.6. Same subscription i was already paying for, no api key, just have to do OAuth in Kimi Code. Links down below 👇
Ziwen277,302 views • 3 months ago

AI can't replace a 3D artist yet. I gave a loop of AI agents two days to fix my animations. This is what I got back. Day 15 + 16 of building my own GTA 6 with a loop of AI agents. Today's progress: - Aiming works now, you can line up a shot properly. - Camera movement is in, it follows you the way it should. - Walking turns look right, no more sliding around corners. We have spent two whole days letting the loop work on the animations and got basically no improvement. The ones we're ending up with and the free ones off Mixamo both look cheap. So we're probably just going to buy a premium animation pack off Epic and hand it to Claude. Good news is aiming and the camera feel real now. Making the character move like it isn't a cheap asset is the next wall.
Ziwen320,498 views • 4 months ago

Day 2 of building my GTA 6 agent in the loop. It's working better than yesterday, genuinely. But two things are bugging me. The Godot version still looks cheap, or might be because half of it isn't finished. The agent built downtown LA skyscrapers, which is a problem, because this is supposed to be Florida. Also I've burned 33% of my 20x weekly usage in one day. So that clock is ticking. So here's where I'm stuck: switch to Unreal, or keep grinding on Godot?
Ziwen345,035 views • 5 months ago

IT WORKED!! Here's how you run Claude Code + Local LLM on your own machine in under 90 seconds
Ziwen467,415 views • 7 months ago

I let a loop of AI agents build GTA 6 while I slept. Woke up to a dead Mac and a half walking NPC. Day 8. We're moving the whole game from Godot to Unreal, and the agents kept shipping right through it: - the first NPC walks but no animations - in-game phone now has maps, contacts, and a wallet. Bad news: the Mac died overnight because every agent opened the game at once to screenshot it. Fix was one line in claude.md, only one game or editor open at a time. Agents are back to looping, one at a time. Tomorrow: finish converting the entire repo to Unreal, and work the walk animation so the NPC actually looks real. The loop keeps building the phone apps, and I might pull the map onto the phone so the whole thing feels seamless. One catch: the licensed Unreal assets can't be shared publicly, so that part stays in a private build.
Ziwen290,991 views • 4 months ago

10 days ago this was an empty map. A loop of AI agents has been building GTA 6 on it and the community building it together while I sleep. day 10. look at it now. People are walking around. a skyline that actually holds up from the air. from a distance you'd swear it was the real one. Unreal is so goated, this would've taken months on Godot. Up close it's still rough, not every building can enter. on night time the far side of the ocean is empty, so the water goes black. might build a second city over there to fix it. still deciding. Going to implement steal cars and shoot tomorrow. Any suggestions?
Ziwen210,499 views • 4 months ago

Command Code is now in Codex!! The plan we're on is $1 a month. It comes with $10 of credits and around 15K requests. GPT-5.6 Luna is in it, the same model we just moved to when the OpenCode sub got cut, and Grok 4.5 sits in there too next to DeepSeek, Kimi, GLM and MiniMax. Their own docs say the $1 tier has no API access. It's in our picker anyway. So there's a dollar sub in there next to everything else now. Next time a limit hits mid loop we grab it and keep going.
Ziwen122,460 views • 2 months ago

We just one shotted Stardew Valley in 54 hours with Opus 5.5 It's crazy to even say it but it has its own storyline, every single feature we could imagine, including, crafting, planting, fishing, even the vibe itself. 12 agents ran in parallel the whole time, one per area of the game. each one builds, gets torn apart by a critic. I can say Opus 5.5 is the true goat. IMO It can truly surpass Stardew Valley if the loop finishes and even publish into steam right the way as demo. By the way we only spent $200 on this. The original creator spent years to get to this point.
Ziwen69,355 views • 1 month ago

Day 3 of building GTA 6 with a loop of AI agents. We've got: - NPCs walking around - cars on the road - shadows and reflections that finally look right - weapons - phones with Instagram in it wait. imagine we wire those in-game phones to real X accounts. You drive past someone and their actual timeline is sitting on their phone. The agents are still looping. Tell me what features you guys want I will add it in there
Ziwen207,491 views • 5 months ago

Many of us burned over 80% of our Codex usage in a single day. Stop whatever you're running right now. Astra at the top is what's eating it. Every plan, every review, all day, on the most expensive model you have. So let's flip it. Put DeepSeek V4.1 Flash on top as the orchestrator by running off OpenCode Go or Command Code connect it into codex then spawn Astra as a subagent only for the one task that actually needs it. Let's max out of what's left.
Ziwen69,260 views • 1 month ago

Someone put the before and after Tibo in the same room. This is better than my reply
Ziwen84,877 views • 2 months ago