Announcing the Open Canvas Working Group (OCWG). Building atop... ObsGynMD's JSON Canvas, we will work to establish a robust file format to enable interoperability between infinite canvas tools. Participants: tldraw, Excalidraw, Stately.ai, Kinopio, DXOS, and others 1/nshow more

Orion Reed
96,262 views • 2 years ago
What if *any* website could be turned into a... canvas with a single click? Rebuilt my website ( last night and added DOM<->Canvas translation allowing you to "break out" into a multiplayer tldraw canvas at any point. The Regular web, zero magic. 1/nshow more

Orion Reed
42,459 views • 2 years ago
If you're a designer or a design engineer, you... might often end up building micro apps for your creative workflow - branding assets, animations, WebGL effects. BUT to make the app itself look pretty takes quite a lot of work. Laggy controls, weird dropdowns, ugly sliders, partially working image uploaders, slow canvas. We're building a solution for that - a free and open-source micro app template(+ skills/agents.md) for designers. Here is the first teaser of components that will be available for you out of the box.show more

Alex Barashkov
43,917 views • 2 months ago
Teamily AI is your team brain, humans + AI... agents working together for 10X productivity. Hero feature: 1 sentence → instant Agent team Describe a goal and Teamily AI auto-assembles a pro multi-agent team to work in parallel. Highlights: - Universal Memory: persistent memory across chats - First-Class Agents: persistent identities; @-mention to coordinate, no code - Advanced Tools: Studio/Canvas, Automations, Meeting Minutes - Discover: explore the agent ecosystem Join: Web: iOS: Android: Follow Teamily AI for updates!show more

KATE
80,935 views • 8 days ago
Today, we are proud to announce a pivotal partnership... and collaboration with privacy giants Anyone Protocol. Our collaboration brings to life the development of a ZK-powered instant encrypted messaging application, engineered on the robust infrastructure of the ATOR network. The application will be tailored to cater to the needs of those of us living and breathing a decentralized revolution. We’re making this a reality by ensuring every message stays between you and the intended recipient, with cryptographic validation of identity through zk proofs. By building on the backbone of the ATOR Network, we're strengthening our joint commitment to privacy and communication standards collectively. This encompasses extending our collaboration with ATOR partners, including tapping into the expertise of their incredible partners Forte Group. We will be acquiring ATOR tokens to power this collaboration, enable us to acquire nodes and bandwidth in the network and together, we are united in pushing the boundaries to enhance privacy.show more

zKML
130,391 views • 2 years ago
Excited to share a few presentations, demos, and workshop... talks from our group and collaborators at #ICRA2026! We will present recent work on real-to-sim-to-real robot policy evaluation, model-based planning with learned dynamics, and multi-modal manipulation. We will also have a joint live demo between SceniX AI and Analog Devices, Inc. on real-to-sim-to-real cable manipulation at the ICRA exhibition. This is a small teaser of what we have been building, with more to come soon! If you are at ICRA, please stop by the sessions or the demo booth. Happy to chat about robot learning, simulation, world models, and sim-to-real!show more

Yunzhu Li
10,538 views • 1 month ago
GM & Happy Weekend Legends 👑 Did you know... that Everreach Labs and @smok3io have teamed up to launch "𝗧𝗵𝗲 𝗖𝗿𝘂𝘀𝗮𝗱𝗲𝗿 𝗣𝗿𝗼𝗴𝗿𝗮𝗺" - a 6-week campaign that's all about empowering creators and building a community. It's open to all creators, and you'll be part of a weekly cohort where you can learn, grow, and vibe with others. Each week, there's a leaderboard that tracks your progress and engagement. The top 3 creators will get their posts amplified on the Terminal, and the top participants will score some awesome rewards. Everyone's got a shot at getting recognized and rewarded for their hard work! Scroll down if you want to be part of this campaign 💰👇show more

Alpha
29,067 views • 1 year ago
Following the amazing reaction to the Marble Curriculum yesterday,... we've decided to make it open source 🛰️👇 Everything a child learns in primary school. 1,590 concepts. 3,221 connections across 8 subjects, from Math and Science to Computing and Life Skills. Anchored in the US and UK curriculums, standard by standard (NGSS, Common Core, DfE). What you will find in the repo: every concept as structured JSON with its age band and the evidence a child must show to master it. Every prerequisite link marked hard or soft, with a written rationale. It's a true DAG you can compute learning paths on. Open license, you can build whatever you want with it. Now is a unique time in history to be building in education. Getting AI and kids education right is likely one of the hardest and most important problems to crack over the next decade and we need as many smart and creative minds behind it. We think a common solid basis, accessible to all and that can be built upon, is critical to move fast. That's why we're making this curriculum open source. It's not perfect but we know it's a robust basis, and we believe that sharing it openly is the fastest way to progress in this field. If you're building in education, share this around you and tell us in comments if you find this useful and if you want to contribute. We'll keep working and investing on it Marble App. Credit goes to Guillaume Boniface-Chang for building this. I just made it look pretty. Links below 👇show more

