Design Engineering Tip: Don’t move objects at a constant... shape. As speed increases, stretch them in the direction of travel. The faster they move, the more they deform. Combined with easing and subtle motion blur, even simple animations can feel significantly more dynamic. const x = useMotionValue(0) const v = useVelocity(x) const scaleX = useTransform(v, [-1200, 0, 1200], [1.8, 1, 1.8]) const blur = useTransform(v, [-1200, 0, 1200], [3, 0, 3]) `blur(${b}px)`), }} />show more

Gabriel
89,180 Aufrufe • vor 1 Monat
The Canvas feature in Renoise AI is a game-changing... workspace for creating and managing e-commerce advertisements at scale. It transforms traditional video editing into an AI-powered creative workflow. I created this strawberry shake ad on Renoise using GPT Image 2 + Seedance 2.0 Prompt Create a hyper-realistic cinematic AI commercial video in horizontal 16:9 format. The video MUST follow ALL storyboard panels STRICTLY in exact order from Panel 1 through Panel 8 with seamless cinematic continuity. DO NOT include: * text overlays * subtitles * timestamps * VHS dates * captions * logos * animation notes * comic graphics * UI elements * split screens * watermarks The entire video should feel like a real premium cinematic commercial captured naturally on an iPhone 15 Pro mixed with vintage fish-eye skate footage. Maintain the SAME throughout the entire video: * blonde main girl * friend group * retro diner * wardrobe styling * strawberry shake product * lighting progression * nostalgic Y2K aesthetic * chrome reflections * energetic youth atmosphere The strawberry shake must remain perfectly consistent in every shot: glossy strawberry-pink liquid, whipped cream topping, condensation droplets, premium commercial realism, chrome reflections, same cup/bottle design throughout all scenes. Visual style: early-2000s skate-video nostalgia, retro Americana milkshake-commercial energy, premium TikTok fashion-commercial pacing, fish-eye skate cinematography, candid handheld realism, warm strawberry pink-red palette, slightly faded nostalgic colors, motion blur, chrome reflections everywhere, messy natural movement, commercial-quality realism, playful chaotic youth culture atmosphere. --- # PANEL 1 — ESTABLISHING SHOT (0:00–0:04) Wide cinematic exterior of a glowing retro Americana roadside diner during golden hour. Stylish western Gen-Z skater friends arrive on skateboards and roller skates. Neon signs glow softly pink and red. Vintage convertible parked outside diner. Warm sunset reflections across chrome surfaces. Handheld camera quickly pushes toward diner entrance with subtle fish-eye lens distortion. Main blonde girl enters frame laughing while confidently holding strawberry shake. Authentic imperfect framing, motion blur from fast skateboard movement, nostalgic suburban atmosphere. --- # PANEL 2 — ROLLER SKATE PASS (0:04–0:07) Extreme low-angle fish-eye shot inside diner. Roller skates aggressively slide directly past camera across glossy black-and-white checkered floor. Chrome reflections streak dynamically across frame. The strawberry shake swings through foreground with condensation dripping naturally. Fast whip-pan camera movement with energetic motion blur. Friends laughing in background booths. --- # PANEL 3 — MILKSHAKE SPIN (0:07–0:10) Macro cinematic close-up of strawberry shake spinning slowly on reflective chrome diner counter. Whipped cream wobbles naturally. Condensation droplets sparkle dramatically. Fresh strawberries beside cup. Vintage jukebox softly glowing in background. Slow-motion luxury commercial realism with shallow depth of field. Camera smoothly rotates around shake. --- # PANEL 4 — DINER BOOTH CHAOS (0:10–0:14) Chaotic handheld shot of fashionable friends dancing wildly inside diner booths. Oversized hoodies, baggy jeans, vintage racing jackets, tiny sunglasses, silver jewelry moving dynamically. Main blonde girl stands on diner booth laughing while holding strawberry shake overhead. Natural camera shake like authentic 2000s camcorder footage. Messy candid movement, energetic youth atmosphere, chrome reflections everywhere. --- # PANEL 5 — JUKEBOX MOMENT (0:14–0:17) Cinematic medium shot. Main blonde girl dramatically presses glowing retro jukebox button while holding strawberry shake in opposite hand. Pink-red neon light softly illuminates glitter makeup and glossy lips. Camera slowly pushes toward her face while chrome reflections move across frame. Background friends dance softly out of focus. Stylish rebellious retro Americana energy. --- # PANEL 6 — WHIPPED CREAM FOOD FIGHT (0:17–0:21) Chaotic slow-motion whipped cream fight exploding across diner. Whipped cream flies toward camera lens. Friends laugh uncontrollably. Dynamic motion blur throughout scene. Main blonde girl remains center frame holding strawberry shake confidently while dodging whipped cream. Cream splatters across chrome counter and diner windows. Exaggerated playful cinematic energy. --- # PANEL 7 — RETRO CAR WINDOW SHOT (0:21–0:25) Nighttime exterior outside diner. Inside vintage chrome convertible parked under glowing diner neon lights. Handheld camcorder-style shot from backseat. Main blonde girl laughs with whipped cream mustache while holding strawberry shake toward camera. Friends lean out windows laughing while pink neon reflections move across glass surfaces. Warm nostalgic nighttime atmosphere with subtle grain texture. --- # PANEL 8 — FINAL HERO SHOT (0:25–0:30) Final cinematic ending outside glowing retro diner at night. Main blonde girl stands confidently under neon lighting drinking strawberry shake while friends roller skate away laughing in background. Wind naturally blowing hair. Fish-eye lens slowly settles into emotional cinematic framing. Chrome reflections shimmer on wet asphalt. Pink-red neon glow surrounds scene. Motion blur trails from skating friends. The video ends with a natural cinematic freeze-like ending moment, emotional nostalgic Y2K atmosphere, premium commercial realism.show more

Aaliya
49,413 Aufrufe • vor 2 Monaten
Not every hero wears a cap. Some carry a... school bag. 🎒 Brought this cinematic animation to life with Seedance 2.0 on BudgetPixel AI Prompt 👇 Style: High-end 3D animated cartoon, cinematic Pixar-style lighting, expressive characters, shallow depth of field, dynamic motion blur, viral short-form pacing, 4K Scene 1 (0–3s) “Establish + Hook” Wide tracking shot from behind: a cartoon school boy walks alone on a quiet street, backpack bouncing slightly. Camera slowly pushes in (dolly-in). Subtle wind + soft suspense beat starts. Transition: quick whip pan left into next scene. Scene 2 (3–6s) “Threat Reveal” Snap zoom cut-in to a girl near a parked bike being threatened by two sneaky snatchers. One grabs her purse aggressively. Camera angle: low-angle wide shot to make snatchers look bigger and intense. Music intensifies sharply. Transition: fast heartbeat zoom blur into hero reaction. Scene 3 (6–9s) “Hero Moment Build” Close-up on the boy’s face determined expression, eyes reflecting light. He bends down (camera follows in slow-motion orbit shot) and picks up a small stone. Cinematic slow-motion throw with motion blur and dramatic lighting flare. Transition: impact cut (flash frame white) Scene 4 (9–11s) “Impact Chaos” Stone hits the bike with stylized spark FX + metallic clang sound vibe. Camera shakes slightly (handheld effect). Purse falls in slow motion. Snatchers react in exaggerated cartoon shock. Transition: speed ramp + forward push-in tracking shot Scene 5 (11–13s) “Action Resolution” The boy runs in smooth tracking side-shot (parallax motion), grabs the purse mid-motion. He steps in front of the girl protectively. Snatchers retreat in exaggerated cartoon panic (blurred background motion). Transition: soft stabilized slow fade motion Scene 6 (13–15s) “Hero Ending / Viral Hook Finish” Golden warm lighting. Medium close-up: boy returns purse gently. Girl smiles relieved. Camera slowly rotates around them (hero orbit shot). He puts on black sunglasses inslow-motion swag reveal. Soft romantic outro music fades. Final frame freezes for 0.5s (TikTok-style end lock).show more

