CLACK CLACK CLACK CLACK CLACK CLACK CLACK CLACK CLACK CLACK

Guilda Brasileira de Monster Hunter
82,961 Aufrufe • vor 3 Monaten
Clutch by Clack 😮💨 #WinAsOne | Christian Clack

UAB Baseball
29,880 Aufrufe • vor 3 Jahren
The click-clack of her heels 👠

LENA GLAMOUR
18,623 Aufrufe • vor 17 Tagen
second click clack craft time intro for this year 🥹😭

for sookai
15,671 Aufrufe • vor 2 Monaten
the concept of chappell roan teaching christina aguilera how... to fan clackshow more

jess
27,712 Aufrufe • vor 8 Tagen
🗣️Conor McGregor “Click clack. The Mac is back on... the attack.” 👑 😤show more

MMA UNCENSORED
159,478 Aufrufe • vor 6 Monaten
ASA "CLICK CLACK" #ASA #ENAMIASA #아사 #アサ #榎並杏紗 #BABYMONSTER... #베이비몬스터 #kpop #Monsterscape7show more

MONSTERSCAPE7
22,483 Aufrufe • vor 3 Tagen
SKRRRT. CLACK. WHOOSH. 💨🔥 #TheCrewMotorfest Season 10 brings the... all-new Trackforge Street & Touge Kitshow more

The Crew Motorfest
31,478 Aufrufe • vor 3 Monaten
You wait anxiously hearing My boots clack against the... shiny hard floors. I take a moment to feel Myself. I take My time.show more

Mistress Ayverie
37,559 Aufrufe • vor 3 Jahren
raye cracking up because she forgot the crowd wouldn't... know the click clack symphony lyrics since it's not out yet but she still put the mic out to the crowd IJBOLLLLLshow more

MⱯRGⱯUX 🦇
279,687 Aufrufe • vor 8 Monaten
DEL CHICK AL CLACK. Ha pasado ya un año... desde el lanzamiento de Nintendo Switch 2. Buen momento para que hagamos una valoración rápida. ¿Qué tal os ha parecido este año? ¿Cómo veis su medio y largo plazo? ¿Ha cumplido las expectativas o se os ha quedado corta?show more

Chiclana & Friends
13,421 Aufrufe • vor 4 Monaten
WHAT. A. GAME. Garrett Arredondo fans former Patriot Lane... Hutchinson and No.20 UT Tyler Baseball wins Game 1 against No.2 Angelo State. A big 3-run sixth inning with an RBI single from Connor Clark and a 2-run double by Drew Schmidt. Schmidt went 3-for-3 and is 11-for-17 in the team's first 5 games. Miles Clack got the win in relief, going 3 2/3 IP, 2 H, 0 R, and 1 K. Doubleheader tomorrow and we're excited to see the competition in those two games. #D2Baseballshow more