Lionel Mora
1,312,363 views • 15 days ago
Messi on the pitch, Messi on the canvas. 🐐🎨... Created with Seedance 2.0 on CapCut Prompt: SUBJECT: >>> WARDROBE: Stylish artist outfit consisting of paint-splattered denim overalls over a fitted white tank top. Colorful paint marks scattered naturally across the fabric. Hair tied into a messy creative bun with loose face-framing strands. The front bib of the overalls features a clearly visible embroidered "Zara" patch throughout the video. ENVIRONMENT: Bright contemporary art studio with large floor-to-ceiling windows. Wooden easel centered with a blank white canvas. Worktable covered with acrylic paints, brushes, palettes, palette knives, paint jars, sketchbooks, and colorful paint splatters. Sports magazines and football posters subtly decorate the background. Natural daylight fills the room. MOOD: Creative obsession, intense focus, artistic flow state, passionate admiration for a football legend, energetic craftsmanship. MUSIC: Fast-paced orchestral percussion mixed with rhythmic drums, building momentum throughout the creation process. COLOR LOGIC: Blank white canvas evolves into a vibrant, highly detailed portrait of Lionel Messi. Bright studio neutrals contrasted against rich blues, whites, golds, skin tones, and colorful paint pigments. STYLE: Ultra-realistic cinematic art documentary, high-speed kinetic editing, satisfying creative process visuals, dynamic camera movement, Edgar Wright-inspired pacing. LOGIC RULE: Blank canvas progressively transforms into a realistic painted portrait of Lionel Messi. Every stroke contributes logically to the final artwork. The "Zara" patch remains visible whenever the artist is shown. --- SHOT 1: MCU, 35mm handheld / Girl stands before a blank canvas. A Messi reference photo is clipped beside the easel. She studies both intensely and cracks her knuckles. / SFX: room ambience, knuckle crack. SHOT 2: Insert, 85mm macro / Paint tubes slam onto the table in rapid succession. Blue, white, black, gold, and skin-tone colors scatter across the workspace. / SFX: quick thumps. SHOT 3: ECU, 100mm macro / Thick ribbons of paint are squeezed dramatically onto a palette. / SFX: paint squish. SHOT 4: Insert, 50mm / Brushes are grabbed rapidly from a jar like selecting tools before battle. / SFX: brush clatter. SHOT 5: MS, 24mm push-in / First sketch lines appear on the blank canvas, outlining Messi's face and shoulders. The Zara patch is clearly visible. / SFX: pencil scratch. SHOT 6: ECU, 85mm tracking / Rapid brush strokes establish facial structure, hair, and beard contours. / SFX: paint swishes. SHOT 7: Insert, 100mm macro / Palette knife spreads textured paint across key areas of the portrait. / SFX: scrape. SHOT 8: Overhead WS, 24mm / Timelapse burst as the portrait rapidly takes shape. Messi's recognizable features emerge. / SFX: layered artistic sounds. SHOT 9: MCU, 35mm handheld / Girl steps back, compares the painting to the reference photo, nods, then jumps back into action. Zara patch visible. / SFX: footsteps. SHOT 10: Insert, 85mm macro / Detailed brushwork refines Messi's eyes, beard, and facial expression. / SFX: brush flicks. SHOT 11: MS, 35mm tracking / Rapid layering of highlights and shadows adds realism and depth. / SFX: rhythmic brush strokes. SHOT 12: ECU, 100mm macro / Tiny highlights are added to the eyes, bringing the portrait to life. / SFX: delicate strokes. SHOT 13: Overhead Timelapse / The artwork evolves into a polished, gallery-worthy portrait of Messi. / SFX: artistic montage. SHOT 14: MCU, 50mm / Girl signs the bottom corner of the painting with one confident brush stroke. / SFX: signature brush. SHOT 15: MS, 35mm reveal / She steps aside as the completed portrait of Lionel Messi fills the frame. Bright colors glow in the daylight. She folds her arms, smiles proudly, and nods toward the artwork. The Zara patch is clearly visible. / SFX: triumphant musical climax, music end.show more