Ai Arainz
45,634 Aufrufe • vor 1 Monat
[Discrete Fourier Transform] by Hand ✍️ In signal processing,... the Discrete Fourier Transform (DFT) is no doubt the most important method. But the math involved is extremely complex, literally, involving a summation over a complex number term e^(-iwt). I developed this exercise to demonstrate that underneath such complexity, DFT is just a series of matrix multiplications you can calculate by hand. ✍️ Once you see that, it should not surprise you that a deep neural network, which is also a series of matrix multiplications, with activation functions in-between, can learn to perform DFT to process and analyze signals so effectively. How does DFT work? [1] Given ↳ Signals A, B, and C in the 🟧 frequency domain: ◦ A = cos(w) + 2cos(2w) ◦ B = cos(w) + cos(3w) + cos(4w) ◦ C = -cos(2w) + cos(3w) ◦ Each signal is a weighed sum of four cosine waves at frequencies 1w, 2w, 3w, and 4w. ◦ We will apply Inverse DFT to convert the signals to time domain representations, and then demonstrate DFT can convert back to their original frequency domain representations. ↳ Signal X in the 🟩 time domain. X is sampled at 10 time points 1t, 2t, …, 10t: ◦ X = [-2.5, -1.8, 3, -0.7, -1.0, -0.7, 3, -1.8, -2.5, 5] ◦ Suppose X is also a weighted sum of the same four cosine waves, but we don’t already know their weights. We will apply DFT to discover them. [2] 🟧 Frequency Matrix (F) ↳ Write the coefficients of A, B, C as a matrix F. Each signal is a row. Each frequency is a column. ↳ A → [1, 2, 0, 0] ↳ B → [1, 0, 1, 1] ↳ C → [0, 1-, 1, 0] [3] Cosine → Discrete ↳ Sample from the continuous cosine waves at discrete time points 1t, 2t, 3t, to 10t. [4] Cosine Matrix (W) ↳ Write the samples as a matrix, Each frequency is a row. Each time point is a column. [5] Inverse DFT: 🟧 Frequency → 🟩 Time ↳ Multiply the frequency matrix F and the cosine matrix W. ↳ The meaning of this multiplication is to linearly combine the four cosine waves (rows in W) into time-domain signals (rows in T) using the weights specified in F. ↳ The result is matrix T, which are signals A, B, C converted to the time domain. Each signal is a row. Each time point is a column. [6] Transpose ↳ Transpose T, converting each signal’s time domain representation from a row to a column. [7] DFT: 🟩 Time → 🟧 Frequency ↳ Multiply the cosine matrix W with the transpose of matrix T. ↳ The purpose of this multiplication is to take a dot-product between each time-domain signal (columns in the transpose of T) and each cosine wave (rows in W), which has the effect of projecting the signal onto a cosine wave to determine how much they are correlated. Zero means not correlated at all. ↳ The result is an intermediate version of the “recovered” frequency matrix where each column corresponds to a signal and each row corresponds to a frequency. ↳ Compared to the original frequency matrix F, this intermediate matrix has non-zero weights in the correct places, but scaled up by a factor of 5 (n/2, n=10). For example, signal A, originally [1,2,0,0], is recovered at [5,10,0,0]. [8] Scale ↳ Multiply each value by 2/n = 1/5 to scale down the intermediate matrix to match the magnitude of the original frequency matrix F. [9] Transpose ↳ Transpose the recovered frequency matrix back to the same orientation of the original frequency matrix F. ↳ Like magic 🪄, the result is identical to the original F, which means DFT successfully recovered the frequency components of signals A, B, C. [10] Apply DFT to X: 🟩 Time → 🟧 Frequency ↳ Now that we have some confidence in DFT’s ability to recover frequency components, we apply DFT to X’s time-domain representation by multiplying W with X. ↳ The result is the an intermediate matrix. [11] Scale ↳ Similarly, we scale down by a factor of 5 to obtain the recovered frequency components of X (a column). [12] Transpose ↳ Similarly, we transpose the recovered column to row to match the orientation of the frequency matrix. ↳ Using the coefficients [0,0,3,2], we can write the equation of X as 3cos(3w) + 2cos(4w). Notes: I hope this by hand exercise helps you understand the essence of DFT. But there is more technical details, such as: • Sine: The complete DFT math also includes sine waves that follow a similar calculation process. • Phase: Here, we assume all the cosine waves are aligned at the origin, namely, phase is 0. If a phase p is added, for example, cos(w+p), we will need to calculate the sine component and use their ratio to figure out what p is. • Magnitude: If phase is not zero, the magnitude will need to be calculated by combining both cosine and sine terms.show more

Tom Yeh
116,622 Aufrufe • vor 2 Jahren
Run Through Ruin: Battle of the Iron Jungle GPT... Image 2 plus Seedance 2.0 Fast Reference Image Prompt: A cinematic, ultra-detailed scene of a high-speed jungle battlefield with a human field operative running through ancient overgrown ruins while massive futuristic transforming machines fight in the background. The environment is dense tropical jungle with tall trees, vines, cracked stone temples, and floating dust particles. Explosions, energy blasts, and flying debris fill the air. The lighting is dramatic with strong sunlight rays piercing through the canopy, mixed with sparks, fire, and glowing energy weapons. Style: photorealistic, cinematic, high contrast, dynamic motion blur, volumetric lighting, depth of field, ultra-detailed textures, 8k, sharp focus, dramatic shadows Camera: low tracking shot, motion blur on background, subject in focus, wide-angle lens, slight camera shake feel Subjects: a modern tactical operative in dark gear sprinting forward (no logos, no text) multiple large generic sci-fi machines (non-branded, original design) transforming between vehicle and humanoid forms ancient stone ruins covered in moss and vines Action: intense motion, debris flying, trees breaking, energy blasts mid-air, one large machine landing with a shockwave, dust and leaves scattering Color & Mood: warm sunlight mixed with cool metallic tones, glowing orange and blue energy, chaotic, intense, high-adrenaline atmosphere Negative Prompt: no logos, no brand names, no copyrighted characters, no text, no watermark, no blur on subject, no low detail. Final Video Prompt: Prompt: A high-intensity 15-second tracking shot follows a field operative sprinting through ancient jungle ruins as colossal transforming machines battle violently around them. 0–4s: The camera races close behind the operative as they dash across cracked stone paths covered in vines and debris. The ground shakes from massive mechanical footsteps. Energy blasts streak overhead, shattering pillars and sending fragments exploding into the air. 4–8s: The camera swings low and to the side as a sleek armored machine speeds past in vehicle form, then seamlessly transforms into a towering combat unit while sliding across the terrain. Enemy machines crash through trees, ripping apart the jungle and scattering splinters and dust. 8–12s: A giant machine drops from above, slamming into the ground and unleashing a powerful shockwave. The operative dives forward as a bright energy beam scorches the earth just behind them, lighting the scene in a harsh, flickering glow. 12–15s: They roll, regain their footing, and sprint ahead as two massive machines collide in a violent clash behind them. The camera stabilizes slightly, tracking forward as explosions erupt and ancient structures collapse, the battlefield engulfed in chaos.show more

