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Techartist

@techartist_14,210 subscribers

Code • 3D • Math • Shaders Open source code: https://t.co/SZuO91kPvn

Shorts

You can just code beautiful 3D worlds with AI and Three.js. Here’s the workflow I use ↓

You can just code beautiful 3D worlds with AI and Three.js. Here’s the workflow I use ↓

48,351 views

Coded with Claude Sonnet 5 using Three.js, a fantasy singularity observatory featuring orbital satellites, accretion disks, polar jets, and holographic panels.

Coded with Claude Sonnet 5 using Three.js, a fantasy singularity observatory featuring orbital satellites, accretion disks, polar jets, and holographic panels.

64,518 views

Built my version of an interactive 3D V8 engine sim with real-time procedural kinematics and RPM controls. Didn't use Fable 5, and the AI I used actually costs less than Opus.

Built my version of an interactive 3D V8 engine sim with real-time procedural kinematics and RPM controls. Didn't use Fable 5, and the AI I used actually costs less than Opus.

42,656 views

A 3D visualization of Energy in Chaos coded with Google Gemini 3 Pro Preview using Three.js

A 3D visualization of Energy in Chaos coded with Google Gemini 3 Pro Preview using Three.js

172,712 views

Built an interactive Three.js system where click/touch input morphs 6,000 shader particles between code-generated mathematical structures. Open source code and demo 👇

Built an interactive Three.js system where click/touch input morphs 6,000 shader particles between code-generated mathematical structures. Open source code and demo 👇

17,166 views

Interactive Alpha Stirling engine simulation with animated kinematics, heat-driven motion and particle gas dynamics. Coded with ChatGPT 5.5 using Three.js

Interactive Alpha Stirling engine simulation with animated kinematics, heat-driven motion and particle gas dynamics. Coded with ChatGPT 5.5 using Three.js

20,719 views

Built an interactive 3D particle system with Grok 4.1 that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches, with a sci fi HUD, live stats, trails, and smooth camera controls.

Built an interactive 3D particle system with Grok 4.1 that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches, with a sci fi HUD, live stats, trails, and smooth camera controls.

83,844 views

Built an interactive 3D TPMS atlas exploring mathematical surfaces through procedural shaders, volumetric field computation and realtime topology visualisation.

Built an interactive 3D TPMS atlas exploring mathematical surfaces through procedural shaders, volumetric field computation and realtime topology visualisation.

25,221 views

There’s a strange moment in 3D work when separate objects finally start feeling like one world. Built with AI and Three.js, this scene was created around chasing that moment.

There’s a strange moment in 3D work when separate objects finally start feeling like one world. Built with AI and Three.js, this scene was created around chasing that moment.

11,831 views

A Three.js and GLSL mathematical lattice engine that morphs between four geometric topologies, with a glass dock for shape switching and a live telemetry overlay calculating phase coherence. Demo and code 👇

A Three.js and GLSL mathematical lattice engine that morphs between four geometric topologies, with a glass dock for shape switching and a live telemetry overlay calculating phase coherence. Demo and code 👇

14,069 views

I made a 3D web app for exploring steampunk, electronic, and cybernetic butterflies from the future, designed as a morphology archive for studying their engineered evolution.

I made a 3D web app for exploring steampunk, electronic, and cybernetic butterflies from the future, designed as a morphology archive for studying their engineered evolution.

13,742 views

An interactive 3D particle system that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches. Built with Three.js, features a sci-fi HUD, live stats, trails, and smooth camera controls.

An interactive 3D particle system that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches. Built with Three.js, features a sci-fi HUD, live stats, trails, and smooth camera controls.

22,919 views

An abstract generative sculpture exploring knots, energy flow, and emergent structure in 3D space. Coded with Google Gemini 3.1 Pro using Three.js and GLSL shaders. 🔊

An abstract generative sculpture exploring knots, energy flow, and emergent structure in 3D space. Coded with Google Gemini 3.1 Pro using Three.js and GLSL shaders. 🔊

22,595 views

Math and Music: Interactive 3D Three.js visualization of the Hindmarsh–Rose neuron model, rendered as a glowing chaotic attractor with particle energy flow, bloom effects, orbit controls, and color themes. Demo/code in comments. 👇

Math and Music: Interactive 3D Three.js visualization of the Hindmarsh–Rose neuron model, rendered as a glowing chaotic attractor with particle energy flow, bloom effects, orbit controls, and color themes. Demo/code in comments. 👇

21,714 views

Evidence that chaos can be beautiful. Built with Three.js and GLSL shaders, this integrates dx/dt=sin(y)−b x, dy/dt=sin(z)−b y, dz/dt=sin(x)−b z. At b≈0.19 the Thomas attractor settles into a stable yet chaotic 3D geometry. 🔊

Evidence that chaos can be beautiful. Built with Three.js and GLSL shaders, this integrates dx/dt=sin(y)−b x, dy/dt=sin(z)−b y, dz/dt=sin(x)−b z. At b≈0.19 the Thomas attractor settles into a stable yet chaotic 3D geometry. 🔊

17,975 views

Math meets music, capturing chaos in 3D. The Aizawa chaotic attractor, coded with Grok 4.20. Sound on. 🔊

Math meets music, capturing chaos in 3D. The Aizawa chaotic attractor, coded with Grok 4.20. Sound on. 🔊

12,547 views

Math and Music: An animated Halvorsen attractor rendered in 3D with glowing lines and smooth motion. Supports camera movement, dynamic lighting, and three visual themes that shift the mood and color of the form. Coded with Grok. 🔊

Math and Music: An animated Halvorsen attractor rendered in 3D with glowing lines and smooth motion. Supports camera movement, dynamic lighting, and three visual themes that shift the mood and color of the form. Coded with Grok. 🔊

11,103 views

Videos