Zara
35,999 views • 1 month ago
Aiccelerate 🤝 SendAI: We’re excited to announce our first... partnership between Aiccelerate & SendAI –– to grow Solana AI. This partnership will provide: 1. Integration Support: SendAI will provide exclusive support to all Aiccelerate builders for seamless integration with SendAI Infra like Solana Agent Kit, Solana Protocol APIs, and the broader frameworks that they build. 2. Sponsored Hackathons and Builder Programs: Together, we'll explore opportunities to host sponsored hackathons (e.g., Solana AI Hackathon) within the Solana ecosystem and nurture a curated developer community. 3. Go-to-Market Support: SendAI will offer GTM assistance to support growth and adoption for $AICC builders within the Solana ecosystem. 4. Ecosystem Growth: We will work together to advance & help SendAI's vision to 100x the Solana AI ecosystem. All devs building with Aiccelerate & SendAI will get access to these resources. Aiccelerate.show more

Aiccelerate
97,141 views • 1 year ago
In 2007, I designed tools that let anyone draw... on top of Google Maps. People could drop pins, draw lines and shapes, and layer their own meaning onto the world with "My Maps." But nearly 20 years later, one tiny design debate has stayed with me: how should people draw a shape? At the time, we had two options. 1. Draw mode: users click and drag to create. 2. Drop + edit: the app drops a default shape, then users resize + move it. I pushed hard for draw mode. People were tracing rivers and roads, so precision mattered. A default square dropped in the middle of Kansas wasn’t going to cut it. Decades later, this same debate is still playing out in modern tools: → Figma, Illustrator, Google Slides use draw mode → Canva, Keynote, PowerPoint use drop + edit While there clearly isn't consensus, some newer products are evolving beyond these patterns: → FigJam gracefully merges draw mode and drop + edit into one concept with its semi-transparent “ghost” objects. → Apple Photos on iPhone is a great context for drop + edit. The canvas is small and the mobile user inputs are limited. After decades of using digital drawing tools, I still bristle when a tool drops an unsolicited rectangle onto my screen. At best, it feels presumptuous. At worst, it feels lazy. When we built My Maps, we designed tools that invited users to create. We provided the means, but we let people lead. That same principle applies to every product today: understand who you’re building for and what they need, then design the simplest, most intuitive workflows — ones that let users lead. Because in the end, the best tools don’t assume what users want. They respond. Full breakdown in comments below.show more

Elizabeth Laraki
175,676 views • 9 months ago
The U.S. Special Presidential Envoy for Ukraine, General Keith... Kellogg Keith Kellogg, is in Kyiv today. I am grateful for a constructive meeting. We discussed various vectors of cooperation – how to achieve real peace and guarantee Ukraine’s security. These include projects within the PURL initiative for financing production and procurement of Patriot systems, strong bilateral agreements on co-production of drones and weapons that we have proposed to America. We count on a positive response from the United States. We had a substantive discussion on stepping up pressure on the Russians and what we can do together with partners in tariff and sanctions policy to enable a meeting at the leaders’ level at the earliest and bring this war to an end. A trilateral leaders’ format is undoubtedly the most effective. We also discussed the return of abducted Ukrainian children, international cooperation on this track, and the conditions in which our children are being held. I expressed condolences to the American people over the horrific murder of Charlie Kirk and thanked President Trump for his condolences and response to the brutal murder of Ukrainian citizen Iryna Zarutska in North Carolina. It is important that justice prevail every time violence seeks to take hold. We are also preparing for the 80th session of the UN General Assembly in New York. We discussed planned events, coordination between Ukraine and the U.S., and work within the Coalition of the Willing. We are working on potential meetings and various formats.show more