Kuria | AI
25,598 Aufrufe • vor 2 Monaten
THE FALL OF THE FORTRESS 💥 where war ends... and a new king rises from the ashes of silence. I generate this through Seedance 2.0 on Yapper Prompt : “THE FALL OF THE FORTRESS” — 15s Ultra-Cinematic Hollywood AI Video Prompt Style: Hyper-realistic Hollywood action • IMAX scale • Unreal Engine 5 quality • cinematic VFX • realistic physics • ultra-detailed facial animation • volumetric smoke • dynamic lighting • smooth motion control • practical explosions mixed with CGI • grounded realism • no cartoon feeling • intense cinematic sound design --- 0:00 – 0:03 | THE ARRIVAL Extreme wide aerial shot above a gigantic ancient stone fortress built on a mountain cliff during a stormy sunset. Massive black military helicopters emerge from thick clouds while searchlights cut through the rain and smoke. The main hero stands at the open helicopter door wearing a dark tactical royal armor mixed with modern military gear — long black coat flowing violently in the wind, metallic shoulder armor, glowing insignia on chest, battle scars on face. Camera: cinematic drone orbit + stabilized helicopter tracking shot. Atmosphere: realistic wind physics, rotor wash moving dust and flags naturally, thunder flashes illuminating the fort. Audio: deep cinematic braams, helicopter blades, distant explosions. --- 0:03 – 0:07 | THE ATTACK The helicopters begin aggressive tactical assault on the fortress walls. Heavy machine guns fire realistic tracer rounds toward enemy towers while explosions erupt across stone barricades. The hero jumps from the helicopter using a tactical rope while explosions burst behind him in slow motion. Enemy soldiers fire desperately but the hero walks forward fearlessly through smoke and sparks. Camera transitions: slow-motion close-up of bullet casings falling handheld battlefield tracking shots cinematic whip-pans during explosions realistic motion blur and debris simulation VFX: ultra-realistic fire, smoke simulation, particle destruction, cinematic sparks, physically accurate lighting reflections on armor. --- 0:07 – 0:10 | THE SURRENDER The hero lands inside the fort courtyard. Enemy soldiers slowly stop firing. One by one, they kneel and throw down their weapons. Rain falls softly through burning smoke while the hero walks through the defeated army with absolute dominance. His boots echo on wet stone ground. Camera: low-angle hero shot with subtle shake for realism. Lighting: orange fire glow mixed with cold blue storm light creating dramatic contrast. Facial animation must feel emotionally real and photorealistic. --- 0:10 – 0:15 | THE NEW KING Massive throne room inside the fortress. Ancient royal hall with burning torches, shattered banners, cinematic dust particles floating through light beams. The hero slowly sits on the gigantic king’s throne. A royal crown is placed on his head while defeated enemies bow before him. Silence fills the hall. Extreme cinematic close-up on his eyes. Camera slowly pushes inward. He says in a deep powerful voice: “A new era begins from here.” Final shot: The throne hall darkens while golden light rises behind him like a rebirth. His cape moves slowly in the wind as the camera pulls back to reveal the conquered kingdom. --- Cinematic Technical Details Unreal Engine 5 photorealism IMAX cinematic framing realistic skin texture and micro-expressions perfect lip-sync smooth cinematic motion control practical war cinematography volumetric fog and smoke ray-traced lighting and reflections Hollywood-grade color grading physically accurate explosions and destruction zero fake animation feeling realistic crowd behavior and enemy reactions ultra-detailed environmental destruction epic Hans Zimmer–style cinematic soundtrack 24fps cinematic motion with natural shutter blur seamless transitions between scenes emotional realism + blockbuster scaleshow more

Ai Arainz
13,777 Aufrufe • vor 2 Monaten
You spend years training for the World Cup, then... lose to a cat. This Cat vs Human Football match rivalry was created using GPT Image 2 + Seedance 2.0 on RoboNeo #Roboneo Prompt Create a 15-second cinematic FIFA World Cup 2026 sports-comedy commercial. Every scene must happen strictly in the exact sequence listed below. Do NOT skip, merge, shorten, combine, or reorder any scene. Maintain perfect character consistency across all shots. MAIN CHARACTER: Athletic western blonde female soccer player, age 24, blue eyes, long blonde ponytail, red soccer jersey #8, red shorts, red socks, professional football boots. ANIMAL HERO: Sleek athletic grey cat with green eyes wearing a matching red soccer jersey. OPPONENTS: Two muscular female football players wearing white uniforms. ENVIRONMENT: FIFA World Cup 2026 atmosphere. Massive packed football stadium during golden hour. Warm sunlight, dramatic lens flares, vibrant green grass, roaring crowd, FIFA World Cup branding, international supporters waving USA, Canada, and Mexico flags. Premium global football-event energy. STYLE: Photorealistic live-action sports commercial, realistic human anatomy, Pixar-quality cat animation, Nike-style energy, dynamic camera movement, cinematic lighting, ultra-detailed textures, realistic football physics except for the cat's comedic athletic abilities. DURATION: 15 seconds total. SCENE 1 (0:00–0:02) — WORLD CUP OPENING High aerial establishing shot of a massive FIFA World Cup 2026 stadium at golden hour. Visible FIFA World Cup 2026 banners around the stadium. Crowd packed with supporters waving USA, Canada, and Mexico flags. A recognizable host-city landmark is visible in the distance. The blonde player in red jersey #8 dribbles confidently across the pitch while the grey cat runs beside her. Camera slowly pushes forward. Warm sunlight washes over the field. Massive crowd roar. On-screen title card appears briefly: "FIFA WORLD CUP 2026". SCENE 2 (0:02–0:03) — GAME ON Medium action shot. Two muscular opponents in white uniforms notice the cat and immediately shift their focus toward stopping it. The cat glances toward the ball with determination. Quick cinematic push-in. Crowd anticipation rises. SCENE 3 (0:03–0:05) — CAT SPEED BURST Ground-level tracking shot. The cat explodes forward between players' legs at impossible speed. Grass, dirt, and turf particles spray upward. Intense acceleration effect and realistic motion blur. Stadium crowd reacts with surprise. SCENE 4 (0:05–0:06) — PLAYER REACTION Extreme close-up of the blonde player. She smiles confidently, then her eyes suddenly widen in genuine surprise as she realizes how unbelievably fast the cat is moving. Lens flare sweeps across frame. SCENE 5 (0:06–0:08) — HERO CAT Low-angle hero close-up. The cat locks eyes on the ball. Golden sunlight creates a glowing halo around its silhouette. Slow-motion moment. Crowd noise softens briefly while heroic music rises. Fur detail and jersey fabric rendered with ultra-realistic quality. SCENE 6 (0:08–0:10) — FIRST DODGE Wide action shot. One defender launches a tackle. The cat instantly sidesteps and slips perfectly between both defenders. The tackle misses completely. The crowd erupts with laughter and excitement. SCENE 7 (0:10–0:12) — SLIDE CHAOS Both opponents commit to aggressive sliding tackles simultaneously. Massive dirt explosion. The cat effortlessly avoids both slides with perfect timing. The defenders collide with each other and tumble dramatically. Realistic physics, comedic timing. Crowd reaction intensifies. SCENE 8 (0:12–0:13) — DRIBBLE MASTER Dynamic tracking shot. The cat skillfully dribbles the ball through the chaos with incredible close control. Opponents tumble helplessly in the background. The blonde player watches in amused disbelief. Stadium energy reaches its peak. SCENE 9 (0:13–0:14) — IMPOSSIBLE SHOT Dramatic low-angle shot. The cat crouches beside the ball and looks upward. Tension builds. Suddenly the cat launches into an impossible move and strikes the ball toward goal. Cinematic speed ramp. Ball rockets through the air toward the net. SCENE 10 (0:14–0:15) — WORLD CUP GOAL & BRAND PAYOFF Ultra-cinematic goal shot. The football smashes into the back of the net at high speed. The net deforms naturally and ripples realistically with detailed cloth physics. Goal frame shakes subtly from impact. Crowd instantly explodes in celebration. Fans wave USA, Canada, and Mexico flags. The blonde player throws her hands up in disbelief and joy. The cat lands heroically and looks toward the roaring stadium. Freeze frame on the celebrating cat. On-screen tagline appears: "IMPOSSIBLE IS JUST KICKOFF." FIFA WORLD CUP 2026 logo appears prominently with premium commercial-grade branding. End on triumphant crowd roar and stadium atmosphere. CINEMATIC NOTES: Strict chronological sequence. No scene skipping, merging, or reordering. Fast-paced sports-commercial editing. Warm golden-hour color grading. Dynamic camera movement throughout. Premium FIFA World Cup 2026 advertising quality. Realistic football and net physics. Massive crowd reactions escalating throughout the film. Consistent character appearance across every shot. Photorealistic visuals with cinematic lens flares and broadcast-quality production values. Final goal must feel epic, emotional, and unmistakably FIFA World Cup 2026.show more