D2 Baseball
33,715 Aufrufe • vor 1 Jahr
A little fashion vibe for your feed..👠 Seedance 2.0... PROMT 📌 One-sentence story: [A dynamic storm in the backstage before a high fashion show begins: chaos, raw emotion, and aggressive preparation.] Concept: [The "meat grinder" effect. The frame is constantly filled with people. Assistants and makeup artists are blurred by movement (motion blur), while the focus is on the sharp, aggressive movements of the girls. The camera jostles and pushes through the crowd. Maximize macro detail (zippers, reflections of sweat, rough touches).] ---Scene 1 | 00-02 seconds • Location: A narrow, crowded backstage area. Yellow industrial lighting. • Action: Extreme macro: A metal zipper on a leather skirt is roughly and quickly zipped up (someone's hand appears in the frame). A sudden, sharp pullback. The scene is very crowded: three different girls are getting dressed simultaneously. A makeup artist's hand flashes around them. A girl abruptly pushes a powder brush away from her face. The camera recoils due to someone pushing in the crowd (handshake). • Audio (Sound Effects/Music): The loud metallic scraping of a zipper (ZIP-ZIP!). A sudden burst of high-speed, pulsating industrial rhythm (like an adrenaline-pumping heartbeat). A cacophony of hundreds of voices. ---Scene 2 | 02-06 seconds • Location: The makeup area (kaleidoscopic faces). • Action: A series of rapid, swaying shots between three girls. Shot 1: A girl (Asian face, wet bob) is aggressively having blood-red lipstick applied. She looks defiantly at the camera. Shot 2: Sway -> Another girl (Black, with perfectly textured skin glistening with sweat) suddenly pulls her corset tight, her chest heaving. Shot 3: Sway -> The third girl rips off her industrial hairnet, letting her perfect curls fall loose. • Audio (Sound Effects/Music): The sound of skin rubbing (SQUEAK). A deep breath (GASP). The whooshing sound of air driven by the camera (WHOOSH). Background camera flash sound (CLICK-FLASH). ---Scene 3 | 06-10 seconds • Location: Narrow corridor leading to the stage. • Action: Tracking shot. The camera moves quickly backward. A girl in a heavy, metallic dress walks straight towards us with a "power runway walk" (a very confident, predatory gait). She forcefully pushes aside a metal coat rack blocking her path. The rack flies to the side with a thud. Several other girls follow behind her, forming an aggressive wedge formation. • Audio (sound effects/music): The rhythmic click of heavy high heels on concrete (CLACK-CLACK) perfectly timed. The deafening clang of the metal coat rack (CLANG!). ---Scene 4 | 10-13 seconds • Location: Dark area in front of the runway. Heavy black curtain. • Action: Medium shot, side view. The girl approaches the curtain. Blinding white light and the flashing strobe lights of the runway shine through the gaps at the bottom. She turns her head, looks over her shoulder at the camera, a defiant, slightly manic smile on her face, clutching the fabric tightly. • Audio (Sound Effects/Music): Bass builds to a crescendo. A huge roar of a crowd comes from the other side (ROAR). The rustling of heavy velvet (SWISH). ---Scene 5 | 13-15 seconds • Location: Walking towards the light. • Action: The girl rips the curtain in half with a clean motion and steps into the blinding white light of the runway. The camera tries to follow her, but the black fabric of the curtain falls directly onto the lens, completely obscuring the view (plunging into darkness). • Audio (Sound Effects/Music): Explosions of flashes (FLASH-FLASH-FLASH). The dull thud of fabric hitting the microphone (THUD). The music cuts off abruptly at its climax. • Narration/Text: None. Final Shot: Packshot – Black screen. The signature sound (Brand Recall) is the lonely, echoing single click of a high heel (CLACK).show more

Ivanna | AI Art & Prompts
24,649 Aufrufe • vor 6 Monaten
cat master deserves a nice break 😼😴💤 (made with... Seedance 2.0 on NemoVideo ) Prompt share 🌟👇 DAY STRUCTURE: 15s / 148 BPM / ONE CONTINUOUS SHOT / 3D slapstick wuxia-animal comedy TONE: disciplined temple routine collapsing into chaotic micro-mayhem SUBJECT: Orange cat monk in worn grey dao robe, agile but constantly sleep-deprived CAST: Black-robed chanting cat monks (low-energy), White training monks (overconfident), Elder red-robed master cat (silent authority) PROPS: Rope bucket well, wooden bucket, prayer beads, bamboo axe, stone courtyard, rooftop tiles, incense smoke ENVIRONMENT: Mountain temple complex—courtyard → prayer hall → well → training square → rooftops → bamboo forest → dorm room COLOR: Dawn gold → harsh noon white → sunset amber CAMERA: Single uninterrupted 24mm Steadicam, fast whip transitions, gravity-defying follow, no cuts 1 (0–2s) DAWN WAKE Camera glides through temple roof gap into dorm. Orange cat monk jolts awake to loud birds. He freezes… then performs an exaggerated full-body stretch that briefly distorts his silhouette before snapping back. 2 (2–4s) PRAYER HALL ENTRY He rushes straight into black-robed chanting monks. They recite in dull unison. He tries to chant—mouth moving too slow—head dips mid-syllable, almost asleep while standing. 3 (4–5.5s) WELL SNAP ACTION Hard whip pan to courtyard well. He yanks rope instantly—bucket rockets up, water splashes camera. He wipes face aggressively, fully rebooted. 4 (5.5–7.5s) TRAINING SQUARE MISFIRE Camera swings into white-robed training monks. They strike in formation. He joins late, misreads rhythm, and accidentally redirects every punch—monks scatter outward in synchronized slow-motion confusion. 5 (7.5–8.5s) ELDER INTERRUPTION Elder red-robed master appears frame edge. Instant freeze. Orange monk bows too fast, overshoots balance, slides sideways in panic respect. 6 (8.5–10s) ROOFTOP LAUNCH He bolts upward. Camera tilts and follows as he runs wall-to-roof seamlessly, robe flaring. Tiles crack under rapid steps. 7 (10–11.5s) BAMBOO FOREST AXE BURST Whip transition lands him in forest. He grabs axe mid-motion and chops wood at insane speed—each swing splitting logs and launching chips like ricocheting projectiles. 8 (11.5–13s) SUNSET FATIGUE RUN Lighting shifts to amber. Same continuous camera tracks him looping tasks—run, chop, stumble recover. Motion stays fast but posture collapses slightly each step. 9 (13–14.5s) RETURN PASS He walks back through temple gate. Other monks salute. He tries to respond properly but only manages delayed, tired nods while still moving. 10 (14.5–15s) BED DROP END Camera follows into dorm. He collapses instantly onto mat. Eyes close mid-fall. Final frame holds on stillness as wind chime rings once. SFX: playful shakuhachi + brisk percussion engine, comedic taiko “bonk” hits on monk impacts, rope snap + water splash burst at well, fast wooden clack for training chaos, bamboo crack percussion in forest, ending with soft koto + single wind chime decay into silence. #sd2 #seedance #aivideo #CatsLovershow more

