Effortlessly switch between multiple combat forms, blending melee and... ranged attacks. 40+ ink gems mean infinite possibilities. Mix, match and master your style ⚔️⚔️show more

Realm of Ink 👉 OUT NOW!
10,985 views • 3 months ago
During the next carnage session, players will be able... to gain XP in Melee, Ranged, Magic and Vitality and level up their respective skills. Perhaps your total level at the end of the session will be important ⚔️🏹🪄show more

Dremica
15,081 views • 2 years ago
Dark Light: Survivor lets you mix and match Mage... builds, create your own air combos, and switch between top-down and third-person at any time.show more

Relic Hunter
58,630 views • 5 months ago
🚨⚡️ BREAKING: Volcano in Hormuz! Direct naval clashes between... U.S. Forces and Iran’s IRGC—The Truce is Shattered. 🇺🇸🇮🇷⚔️ Heavy combat reported near Qeshm Island and Jask. Tehran confirms a U.S. attack on an Iranian tanker, met by a massive IRGC retaliation using missiles & drones against U.S. destroyers (USS Mason, USS Truxtun). Iran claims "heavy damage" and the retreat of 3 U.S. vessels. CENTCOM claims it intercepted "unprovoked" Iranian attacks and launched counterstrikes on command centers and launch sites inside Iran. Washington maintains they "do not seek escalation" despite the direct hits.show more

RussiaNews 🇷🇺
520,404 views • 3 months ago
After 2 years of work, I can FINALLY release... this! Cooking With Chaos! My INFINITE Recipe system that let's you mix and match different proteins, sauces, and sides to make unique meals EVERYTIME! Don't want to use 3 cards? No problem, each card can be used as a stand alone recipe for those days you just want a snack or need something to go with your left overs. Have a party to make food for? Let your guests pick cards and bring it all together! 60 unique cards, infinite possibilities. I could not be more proud of how far this has come over the years and I can't wait for you all to try it out. Oh, did I mention I'm already working on expansion packs? #COOKINGWITHCHAOSCARDS @cookingwithchaoscards #cookingwithchoasshow more

CHEFPK
47,586 views • 1 year ago
⚔️ 𝙉𝙀𝙒 𝙍𝙀𝘾𝙊𝙍𝘿 𝘾𝙍𝙊𝙒𝘿 𝙎𝙀𝙏.. 𝙒𝙄𝙏𝙃 𝙉𝙐𝙈𝘽𝙀𝙍𝙎 𝙎𝙏𝙄𝙇𝙇 𝙍𝙄𝙎𝙄𝙉𝙂!... We have officially broken our previous record attendance of 4,281 against Bradford in 2018, and will register the HIGHEST attendance in York Knights history for tomorrow’s cup tie against Hull KR! Tickets are still available, but they are going fast! 🚨 Hospitality - LAST CHANCE. £40 Adult - Curry Night w/ padded seat. Less than 10 spaces remaining. To book your spot, please email [email protected]. 🎟️ General Admission - limited numbers remaining in East & South stand. £30 Premier Club - w/ live music and post match player interviews Less than 50 places left! 🔗 DO NOT MISS OUT! Get your General Sale and Premier Club tickets now from 🙌 Let’s sell out the LNER! #RiseUp | #WeAreYorkshow more

York RLFC Knights
25,174 views • 1 year ago
⚔️ Kingdom Come Deliverance first impressions ⚔️ Loving it... so far, basically a medieval detective simulator that really doesn't care that you are the main character. And I'm all here for it. ▪️The WORLD is the real star of the show here and even though it's got plenty of jank and lots of copy and paste NPC faces, it just feels so IMMERSIVE. Even the UI just transports me to the times with a bright colourful medieval art style. ▪️The MUSIC I love, absolutely sells the world and basically ASMR as you trot around on your horse through the world. ▪️THE Combat is a real interesting one, it's got quite the learning curve which I actually LIKE, it definitely has some jank to it as well but I really appreciate the attempt at an original and nuanced combat system. (Having to stop your bleeding with bandages is really cool) ▪️The Story has gripped me (19 hours in so far) And while it seems a simple revenge story on the face of it, I think the story is more about Henry making his way through the world after the horrors of Skallitz. The writing quality is top notch as well as the quest design also. ▪️The CHARACTERS are amazing and the humour is top notch. I'm not sure the last time I laughed so much at a game. Henry is great and so well voiced by Tom McKay This really feels like Warhorse Studios have put a lot of love and work into making an authentic medieval world and as a bit of a medieval nerd I can't get enough of this game. A True RPG as well by all accounts, the game really makes me think hard about how to approach situations. Also I can't wait to get to KCD2.show more