Sharon Riley
55,565 Aufrufe • vor 1 Monat
Made with GPT Image 2 + Seedance 2.0 by... Yapper Prompt: Aurban city street, consistent young adult male same from reference Image (short dark hair, casual clothing), full-body framing, fixed side camera, slight gradual zoom-in, smooth interpolation, high character consistency Timeline Breakdown (15 seconds total) 0.0s – 1.5s | Scene 1 — Introduction young man standing still holding skateboard vertically at his side, relaxed posture, neutral expression, quiet city street background, no motion 1.5s – 3.0s | Scene 2 — Setup he lowers skateboard to ground and steps onto it, slight crouch, arms relaxed for balance, subtle anticipation 3.0s – 5.0s | Scene 3 — Rolling he rides forward smoothly, knees slightly bent, body leaning forward, light motion lines, slight background blur begins 5.0s – 6.5s | Scene 4 — Trick Preparation he crouches deeper, back foot pressing tail, front foot ready, arms widen, tension builds before jump 6.5s – 8.0s | Scene 5 — Ollie Jump he pops the board and jumps, skateboard rises with him, mid-air suspension, knees bent, strong motion lines 8.0s – 9.5s | Scene 6 — Landing he lands cleanly and continues riding, now wearing open casual jacket, expression more confident 9.5s – 11.5s | Scene 7 — Speed Increase he rides faster, leaning slightly, stronger motion blur, dynamic lines emphasize speed 11.5s – 13.5s | Scene 8 — Kickflip he performs kickflip, skateboard flips beneath him mid-air, controlled posture, high energy motion 13.5s – 15.0s | Scene 9 — Final Pose he lands and stabilizes, standing confidently on skateboard, now wearing full tracksuit jacket, relaxed stance, motion settles into still frame Motion & Style Controls motion strength: low (0–3s) medium (3–9s) high (9–13.5s) ease-out (final 1.5s) transitions: smooth interpolation between scenes camera: fixed side tracking + slight zoom-in across full 15s pacing: gradual acceleration then clean slowdownshow more

Zar⭕on
12,089 Aufrufe • vor 2 Monaten
Two cinematic prompts for Seedance 2.0 right here 👇... [STYLE + CAMERA + ATMOSPHERE] Ultra-photorealistic cinematic 15-second action sequence from a grounded action thriller film. Nighttime at an abandoned industrial train yard. Old trains, rusted tracks, broken platforms and warehouses. Strong moonlight and industrial lighting. The visual language is gritty and realistic with hyper-realistic practical destruction. Camera is handheld-dynamic with urgent moves. [IMAGE REFERENCES] No reference images provided. Generate a fully consistent lead character: a male fugitive in his mid-30s, short hair, intense expression. He wears a dark jacket, jeans and boots. Maintain exact same appearance and clothing throughout the clip. [TIMELINE SECOND BY SECOND] 0-3s: [Dynamic handheld tracking shot from side-rear] The man runs across the train yard as a freight train derails violently after hitting a collapsed section of track. Massive train cars tip over and crash into the ground, sending metal, wood and cargo flying. The camera tracks him urgently as the destruction spreads. 3-7s: [Slow continuous orbiting camera moving around the frozen destruction] At the peak of the derailment, everything freezes in perfect realistic physics. Huge train cars, twisted metal, wooden debris and clouds of dust hang motionless in the air with accurate weight and trajectories. The camera performs a smooth, continuous orbit through the frozen chaos, moving between large suspended train cars and passing close to sharp metal fragments while the man remains visible. 7-15s: [Dynamic tracking shot as time resumes] At the 7-second mark time snaps back to forward motion with a slight realistic temporal residue. Some outer debris shows a very subtle reverse lag before continuing. The man has used the frozen moment to dive behind a concrete barrier. When motion resumes, several large pieces of metal miss him. He stays low and runs toward an open warehouse as debris finally crashes down. The camera tracks with him through the dust. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, hyper-realistic rigid body destruction with correct material properties (metal, wood, train parts), perfect frozen mid-air physics, seamless transition from freeze to resume, natural dust interaction, heavy cinematic motion blur on fast debris, stable character performance, movie-level practical destruction VFX quality.show more

TechHalla
15,845 Aufrufe • vor 16 Tagen
GPT IMAGE 2.0 x Seedance 2.0 on Yapper Prompt:... Image.png A confident street dancer in a minimal studio with soft directional lighting and subtle shadows, wearing loose cargo pants and a fitted tank. Camera starts slightly low and slowly pushes in. 0–2s: The dancer steps into frame and hits a grounded stance, shifting weight smoothly (1 in Image.png age1 → 2 in Image.png e1) with a sharp directional point, matching a bass hit. 2–4s: Transitions into fluid torso motion (3 in Image.png age1 → 5 in Image.png age1), combining a controlled body roll with a chest-driven wave, camera subtly orbiting right. 4–6s: Quick rhythmic accents, shoulders and upper body snap with attitude (6 in Image.png age1 → 9 in Image.png age1), synced to hi-hats. 6–8s: A dynamic level change, dancer lifts into a fast step and drops low (7 in Image.png ge1 → 16 in Image.png age1), slight motion blur for impact. 8–10s: Smooth recovery into groove, hips sway and arms sweep outward (10 in Image.png e1 → 11 in Image.png ge1), lighting catches movement contours. 10–12s: Playful charisma moment, head tilt and expressive hand gesture (12 in Image.png age1 → 8 in Image.png ge1), eye contact with camera. 12–14s: Power sequence, sharp diagonal arm strike into a high-energy kick (13 in Image.png ge1 → 14 in Image.png ge1), camera shake for emphasis. 14–15s: Clean finish, strong upright pose with a confident hold (15 in Image.png mage1), subtle glow and beat drop cutoff. Style: cinematic, realistic, high contrast black and white or muted tones, shallow depth of field, smooth camera motion, crisp choreography emphasis, no exaggerated AI artifacts.show more

Maercih
25,822 Aufrufe • vor 2 Monaten
Activate Berserk mode on Seedance 2.0 with this prompt... 🤘 [STYLE + CAMERA + ATMOSPHERE] Brutal 2026 Viking action cinema with hyper-realistic grounded fight choreography and heavy physics. Single continuous dynamic tracking shot following a massive fat berserker as he rampages through a Viking village, systematically taking down villagers with brutal force and his axe until he reaches his longhouse, discovers his wife's betrayal and explodes in full berserk rage. Anamorphic lens, subtle film grain, cold northern daylight, intense motion blur, stabilized professional handheld camera. [IMAGE REFERENCES] Generate consistent character: late-30s massive fat but powerfully built Viking berserker, long wild hair and thick beard, intense wild eyes, covered in Norse tattoos and scars, heavy belly but thick muscular arms. Wears dirty fur cloak over bare scarred chest, leather pants, heavy boots and carries a large blood-stained axe. Exact same appearance, body type, clothing and weapon throughout. [TIMELINE SECOND BY SECOND] 0-4s: [Continuous Dynamic Tracking Shot] Camera tracks backward through the muddy village center as the berserker advances with growing rage. Several villagers try to stop him; he swings his heavy axe in brutal arcs, cleaving one and throwing another into a longhouse wall with raw power. Heavy impacts, bodies reacting with realistic weight. Camera tight on his massive frame. 4-8s: [Continuous Dynamic Tracking Shot with subtle lateral orbit] Pushes deeper between longhouses. Uses his massive size to bull-rush and crush one against a post, then delivers devastating axe strikes. Fabric, fur and blood move realistically. Growing intensity. Camera orbits slightly while tracking his advance. 8-12s: [Continuous Dynamic Tracking Shot - Building Rage] Approaches his longhouse area, smashing through a door with his body and axe, throws a villager into a fire pit. His movements become more unhinged. Camera tracks forward as destruction builds. 12-15s: [Continuous Dynamic Tracking Shot - Berserk Explosion] Reaches his longhouse and sees his wife with another man. Full berserk rage erupts. He charges with animalistic fury, axe swinging in devastating blows. Camera stays locked on the explosion of violence as he advances, then slowly pulls back revealing the trail of carnage through the village. Seamless continuous take, peak visceral energy. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, ultra-detailed skin, fabric, fur, wood and blood textures with realistic sweat, dirt and impact, perfect coherent physics on all strikes, throws, body impacts and environmental destruction, flawless motion blur, stable character consistency, no artifacts, professional blockbuster film look, high dynamic range, intense visceral action, cold northern color palette.show more

