28 CLOTHING POP UP PROTEIN STUDIOS LDN EC2A 3EY... EXCLUSIVE SCREEN PRINTED T-SHIRTshow more

28 Clothing
55,440 просмотров • 1 год назад
28 CLOTHING POP UP PROTEIN STUDIOS LDN EC2A 3EY

28 Clothing
30,091 просмотров • 1 год назад
28 CLOTHING POP UP PROTEIN STUDIOS LDN EC2A 3EY... DROP Vshow more

28 Clothing
27,621 просмотров • 1 год назад
28 CLOTHING POP UP Protein Studios, Shoreditch, London Thursday... 28th August 11AM - 4PM Includes Exclusive Limited Edition Pop Up Range DJ | Drinks | Giveawaysshow more

28 Clothing
221,798 просмотров • 1 год назад
About two dozen people, most of them young women,... lined up ahead of Luigi Magione’s court hearing today. One was wearing a black T-shirt with “Free Luigi” printed in bold white lettersshow more

FearBuck
409,208 просмотров • 1 год назад
NO UNDER, ONLY DOGS: Nike is celebrating the USMNT’s... World Cup send-off with a special t-shirt giveaway and V.A.A. pop-up in Chicago 🇺🇸 ⚽️ The pop-up is open near Soldier Field’s North Lawn. Shirts have been placed on the seats for today’s friendly against Germany.show more

Sole Retriever
13,744 просмотров • 3 месяцев назад
Done up teeth Lv sunglasses Burberry logo printed T-shirt... Burberry swimming trunks Gold chain around neck Arm tattoos Short box beard shaped to perfection Slightly red from the sun Best till last - The famous cut ✂️ This is - Ibizas final bossshow more

Sachs
5,909,853 просмотров • 1 год назад
olulo check ✅ 𝗜𝘁𝗲𝗺 𝗟𝗶𝘀𝘁 🍀 - Oversize T-shirt... Moon ver. - Black Nylon Pocket shorts - olulo Gravel Bracelet - olulo chillax White socks green cuff 🏰Pop-Up Store : The Mall Lifestore บางกะปิ 🛒Online: LINE Shopping, Shopee, and TikTokShop! 📍@ asapbkk.official: Siam Sq Soi 3 #oluloobjects #olulo #olulopopupshow more

olulo
38,026 просмотров • 1 год назад
A limited edition Nike Knicks pop-up is outside MSG... for the next three days only. The collection features six exclusive shirt designs for $45 each, available from 11am to 8pm while supplies last. You’ll find it on 31st Street between 7th and 8th Avenue, right outside MSG 🏀🔥show more

New York Mickey
74,634 просмотров • 3 месяцев назад
Hey ARMY 💜Jung Kook’s exclusive polaroids up for grabs!... 1. Tell us what is your favourite song from ‘GOLDEN’ and why 2. Hashtag #SpotifyxJungKookGiveaway and tag Spotify ❤️ K-Pop Spotify Philippines Open to the Philippines residents who are Spotify Premium users only. T&Cs apply.show more

Spotify Philippines
509,267 просмотров • 2 лет назад
Louder for the people in the back 🗣️ ... The PWHL and TOGETHXR teamed up to create a T-shirt with a message. This exclusive style dropped today, just in time for our debut puck drop at the world’s most famous arena. ➡️ US pre-order: ➡️ CA pre-order: ➡️ Shop in-venue at MSG and TD Gardenshow more

PWHL
175,045 просмотров • 5 месяцев назад
Welcome to Diamond Valley 💎✨ Hunt for diamonds in... Google Play’s new treasure hunt mini-game for a chance to win big prizes like Pixel devices, exclusive merch, and more. Everyone can pre-register now for 500+ bonus diamonds. Plus, Google Play Points Diamond and Platinum members get an exclusive t-shirt just for signing up (while supplies last). Go get rewarded. Go Play. Game available in the US only. Terms apply.show more

