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Techartist

@techartist_13,872 subscribers

Code • 3D • Shaders • Art Designing interfaces. Building visual systems.

Shorts

Built an interactive 3D TPMS atlas exploring mathematical surfaces through procedural shaders, volumetric field computation and realtime topology visualisation.

Built an interactive 3D TPMS atlas exploring mathematical surfaces through procedural shaders, volumetric field computation and realtime topology visualisation.

25,221 Aufrufe

A 3D visualization of Energy in Chaos coded with Google Gemini 3 Pro Preview using Three.js

A 3D visualization of Energy in Chaos coded with Google Gemini 3 Pro Preview using Three.js

171,933 Aufrufe

Built an interactive 3D particle system with Grok 4.1 that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches, with a sci fi HUD, live stats, trails, and smooth camera controls.

Built an interactive 3D particle system with Grok 4.1 that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches, with a sci fi HUD, live stats, trails, and smooth camera controls.

83,844 Aufrufe

An interactive 3D particle system that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches. Built with Three.js, features a sci-fi HUD, live stats, trails, and smooth camera controls.

An interactive 3D particle system that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches. Built with Three.js, features a sci-fi HUD, live stats, trails, and smooth camera controls.

22,919 Aufrufe

Evidence that chaos can be beautiful. Built with Three.js and GLSL shaders, this integrates dx/dt=sin(y)−b x, dy/dt=sin(z)−b y, dz/dt=sin(x)−b z. At b≈0.19 the Thomas attractor settles into a stable yet chaotic 3D geometry. 🔊

Evidence that chaos can be beautiful. Built with Three.js and GLSL shaders, this integrates dx/dt=sin(y)−b x, dy/dt=sin(z)−b y, dz/dt=sin(x)−b z. At b≈0.19 the Thomas attractor settles into a stable yet chaotic 3D geometry. 🔊

17,975 Aufrufe

Math and Music: Interactive 3D Three.js visualization of the Hindmarsh–Rose neuron model, rendered as a glowing chaotic attractor with particle energy flow, bloom effects, orbit controls, and color themes. Demo/code in comments. 👇

Math and Music: Interactive 3D Three.js visualization of the Hindmarsh–Rose neuron model, rendered as a glowing chaotic attractor with particle energy flow, bloom effects, orbit controls, and color themes. Demo/code in comments. 👇

21,714 Aufrufe

Math meets music, capturing chaos in 3D. The Aizawa chaotic attractor, coded with Grok 4.20. Sound on. 🔊

Math meets music, capturing chaos in 3D. The Aizawa chaotic attractor, coded with Grok 4.20. Sound on. 🔊

12,547 Aufrufe

Math and Music: An animated Halvorsen attractor rendered in 3D with glowing lines and smooth motion. Supports camera movement, dynamic lighting, and three visual themes that shift the mood and color of the form. Coded with Grok. 🔊

Math and Music: An animated Halvorsen attractor rendered in 3D with glowing lines and smooth motion. Supports camera movement, dynamic lighting, and three visual themes that shift the mood and color of the form. Coded with Grok. 🔊

11,103 Aufrufe

A real-time 3D particle scene built with Three.js/WebGL, JavaScript, and GLSL shaders. 60K particles morph through fractals and spirals with bloom, trails, and noise. Coded with the all-new Claude Sonnet 4 (Extended Thinking) by Anthropic

A real-time 3D particle scene built with Three.js/WebGL, JavaScript, and GLSL shaders. 60K particles morph through fractals and spirals with bloom, trails, and noise. Coded with the all-new Claude Sonnet 4 (Extended Thinking) by Anthropic

17,960 Aufrufe

Videos