KJPlays
63,735 views • 7 months ago
Would you fight for your survival? Made by using... Nano Banana 2 + Seedance 2.0 on TapNow prompt A dynamic, cinematic action sequence in a futuristic sci-fi arena with sleek metallic walls, geometric concrete barriers, glowing blue holographic elements, and dramatic god rays streaming through large windows creating haze and lens flares. A beautiful Western woman with long wavy blonde hair in a high ponytail, fair skin, athletic build, wearing a fitted white tank top and black leggings, is fighting multiple advanced humanoid combat robots with shiny silver armor and glowing blue visors/eyes. Start with a medium close-up of her standing confidently facing camera, robots positioned behind her in formation. Cut to fast-paced action: she sprints and dodges at high speed through the arena (motion blur), leaps and performs acrobatic maneuvers. Intense hand-to-hand combat — she punches and kicks robots, creating bright sparks and metal debris. She disarms a robot, grabs its large futuristic rifle, and fires back while evading. Quick cuts between close combat, wide tracking shots, and slow-motion impacts. Climax shows her standing victorious in the center of the arena as defeated robots lie broken and smoking on the floor around her, dramatic low-angle wide shot with strong backlighting and atmospheric smoke. High-energy, Hollywood-style action like Atomic Blonde meets sci-fi, 8-second loopable clip, realistic lighting, detailed textures, 4K cinematic quality.show more

Sharon Riley
32,759 views • 1 month ago
Your AI Toolkit Just Got Supercharged 5 elite AI... models. 1 unified platform. 90 seconds of pure workflow magic. Here's the reality: Building with AI used to mean chaos—juggling tabs, managing API keys, context-switching hell. But what if you didn't have to choose? What if you could access the best of every model without leaving your workflow? Meet the New Standard: Replit's AI Model Ecosystem Claude for your complex thinking. GPT-4 for your creative fire. Mistral when you need lightning-speed execution. Llama for privacy-first local analysis. Open source freedom for the innovators. 300+ models. One dashboard. Zero friction. Switch between them in seconds, not minutes. No sign-ups. No API gymnastics. Just pick, prompt, and ship. Why This Matters You're not just saving time—you're reclaiming your focus. Every tab you don't open is mental energy preserved. Every API key you don't manage is a distraction eliminated. This is what AI integration should feel like: invisible. Effortless. Natural. The builders who master this first won't just be faster. They'll be unstoppable. Your move. Replit ⠕ is waiting. ✨show more

Hasan
43,168 views • 8 months ago
My Lost Soul Aside Impressions: I’m playing on the... PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.show more

GermanStrands
105,473 views • 1 year ago
Played Kingdoms of the Dump for 30 hours, here... is my review: -The game is a loving homage to classic SNES RPGs like Chrono Trigger and Final Fantasy, perfectly capturing their atmosphere -A tactical turn-based combat system with active elements, reminiscent of Super Mario RPG or more recently Expedition 33 -One of the most unique settings ever in an RPG -Incredible variety of enemies, all beautifully rendered in pixel art (boss design by Look Outside pixel artist) -The game is divided into multiple acts, taking you through a wide variety of regions and kingdoms -It’s full of charm and incredible attention to detail. Heal with rotting items, fight flying jellyshorts, and save using toilet paper rolls on toilets. Just lovely. -Fun fact: Game is made by 2 real janitors -The original soundtrack is an absolute banger, instantly transporting you back to the SNES era -There’s a Mode 7-style overworld that you can explore on foot, on a mount, or by airship -The overworld invites exploration and is packed with secrets and hidden areas -What brings the game into the modern era is a dedicated jump button. You can jump pretty much anywhere and explore the world on entirely new levels -There are also various characters, each with unique abilities outside of combat, and you can switch between them at any time -Characters are just lovely -The game is wonderfully written and well paced, full of great story moments and twists, but it’s only available in English at the moment -I would compare the difficulty to Chrono Trigger. It’s challenging but never unfair, and grinding is never necessary -If you die in a battle, you can retry it immediately -Enemies are visible before battle and can be avoided -Fast battles, quick in and out -Various battle themes -Fallen characters and those outside your active party still gain experience -The game is pure indie at heart, over eight years in the making and packed with content -Lots of side quests -Dedicated character quests that explore each character’s backstory -Secret weapons and bosses -Dungeons with puzzle elements -25 hours of story content (more with side stuff) -Only 20 bucks (discount right now) -Great on Steam Deck -Full controller support -Sometimes the jumping sections demand too much precision -I ran into a few bugs during my playtime. The game froze, I got stuck in walls, the music sometimes cut out, and I wasn’t able to use an item at one point -I reached out to the developers, and they have already responded with multiple updates Kingdoms of the Dump is a love letter to an era that produced some of the greatest RPGs of all time. It’s a modern classic, only held back by some technical issues. For me, it’s the best SNES game that was never actually released on a Super Nintendo. Verdict: 9/10 #KingdomsoftheDump 👑 Kingdoms of the Dump - OUT NOWshow more

