100% css 0% javascript Pretty cool that you can... run animations like this now off the main thread, was always a worry implementing a scroll animation knowing some users might see "jank" Safari and Firefox are sleeping far too long, scroll driven animations are awesomeshow more

Dev Ed
88,238 просмотров • 1 год назад
Scroll-triggered animations are coming to Chrome early next year... (and we've been really excited about this one for a bit!) 🥳 Unlike scroll-driven animations (already in Chrome & Safari), this API introduces "timeline-trigger" and "animation-trigger" to start an animation within a specific range, rather than relying on the scroller completion *as* the animation timeline. I got nerd-sniped and wanted to try it out so I built this shape morphing demo to show how you can apply multiple animations to the same element over with different triggers. PRETTY COOL IMO! Bramus has a post with more info ⬇️show more

Una 🇺🇦
38,727 просмотров • 8 месяцев назад
🤩 I just learned a super cool trick! Do... you know how sometimes you want to record while you scroll on a website, like for a demo or something... But by using the mouse to scroll it turns out to be kinda janky and it doesn't look very good? No? Just me? 🤭 Well, I found out that if you paste this code in the console of your browser: ` setInterval(() => window.scrollBy(0, 4), 16); ` You can make the browser automatically scroll for you! And it looks super cool in the recording! 😎show more

Florin Pop 👨🏻💻
29,839 просмотров • 11 месяцев назад
you can create a sticky navbar that morphs when... you scroll with pure CSS, no JS or animation libraries required 𝚑𝚎𝚊𝚍𝚎𝚛 { 𝚌𝚘𝚗𝚝𝚊𝚒𝚗𝚎𝚛-𝚝𝚢𝚙𝚎: 𝚜𝚌𝚛𝚘𝚕𝚕-𝚜𝚝𝚊𝚝𝚎; 𝚙𝚘𝚜𝚒𝚝𝚒𝚘𝚗: 𝚜𝚝𝚒𝚌𝚔𝚢; 𝚝𝚘𝚙: 𝟶; } @𝚌𝚘𝚗𝚝𝚊𝚒𝚗𝚎𝚛 𝚜𝚌𝚛𝚘𝚕𝚕-𝚜𝚝𝚊𝚝𝚎(𝚜𝚝𝚞𝚌𝚔: 𝚝𝚘𝚙) { .𝚗𝚊𝚟-𝚋𝚊𝚛 { 𝚖𝚊𝚡-𝚠𝚒𝚍𝚝𝚑: 𝟻𝟼𝚛𝚎𝚖; 𝚋𝚘𝚛𝚍𝚎𝚛-𝚛𝚊𝚍𝚒𝚞𝚜: 𝟶.𝟽𝟻𝚛𝚎𝚖; 𝚋𝚊𝚌𝚔𝚐𝚛𝚘𝚞𝚗𝚍: 𝚛𝚐𝚋(𝟸𝟻𝟻 𝟸𝟻𝟻 𝟸𝟻𝟻 / 𝟶.𝟿𝟸); } } the browser now knows when a sticky element is stuck, all triggered by one container query available only in chromium browsers only, no firefox or safari which is a shameshow more

Manu Arora
113,342 просмотров • 3 месяцев назад
Shine animations in CSS are actually simple to make.... .shine-container { position: relative; overflow: hidden; } .shine-container::after { content: ""; position: absolute; inset: 0; transform: translateX(-100%); background: linear-gradient( 90deg, transparent, rgba(255, 255, 255, 0.25), transparent ); animation: shine 1.5s infinite; } KEYframe Galaxy Studios shine { 100% { transform: translateX(100%); } } Now you have a reusable shine effect, that you can reuse in any container! If you found this useful, follow for more. ❤️show more

Ali
10,804 просмотров • 3 месяцев назад
Design Engineering Tip: Most UI animations are built for... a single uninterrupted transition. Real users might reverse direction before the animation finishes. Use a spring transition that preserves the element’s current velocity instead of restarting from zero. This keeps rapid hover, press, and state changes smooth and responsive. transition={{ type: "spring", stiffness: 520, damping: 38, }}show more

Gabriel
66,427 просмотров • 1 месяц назад
THIS SITE COST AROUND $12 IN CREDITS TO BUILD.... STUDIOS QUOTE $35,000 FOR THE SAME THING. What's on screen isn't a basic landing page. It's a fully animated, scroll-driven site, generated end to end in one agentic session with Claude Code + Higgsfield. What's actually on the page: → Cinematic motion clips pulled from 30+ generative models → Scroll animations written automatically - zero hand-coded keyframes → 6 cinematic effects baked in with no config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scroll the demo and one question won't go away: did Claude really assemble all of this in a single pass? For boutique studios billing $100-149/hr, that question lands like a verdict. What it normally takes: → A designer, a motion artist, and a developer → Weeks of handoffs between them → 6 systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It's what justified the invoice. Here's the part studios and their clients won't enjoy hearing. The price gap: → Boutique agency build: $6,000-$35,000+ → Industry average project: ~$5,280 → Delivery cost: a Claude subscription + a few dollars of Higgsfield credits → Timeline: weeks of production → a single session One operator can now run all six systems in one pass and ship a working site - without touching a frame extractor or writing a CSS keyframe by hand. Full breakdown of how it's built in the article below. Save it & read today 👇show more