Google Play
44,172 просмотров • 2 лет назад
[APK] One UI 8.5 Game Booster (with extra features)... now works on One UI 7 and later. Users already running One UI 8.5 should also install this version, it enables the exclusive features like Voice Roulette, Anti-Interference, Notification Styles, 4D Vibration, Pop-up View, Voice Changer, Super Microphone, Game Care, Controller, Virtual Gamepad, Game Sound, AI Mute, AI Lab and more. It also adds pre-download game updates and sync startup animation with game loading screen in the settings. This post covers the guide of virtual gamepad with images. The first time you use the virtual gamepad feature, "Full-screen mode in split-screen view" will be automatically enabled. If you wish to disable "Full-screen mode" later, you can go to "Settings > Advanced features > Multi-window" to turn it off. If your game does not have a default configuration, the basic configuration will be displayed. The game screen is the mapped area, and the virtual button is the button area. Click the gear-shaped "Settings" button in the button area shown in the image to configure it according to your needs.show more

Galaxy Techie
11,427 просмотров • 5 месяцев назад
I said it.I warned it.I named it. And they... called me a liar. Mliswa denied it. Kandishaya denied it. Their handlers Tagwirei and other Zvigananda sitting comfortably behind tinted windows in Borrowdale and Chisipite issued their denials with the practised confidence of men who believed the operation was still concealed. It is no longer concealed. Before you before this nation is the photographic evidence that I and others flagged weeks ago. T-shirts. Already printed. Already packaged. Bearing the image of Vice President General Constantino Chiwenga. Carrying the words: "CHIWENGA MUST GO." "Pasi Nagudo." Not a rumour. Not an allegation. Not political gossip. Fabric. Ink. Print. Proof. This is what a funded, organised, manufactured protest operation looks like before it is deployed onto the streets. This is what it looks like when you intercept the logistics before the actors take their positions. The printing company was approached. To Masimirembwa. Mliswa. Kandishaya. And to Tagwirei the man whose money threads through this entire operation like a toxic river: The shirts have been found. The operation has been photographed. The nation is watching. And to those within the security apparatus of this Republic who have a constitutional duty to protect the integrity of the state and its constitutional officers this evidence demands action.Not tomorrow. Now. Vice President General Constantino Chiwenga holds a constitutional office. An organised, funded campaign to remove him through manufactured street pressure dressed up as popular protest is not democracy. It is a coup attempt in civilian clothing. Now let the consequences of that choice follow as consequences always do in their own time and with their own weight.Zimbabwe is not for sale. Retired Lieutenant General Winston Sigauke Mapuranga.show more