TechHalla
40,378 Aufrufe • vor 1 Monat
A premium LEGO-style cinematic sneaker commercial where street basketball... culture meets iconic brick-built animation. Featuring a stylish black sheep minifigure rocking custom LEGO Air Jordan 1s, the film delivers dynamic gameplay, dramatic lighting, and high-energy visuals, ending with a bold statement: STEP DIFFERENT. Made for Renoise x Contra challenge Use of Nano Banana 2 + Seedance 2.0 **LEGO STYLE NIKE AIR JORDAN 1 COMMERCIAL (15 SECONDS)** **Style:** Premium LEGO cinematic animation with authentic glossy plastic bricks and minifigure aesthetics, inspired by high-end LEGO animated films. Every object, environment, and character is constructed entirely from LEGO elements with visible studs, molded textures, and realistic plastic reflections. Vibrant neon green and black color palette (60:30:10 — neon green dominant, black secondary, chrome/silver accents). Volumetric haze, cinematic dusk lighting, anamorphic lens flares from stadium floodlights, soft depth of field, realistic plastic reflections, floating LEGO dust particles, smooth 24fps animation. No live action. No text overlays except the final logo card. **Character:** A stylish anthropomorphic LEGO black sheep minifigure with textured curly black LEGO wool hair, molded sheep ears, expressive printed face, and yellow transparent round LEGO sunglasses. Wearing an oversized neon-green sherpa-inspired LEGO fleece jacket with molded fluffy texture over a black-and-neon-green striped sweater torso print. Loose black LEGO jogger legs with sneaker-friendly proportions. Thin silver LEGO chain necklace with a dog-tag accessory. **Footwear:** Authentic LEGO-built Nike Air Jordan 1 "Neon Green/Black" sneakers featuring white LEGO panels, neon green overlays, black toe cap, black swoosh details recreated using LEGO elements while maintaining the recognizable silhouette. **Location:** Stylized LEGO outdoor basketball court at dusk. Brick-built asphalt court with glossy wet reflections, LEGO chain-link fence, colorful graffiti brick walls, distant LEGO city skyline glowing orange and purple beneath towering floodlights. Atmospheric haze between the buildings with floating LEGO dust particles. --- ### CUT 1 (0:00–0:03) Wide low-angle establishing shot (35mm feel), static. The LEGO sheep minifigure stands confidently at center court holding a LEGO basketball beneath one arm. A gentle breeze slightly rustles the oversized sherpa jacket pieces while the character slowly turns toward camera. Hard match-cut into an extreme macro close-up. One LEGO Air Jordan steps forward. Tiny LEGO dust pieces scatter across the brick-built asphalt in slow motion as the shoe locks firmly onto the court. --- ### CUT 2 (0:03–0:07) Low dynamic tracking shot (24mm), energetic handheld feel. The sheep crouches into a basketball dribble. Close-up of the LEGO basketball bouncing beside the glowing neon-green sneaker while the silver chain swings naturally. Whip-pan into a full-body action shot. The sheep bursts into a fast crossover sprint across the court. Neon green motion trails streak behind the shoes. Jacket panels bounce, ears flap, and plastic pieces subtly flex with movement. Camera performs a rapid 180° orbit ending behind the character looking directly toward the basketball hoop. --- ### CUT 3 (0:07–0:10) Slow-motion sequence (50mm). The sheep launches high into the air for a powerful dunk. Oversized sherpa jacket billows dramatically. Yellow LEGO sunglasses catch brilliant floodlight reflections. Cut to an extreme macro. The sneaker heel lands. A circular neon-green LEGO energy ripple travels outward across the court. Cut to the spinning LEGO basketball in shallow depth of field. The ball cleanly swishes through the LEGO chain net in elegant slow motion. --- ### CUT 4 (0:10–0:13) Hero beauty shot (85mm). The sheep lands confidently in a crouched pose. A glowing green energy ring pulses beneath both sneakers. The character slowly rises into a relaxed hero stance. Head tilts slightly. Yellow sunglasses reflect the glowing skyline. Macro insert. Extreme close-up of the LEGO Air Jordan toe box, white brick surfaces, black swoosh details, molded seams, glossy plastic finish, and subtle rim lighting emphasizing every LEGO element. --- ### CUT 5 (0:13–0:15) Static wide shot. The sheep walks away toward the glowing LEGO skyline while casually holding the basketball at its side. Its silhouette disappears into the atmospheric dusk haze. Hard cut. The same character now faces camera with arms crossed in a confident hero pose. Nike swoosh logo and the words: **STEP DIFFERENT.** Fade onto the bottom of the frame in clean white and neon-green typography. No additional motion. --- **Audio:** Authentic LEGO plastic footsteps, sneaker squeaks, basketball dribble impacts, subtle jacket rustling, ambient city atmosphere, distant court ambience, cinematic synth swell building toward the final logo reveal. No dialogue. No lyrics. #RenoiseChallengeshow more