ZEUS⚡️
480,444 просмотров • 2 месяцев назад
Known this for a while but now people are... finding out so might aswell tweet, you can run up all mountains and edges if you swing the chainsaw around 50 times and drop it and pick it back up 5 times, Like and RT so your friends can seeshow more

trip
245,089 просмотров • 1 год назад
STUDIOS QUOTE $35,000 FOR THIS WEBSITE. A FULLY ANIMATED,... SCROLL-DRIVEN BUILD - CINEMATIC CLIPS, FILM GRAIN, GLASS CARDS - SHIPPED IN ONE SESSION FOR $12. Scroll it and one question won't leave: did an AI really assemble all of this in a single pass? For studios quoting $35,000 and billing $100-149/hr, that question lands like a verdict. Here's what the page actually runs: → Motion clips generated from 30+ models - not stock, not hand-shot → Scroll animations written automatically - zero hand-coded keyframes → Six cinematic effects baked in with no config: film grain, particles, vignette, glass cards, color tints, scroll pacing What that used to require: → A designer, a motion artist, and a developer → Weeks of handoffs → Six systems wired by hand - GSAP ScrollTrigger, Lenis, frame extraction, asset optimization, layout, copy That pipeline was the moat. It justified the invoice. It just collapsed into Claude Code + Higgsfield running in one pass. The gap nobody wants to say out loud: → Agency build: $6,000-$35,000+ → Real cost now: a Claude sub + a few dollars of credits → Timeline: weeks → a single session Follow me + reply "web-site" to this post and I will send you the step-by-step Playbook 👇show more

ZEUS⚡️
56,961 просмотров • 2 месяцев назад
I got sick near the end of making this... animation can you tell? lol That aside, though, I think action #animations are becoming my bread and butter. It's just a lot of fun watching your characters come to life in this way y'know?show more

ZeSketches
31,930 просмотров • 2 лет назад
Seeing this in the subway station was so cool!... 🤩but what was even more awesome was that we just happened to see this little boy and his dad copying my pose 🥺 This is a perfect example that YOU CAN DO IT TOO 🫵🏼 This is why I do what I do, and it’s so a special!☺️show more

Maggie Mac Neil OLY, MSc
209,150 просмотров • 2 лет назад
HE BUILT A $35,000-TIER ANIMATED WEBSITE WITH CLAUDE CODE... + HIGGSFIELD - FOR A SUBSCRIPTION AND A FEW DOLLARS OF CREDITS What’s on screen isn’t a basic landing page. It’s a fully animated, scroll-driven site generated end to end in one agentic session. What’s actually on the page: → Cinematic motion clips pulled from 30+ generative models → Scroll animations written automatically - no hand-coded keyframes → 6 cinematic effects baked in with zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scrolling the demo is one question: did Claude really assemble all of this? For boutique studios billing $100-149/hr, that lands like a verdict. What it normally takes: → A designer, a motion artist, and a developer → Weeks of handoffs between them → 6 separate systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It’s what justified the invoice. Here’s the part studios and their clients won’t enjoy hearing. The price gap: → Boutique agency build: $6,000-$35,000+ → Industry average project: ~$5,280 → Your cost: a Claude subscription + a few dollars of Higgsfield credits → Timeline: weeks of production → a single session One creator can now run all six systems in one pass and ship a working site - without touching a frame extractor or writing a CSS keyframe by hand. Full breakdown of how it was built in the article below. Save it & read today 👇show more

ZEUS⚡️
103,944 просмотров • 2 месяцев назад
A SOLO CREATOR JUST SHIPPED A $35,000-TIER ANIMATED SITE... IN ONE WEEKEND - WITH CLAUDE CODE + HIGGSFIELD, FOR THE COST OF A SUBSCRIPTION. What you're looking at isn't a template. It's a fully animated, scroll-driven site, generated end to end in a single agentic session. What's actually on the page: → Cinematic motion clips pulled from 30+ generative models → Scroll animations written automatically - not a single hand-coded keyframe → 6 cinematic effects baked in with zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scroll the demo and one question keeps surfacing: a person didn't build this by hand… did they? For studios billing $100-149/hr, that question lands like a verdict. What this normally takes: → A designer, a motion artist, and a developer → Weeks of handoffs between all three → 6 systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It's what justified the invoice. Here's the part the agency won't put in its pitch deck. The price gap: → Boutique agency build: $6,000-$35,000+ → Industry average project: ~$5,280 → Your cost: a Claude subscription + a few dollars of Higgsfield credits → Timeline: weeks of production → one session One operator now runs all six systems in a single pass and ships a working site - without opening a frame extractor or writing one CSS keyframe. Full breakdown of how it's built in the article below. Save it & read today 👇show more

