Built an interactive 3D particle system with Grok 4.1... that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches, with a sci fi HUD, live stats, trails, and smooth camera controls.show more

Techartist
83,844 görüntüleme • 9 ay önce
Math and Music: An animated Halvorsen attractor rendered in... 3D with glowing lines and smooth motion. Supports camera movement, dynamic lighting, and three visual themes that shift the mood and color of the form. Coded with Grok. 🔊show more

Techartist
11,103 görüntüleme • 7 ay önce
👀 Ever see a 3D sci-fi energy shield like... this? Realtime, interactive (per-tile), procedurally animated, and has layers of shaders with particle effects - I wanted to make something unique and "technically advanced", but also modular for performance scaling. It's straightforward to address individual tiles and hook in your own effects and calls with custom events. I'll be posting this very soon (for Unity URP).show more

Mirza Beig
100,066 görüntüleme • 1 yıl önce
Hi #PitchYaGame Lie of Caelum: Spirit is a JRPG... heavily inspired by Xenogears and Phantasy Star Online. Pilot mechas in combat that blends turn-based decisions with fighting-game execution: combo strings, timing parries, and three attack types you rotate between. Step into a world where sci-fi philosophy meets cosmic religion in a story that questions what civilization is built on.show more

Lie of Caelum: Spirit - Kickstarter Live!
21,826 görüntüleme • 2 ay önce
this guy 3D printed and vibe coded a tiny... Claude robot for his desk it's called "Clawd Mochi." runs on an ESP32 chip with a tiny display that shows animated expressions. > hosts its own WiFi hotspot. zero cloud and zero internet required. fully offline > live-switch between animated faces, a terminal emulator, and a drawing canvas from your browser > total cost: under $8 > takes less than an hour to build 3D print files AND the full build are both open source too this is the greatest thing anyone has built with vibe codingshow more

Om Patel
154,591 görüntüleme • 5 ay önce
Start your 3D engines 🏎️ Learn how to build... a 3D racing experience in less than an hour in Unity Studio, our web-based editor designed for industries like manufacturing, automotive, healthcare, architecture, and more. Join us live on June 3, 2026, at 9:00 AM PDT / 12:00 PM EDT to follow along step-by-step with Unity experts as we take pre-built assets and turn them into an interactive racing environment. You’ll learn how to: 🏎️ Build and customize interactive 3D scenes 💡 Add lighting, materials, and interactions quickly 🛠️ Assemble and iterate using Studio workflows 🎉 Publish and share your experience Register here:show more

Unity
34,682 görüntüleme • 3 ay önce
From fear to unstoppable power 🌙 A cinematic AI... transformation brought to life with epic storytelling stunning visuals and blockbuster energy Created with seedance 2.0 Prompt: A cinematic, high-budget live-action sequence. An injured young East Asian woman is crawling on a city plaza floor as terrifying, faceless dark-skinned monsters close in on her. She raises a glowing, metallic sci-fi crescent amulet and screams "Moonlight awaken!". A sudden flash of white light transitions to night, where she is suspended in the air beneath a massive, glowing full moon. Energy surges up her body, transforming her casual clothes into a sleek white and silver sci-fi battle uniform with a flowing cape and a glowing crescent tiara. Her eyes open, glowing entirely bright white. She lands dynamically, wielding a glowing crescent staff, and releases a powerful energy wave that disintegrates all surrounding monsters into dust. Ultra-realistic, hyper-detailed, epic sci-fi fantasy, dramatic lighting, 8k resolution.show more

Zyrella
29,434 görüntüleme • 2 ay önce
I tested Seedance 2.0 on Yapper with a rough... idea and no structure. What happened next surprised me: • Built frames automatically • Connected them into smooth motion • Refined the style iteratively • No restarts needed between changes The breakthrough isn't better AI outputs it's workflow intelligence. Instead of hunting for the perfect prompt, you collaborate with a system that develops ideas alongside you.show more