Retired Lt General Winston Sigauke Mapuranga
48,630 просмотров • 4 месяцев назад
john wick seedance text to video prompt: [STYLE /... CINEMATIC SETUP] A 10.5-second, 16:9 photorealistic AAA action-game cinematic rendered at real-time speed with no slow motion. The setting is a cramped, cluttered late-night Asian restaurant connected to a rain-soaked street. Cyan-green fluorescent light, red neon and warm practical lamps create a high-contrast mixed-light environment, with reflections across wet floors and pavement. Shoot with a 35mm spherical lens, shallow-to-moderate depth of field and cinematic motion blur appropriate to the actual speed of movement. Use close shoulder-mounted and handheld coverage, connecting seven short close-combat shots with fast hard cuts. The camera instinctively pans, retreats or drops with each block, takedown and collision while keeping the action and contact points readable. No dialogue, no subtitles and no BGM. Generate only synchronized rain, appliance hum, urgent footsteps, fabric movement, body impacts, gunshots, metal contact and breaking glass. [IMAGE REFERENCES] No external still-image reference. Follow the written character and environment descriptions consistently. If the platform supports reference video, use the supplied video only as a reference for editing rhythm, camera distance, action direction and lighting atmosphere, not for copying a specific actor’s identity. The protagonist remains the same lean, agile man in his early forties throughout the sequence: neck-length black hair swept back, a short beard, a tired but focused face, a slightly wrinkled black suit, white shirt and narrow black tie, all carrying faint rain and wear marks. Preserve his face, hairstyle, body proportions, clothing and screen direction across all seven shots. Keep every opponent visually distinct: a man in a blue work uniform, a bald man in a navy jacket, a heavy man in a black jacket, a bald counter attacker, a red-headband attacker, a red-jacketed armed attacker and a heavy man in a dark green coat outside. [TIMELINE SECOND BY SECOND] 0–1.9s: [Shoulder-height medium close-up, tight lateral handheld tracking, real-time speed] The protagonist stands on screen left, pinning the blue-uniformed attacker against a glass refrigerator with his left forearm and palm. He delivers two compact, weighted elbow and palm-heel strikes. Each impact drives the attacker’s head into the refrigerator door, loosening his white headband and leaving a small blood trace on the glass; the attacker finishes sliding down the door while the protagonist remains standing. 1.9–4.3s: [Medium shot transitioning into a high-angle overhead, shoulder-mounted drop, real-time speed] Hard cut near the restaurant’s rear entrance. The bald attacker in a navy jacket locks the protagonist from behind. The protagonist lowers his center of gravity, traps the attacker’s arm and rotates his hips, throwing him heavily over the shoulder onto the wet floor. The camera drops with them into an overhead view. Kneeling across the attacker’s torso, the protagonist draws a compact black pistol and fires one downward shot; recoil travels through his wrist and the attacker jolts once before becoming still. 4.3–5.9s: [Tight medium shot, lateral handheld follow, real-time speed] Hard cut with both men already upright. A heavy attacker in a black jacket swings from screen right. The protagonist slips outside the punch, allowing it to pass close to his face, circles behind the attacker and locks his shoulder and neck off balance. He presses the pistol close to the side of the attacker’s head and fires. The muzzle flash briefly illuminates both faces; the attacker’s head and shoulders snap backward and his body begins to collapse. 5.9–7.9s: [Counter-height medium close-up, subtle handheld push-in, real-time speed] Hard cut to the restaurant counter. Another bald attacker bends forward and clamps around the protagonist’s waist. The protagonist pins the attacker’s head and neck under his left arm while grabbing a short, rigid pointed utensil from the counter. He drives two compact downward thrusts into the upper shoulder and side of the neck. Each contact bends the attacker’s knees further; a restrained amount of blood marks the shirt and counter edge before the attacker hangs helplessly beneath the protagonist’s controlling arm. 7.9–9.0s: [Two-person medium close-up, fast pan with a short retreat, real-time speed] Hard cut as the red-headband attacker rushes into close range. He throws a wide hook from screen right. The protagonist raises his forearm to block, catches the wrist and pulls it outward, then drives a palm heel and forearm into the attacker’s face. The camera retreats with the impact as the attacker loses his balance and staggers toward the rear right of the frame. 9.0–9.9s: [Low-angle wide shot, slight arc around the action, real-time speed] Hard cut to a wider section of the restaurant. The red-jacketed armed attacker advances from screen left. Holding a long black firearm with both hands, the protagonist uses it as a blunt weapon and swings horizontally from right to left. The weapon strikes the attacker’s upper chest and shoulder, rotating his torso, crossing his feet and sending him off balance toward screen left. 9.9–10.5s: [Exterior rainy-street medium shot, fast parallel tracking, real-time speed] Hard cut outside the restaurant. The protagonist already controls a heavy attacker in a dark green coat and uses his forward momentum to drive the man’s head and upper body into the side window of a parked black station wagon. The glass bursts inward at the contact point, scattering both large and fine fragments. The attacker folds through the broken window while the protagonist regains stable footing beside the car, ending with glass fragments still falling. [STYLE & QUALITY BOOSTERS] Maintain the protagonist’s face, black suit, white shirt, tie, hairstyle and body proportions through every hard cut. The pistol, pointed utensil, injuries and blood marks must appear only in their designated shots and must never morph or change ownership. Throws, recoil, strike reactions, loss of balance and window breakage must show believable weight, inertia and precise contact. Apply motion blur only to rapidly moving arms, weapons, glass fragments and camera-relative backgrounds. No sudden face or costume changes; no extra fingers, fused limbs or inverted joints; no morphing weapons, utensils or vehicles; no foot sliding or rubber-like collision reactions; no blood, bullet damage or glass fragments appearing before physical contact.show more