ZEUS⚡️
21,598 просмотров • 2 месяцев назад
⚽ Day 44 of building my soccer/football game solo... in Unreal Engine. Tonight, we solved an animation bug that was occuring when blending animations together. Can you spot the difference between the two animation clips (right drag back versus left drag back? 🐛BUG: All animations rotated the player mesh (character body), but the capsule underneath (invisible box) never turned at all. 🎞️At the end of the animation, you'd see the player facing the direction where the animation begun on frame 0, then flick to where I was moving the left analog stick. This was resolved with a tool I built which moves the rotation to the invisible box instead. The same animations play, but now the game knows that the character's capsule has turned with an animation. #indiedev #gamedev #soccer #football #unrealengineshow more

Josh
19,988 просмотров • 1 месяц назад
THIS GUY JUST REBUILT A $35,000 ANIMATED SITE FOR... $12. IF YOU RUN A WEB STUDIO, YOU SHOULD PROBABLY KEEP SCROLLING. Every agency billing $100-149/hr is selling you five departments wearing one invoice. Here’s each one - collapsed into a single agentic session. LAYER 1 - THE CONCEPT ROOM (Claude) Reads the brief, pulls references, and scripts the scroll: what the visitor feels at second 3, second 15, second 40. → Used to be a strategist and a wall of mood boards. Now it’s a conversation. LAYER 2 - THE MOTION STUDIO (Higgsfield) Cinematic clips from 30+ generative models - hero shots, transitions, ambient loops - all matched to the story from Layer 1. → Used to be a motion artist on retainer. Now it’s a prompt. LAYER 3 - THE DEV TEAM (Claude Code) Scaffolds the site, writes the GSAP ScrollTrigger timelines and Lenis smooth-scroll, extracts frames, optimizes every asset. → A full scroll-driven build with zero hand-coded keyframes. LAYER 4 - THE DESIGN DEPT (baked-in cinematic layer) Six effects, zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing. → The polish that justified the invoice - now it ships by default. LAYER 5 - THE QA PASS (Claude) Checks load speed, mobile breakpoints, and whether the scroll actually lands - then rewrites whatever doesn’t. → Used to be a client call and a revision cycle. Now it’s one more turn in the same session. Five departments. One operator. One pass. A strategist, a motion artist, a developer, a designer, and a QA lead - weeks of handoffs - now run in a single session. For a Claude subscription and a few dollars of Higgsfield credits. The studio was never selling talent. It was selling overhead. And the overhead just became five layers. Follow me, reply “website” to this post and I will send you the step-by-step Playbook 👇show more

ZEUS⚡️
141,973 просмотров • 2 месяцев назад
Pixel art was MADE to be viewed on a... CRT TV. The blooming, scanlines, etc are part of the image that smooths it out, blends colors together, and gets rid of the harsh edges. The original game artists created everything with that analog distortion in mind, so the raw pixels aren't necessarily what they intended you to see. Don't get me wrong, raw pixels can look cool too! And if you like that look, then by all means go for it. But it's worth trying a nice CRT shader on them to see if you might like it even better!show more

Finn McKenty
554,747 просмотров • 1 месяц назад
People say running is bad and that it makes... you look old and wastes away your muscle People are dumb That only happens if you run for to long at to high of a heart rate If you run at 130-140 beats per minute with a smile on your face it’s actually some of the best therapy there is If you are running and you can’t smile and it looks like you are in agony and can’t hold a pleasant conversation you are doing it wrong and that’s what will cause you to look old and frail This is called “the sweet spot” folks and it can be used for way more than just runningshow more

Thor Torrens
19,510 просмотров • 5 месяцев назад
little monsters whining that the tour is “just like... her old previous shows” can respectfully f*ck off. this is the kind of show you experience once in a lifetime. a theatrical, emotional and art driven spectacle and we are lucky lady gaga is giving it her absolute best.show more

Ved
55,921 просмотров • 1 год назад
Here’s what a 100 mph pitch going into a... catcher's mitt in super slow-mo looks like. Pretty cool how you can see the vascularity of the forearm after the ball connects. But what's interesting is that if you hold your mitt right, most of the shock and impact are dealt with by the glove, and it's no worse than catching a lobbed ball barehanded. Baseball is so much cooler than any other sport.show more

BaseballHistoryNut
117,871 просмотров • 5 месяцев назад
"Fixed a bug that allowed silently climbing ladders at... run speed by sporadically tapping movement keys." THIS WAS A BUG???????? THIS 100% SHOULD BE A FEATURE TO ELEVATE THE SKILL CEILING LIKE WHAT THE FUCK ARE YOU DOING (and yet they still left the silent drop, cmonBruh)show more

Biley
231,959 просмотров • 4 месяцев назад