AIMATRIX
10,628 görüntüleme • 3 ay önce
How a 22-year-old developer built a full 3D Jet... Ski racing game in just 40 minutes with zero manual coding He used Claude Opus 5 to generate physics, WebGL 3D graphics, HUD, and audio in a single prompt and turned single-prompt gamedev into a high-margin income stream. Costs: $423 He launched a single-prompt generation workflow that built the entire HTML5 project from scratch: Top layer: A Three.js and WebGL rendering pipeline dynamically creates 3D water physics, real-time wave dynamics, dynamic lighting, and jet ski fluid mechanics, all written autonomously inside one output file without external frameworks. Bottom layer: The Claude Opus 5 engine processed a massive 690-million-token context window to generate the complete gameplay logic, collision handling, dynamic sound generation, controls, and UI layout directly from a detailed initial system prompt. The trend of single-prompt 3D game creation is rapidly exploding across media and indie development. The author monetizes this tech stack through three main channels: 1. Viral Content & Media Systems: Short-form breakdown videos driving massive reach, monetized via promo placements, prompt-pack access, and private developer communities. 2. Rapid Hypercasual Prototyping: Testing 10+ WebGL mechanics per day, flipping fully functional browser games on itch io or CodeCanyon, and licensing prototypes directly to casual game portals. 3. Interactive WebGL Client Solutions: Delivering custom 3D promotional browser games and interactive brand experiences for clients in 48 hours instead of weeks. First month results: > WebGL games generated: 24 > Viral impressions generated: 3.8M+ > Total revenue across licensing & content: $21,400 The AI completely automated the core development lifecycle: Claude Opus 5 built the physics engine, rendered 3D graphics in WebGL, hooked up audio controllers, and generated interactive browser logic with zero manual line-by-line coding. Bookmark it and check article 👇show more

Ridark
11,592 görüntüleme • 24 gün önce
This guy built a visual scanner that reads 468... points on his face and 42 points on his hands from a regular webcam and turns them into a cloud of thousands of particles right between his palms. Inside, MediaPipe and TouchDesigner are linked: the first captures hands and face from the webcam with high accuracy, the second turns those coordinates into a live plane and feeds it into a POP system that instantly generates a swarm of particles in the shape of a head. No studio, no render farmer, no VR headset. Just a laptop, a webcam, and 1 TouchDesigner session. And traditional VJ studios keep teams of 5 people on a setup with lighting, custom hardware, and commercial plugins, while his expenses are only a TouchDesigner subscription and a regular USB camera. One laptop runs MediaPipe and TouchDesigner simultaneously, holds the camera stream at 60 FPS without drops, and in parallel processes 468 face points + 21 points on each hand. The camera captures frame after frame, MediaPipe in real time sends TouchDesigner the finger coordinates and face geometry, and the POP operator inside the engine translates those numbers into thousands of particle points with colors from bright pink to gold. This setup immediately defines the role of the tool and the limits of its autonomy. It knows where the fingertips are at every moment of the frame. It knows how to read the face geometry at any angle to the camera. It knows how to draw a swarm of particles between them with the right color and contour. → MediaPipe pulls 468 points from the face and 21 points from each hand, 60 times per second → TouchDesigner receives those coordinates, builds a virtual rectangle between the fingertips, and feeds it into the POP system → POP generates thousands of particle points in the shape of a head, coloring them in a gradient from bright pink to gold → The HUD layer adds green corners and a blue neon frame, styling the image like an AR interface → All layers assemble into 1 real-time frame that projects back onto the video in the camera window → The final image is recorded to a file or broadcast to a projector for a live installation And only when the guy spreads his hands wider does the plane between the palms stretch; brings them together, it narrows. Otherwise the system runs on its own. And when he moves from his home room to a concert hall, the same laptop with the same webcam launches the same TouchDesigner session in just 5 minutes, without reconfiguration, without a new team, and without a single line of new code. In his work setup there is no studio of his own and no team for assembly. On the desk sits a laptop with a webcam, on top run MediaPipe and TouchDesigner with POP operators, and the same setup through a USB camera moves to any concert without a new configuration. Out of everything I have seen this year, this is the cleanest Creative Coding setup on 1 laptop: 0 render farms, 0 studio lighting, and between them 3 libraries, thousands of particle points, and 1 webcam.show more

Blaze
38,242 görüntüleme • 3 ay önce
70s Sci-fi Space Battle Prompt:A 1970s-style retro sci-fi spaceship... battle with practical model energy, cutting between the hero ship outside and the pilot inside a flashing analog cockpit. Shot 1 (0–4s) Exterior miniature-style shot of the ship banking through a starfield while enemy craft fire bright bolts behind it. Shot 2 (4–7s) Interior cockpit with chunky flashing buttons and the pilot being thrown around dramatically in the seat. Shot 3 (7–11s) Exterior shot of the ship dodging an explosion and swinging around to attack. Shot 4 (11–15s) Interior close-up of the pilot shouting, then cut outside as the ship charges straight toward camera into battle. Pilot: “Hang on, this is gonna get rough!”show more