underwood
12,588 просмотров • 1 месяц назад
A Jane Street quant sat down across from me... at Dandelion I was grinding through a loss streak. Three red windows in a row. BTC 5-min bot on screen. She clocked it from the next table. "Is that Polymarket? Why is your oracle pinned" I told her. Chainlink. Resolves every 5 minutes. Binance and Coinbase are the real price. She moved her matcha over without asking. "You're trading oracle lag. We did this on ETH perps in 2022. Regulators shut us down in six weeks" Not perps. Binary markets. Nobody regulates a 5-minute window. 86 million Polymarket trades. Every fill. Every book snapshot. Every resolution. "You wrote a scorer on top of this" I didn't. Claude did. One prompt. 21 days of tick data. I asked what setup has the highest follow-through. Binance and Coinbase both cross the target by $50. Same direction. Chainlink hasn't printed yet. 94% of the time the oracle catches up inside 2 minutes. "So you're front-running a feed that can't front-run you back" Yeah. She pulled out a notebook. Actual paper. Wrote something. Circled it twice. "At the desk we called this a stale quote trade. Died the minute oracles went sub-second" I told her Chainlink on Polymarket still runs on a 5-minute update. That's the whole game. A green fill landed. +$52. "What's the second layer" Order book imbalance. First 10 levels. First 90 seconds. Above 1.8 buyers are loading. Below 0.55 sellers are breaking it. Retail doesn't show up until t+240. Three files. Entry scorer. Exit trigger. Settlement router. Claude rebuilds the scorer every Sunday from the week's logs. "You're letting it rewrite its own strategy" Exactly. "That's the part my old risk team would have lost sleep over" The exit is what keeps it alive. 0.75 shares. Never resolution. Polygon settles in 1 to 3 seconds and half the fills miss in the last minute. Early exit locks 70% of max. Redeploy next window. "55 out of 400 a day" How did you know. "Kelly fraction on a 71% hit rate with that payoff geometry. You'd be insane to trade more" She wasn't wrong. My setup: Claude API - $20/mo Hetzner VPS - $5/mo poly_data - free polymarket-trade-engine - free Polymarket/agents - free 30 days. 1,847 trades. 71% win rate. +$14,200. Copytrade here: Sharpe 2.84. Max DD -$640. Avg hold 3:12. She closed her notebook. "I make more than this in a bad afternoon at the desk. But the desk doesn't let me copy-paste a scorer from Claude on a Sunday" I told her that's the whole point. She stared at the screen for a minute. "Can I follow this wallet" Already live. The article was up the next morning. Her partner DMed me by lunch. Three lines. "Saw your post. My entire prop group is reading it. We'd like to talk" I told him the post is the talk. Everything's in it. Nothing left to gatekeep.show more