The Anxious Mind
35,754 Aufrufe • vor 6 Monaten
Seedance 2.0 on Haimeta is next level. It doesn’t... even look AI-generated anymore, it looks filmed. Prompt: FORMAT: 15s / 180 BPM / ONE CONTINUOUS SHOT / 360 POV downhill stair run, viral energy, max chaos SUBJECTS: First-person cyclist, handlebars and front wheel flashing low in frame during drops and hard turns. Vendors, laundry, scooters, dogs, chickens, cars, and pedestrians erupt around the rider as sudden obstacles. ENVIRONMENT: Dense Brazilian hillside streets, painted concrete stairs, tight landings, tiled corners, hanging wires, murals, awnings, puddles, hot late afternoon light, deep alley shadows, city sprawling below. MOOD: Adrenaline, max chaos, and nonstop street speed with violent spatial intensity in every direction. COLOR LOGIC: Hyperreal Pop Look CAMERA DETAILS: 360 action-cam POV, horizon-stable but brutal, nonstop forward drive, minimal roll, heavy stair vibration, sharp side and rear parallax, full-sphere chaos, no release. TIMELINE: 0:00-0:03: POV freefalls down a steep stairwell. The front wheel punches over the first steps, bars jackhammer below frame, the whole sphere shuddering with every hit while a child lunges in from the left to yank a rolling soccer ball out of the rider's line and walls, rails, balconies, and faces whip past on both sides. Violent forward descent with brutal stair vibration. SFX: (city hum, distant funk beat, tire chatter, breath, rapid stair hits, frame rattle). Hard sun above, deep shadow pockets below. 0:03-0:05: POV slashes left across a tiny landing, skips a broken crate, and drops again as laundry cracks across the front hemisphere, shoulder missing painted concrete by inches while side-wrap onlookers recoil. Hard lateral shake, immediate snap back into the stair run. SFX: (cloth slap, skid, crowd shout, chain buzz, stair chatter). 0:05-0:08: POV hammers the next staircase as a stray dog cuts center frame and startled chickens burst upward from the side steps, wings flaring across the sphere. The rider flicks the bars, rear wheel skates loose, then needles between a fruit cart and handrail with almost no clearance while the sphere jitters from every stair impact. Fast vibrating continuous-shot chaos. SFX: (tire chirp, crate clack, wings flapping, squawks, paw skitter, stair thuds, bass from window, metal rattle). 0:08-0:10: POV blasts out of one stair run, skips across a short asphalt gap between two stair sections without slowing, slams the opposite curb, and drops straight into the next descending steps. Only once the rider is fully back on the stairs do horns burst behind while passing cars rip through the side wrap. Full-speed crossing with strong lateral parallax and zero release. SFX: (engine idle, tire buzz, chain rattle, curb thump, car horns behind). 0:10-0:13: POV keeps attacking the next stair section immediately after the asphalt gap, machine-gunning through two tight landings and another steep stepped lane, every hit punching a fresh jolt through the sphere as stacked homes, wires, and alley mouths curl around the viewer and the overlook rushes closer. Forward lunge with impact drive and nonstop shake. SFX: (air rush, heavy thump, stair chatter, horn echo fading, chain lash, wind buffeting). 0:13-0:15: POV rips through the final stepped approach to the overlook and throws the rear wheel into a savage sideways skid, dust and gravel spraying across the lower frame while stair-lined drops fall away to both sides and the skyline blooms around the entire sphere in one fast violent sweep. The bike stays hot through the slide as the city fills every direction. SFX: (rear tire screech, gravel spray, freewheel spin, city roar, music drop)."show more