GermanStrands
36,817 views • 9 months ago
Grok Bot is not just another chatbot. It is... an always-on AI teammate with its own computer. It can sign in to your tools, work across apps, inboxes and websites, keep working 24/7 and return with finished work. Here are 100 useful tasks you could give Grok Bot: Sales: • Research companies, customers, leads and competitors • Build targeted lists of potential customers • Find and score high-intent sales prospects • Enrich contact details and company records • Draft personalized emails and LinkedIn messages • Turn call transcripts into CRM notes and follow-ups • Prepare detailed account briefs before meetings • Keep CRM records and customer details updated • Flag stalled deals, risks and overdue next steps • Prepare weekly sales reports and pipeline scoreboards Marketing and content: • Research content ideas and trending topics • Prepare marketing campaign briefs • Create and manage campaigns across different tools • Research competitors’ marketing strategies • Build weekly or monthly content calendars • Repurpose content for social media, email and other platforms • Draft social posts, newsletters and blog content • Create multiple versions of advertisements and copy • Monitor brand mentions and prepare responses • Prepare campaign performance reports Inbox and administration: • Monitor your inbox and organize emails • Draft replies in your preferred writing style • Create a daily summary of important messages • Extract tasks, deadlines and action items from emails • Follow up on stalled conversations and forgotten tasks • Prepare meeting agendas and discussion points • Turn meeting notes into tasks and follow-ups • Organize email attachments and cloud files • Enter information into forms and internal systems • Update project trackers, documents and dashboards Finance and operations: • Process invoices received through Gmail • Extract invoice information automatically • Match invoices with purchase orders • Track expenses and prepare finance updates • Organize receipts and expense claims • Clean and reconcile financial spreadsheets • Compare vendor prices and prepare recommendations • Monitor software subscriptions and renewals • Track inventory and flag low supplies • Handle repetitive office operations Hiring and HR: • Help onboard new employees • Organize seating, accounts and equipment for new hires • Draft job descriptions • Research and identify potential candidates • Organize applications and candidate information • Coordinate interview schedules • Prepare candidate briefs before interviews • Combine interview feedback into one report • Create training materials and onboarding guides • Prepare employee offboarding checklists Customer support and success: • Monitor incoming customer requests • Create and categorize support tickets • Prioritize urgent customer issues • Draft customer support replies • Search internal documentation for answers • Escalate important problems to the correct team • Send product updates to customers • Keep follow-up tasks synchronized across tools • Prepare customer health and renewal reports • Turn customer feedback into clear themes Product and engineering: • Prepare and test product demo environments • Fix stale demo data and create readiness checklists • Reproduce software bugs inside the product interface • File detailed bug reports with steps and evidence • Hand bugs to another debugging Bot to work on fixes • Test websites and apps for common problems • Run repetitive quality-assurance checks • Test logins, forms, buttons and checkout flows • Update project boards and release notes • Turn user feedback into organized feature requests Research and reporting: • Conduct detailed web research • Collect sources and prepare cited summaries • Compare competitors’ products and pricing • Monitor industry news and important announcements • Organize research findings into tables • Clean and analyze large spreadsheets • Create daily, weekly or monthly reports • Update internal dashboards with new information • Prepare presentation outlines and meeting briefs • Summarize long documents, emails and transcripts E-commerce and online business: • Update product listings across platforms • Check inventory and identify low-stock products • Monitor competitors’ prices • Analyze customer reviews and common complaints • Track delayed or problematic orders • Prepare return and refund cases for approval • Follow up with vendors about missing orders • Create promotional campaign drafts • Clean product catalogs and remove outdated information • Prepare daily store performance summaries Events and project management: • Research venues, vendors and service providers • Compare quotes and prepare options • Create event checklists and timelines • Coordinate invitations and attendee lists • Track project deadlines and responsibilities • Remind team members about overdue work • Collect progress updates from different tools • Prepare weekly project status reports • Identify blockers before they delay a project • Keep everyone aligned on the latest information Bots, routines and automation: • Watch you complete a workflow and learn how you do it • Save workflows as reusable routines • Repeat multi-step tasks without being taught again • Learn your voice, preferences and edge cases • Manage several specialist Bots simultaneously • Let Bots communicate and share information • Place Bots in group chats to coordinate work • Use one chief-of-staff Bot to manage the others • Run research, reporting and other jobs overnight • Ask for your approval only when a decision requires you You can message Grok Bot like a coworker, teach it how you prefer things done and let it improve over time. The real value is not just getting an answer. It is handing off an entire job and getting finished work back.show more

