Techartist's banner
Techartist's profile picture

Techartist

@techartist_15,097 subscribers

Experiments in code, form, light and motion. Interfaces • 3D • Shaders • Game dev

Shorts

Grok 4.6 continues to impress me with how far it can take a visual concept. Built this interactive 3D Japanese riverside town with a tram and station, shrine, bridge, cherry blossoms, flowing river, atmosphere and changing lighting.

Grok 4.6 continues to impress me with how far it can take a visual concept. Built this interactive 3D Japanese riverside town with a tram and station, shrine, bridge, cherry blossoms, flowing river, atmosphere and changing lighting.

61,270 views

I made a tiny ocean in a glass bottle with beautiful marine life, then gave it its own stage and theatrical lighting. Built in 3D entirely with code using Kimi K3.

I made a tiny ocean in a glass bottle with beautiful marine life, then gave it its own stage and theatrical lighting. Built in 3D entirely with code using Kimi K3.

28,381 views

Made a 3D construction simulation where an autonomous site erects a five storey building component by component, with crane lifts, material deliveries, fastening robots and structural validation. Built with Three.js, WebGPU and Rapier. Showed main stages to keep the video short.

Made a 3D construction simulation where an autonomous site erects a five storey building component by component, with crane lifts, material deliveries, fastening robots and structural validation. Built with Three.js, WebGPU and Rapier. Showed main stages to keep the video short.

31,366 views

You can just code beautiful 3D worlds with AI and Three.js. Here’s the workflow I use ↓

You can just code beautiful 3D worlds with AI and Three.js. Here’s the workflow I use ↓

54,611 views

Coded with Claude Sonnet 5 using Three.js, a fantasy singularity observatory featuring orbital satellites, accretion disks, polar jets, and holographic panels.

Coded with Claude Sonnet 5 using Three.js, a fantasy singularity observatory featuring orbital satellites, accretion disks, polar jets, and holographic panels.

64,880 views

As the Grok 4.6 release approaches, Grok 4.5 seems to be ageing like fine wine. Built an orbital assembly simulation around a colossal spacecraft, with robotic manipulators, hull installation, active welding and surrounding traffic, using Three.js.

As the Grok 4.6 release approaches, Grok 4.5 seems to be ageing like fine wine. Built an orbital assembly simulation around a colossal spacecraft, with robotic manipulators, hull installation, active welding and surrounding traffic, using Three.js.

24,224 views

A 3D visualization of Energy in Chaos coded with Google Gemini 3 Pro Preview using Three.js

A 3D visualization of Energy in Chaos coded with Google Gemini 3 Pro Preview using Three.js

172,845 views

Made an interactive Earth network with orbiting satellites, city ground stations and animated data links. Clicking a node transmits data.

Made an interactive Earth network with orbiting satellites, city ground stations and animated data links. Clicking a node transmits data.

21,725 views

Built my version of an interactive 3D V8 engine sim with real-time procedural kinematics and RPM controls. Didn't use Fable 5, and the AI I used actually costs less than Opus.

Built my version of an interactive 3D V8 engine sim with real-time procedural kinematics and RPM controls. Didn't use Fable 5, and the AI I used actually costs less than Opus.

42,656 views

An interactive Moon base at the boundary of lunar day and night, featuring habitats, solar arrays, moving rovers, drone patrols, research facilities and responsive lighting, built in Three.js.

An interactive Moon base at the boundary of lunar day and night, featuring habitats, solar arrays, moving rovers, drone patrols, research facilities and responsive lighting, built in Three.js.

15,155 views

Asked ChatGpt 5.6 Sol to enhance the 3D countryside alpine mini world further.

Asked ChatGpt 5.6 Sol to enhance the 3D countryside alpine mini world further.

24,570 views

Built an interactive 3D particle system with Grok 4.1 that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches, with a sci fi HUD, live stats, trails, and smooth camera controls.

Built an interactive 3D particle system with Grok 4.1 that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches, with a sci fi HUD, live stats, trails, and smooth camera controls.

83,844 views

Experimented with a conceptual 3D web app combining biology, particles, morphing animation with info panels and annotated anatomy. Live demo and open source code ↓

Experimented with a conceptual 3D web app combining biology, particles, morphing animation with info panels and annotated anatomy. Live demo and open source code ↓

13,448 views

Interactive Alpha Stirling engine simulation with animated kinematics, heat-driven motion and particle gas dynamics. Coded with ChatGPT 5.5 using Three.js

Interactive Alpha Stirling engine simulation with animated kinematics, heat-driven motion and particle gas dynamics. Coded with ChatGPT 5.5 using Three.js

20,719 views

Built an interactive Three.js system where click/touch input morphs 6,000 shader particles between code-generated mathematical structures. Open source code and demo 👇

Built an interactive Three.js system where click/touch input morphs 6,000 shader particles between code-generated mathematical structures. Open source code and demo 👇

17,337 views

Built an interactive 3D TPMS atlas exploring mathematical surfaces through procedural shaders, volumetric field computation and realtime topology visualisation.

Built an interactive 3D TPMS atlas exploring mathematical surfaces through procedural shaders, volumetric field computation and realtime topology visualisation.

25,221 views

I made a web app that visualises music in real time. Coded with ChatGPT 5.5 using JavaScript, HTML5 Canvas, and the Web Audio API. Sound on, please.

I made a web app that visualises music in real time. Coded with ChatGPT 5.5 using JavaScript, HTML5 Canvas, and the Web Audio API. Sound on, please.

11,177 views

A Three.js and GLSL mathematical lattice engine that morphs between four geometric topologies, with a glass dock for shape switching and a live telemetry overlay calculating phase coherence. Demo and code 👇

A Three.js and GLSL mathematical lattice engine that morphs between four geometric topologies, with a glass dock for shape switching and a live telemetry overlay calculating phase coherence. Demo and code 👇

14,590 views

There’s a strange moment in 3D work when separate objects finally start feeling like one world. Built with AI and Three.js, this scene was created around chasing that moment.

There’s a strange moment in 3D work when separate objects finally start feeling like one world. Built with AI and Three.js, this scene was created around chasing that moment.

11,831 views

An interactive 3D particle system that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches. Built with Three.js, features a sci-fi HUD, live stats, trails, and smooth camera controls.

An interactive 3D particle system that morphs between Mobius strips, toroidal vortices, spherical harmonics, Lissajous curves and fractal branches. Built with Three.js, features a sci-fi HUD, live stats, trails, and smooth camera controls.

23,421 views

Videos