Captain HaHaa
28,984 görüntüleme • 4 ay önce
I built a full 3D #lego brick builder using... Claude 4.6. Took 12 iterations. Runs entirely in the browser. You pick a brick size, pick a color, and click to place. Snap-to-grid, collision detection, ghost preview, it feels like building with real bricks. But the fun part? Hit one of the template buttons and watch it auto-build a pyramid, a rocket, a house, or an Eiffel Tower. Bricks fly in from random directions, spin through the air, and snap into place with particle bursts. tech stack: → #Threejs for the full 3D scene → #Raycasting for click-to-place → Custom wedge geometry for slope bricks → Quadratic Bézier curves for the fly-in animations → #2d canvas particle system layered on top of the 3D scene → #InstancedMesh for the base plate studs The product potential: this could become a real educational toy. Kids (or adults) building in the browser, sharing creations, loading custom templates. No install, no app store. ( LEGO you may like this one! ) Want to try it? Link in the first comment 👇show more

Hasan Aboul Hasan
13,762 görüntüleme • 5 ay önce
App Showcase!✨ Introducing Tower Stack—A 3D arcade game crafted... with Alchemist AI, Tower Stack showcases our platform’s ability to combine advanced generation capabilities with essential game mechanics for a polished and engaging experience. • Physics-Based Gameplay: Advanced physics simulations, including collision detection and object dynamics drive every block's movement and placement. • Dynamic Camera Movement: A responsive camera system ensures smooth tracking and adapts fluidly to gameplay, keeping the focus on key actions for an optimized player experience. • Progressive Difficulty: As players progress, stacking speed increases and block variations evolve, creating a scalable challenge. • High Score Tracking: Scores are saved across sessions allowing players to compete and track their achievements.show more

ALCHEMIST AI 🔮
23,127 görüntüleme • 1 yıl önce
Grok Imagine Cinematic Prompt A cinematic, wide-angle shot of... a massive, heavily armored mecha sniper emerging from a thick layer of ice and snow in a desolate arctic tundra. The mecha is pristine white and industrial, featuring a colossal railgun-style sniper rifle with glowing blue energy components. It shifts into a stable firing stance, shedding chunks of ice as it moves. The Shot Sequence: The Activation: Close-up on the barrel as blue electrical arcs and a swirling energy vortex charge up at the muzzle. A high-tech digital HUD overlay flickers across the screen with targeting data. The Firing: The railgun fires a powerful kinetic blast, creating a massive sonic boom and shockwave that clears the snow. The Impact: The camera follows a high-speed projectile or a jet-propelled craft streaking across the frozen plains at ground level, leaving a dual trail of displaced snow behind it, culminating in a massive explosion against a distant ice wall. Environment & Atmosphere: Setting: A vast, wind-swept arctic landscape with towering icebergs and a heavy, overcast grey sky. Lighting: Cold, diffused natural light with high-contrast glowing blue accents from the mecha’s sensors and weaponry. VFX: Realistic particle effects for falling snow, shattering ice, and swirling mist. Heavy motion blur on the high-speed chase sequence. Style: * Ultra-realistic 3D animation, 8k resolution, cinematic sci-fi aesthetic, reminiscent of Armored Core or Metal Gear Solid. Quick Tips for AI Generation: Keywords: "Mecha," "Railgun," "Arctic Tundra," "Energy Vortex," and "Cinematic HUD" are your best friends here. Lighting: Specifying "Cold lighting" or "Overcast" helps maintain that desolate, frosty mood.show more

Thoughts Creator
23,678 görüntüleme • 4 ay önce
Future of Travel When Your Flying Car Turns into... a Backpack Made with seedance 2.0 Prompt: Cinematic 8k video, ultra-realistic visual style, overcast daytime lighting outside a modern glass skyscraper in a futuristic city. Pedestrians on the sidewalk are holding smartphones and filming. A sleek, metallic purple hovercar with a glossy finish glides in smoothly from the main street and hovers steadily above the tiled pavement with a glowing purple neon ring underneath it. The vehicle’s vertical butterfly door opens upward, and an elegant Asian woman in a fitted black business suit and high heels steps out gracefully onto the sidewalk. She taps her red smartwatch, triggering a complex sci-fi mechanical transformation: the hovercar rapidly folds inward, panel by panel, retracting and shrinking down until it morphs into a metallic purple backpack hovering at shoulder height. She grabs the backpack, slings it over her shoulders, and walks confidently toward the revolving glass entrance of the skyscraper while amazed onlookers watch. Smooth camera tracking, natural reflections, photorealistic CGI VFX, seamless motion, 24fpsshow more