Lunar
20,307 просмотров • 4 месяцев назад
Teenage girls went to a basketball game in my... backyard(Seattle) wearing t-shirts. According to journalist Brandi Kruse, who was there, they were cussed at, berated and deliberately tripped by adults. By fans. Reportedly with a team owner in the vicinity. For wearing a shirt. And here is the part that should stop everyone cold. The shirt said XX and XY. That is the female karyotype and the male karyotype. It is what is printed in every biology textbook in every classroom in this country. Rare chromosomal disorders exist and produce no third sex, because there is no third gamete. There never has been. They were tripped over a fact you learn in ninth grade. The Storm have said nothing. The WNBA has said nothing. A league that markets itself relentlessly on love, inclusion and belonging watched grown adults go after teenage girls in its own building, and could not locate a statement. Imagine the press release if those girls had worn anything else. They were there to support Sophie Cunningham, who said she believes girls should not have to compete against males, and that she offers truth alongside love, not hate. They held signs saying thank you for speaking up for girls. That is what earned them a foot in the aisle. I live here, and I am done pretending I do not recognize the pattern, because it is the same attitude that is killing this city. City leadership that treats the businesses employing our neighbors as the enemy. Open drug use on sidewalks where children walk to school. A homelessness crisis everyone can see and nobody in power will honestly name. Every one of those is a problem you fix by looking straight at reality, and this is a city that has made not looking into a civic religion. Compassion is the branding. Conformity is the product. Agree and you are family. Step half an inch outside the consensus and the warmth evaporates fast enough to give you whiplash. Seattle used to be the most beautiful place I had ever lived. It is being run into the ground by a fringe that mistakes volume for virtue, and the ordinary people who live here are paying for it. But there is no version of this where adults tripping teenage girls is the righteous side of anything. If your movement requires shoving fourteen year olds over a chromosome chart, you have lost the argument and you are simply angry about it. And a housekeeping note for the franchise. You are 6 and 23. Dead last. The worst record in professional women's basketball. Maybe spend less energy policing what teenagers wear to the arena and more on the part where you cannot win a game. Say something, Seattle. Those were somebody's kids. 🦋show more