Iqra Saifi
25,934 Aufrufe • vor 6 Monaten
Seedance V2 prompt: visual_anchor: style: "Delicate oil canvas texture... with thick-painted impasto brushwork. High-fidelity 2D digital anime aesthetic mixed with Triple-A CG realism. Low-saturation tones, cinematic haziness, and sophisticated lighting." character_description: "A young woman with a refined, doll-like face, large expressive eyes, and light brown hair styled in twin buns adorned with pink cherry blossoms and navy blue ribbons. She wears a Victorian-inspired maid outfit: a white lace blouse with sheer sleeves, a navy blue corsellette with gold lace-up detailing, and an embroidered apron over a ruffled skirt. White lace-top stockings and navy blue pumps." mecha_form: "The transformation wraps her in sleek, dark blued-steel armor accented with gold filigree and glowing red energy channels. The armor design is intricate and asymmetrical, maintaining her silhouette while adding aggressive mechanical edges." weapon_description: "A massive 'Sapphire Blossom' Saber-Staff. It features a long, blued-steel pole-arm body with a sharp saber blade at the tip. The hilt is ornate, decorated with pink enamel cherry blossoms and a large, glowing teardrop sapphire gem at the crossguard." environment_specs: setting: "Infinite high-altitude sky during peak daylight. Rapidly moving cloud layers and high-velocity air currents. Heavy motion blur, Tyndall effect (god rays), and floating red energy particles." camera: "A single, seamless long take. Panavision C-Series lens (35mm, f4) aesthetic. IMAX film grain. Dramatic camera shake during the high-speed descent to emphasize g-force." timeline_script: 00-02s: "Vertical free-fall. The character descends through the clouds with eyes closed, hair and ribbons whipped violently by the wind. Red electrical arcs dance across her skin as dark mecha plates begin to converge from the periphery, falling in sync with her body." 02-04s: "Lower Body Assembly. Camera glides to her legs. Large blued-steel mecha plates snap and lock onto her thighs and shins over her white stockings. Intricate mechanical parts extend and interlock with a heavy, metallic 'clack' and red sparks." 04-06s: "Torso Assembly. Camera tracks upward. A mechanical chest plate slams into place, locking over her embroidered apron. Asymmetrical armor components ripple outward from her sternum, snapping shut with fluid mechanical precision against the howling wind." 06-08s: "Shoulder & Arm Assembly. Dual shoulder pauldrons lock into place simultaneously with a heavy metallic impact. Mechanical components slide down her sheer sleeves, encasing her arms in blued-steel plating. Her eyes remain tightly shut." 08-10s: "Head Transformation. Tight push-in on her face. Fine mechanical segments extend from behind her ears, interlocking across her forehead and jaw. A sleek mechanical visor slides shut over her eyes, locking with a sharp red glow at the moment of contact." 10-13s: "The Stall & Pose. Character performs a 360-degree mid-air spin to cancel her downward momentum. She hovers in a low-angle hero shot. She draws the Sapphire Blossom Saber-Staff from her back with a flourish, pointing the blade at the lens. Red light erupts from the sapphire gem. A massive circular shockwave震散s the surrounding clouds. Violent camera shake." technical_execution: physics: "Realistic inertia and weight. Mechanical parts have visible thickness and collision. Smooth, non-floaty body mechanics." audio_profile: "Environmental SFX only: wind shear, mechanical locking, electrical hums, and the 'thump' of the shockwave. No BGM." negative_prompt: "Western architecture, text watermarks, distorted limbs, extra fingers, blurry facial features, low-quality VFX, choppy frame transitions."show more