Volodymyr Zelenskyy / Володимир Зеленський
228,146 views • 10 months ago
home page hero ✨ Design notes: - "Forever" hero... text dot pixel FX done in unicorn.studio. (I will do a whole tutorial on this later. Unicorn's WebGL engine is absolutely wild and very powerful / robust) - built in Framer - I wanted to recreate the iOS unlock effect where your home screen icons cascade into place in a beautifully timed choreography. This took a lot of careful timing using Framer's "Appear" effect on the hero text and surrounding avatars because it was super important that we didn't lose the legibility of our main message ("Build Your Forever Audience") with all the animations. - If you look closely, the choreography is setup to lead your eye through the hero text first starting with "Build Your" then "Forever" and finally "Audience." - With those text layers in place + the surrounding avatars, there is a slight 1 sec pause before the remaining elements slide in below and above (How it works, CTA buttons, announcement badge, and lastly the main nav). - All told the entire loading sequence is 6 seconds - Custom particle system powers the interactive star field (the stars slowly gravitate to your pointer position, and the star field perspective changes ever so subtly as you move your mouse around on the page) - I have 3 shooting stars made of small white line layers that start out off canvas rotated at different angles that shoot across to another point off canvas at random times on a loop effect. - Given this hero scene is in space, I wanted the surrounding avatar elements to "float" in low gravity mode. For this I used Framer's loop effect that slowly oscillates the layer's y position. I then offset the delay of each element randomly to stagger the floating loop so each avatar floats independently/randomly - The final major treatment for this hero scene was the scroll animations on the avatars. I wanted to create a bit of a warp speed effect when you scroll down, as if the avatars were being pulled or sucked into a worm hole as you scroll down below this hero fold. - To accomplish this, I applied Framer's scroll transform affect set to "section in view" on each of the floating avatars, and set the "scroll to" position of the upper avatars to be much, much further away on the y-axis than the "scroll to" position of the lower avatars. (eg. -1700px on upper most avatars vs. -600px on lowest positioned avatars). This effectively causes the upper avatars to slide up off the hero canvas with much greater velocity than the lower positioned avatars. - And when you scroll back up to the hero section, the inverse happens where the lower positioned avatars "arrive back in place" from up above the hero canvas before the upper avatars come back into the scene and settle in place. - Overall I wanted this hero section to feel alive. The floating avatars, particle system with very subtle star movements, and the Caustics effect on the "Forever" text all sort of move at the pace of slow breathing - which is a great pace to create a sense of life and comfort in your scene. Conversion Results (so far) - When this new Framer site launched along with Calaxy v1.9 release on Base a couple weeks ago, we saw a surge in traffic, around 20k page views in the first few days. - Of those 20k hits, 11k visited the app install page ( - which is our main CTA - We saw around 10K new users in the first week after v1.9 launch Overall I'm very happy with the new site and early performance metrics. Lots of tweaking to do but its a good start. If you are a designer building in Framer - hit me with any questions on the above hero notes. Happy to share more specifics! 👾show more

Chadd Weston
15,697 views • 9 months ago
I had a good meeting with U.S. Special Presidential... Envoy, General Keith Kellogg Keith Kellogg. Ukraine is deeply grateful to the United States for its support, and we value that President Trump President Donald J. Trump is so determined to achieve real peace. It is very important to realize all the results—political, defense, and economic—that were achieved during our meeting together with European leaders in Washington. Undoubtedly, it was a successful Summit, a demonstration of true unity between Europe and America. Ukraine, as always, is uniting the world. We value the United States’ readiness to be part of the security architecture for Ukraine, and our teams are actively working on shaping it. We expect that the key foundations of security will be defined shortly. We discussed how we can influence the Russians, compel them to engage in real negotiations, and end the war. Sanctions, tariffs—everything must remain on the agenda. We are ready to engage in a format of leaders. This is the format needed to resolve the key issues. Now, the same readiness is needed from Moscow. Military cooperation is important for both Ukraine and the United States, and there are two strong opportunities—an agreement on arms procurement and an agreement on drones that could significantly strengthen our arsenals. We are maintaining momentum in our work within PURL. This is an important instrument for procuring American equipment funded by partners, and we are now actively working on engaging additional countries. And, of course, the humanitarian track. The return of all abducted children. We strongly hope that America, President and the First Lady of the United States First Lady Melania Trump will continue to make personal efforts to bring back all children illegally abducted by Russia. Thank you!show more

Volodymyr Zelenskyy / Володимир Зеленський
171,139 views • 11 months ago
Phase 1 of Circle (2020-2024) has been all about... completing the all-in-one stack with community, courses, events, live streaming, payments, chat, etc. We're not done yet, but close. Phase 2 of Circle (2025-?) will be all about enabling mind-blowing experiences that don't get to exist today because a truly powerful and flexible all-in-one platform like ours doesn't really exist today. In other words, it's going to be about building connective tissue between every part of the stack to enable novel experiences. The paid events feature we launched today gives you a surface teaser of what phase 2 will feel like as we go deeper and connect every part of Circle, but it's just a teaser. The future is truly exciting for creators and community builders.show more