Selene Mariposa
355,841 просмотров • 1 месяц назад
A cartoon world inside shapes made with fingers! As... the shape grows, shrinks, or changes form, the boundary between reality and the cartoon world moves with it. It’s not just a simple transition — it feels like controlling the real and cartoon worlds directly with your hands! Prompt: Create a 10-second vertical cinematic video, 9:16, ultra-realistic premium live-action. A person stands facing the camera in a modern indoor room with warm natural ambient lighting. The person discovers that their fingertips can physically manipulate the boundary between the real world and a black-and-white manga universe. There is NO physical object between the hands. The geometric opening exists only because of the positions of the fingers. CORE VISUAL LAW The fingertips control a dynamic portal in real time. Everything OUTSIDE the hand-defined shape remains completely photorealistic live-action. Everything INSIDE the hand-defined shape becomes a perfectly aligned black-and-white manga version of the same reality. The manga transformation must remain spatially locked to the real face and background underneath. The portal boundary must continuously follow the fingertips with precise tracking. --- 0–2s — THE SLIT Medium close-up, frontal view. The person looks directly into the camera. Both hands rise rapidly toward the face. The thumbs and index fingers create an extremely thin horizontal slit directly across the eyes. The instant the fingertips align, the narrow space between them transforms into black-and-white manga. Only the eyes inside the slit become illustrated manga eyes. The forehead, nose, mouth, hands, body and room remain completely photorealistic. The person moves the fingers slightly up and down. The manga strip follows the fingers perfectly, like a movable scanner revealing another dimension underneath reality. --- 2–4s — SHAPE MORPHING The hands suddenly pull apart. The narrow manga slit expands smoothly into a rectangular portal. More of the person's illustrated face is revealed. Without releasing the gesture, the person moves individual fingertips independently. The portal dynamically morphs: rectangle → trapezoid → sharp triangle. The transformation is completely continuous. NO CUT. NO physical frame. NO floating screen. The comic boundary bends and stretches exactly according to the fingertips. When the triangle becomes smaller, only one manga eye is visible. The person slides the triangle across the face, briefly transforming different facial areas into manga as it passes over them. --- 4–6s — IMPOSSIBLE GEOMETRY The person rotates both wrists in a fast, elegant motion. The triangular portal smoothly bends into a circular opening between the hands. The fingers naturally curve around the invisible boundary. Inside the circle, the person's face and room appear as highly detailed manga artwork. The circular comic window moves across the face: eye → nose → mouth → entire face. Wherever the portal moves, reality instantly becomes manga inside it and immediately returns to photorealistic reality after the portal passes. The person then pulls the circle sideways. The circle stretches like an elastic dimensional membrane into an irregular organic shape. The manga universe stretches with it while maintaining correct perspective. --- 6–8s — REALITY TEAR The person suddenly grabs opposite sides of the portal with both hands and pulls outward. The manga opening stretches dramatically. It becomes larger than the person's face. The boundary rapidly expands toward all four edges of the screen. For a brief spectacular moment, the portal consumes the entire frame. The WHOLE ROOM and PERSON are now transformed into a highly detailed black-and-white manga universe. Bold ink contours. Cross-hatching. Screentone shadows. Graphic speed lines. Dramatic hand-drawn perspective. The person remains in exactly the same position and continues the same movement. No character identity change. --- 8–9s — BREAK THE COMIC WORLD Now completely inside the manga universe, the person looks directly into the camera. They pinch the air with thumb and index finger. A tiny photorealistic hole appears between the fingertips. They pull the tiny opening apart. Real-life color and photographic texture begin breaking through the manga world. The opening rapidly expands. Manga reality folds backward toward the edges like an elastic illustrated membrane. --- 9–10s — SNAP BACK TO REALITY The person snaps their fingers. Instantly: the remaining manga universe collapses toward the snapping fingertips. The illustrated world compresses: full screen → rectangle → triangle → tiny circle → glowing point. The point disappears between the fingers. Everything is completely photorealistic again. The person remains still for the final beat and gives a subtle confident smile directly into the camera. --- CRITICAL PORTAL BEHAVIOR The portal is NOT an object. It has no physical material. It has no thickness. It cannot be dropped or held like paper. It is a transformation boundary controlled directly by the person's fingertips. The portal behaves like an invisible elastic dimensional membrane. Its geometry must react continuously to the hands: stretch, shrink, rotate, skew, bend, expand, collapse. Every boundary point must remain visually connected to the controlling fingertips. OUTSIDE PORTAL = PHOTOREALISTIC REALITY INSIDE PORTAL = BLACK-AND-WHITE MANGA REALITY This rule must remain visually consistent until the portal expands to fill the entire screen. --- MANGA STYLE Premium hand-drawn black-and-white manga. Strong black ink contours. Detailed facial line work. Cross-hatching. Screentone shading. White paper texture. Graphic shadows. Expressive manga eyes. High-detail illustrated hair. Dramatic but recognizable facial features. The illustrated person must remain clearly identical to the live-action person. Same facial proportions. Same hairstyle. Same expression. Same head position. Same gaze. Same clothing. Same body position. --- CAMERA Single continuous shot. NO CUTS. Medium close-up composition. Mostly locked frontal camera. Very subtle cinematic handheld movement. Tiny natural push-in during the full-screen manga transformation. Realistic depth of field. Natural motion blur. Hands remain clearly visible. Face remains centered. --- HAND TRACKING PRIORITY Extremely accurate hands. Five fingers per hand. Natural finger anatomy. Precise thumb and index-finger contact. No finger mutation during shape transformations. No duplicated fingers. No disappearing fingers. The portal corners and edges must follow the fingertips without delay. --- AUDIO NO MUSIC. NO SOUNDTRACK. NO BGM. Natural room ambience only. Add subtle physical sound design: soft finger movement, gentle dimensional shimmer when manga appears, paper-like ink sweep during portal expansion, short soft whoosh during full-screen transformation, clean finger snap at the final transition. Keep all sounds subtle and cinematic. --- STRICTLY AVOID physical paper, holding a manga drawing, printed photograph, card, poster, glass, mirror, tablet, smartphone, floating display, visible rectangular frame, fixed overlay, AR interface graphics, portal detached from hands, comic boundary lagging behind fingers, comic transformation outside the portal, premature full-screen anime transformation, random animation, character replacement, different manga character, face distortion, extra fingers, fused fingers, missing fingers, duplicated hands, duplicated limbs, broken wrists, random dancing, abrupt cuts, scene changes, camera angle changes, text, logos, captions, subtitles, watermarks.show more

Laraib Fatima
10,483 просмотров • 29 дней назад