Emily
41,467 Aufrufe • vor 7 Monaten
more seedance 2.5 realism tests: > it always makes... the arms a bit too long > shot selection is pretty insane > audio is a bit sub par, needs more work > in aggregate, can 100% pass as real (read the article below for full guide) prompt: Create an exactly 15-second photorealistic shopping vlog in 16:9: extremely sharp 4K compact-camera detail, natural HDR, accurate skin, realistic motion and perfect identity continuity. No VHS, grain, subtitles, logos, watermarks or graphics. SUBJECT: A 21-year-old American woman with long wavy chestnut hair, light everyday makeup and an expressive, approachable face. Fitted black long-sleeve top, light-blue straight jeans, sneakers and a small black shoulder bag. Keep her face, hair, outfit, bag and jewellery identical through every cut. She talks like a normal friend, never a presenter. STORE: A large modern high-street womenswear shop resembling an upscale European fast-fashion retailer without real branding. Cream walls, black fixtures, mirrors, warm-neutral spotlights, polished floor, fitting rooms, folded denim and dense racks of blazers, tops, dresses, knitwear and trousers. Adult shoppers browse independently. No readable brands, signs, price tags or labels. CAMERA: The same compact camera stays in her hand throughout. Every frame is one-handed arm’s-length selfie, her mirror reflection holding it, or her rotating it outward to show clothes. Never place it down, prop it up, pass it to anyone or use an external angle. Sharp 20–24mm-equivalent wide lens, mild barrel distortion, deep focus, reliable eye autofocus and true 24fps with 1/48-second blur. Stabilization controls impacts but retains footstep bob, wrist sway, breathing, grip shifts, late pans and imperfect reframing. Preserve pores, flyaways, teeth, fabric and accurate reflections without beauty filtering or fake bokeh. Exposure stays face-priority but shifts subtly between mirrored aisles and the fitting-room corridor. Fast wrist turns show slight rolling-shutter skew and natural background blur while her face and garments remain sharply resolved. EDITING IS CRITICAL: Use 12 clips and 11 hard jump cuts. Most cuts remain in the same aisle or beside the same rack, with only a small jump in pose, expression, camera distance, garment position or sentence. Remove mundane pauses and bits of walking. Cut mid-gesture, during camera turns and inside sentences for the fast rhythm of an edited social vlog. Geography and identity stay coherent despite time compression. No fades, transitions, whip effects or cinematic montage. Cuts are not beat-synced; some happen for no narrative reason and simply skip a fraction of an ordinary action. CLIP 1 — 0.0–1.2: Walking into the store in loose selfie framing: “Okay, I’m literally just getting—” CLIP 2 — 1.2–2.3: Jump cut a few steps inside, nearly the same angle but her hair and bag have shifted: “—one top. That’s it.” CLIP 3 — 2.3–3.4: She rotates the camera toward a crowded rack and slides hangers with her free hand. Hangers clack; no dialogue. CLIP 4 — 3.4–4.6: Jump cut beside the same rack. In selfie view she holds a dark-red top against herself: “Wait, this is cute.” CLIP 5 — 4.6–5.5: Cut to a nearby mirror, camera visible in her hand. She checks the top. Her female friend, mostly off-camera, says, “No.” She turns: “Really?” CLIP 6 — 5.5–6.4: Close selfie micro-cut in the same spot. She laughs: “Okay, rude.” CLIP 7 — 6.4–7.6: She rotates toward a blazer rail and pulls out a charcoal jacket. Focus briefly transfers from mirror to fabric. CLIP 8 — 7.6–8.8: Jump cut in the same aisle. The top and jacket now rest over her free arm. Looking down: “Why do I already have four things?” CLIP 9 — 8.8–9.8: Near-identical angle after another micro-cut. Friend: “Because you picked them up.” She smiles: “Fair.” CLIP 10 — 9.8–11.2: Cut to her walking past another rack. She pans across dresses, passes the item she wants, then corrects back. No dialogue. CLIP 11 — 11.2–13.2: Mirror near the fitting rooms. Holding the jacket against herself: “Do I need this?” Friend: “No.” She smiles, ignoring the answer. CLIP 12 — 13.2–15.0: Close walking selfie approaching the fitting rooms, garments over her free arm: “Okay, I’m trying it on.”show more

beech
29,321 Aufrufe • vor 2 Monaten
“Papoose dropped you, now he with a bitch that’ll... really fuck Remy up!” SUGE vs EAZY 🔥🔥🔥 SHOTGUN SUGE Papoose Claressa Gwoat Shields #ReadTheRoom #EAZYvsSUGEshow more

All Things Battles 🖊🔥
350,160 Aufrufe • vor 1 Jahr
Too close 😍 #hijabi #hoejabi

BVKI
53,663 Aufrufe • vor 2 Monaten