Sid Yadav
12,435 views • 2 years ago
LangGraph. CrewAI. Agno. Which one to pick? The good... news is that this will not matter soon! Finally, we have a full picture of how the industry is solving this with just three open protocols that work across ALL frameworks. It's not about picking the best framework. Instead, it's about understanding how protocols create interoperability. The Agent Protocol Landscape shows how three complementary protocols are creating a universal language for Agents: > AG-UI (Agent-User Interaction): - The bi-directional connection between agentic backends and frontends. - This is how agents become truly interactive inside your apps, not just as chatbots, but collaborative co-workers. > MCP (Model Context Protocol): - The standard for how agents connect to tools, data, and workflows. > A2A (Agent-to-Agent): - The protocol for multi-agent coordination. - How agents delegate tasks and share intent across systems. These aren't competing standards. They're layers of the same stack and have handshakes with each other. So instead of building point-to-point integrations, you build to protocols. Moreover, you can integrate LangGraph, CrewAI, or Agno into the same frontend, without rewriting your UI logic. These protocols let everything work together. For instance: - Your LangGraph agent pulls data via MCP. - It delegates analysis to a CrewAI agent via A2A. - Results stream to your React app via AG-UI. - Users see real-time collaboration in your interface. This way, you can focus on building agent capabilities instead of integration mechanics. The protocols handle interoperability automatically. CopilotKit unifies this entire stack into one framework so you can build "Cursor for X" style apps without implementing each protocol from scratch. It gives you all three protocols, generative UI support, and production-ready infrastructure in one framework. I have shared this playbook in the replies! It breaks down handshakes, misconceptions, and real examples and shows exactly how to start building.show more

Avi Chawla
30,762 views • 8 months ago
Today, we’re announcing 14.ai, the Cursor for customer support.... Customer support is evolving fast. The old model - humans triaging queues in clunky ticketing systems - doesn’t scale. And slapping an AI layer on top of legacy tools doesn’t cut it anymore. We can do so much better. We spent the last year building and refining the AI infrastructure and integrating it into existing ticketing systems. But now it’s time to break free. 𝟭𝟰.𝗮𝗶 𝗶𝘀 𝘁𝗵𝗲 𝗲𝗻𝗱-𝘁𝗼-𝗲𝗻𝗱 𝗰𝘂𝘀𝘁𝗼𝗺𝗲𝗿 𝘀𝘂𝗽𝗽𝗼𝗿𝘁 𝗽𝗹𝗮𝘁𝗳𝗼𝗿𝗺 𝗱𝗲𝘀𝗶𝗴𝗻𝗲𝗱 𝗳𝗿𝗼𝗺 𝘁𝗵𝗲 𝗴𝗿𝗼𝘂𝗻𝗱 𝘂𝗽 𝗳𝗼𝗿 𝗔𝗜-𝗻𝗮𝘁𝗶𝘃𝗲 𝘁𝗲𝗮𝗺𝘀. Built for the way humans and AI are meant to work together, it enables a level of speed, clarity, and productivity that feels superhuman. Every day you rely on outdated tools is a day your competitors get faster, more responsive, and more in tune with their customers. Zendesk brought ticketing online in 2007. We're bringing it into the AI age. Built in 2025, for 2025. Early access now open below.show more

Michael Fester
48,456 views • 1 year ago
🗓️ The Portals State of the Union is happening... on Sunday, January 28, where we begin to take the wraps off what we’ve been cooking over the last half of 2023. We have been strategically quieter on the timeline, while relentlessly focused on building a self-sustaining, successful platform that thrives with both web2 and web3 audiences. We have been validating secret projects, while competitors seem to be continuing in the wrong direction. The team has been working on the most valuable experiences and products possible now that we have the fastest/best-in-class 3D experience creator out there. Portals has always been a labor of love. It’s our life’s work, and we are not going anywhere. Solana is also here to stay, further establishing itself as a force to be reckoned with and gaining more of the recognition it deserves. It's time for us to put forward more of the on-chain ecosystem projects we have always wanted to do. Rolling out new systems, incentives, and experiences to fortify Portals as one web3's killer apps and top destinations. We have a lot to share, and we can't wait to show you. This year's State of the Union will be delivered in video format, across X, Discord, and in Portals. We'll be dropping more teasers while looking forward to seeing you on January 28!show more

Portals
37,524 views • 2 years ago