Noor
48,549 görüntüleme • 28 gün önce
Take a Gaussian splat, a cutting-edge way of capturing... real-world scenes in 3D, and transform it into an entirely new form using custom-built tools. Then render it in OTOY Octane on The Render Network, that's "Hyperdimensional Breach" by Matteo Scappin (Machina-Infinitum). Using the ARTK plugin for Maxon Cinema 4D, Matteo layers audio-reactive fractal patterns (mesmerizing, endlessly repeating patterns) onto the captured scene, combining multiple custom workflows into visuals that pulse and evolve with the music.show more

The Render Network
18,374 görüntüleme • 2 ay önce
Claude Opus 4.8 + OpenClaw now turns a restaurant's... menu photos into 3D models guests can view, customize and order, then mails the owner a postcard with the QR…on autopilot. here's how agencies can land recurring contracts with this system: - scans every restaurant in a city in real time - pulls their real reviews, ratings, and reviewer-uploaded food photos - turns each dish photo into an interactive 3D model - samples the brand color straight from the restaurant's photos - guests can view each dish, customize it, and order on the spot - writes a printed postcard about their best dish - mails it to the registered office, addressed to the owner, with a QR to the live 3D menu every step from the scrape to the 3D models to the mailbox is automated reply "3D" + RT and i'll send you a free guide so you can build this too (must be following so i can DM you)show more

Chris
11,853 görüntüleme • 2 ay önce
Wow! Send A File By Just The Camera! A... vibe coder used AI to build a file transfer system that sends data between two phones using only a screen and a camera. One phone displays a new type of animated QR codes while the other scans them to rebuild the file, with no Wi-Fi, Bluetooth, or cables needed. It is fully optical and local. The system uses fountain codes that create each QR frame as a random mix of file data. This keeps transfers working even if some frames are missed, reaching speeds of about 129 KB/s for a 2 MB image. The entire project was built in one night and released as open source. The idea came from a music project where the developer wanted to share MP3 files without streaming or using the same network. Animated QR codes became the solution, showing a creative new way to transfer files with everyday phone hardware. GitHub link:show more

Brian Roemmele
16,658 görüntüleme • 1 ay önce
Made with Gemini AI Introducing iPhone 17 Pro 🧡📱... A bold visual concept built around Pro performance, advanced cameras, and cinematic storytelling. Video Prompt 👇👇 Shot 1 Bold Opening Start with a powerful orange background and huge PRO typography. The iPhone 17 Pro enters the frame with a dramatic camera push-in. Shot 2 Lifestyle Hero Low-angle fashion shot of the model holding the iPhone 17 Pro toward the camera. Orange cap, modern streetwear, bold lighting, confident attitude. Shot 3 Camera Detail Extreme macro close-up of the iPhone 17 Pro camera system. Smooth rotation around the lenses with sharp reflections and premium product lighting. Shot 4 Performance Visual Show the phone surrounded by dynamic light trails and subtle motion graphics representing powerful performance. Keep the device crisp and centered. Shot 5 Pro Camera Experience Model captures cinematic footage with the iPhone. Transition from the phone screen to the real scene being filmed, highlighting a professional creator aesthetic. Shot 6 Cinematic Video Show a smooth sequence of the model walking through an urban environment while filming. Dynamic tracking camera, natural movement, premium smartphone-ad feel. Shot 7 Apple Intelligence Moment Close-up of the iPhone display showing an intelligent feature in action. Clean interface, subtle animations, modern orange environment. Shot 8 Final Product Reveal The iPhone 17 Pro floats against a vibrant orange background. Camera slowly circles the device before landing on the camera module. Shot 9 Final Frame Bold iPhone 17 Pro typography appears alongside the hero device, with a clean premium finish and dramatic lighting. Overall style: bold orange campaign, premium smartphone advertising, fashion + technology aesthetic, cinematic camera movements, realistic product details, glossy highlights, high-energy commercial visuals.show more

𝐒𝐊_𝐀𝐈
117,218 görüntüleme • 4 gün önce
Single video → a reframeable 4D Gaussian Splatting scene.... Not a sequence of separately built 3D frames played back like a video. This is one continuous space-time scene, reconstructed from a single clip shot on an iPhone 16. We combine feed-forward Gaussian generation, 3D tracking, and 4D Gaussian Splatting, aiming to deliver it as a compact 4D video file that runs on your phone. Still early R&D. The goal: make 4DGS something anyone can create and experience, not just researchers with a camera rig.show more

KIRI Engine - 3D Scanner App
31,627 görüntüleme • 1 ay önce