Aaliya
215,760 Aufrufe • vor 23 Tagen
Not every hero wears a cape. Some just share... their bread. Created with Seedance 2.0 + GPT Image 2 on OpenArt Prompt: TITLE The Piece of Bread REFERENCE Use the provided combined character sheet and storyboard board as the main visual reference. Follow the same woman design, stray cat design, bread, sidewalk, low wall, cloth shoulder bag, water bottle, warm sunset lighting, and emotional story beats. Keep the woman and cat visually consistent in every shot. Do not add extra characters. Do not change the core story. SUBJECTS Woman: A young woman in her early 20s with shoulder-length slightly messy dark brown hair loosely tied back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She appears hungry, humble, compassionate, and resilient. Her acting should remain subtle, natural, and emotional. Cat: A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, one ear with a tiny notch, a long curved tail, and expressive anime-style eyes. The cat feels timid, hungry, hopeful, innocent, and lovable. It begins cautious and hungry, then gradually becomes trusting and comforted. Bread: One small round bread bun. This is the central story object. The woman breaks it into two pieces and shares one half with the cat. ENVIRONMENT Quiet city sidewalk at sunset. Low concrete wall behind them. Soft blurred road and distant buildings in the background. A simple cloth shoulder bag and a small water bottle placed beside the woman. Warm golden-hour light with long shadows. Peaceful, lonely, emotional atmosphere. STYLE 2D Japanese anime short film with a hand-drawn aesthetic. Clean inked outlines, flat-to-soft cel shading, simplified shadow blocks, no CG or 3D rendering. Soft emotional storytelling. Warm golden-hour lighting with painterly anime backgrounds. Expressive anime eyes with subtle, believable facial acting. Gentle cinematic movement with a traditional anime animation feel. No 3D render. No CGI. No Pixar-style shading. No photorealism. No comedy. No chaos. No copyrighted characters. No text. No subtitles. No logos. No social media UI. No background music—only natural ambient sound effects. CAMERA 16:9 cinematic framing. Use close-ups and medium shots to emphasize emotion. End with one wide cinematic shot. Slow push-ins and gentle cuts. Shallow depth of field. Keep both characters clear and expressive. Avoid fast movement or exaggerated actions. TIMELINE 0:00–0:02 Extreme close-up. The woman slowly lifts a small bread bun toward her mouth. She is about to take a bite. Warm sunset light softly illuminates her face and hands. Her expression shows hunger, exhaustion, and quiet resilience. She pauses just before eating. SFX: quiet street ambience, soft breathing, gentle hand movement. --- 0:02–0:04 Medium shot from the woman's side. A small stray cat sits a few feet away on the sidewalk. The cat gazes at the bread with sad, hopeful eyes. It remains still, timid, and cautious. The woman notices the cat and slowly lowers the bread. SFX: soft cat meow, light breeze, distant city ambience. --- 0:04–0:06 Close-up of the woman's hands. She slowly breaks the bread into two pieces. Tiny crumbs fall gently. The moment feels like an important emotional decision. Her hands pause briefly after splitting the bread. SFX: soft bread tearing, tiny crumbs falling. --- 0:06–0:08 Medium side shot. The woman gently extends one half of the bread toward the cat. The cat looks at the bread, then into the woman's eyes. It is nervous but curious. The woman gives a soft, reassuring smile and keeps her hand perfectly still. SFX: gentle hand movement, cat sniffing, quiet breeze. --- 0:08–0:10 Low close shot near the cat. The cat slowly steps forward. It carefully takes the bread from the woman's hand. The woman remains calm and gentle. The cat begins eating, and its expression gradually softens into trust. SFX: tiny paw steps, soft bite, gentle chewing. --- 0:10–0:12 Medium shot. The woman sits comfortably on the sidewalk. The cat comes closer and sits beside her. She gently strokes the cat's head. The cat leans into her hand and relaxes. The moment feels warm, peaceful, and safe. SFX: soft fur brushing, content cat purring, distant street ambience. --- 0:12–0:14 Close emotional shot. The cat rests its head on the woman's lap. She looks down with a warm, slightly bittersweet smile. She still holds her own half of the bread in her other hand. Both appear comforted, no longer feeling completely alone. SFX: quiet breathing, soft breeze, distant city sounds. --- 0:14–0:15 Wide sunset shot from behind. The woman and the cat sit side by side facing the glowing sunset. Their long shadows stretch across the sidewalk. The cloth shoulder bag and water bottle rest nearby. The final frame feels peaceful, hopeful, and heartwarming. SFX: soft wind, distant street ambience, gentle satisfied cat purr. Storyboard Prompt: Create a single horizontal animation pre-production board for an original emotional 2D anime-style short film titled "The Piece of Bread." The output must be one image only and combine: 1. a character design sheet 2. a hand-drawn storyboard page. IMPORTANT Do not make the woman or cat resemble any reference screenshots or existing characters. Keep the same emotional story concept, but create completely original character designs, unique silhouettes, and distinct facial features. No copyrighted characters or close resemblance to any existing animated films or anime. STYLE Professional anime production board. Hand-drawn storyboard style with loose pencil sketch lines, light gray shading, red panel borders, blue motion arrows, and short handwritten production notes. Rendered with anime-inspired linework featuring clean inked outlines, expressive eyes, and simplified shading blocks. It should look like a real animation studio planning sheet, not a polished final illustration. LAYOUT Clean horizontal 16:9 board divided into two sections. SECTION A: CHARACTER SHEET Show both characters consistently. Woman A young woman in her early 20s with shoulder-length slightly messy dark brown hair tied loosely at the back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She should appear humble, exhausted, compassionate, and resilient. Show: front view side view 3/4 view expressions: hungry, thoughtful, soft smile, emotional pose holding a small bread bun pose offering bread Cat A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, slightly oversized anime-style eyes, one ear with a tiny notch, and a long curved tail. The cat should feel timid, hungry, hopeful, innocent, and lovable. Show: front view side view 3/4 view expressions: sad, shy, hopeful, happy, trusting sitting pose taking bread pose cuddling beside the woman Include tiny handwritten notes and a few small color swatches. SECTION B: STORYBOARD Create 8 cinematic storyboard panels arranged neatly in a grid. Keep character designs consistent throughout. Each panel should include simple handwritten shot notes and blue arrows indicating motion. STORY BEATS 1. Close-up of the woman about to take a bite from a small bread bun during sunset. 2. Medium shot of the hungry stray cat sitting nearby, staring at the bread with sad, hopeful eyes. 3. Close-up of the woman breaking the bread into two pieces as crumbs fall. 4. Medium shot of the woman offering one piece to the cat. 5. Close shot of the cat cautiously stepping forward and taking the bread. 6. Medium shot of the cat sitting beside the woman while she gently pets it. 7. Emotional close-up of the cat resting its head on the woman's lap. 8. Wide sunset shot from behind, showing the woman and cat sitting together with a cloth bag and water bottle beside them. ENVIRONMENT Quiet city sidewalk beside a low wall, soft urban background, cloth shoulder bag, small water bottle, warm golden sunset lighting, peaceful atmosphere, and an emotional mood. FINAL GOAL Create a dense, clean, production-ready anime pre-production board combining a character design sheet and storyboard in a single 16:9 horizontal image, conveying a heartfelt story of compassion and kindness through completely original character designs.show more

Zara
22,557 Aufrufe • vor 14 Tagen
Seedance 2.0 1080p Infinite Fight Scenes From One Prompt... Created a parametric prompt for epic fight scenes. You can generate unlimited variations just by changing the parameters. Tested one generation in 1080p with Seedance 2.0 on Higgsfield. More examples with prompts are in the replies. Prompt Template: FORMAT: 15s / continuous fight CHARACTERS A: [character_A] B: [character_B] ENVIRONMENT [short description] FIGHT PROFILE STYLE: [brutal / elegant / tactical / chaotic / cinematic] ENERGY: [low / medium / high / explosive] WEAPONS: [none / melee / mixed] INTENT: [duel / assassination / survival / dominance / training] VISUAL Cinematic realism, physical lighting, shallow DOF, subtle grain, natural motion blur. DIRECTIVE No fixed choreography. Fight emerges dynamically from characters, environment, and momentum. BEHAVIOR - Use environment freely (walls, ground, objects) - Allow verticality (climb, wall-run, elevation shifts) - Encourage unexpected but physically valid actions RULES - Momentum chain only, no isolated actions - Clear positioning at all times - Continuous, motivated camera (POV / OTS / wide / low-high as needed) - Environment actively reacts (splashes, debris, sparks) IMPACT Strong contacts: 2-frame hold + brightness spike + micro shake resume MOTION Secondary delay (~2 frames) on hair, fabric, environment. RHYTHM Fast exchanges + micro pauses + 1–2 slow-motion beats (0.5–1s) ESCALATION Intensity rises. Include: - one vertical/environment-driven move - one decisive high-impact action HERO MOMENT (CRITICAL) Generate one standout finishing beat: - visually dominant, clearly readable - uses environment or full-body motion - slow-motion entry → sharp impact → brief aftermath hold - ends with strong silhouette or positional advantage GUARDRAILS - Keep character identity and position consistent (no teleporting) - Respect weight and inertia (no floaty or impossible motion) - Ensure clear cause → effect in every action - Keep camera readable and motivated (no random spins or cuts) - Use environment logically (no clipping or mismatch) - Prioritize clarity and physical realism over complexity OUTPUT Fluid, physical, cinematic fight with clear spatial logic, dynamic camera, environmental interaction, and a memorable final highlight moment.show more