DogeDesigner
83,462 views • 19 days ago
Run Through Ruin: Battle of the Iron Jungle GPT... Image 2 plus Seedance 2.0 Fast Reference Image Prompt: A cinematic, ultra-detailed scene of a high-speed jungle battlefield with a human field operative running through ancient overgrown ruins while massive futuristic transforming machines fight in the background. The environment is dense tropical jungle with tall trees, vines, cracked stone temples, and floating dust particles. Explosions, energy blasts, and flying debris fill the air. The lighting is dramatic with strong sunlight rays piercing through the canopy, mixed with sparks, fire, and glowing energy weapons. Style: photorealistic, cinematic, high contrast, dynamic motion blur, volumetric lighting, depth of field, ultra-detailed textures, 8k, sharp focus, dramatic shadows Camera: low tracking shot, motion blur on background, subject in focus, wide-angle lens, slight camera shake feel Subjects: a modern tactical operative in dark gear sprinting forward (no logos, no text) multiple large generic sci-fi machines (non-branded, original design) transforming between vehicle and humanoid forms ancient stone ruins covered in moss and vines Action: intense motion, debris flying, trees breaking, energy blasts mid-air, one large machine landing with a shockwave, dust and leaves scattering Color & Mood: warm sunlight mixed with cool metallic tones, glowing orange and blue energy, chaotic, intense, high-adrenaline atmosphere Negative Prompt: no logos, no brand names, no copyrighted characters, no text, no watermark, no blur on subject, no low detail. Final Video Prompt: Prompt: A high-intensity 15-second tracking shot follows a field operative sprinting through ancient jungle ruins as colossal transforming machines battle violently around them. 0–4s: The camera races close behind the operative as they dash across cracked stone paths covered in vines and debris. The ground shakes from massive mechanical footsteps. Energy blasts streak overhead, shattering pillars and sending fragments exploding into the air. 4–8s: The camera swings low and to the side as a sleek armored machine speeds past in vehicle form, then seamlessly transforms into a towering combat unit while sliding across the terrain. Enemy machines crash through trees, ripping apart the jungle and scattering splinters and dust. 8–12s: A giant machine drops from above, slamming into the ground and unleashing a powerful shockwave. The operative dives forward as a bright energy beam scorches the earth just behind them, lighting the scene in a harsh, flickering glow. 12–15s: They roll, regain their footing, and sprint ahead as two massive machines collide in a violent clash behind them. The camera stabilizes slightly, tracking forward as explosions erupt and ancient structures collapse, the battlefield engulfed in chaos.show more

