
Techartist
@techartist_ • 15,097 subscribers
Experiments in code, form, light and motion. Interfaces • 3D • Shaders • Game dev
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I pasted the Three.js code from the previous 3D scene in Grok 4 from xAI and prompted it to create a variation with new shapes. The scene leverages custom GLSL shaders for particle behavior and click morphs between shapes. Open source code and workflow in the thread below. 🧵👇
Techartist3,104,340 views • 1 year ago

An interactive cyberpunk data visualization built with xAI's Grok 4 using Three.js. Clicking "Execute" morphs thousands of particles between three procedural forms. Dragging rotates the view and the on-screen switches toggle animations. Demo/code in the reply below. 👇
Techartist1,421,253 views • 1 year ago

The idea was to code a 3D urban timeline with AI, evolving one city block through four eras: antiquity, industrial, present and future. I think ChatGPT 5.6 Sol handled the era transformations, evolving architecture, infrastructure, transport and urban life remarkably well.
Techartist44,573 views • 1 month ago

A procedural Three.js seaplane outpost featuring custom GLSL Gerstner water, floatplane buoyancy, physical wakes and spray, dynamic lighting and weather, animated workers, and simulated flight operations. All rendered in the browser and coded with ChatGPT 5.6 Sol.
Techartist12,243 views • 1 month ago

Built an interactive 3D astrophysics web app exploring Three-Body Resonance, Lagrange Fields, Roche Disruption & Accretion Disk Dynamics with dark-mode UI, sci-fi telemetry & info panels. UI Design → ChatGPT Images 2 Code → Gemini 3.1 Pro Music → Suno 5.5
Techartist20,404 views • 3 months ago