Kōda
44,598 Aufrufe • vor 3 Monaten
Created with seedance 2.0 on Yapper Prompt: Cinematic 14-second... epic fantasy action sequence, photorealistic, high-budget film style, golden-hour lighting, vast golden grass field with rolling hills and distant mountains, dramatic partly cloudy sky, intense motion, grass and dust flying, realistic physics, 4K detail. 0-1s: Wide establishing shot from behind. Fierce East Asian female warrior (long black ponytail, dark segmented lamellar armor, sword at hip) stands in tall swaying grass holding a massive rectangular dark-stone warhammer with long wrapped handle. Hammer head has glowing orange runes pulsing with fire. She grips it powerfully, body tense, ready to swing. 1-2s: Dynamic side tracking shot. Warrior swings the heavy hammer in a powerful full-body arc, motion blur on the hammer head, grass whipping around her legs. She pivots and starts running forward through the field, ponytail and armor strips flying. 2-3s: Fast low-angle tracking from behind as she sprints away from camera, hair whipping wildly, hammer held ready. Tall grass blurs past. 3-4s: Heroic medium-wide shot. Warrior plants her feet, twists powerfully, and swings the glowing warhammer with both hands, intense expression, wind catching her hair. Hammer head fills part of frame, runes blazing orange. 4-5s: Extreme close-up on the massive glowing hammer head spinning through the air, runes pulsing, motion blur, background grass and hills streaking past. 5-6s: Wide tracking shot. Warrior runs full speed through the grass, arm extended, hurling the hammer forward with all her strength. Hammer flies ahead of her, glowing brightly. 6-7s: Dynamic tracking shot following the flying hammer as it soars over the hills. In the far distance a huge blue reptilian dragon-beast begins to rise from the grass. 7-8s: POV close-up from behind the hammer as it flies straight toward the dragon. Hammer head and glowing runes dominate the foreground, dragon visible in the valley below. 8-9s: Fast tracking shot. Hammer continues flying low over the grass, dragon now clearly visible charging forward. Impact imminent. 9-10s: Sudden cut to extreme close-up of the giant blue dragon's face emerging from the grass — thick scaly hide, glowing orange third eye on forehead, sharp teeth bared in a snarl. 10-11s: Dramatic wide low-angle shot. Tiny warrior stands in foreground looking up as the massive dragon towers over her, roaring, dust and grass exploding around its legs. 11-12s: Epic wide shot. Dragon rears up then collapses heavily forward after being struck, body slamming into the grass, kicking up huge clouds of dust. The glowing hammer flies high into the sky above the fallen beast. 12-13s: Wide heroic shot from behind the warrior. Dragon lies collapsed in the mid-ground, hammer still airborne high above, warrior watching it arc through the sky. 13-14s: Final triumphant low-angle shot. Warrior stands in foreground, head tilted back, arm raised with open palm reaching toward the descending glowing hammer. Fallen dragon behind her, dramatic sky, grass swaying. Overall style: sweeping camera moves, intense motion blur on fast action, cinematic color grading, highly detailed textures on armor/scales/grass, epic scale contrast between warrior and dragon, powerful and intense atmosphere, no text, no logos.show more

Maercih
31,380 Aufrufe • vor 2 Monaten
Can a handcuff made of paper really lock your... heart in place? 回帖里还有另一版,哪个更好? Seedance prompt: 👉👉👊👊Presented in a style that resembles real video footage captured with an unprocessed iPhone handheld camera. All camera settings are automated. The footage features noticeable handheld shake and operator breathing sounds. Autofocus operates quickly in dim environments, frequently searching for targets among colored lights, with delays. Automatic white balance changes dramatically with the shift between purple-blue lighting on the stage and skin highlights. The image is generally dark and noisy, but retains real lens flares, overexposure in high-light areas, motion blur, and severe background blurring. Only in-built environmental sounds are used: low-frequency electronic music from the nightclub (severely distorted through the phone microphone), noise from crowds, and drumbeats with a sense of vibration. The microphone also has significant distortion at low frequencies. The footage is captured from the perspective of real people/audience members. The composition is occasionally imperfect, with slight tilts or cropping at the edges. A young Asian woman is used as a reference for the appearance of the character. She has long black wavy hair, and she is wearing… She wore a golden sequined dress, standing on the stage of the nightclub. At 0-3 seconds, the camera pans slightly within the crowd at the nightclub, with the image being slightly dark, focusing on the stage. In front of her, a black-clothed person wearing a mask handed her several folded white strips of paper. She took the papers, then slowly wrapped them around her wrists, simulating the effect of being tied with ropes. Her movements were deliberate and slow. The white paper left obvious marks on her wrists. From time to time, she would look up at the camera, with a playful smile on her lips. The stage was illuminated by purple-blue lights, with the camera adjusting its exposure between the lights and the person in front of it, resulting in slight overexposure and noise in the image. In the background, we could see the stage lights reflecting off the crowd and equipment, with noisy environmental sounds in the background. At 3-7 seconds, the camera moves forward, switching to a closer handheld perspective.She wore white strips around her wrists (simulating ropes), and began to perform in a seductive dance pose before the first-person camera. Her body moved slowly, with her hands “bound” by the strips, either overlapping or raised forward. Her waist and hips swayed gently to the rhythm of the music, her eyes fixed straight at the camera, with a hint of teasing and inviting gaze. Occasionally, she would look down at her wrists, then raise her head again, her eyes casting an even more suggestive light toward the camera. She leaned forward, her movements full of seduction yet elegant. The golden sequin dress shimmered under the colored lights, and the camera quickly locked onto her image. The male singer and stage lighting in the background were heavily blurred, creating a strong mobile phone-style background blur and light spots. The low-frequency music was severely distorted through the microphone, and the camera shook slightly due to the operator’s proximity, along with the sound of breathing.The entire scene depicts a dark, noisy, and unstable environment, reminiscent of a real nightclub setting. At the end of the scene, the camera focuses on her hands, wrapped in white paper, as she maintains a seductive dancing posture. Her eyes are fixed straight ahead, and the camera moves slightly back and forth.show more

John
15,923 Aufrufe • vor 1 Monat
Seedance V2 This used to take people month of... study and practice on Adobe Flash, now it can be done with Seedance V2, not perfect but this is the worst it will be. 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.show more

Emily
35,023 Aufrufe • vor 3 Monaten
Made with Seedance 2.0 Prompt: A little breakfast, a... little sunshine, and a whole lot of good vibes. ✨🍓☕ Made with Seedance 2.0 Prompt: Create a photorealistic, cinematic lifestyle vlog featuring a **22-year-old female influencer** in a bright, modern apartment kitchen during golden morning light. The video should feel like it was casually filmed on a high-end smartphone with natural handheld camera movement, subtle autofocus shifts, realistic lighting, authentic kitchen sounds, and believable facial expressions. Maintain the same character throughout the entire sequence. **Scene 1 (0–3s):** She walks into the kitchen wearing an oversized cream sweatshirt and grey lounge shorts, smiling at the camera while opening the refrigerator. She grabs eggs, milk, butter, yogurt, berries, granola, and coffee beans. **Dialogue:** "Come make breakfast with me... I'm starving." **Scene 2 (3–6s):** Close-up of butter sizzling in a pan as she cracks two eggs with one hand. She gently stirs them into fluffy scrambled eggs while steam rises naturally. **Dialogue:** "Scrambled eggs are non-negotiable." **Scene 3 (6–9s):** She pours pancake batter onto a hot pan, flips a golden pancake in one smooth motion, then laughs after catching it perfectly. **Dialogue:** "Okay... that flip was actually kind of impressive." **Scene 4 (9–12s):** She assembles a yogurt bowl with thick Greek yogurt, crunchy granola, fresh strawberries, blueberries, banana slices, and a drizzle of honey. Quick macro shots capture the textures and movement. **Dialogue:** "This might be my favorite part." **Scene 5 (12–15s):** She pours a fresh cup of coffee, carries everything to a sunny dining table, sits down, takes a bite of pancake, then a sip of coffee while smiling at the camera. **Dialogue:** "Breakfast is served. Hope you have the best day." **Style Notes:** Ultra-realistic, premium influencer aesthetic, natural skin texture, soft morning sunlight through windows, cozy neutral kitchen, realistic food textures, shallow depth of field, smooth handheld camera, subtle cinematic motion blur, authentic ambient sounds (sizzling pan, coffee pouring, utensils, birds outside), warm color grading, 4K quality, highly detailed, TikTok/Instagram Reel lifestyle vlog, seamless continuity, no jumpy character changes, natural lip-sync matching dialogue.show more