Kuria | AI
25,598 views • 4 months ago
PROMPT: Generate a continuous 15-second premium live-action broadcast TV... commercial for a high-performance family kitchen blender, designed as an energetic, polished consumer-appliance advertisement emphasizing FAST BLENDING POWER. The commercial must tell a complete miniature visual story within exactly 15 seconds: a busy family needs breakfast quickly, fresh ingredients enter the blender, one touch unleashes powerful high-speed blending, a thick mixture transforms almost instantly into a perfectly smooth fruit smoothie, the family enjoys the result, and the commercial ends on a clean hero product shot with the promise: “Smooth in Seconds.” Maintain a consistent high-end contemporary commercial visual style throughout the entire sequence: photorealistic food photography, tactile ingredient detail, premium appliance surfaces, energetic but controlled camera movement, crisp natural highlights, appetizing freshness, believable family warmth, and polished broadcast-advertising finish. Shoot as if captured on an ARRI Alexa 35 cinema camera using a coordinated set of 24mm, 35mm, 50mm, 85mm, and 100mm macro cinema lenses. Preserve realistic perspective, physically plausible motion, natural depth of field, smooth highlight roll-off, subtle cinematic contrast, clean skin tones, rich food texture, controlled motion blur, and sharp product detail. The entire commercial takes place during one continuous bright weekday morning in the SAME modern family kitchen. The kitchen has warm off-white cabinetry, pale natural-oak counters, a large sunlit window frame-left, brushed stainless-steel fixtures, a small breakfast table in the background, subtle family-life details, and a clean uncluttered countertop. Warm morning sunlight enters consistently from frame-left at approximately 5200K, supplemented by soft interior fill, producing gentle directional shadows and bright natural reflections. Maintain the same architecture, counter layout, window position, furniture, appliances, background objects, lighting direction, and color palette throughout every shot. New camera angles reveal different perspectives of the same physical kitchen and must never create a different-looking location. LOCKED PRODUCT: one premium family countertop blender with a compact matte-silver motor base, black control panel, one illuminated circular speed control, large clear 1.8-liter blending pitcher, black fitted lid, stainless-steel blade assembly, sturdy black handle, and subtle unbranded front badge area. The blender’s shape, proportions, materials, controls, pitcher geometry, lid, handle, blade assembly, reflections, scale, and countertop position remain identical throughout every shot. It begins centered on the main kitchen counter and never changes location. LOCKED INGREDIENTS: fresh strawberries, banana pieces, blueberries, mango chunks, Greek yogurt, milk, and several ice cubes. Ingredients must retain recognizable colors and textures before entering the pitcher. Once added, object permanence must be respected: ingredients cannot reappear outside the blender. During blending, the mixture must transform physically and continuously from visibly chunky fruit and ice into a uniform thick pink-red smoothie. LOCKED FAMILY: a mother in her mid-30s with shoulder-length dark brown hair wearing a soft beige knit top and blue jeans; a father in his late-30s with short dark hair wearing a pale blue casual shirt; an approximately eight-year-old daughter with dark brown hair in a ponytail wearing a muted yellow T-shirt; and an approximately six-year-old son with short brown hair wearing a light green T-shirt. Preserve their exact ages, facial identity, hairstyle, wardrobe, body proportions, and appearance whenever visible. Their expressions progress naturally from hurried anticipation to impressed surprise to relaxed enjoyment. Avoid surreal food behavior, floating ingredients, impossible liquid physics, teleporting objects, changing blender geometry, inconsistent pitcher fill levels, duplicated fruit, warped hands, extra fingers, changing wardrobe, altered kitchen architecture, random background changes, excessive lens distortion, unreadable product geometry, fake plastic food textures, excessive camera shake, oversaturated grading, artificial CGI appearance, flickering light, exposure shifts, continuity resets, jumpy object positions, text artifacts, random labels, logos, watermarks, or unrelated products. 00:00–00:02.0 — OPENING PROBLEM / FAMILY MORNING RUSH. Begin with a dynamic 24mm wide establishing shot from approximately countertop height, looking diagonally across the kitchen while preserving a left-to-right spatial axis. The mother moves briskly toward the counter from frame-left as the two children wait near the breakfast area in the background, visibly eager and short on time. The father passes behind them preparing to leave. Morning sunlight streaks naturally through the frame-left window. The locked blender is already visible on the counter as the visual anchor, positioned prominently but naturally in the foreground-right. Use a smooth fast dolly-in toward the blender rather than a hard zoom. Small breakfast details suggest a busy school morning without cluttering the frame. Sound begins with subtle morning kitchen ambience, quick footsteps, a chair movement, and upbeat rhythmic music immediately establishing urgency. No spoken dialogue. 