Al-Shamus
26,621 Aufrufe • vor 21 Tagen
Seedance 2.0 Takeshi's Castle (Roller Game version) prompt 🎎... Authentic 1980s Japanese television game show broadcast footage, realistic recreation of original Takeshi's Castle ENG camera footage, natural handheld camera with subtle shake and tracking, broadcast video noise, analog grain, limited dynamic range and color saturation of the era, slight color bleeding on highlights, chaotic energetic atmosphere of the original show. No reference images provided. Generate the entire scene from the text description. 0-3s: [Wide handheld tracking shot from the side] A determined young Japanese male contestant in his mid-20s, short black hair, wearing a bright orange tracksuit with white stripes, white sneakers and a white headband, sprints confidently from the wooden starting platform onto the first of several large spinning cylindrical logs floating over a murky pond. He runs with pumping arms and focused expression as the log begins to rotate slowly beneath his feet, causing his body to wobble slightly. Water ripples and splashes lightly around the base of the logs. 3-6s: [Dynamic medium tracking shot moving alongside] He leaps to the second spinning log at a slightly higher level, landing with bent knees to absorb the impact. The faster-rotating drum spins his feet out from under him; he flails his arms dramatically to regain balance, torso leaning left then right, face shifting from concentration to surprise. The log's wet surface glistens as he struggles to stay upright. 6-9s: [Closer side profile action shot with motion blur] Pushing forward to the third log, his right foot slips on the spinning wet wood. He lurches forward violently, arms windmilling, body twisting as he tries to recover by crouching low. His left leg dips into the water creating a splash, but he pulls it out and continues with desperate momentum, the rotating cylinder throwing off his rhythm. 9-12s: [Dynamic tracking shot from a three-quarter angle] He attempts a running jump to the next log but the combined spin and his forward speed causes him to lose all balance. His body tilts backward sharply, legs kicking in the air, arms reaching out for nothing as he begins to fall off the side of the log. 12-15s: [Impact focused shot with water dynamics] The contestant falls backward off the spinning log into the pond with a huge explosive splash, water shooting up around his body. He submerges briefly, then resurfaces gasping and flailing, completely soaked, as the logs continue their relentless spinning in the background. His expression is one of shocked defeat mixed with the show's signature comedic failure. High fidelity recreation of 1980s analog broadcast video, visible natural grain and broadcast noise, realistic motion characteristics of old ENG cameras, coherent but slightly imperfect physics and movement as seen in original Takeshi's Castle episodes, era-accurate color response and limited dynamic range, stable character with the natural imperfections of analog footage, no modern digital sharpness or artifacts.show more

TechHalla
126,913 Aufrufe • vor 20 Tagen
A little breakfast, a little sunshine, and a whole... lot of good vibes. ✨🍓☕ Made with Seedance 2.0 Prompt: Create a photorealistic, cinematic lifestyle vlog featuring a **22-year-old female influencer** in a bright, modern apartment kitchen during golden morning light. The video should feel like it was casually filmed on a high-end smartphone with natural handheld camera movement, subtle autofocus shifts, realistic lighting, authentic kitchen sounds, and believable facial expressions. Maintain the same character throughout the entire sequence. **Scene 1 (0–3s):** She walks into the kitchen wearing an oversized cream sweatshirt and grey lounge shorts, smiling at the camera while opening the refrigerator. She grabs eggs, milk, butter, yogurt, berries, granola, and coffee beans. **Dialogue:** "Come make breakfast with me... I'm starving." **Scene 2 (3–6s):** Close-up of butter sizzling in a pan as she cracks two eggs with one hand. She gently stirs them into fluffy scrambled eggs while steam rises naturally. **Dialogue:** "Scrambled eggs are non-negotiable." **Scene 3 (6–9s):** She pours pancake batter onto a hot pan, flips a golden pancake in one smooth motion, then laughs after catching it perfectly. **Dialogue:** "Okay... that flip was actually kind of impressive." **Scene 4 (9–12s):** She assembles a yogurt bowl with thick Greek yogurt, crunchy granola, fresh strawberries, blueberries, banana slices, and a drizzle of honey. Quick macro shots capture the textures and movement. **Dialogue:** "This might be my favorite part." **Scene 5 (12–15s):** She pours a fresh cup of coffee, carries everything to a sunny dining table, sits down, takes a bite of pancake, then a sip of coffee while smiling at the camera. **Dialogue:** "Breakfast is served. Hope you have the best day." **Style Notes:** Ultra-realistic, premium influencer aesthetic, natural skin texture, soft morning sunlight through windows, cozy neutral kitchen, realistic food textures, shallow depth of field, smooth handheld camera, subtle cinematic motion blur, authentic ambient sounds (sizzling pan, coffee pouring, utensils, birds outside), warm color grading, 4K quality, highly detailed, TikTok/Instagram Reel lifestyle vlog, seamless continuity, no jumpy character changes, natural lip-sync matching dialogue.show more

Maria
33,998 Aufrufe • vor 23 Tagen
WATCH THIS VIDEO CAREFULLY. FORENSIC ANALYSIS OF A VIDEO... CURRENTLY BEING CIRCULATED AND SPREAD ON ARAB TELEGRAM CHANNELS (Mor Edge Insight in conjunction with GAZAWOOD - The Pallywood Saga - BACKUP - July 6) What you are about to see is raw footage of an active arrest operation and genuine footage. This clip is currently circulating on Palestinian Telegram channels and is being prepared for wider distribution on X. It follows a familiar pattern of real footage with heavy manipulation and inauthentic audio to create a perception and narrative that doesn’t exist and is not what the footage actually shows. Here is the step-by-step forensic breakdown. The audio track contains multiple sharp “gunshots.” However, frame-by-frame examination shows no muzzle flashes at any point, even in bright daylight where unsuppressed firearms would produce clear, visible bursts. There is also no visible recoil or weapon movement on the individuals holding rifles. The barrels show no suppressors, yet the sounds are relatively clean “pops” rather than the overwhelming cracks expected from unsuppressed fire at that range. The audio of the shots fired are more reminiscent of a children’s toy than a real gunshot. More critically, the visual action is happening at a clear distance across the road, at a distance of an estimated 60-100m away from the camera, yet the gunshots and shouting sound as if recorded right next to the camera. Real distant gunfire would be thinner, more muffled, and accompanied by environmental echoes. This audio was added in post-production. How distance was determined: The white car in the immediate foreground (partially visible on the left) is only 5–10 meters away. The road width and the position of the parked vehicles and people with guns put the core action clearly in the mid-ground, across the full width of the street and shoulder. Reference objects: Standard car lengths (4.5–5m), average adult height (1.7m), and the spacing of streetlights/power poles all support a distance in that 60–100 meter range for the shooters and the SUV. The black SUV drives a noticeable distance across the frame without appearing overly large or close, further confirming it’s not right next to the camera. This distance makes the audio mismatch even more obvious. Real gunfire at 60–100 meters would sound significantly more distant and muted, with clear delay and environmental filtering. The overlaid “cracks” sound like they were recorded (or synthesized) much closer. Summary 1. Real gunshots, especially in an open outdoor environment like this, produce a sharp initial crack (supersonic bullet) followed by a broader report/echo, with significant low-frequency rumble, reverberation off the ground/cars/objects, and environmental decay. These sound more like clean “pop/crack” samples layered on top. 2. They lack the natural variations in volume, timing, or distortion you’d expect from actual firearms in a real chaotic scene (muzzle blast, echoes, distance differences) even with silencers which from that distance you wouldn’t even hear. They feel “pasted in” during editing. 3. The overall audio mix (ambient road noise, car sounds, voices) doesn’t interact naturally with the “shots”, there is no proper masking, reverb bleed, or mic overload you’d get from real loud events captured on the same recording device. Always examine the audio against the visuals, check for continuity errors, and watch how people actually behave when they think no one is watching the performance. Share if you value this kind of detailed verification.show more

Mor Edge Insight
23,103 Aufrufe • vor 16 Tagen