00:02.0–00:04.0 — INGREDIENT SPEED MONTAGE. Match-cut into a rapid sequence of three extremely concise food-preparation inserts totaling exactly two seconds. First, a 100mm macro close-up catches vivid strawberries and blueberries dropping into the clear pitcher, with realistic gravity, bounce, moisture, and fruit texture. Cut to banana pieces and mango chunks entering from above, maintaining the exact pitcher position and increasing fill level logically. Cut to a tight side insert as Greek yogurt, milk, and ice cubes enter last. Use crisp impact sounds synchronized with each ingredient: thump, splash, clink. Each insert changes visual information and advances the preparation; never repeat the same composition. Camera movement is minimal and precise so the speed comes primarily from editorial cutting. The blender remains OFF throughout these inserts. 00:04.0–00:05.2 — ONE-TOUCH ACTIVATION. Cut to an 85mm close-up from a low three-quarter front angle of the blender control panel. The mother’s right index finger enters naturally from frame-left and presses the illuminated circular control exactly once. Show believable fingertip compression against the control. The instant contact occurs, the control illumination brightens and the motor begins. Add a precise tactile click followed immediately by a confident rising electric motor sound. Use a subtle fast push-in timed to activation. The hand exits naturally; do not show multiple presses. 00:05.2–00:08.2 — POWER DEMONSTRATION / HERO BLENDING MOMENT. Cut to a dramatic but physically realistic 50mm close three-quarter view of the entire pitcher. The motor accelerates rapidly. Ice cubes and fruit initially tumble downward toward the stainless-steel blades, then form a powerful controlled vortex. Show the transformation continuously: recognizable strawberries, blueberries, banana, mango, yogurt, milk, and ice become progressively smaller and more integrated until the mixture turns into a completely smooth, thick pink-red smoothie. The action must communicate exceptional blending speed without supernatural physics. Condensation begins subtly on the outside of the pitcher. Tiny droplets and believable internal turbulence catch the frame-left morning light. During this three-second power demonstration, execute a controlled semicircular camera move of approximately 35 degrees around the front of the blender without crossing the established spatial axis. Begin slightly frame-left of the product and finish near frontal three-quarter. Maintain the blender base completely stable on the countertop with no unrealistic vibration or sliding. Use one brief 100mm macro insert lasting approximately 0.5 seconds to reveal the high-speed vortex and disappearing final fruit fragment, then return immediately to the matching three-quarter product angle. Sound design intensifies with a strong smooth motor whirr synchronized to the vortex, layered with the upbeat music. At approximately 00:07.6, the last visible fruit fragment disappears into the vortex. By 00:08.2 the mixture is visibly uniform, silky, and completely smooth. This transformation is the commercial’s core proof point: FAST BLENDING POWER. 00:08.2–00:09.5 — INSTANT RESULT. The motor stops cleanly. Cut to a 100mm macro beauty shot looking through the clear pitcher wall at the perfectly smooth smoothie surface settling from a gentle spiral into a glossy, uniform texture. A small central swirl collapses naturally. No chunks remain. Condensation beads on the exterior catch bright highlights. Use shallow depth of field while retaining enough pitcher edge detail to identify the product. Sound drops from the motor into a satisfying soft stop, followed by a subtle musical accent. A confident female voice-over begins: “Powerful blending…” 00:09.5–00:11.5 — POUR AND PROOF. Match the circular smoothie motion into a 50mm close-up of the mother tilting the same pitcher and pouring the thick smoothie into two clear family drinking glasses on the same countertop. The liquid forms a smooth continuous ribbon with realistic viscosity and no splashing errors. The pitcher’s remaining fill level decreases correctly. Camera tracks gently with the pour from left to right. The daughter and son appear softly out of focus beyond the glasses, watching with excited expressions. As the glasses fill, rack focus briefly from the flowing smoothie to the children’s delighted reaction. Voice-over completes: “…smooth results in seconds.” 00:11.5–00:13.0 — FAMILY PAYOFF. Cut to a warm 35mm medium shot at the breakfast counter. The two children each take one synchronized first sip from their filled glasses, then immediately exchange impressed smiles. The mother stands behind them with a relaxed satisfied expression while the father takes a filled travel cup and moves toward frame-right, suggesting the blender has saved valuable morning time. Keep performances natural rather than exaggerated. The blender remains visible in the background on its original counter position, recognizable and unchanged. Morning sunlight and the same warm neutral palette continue without variation. The music opens into a bright satisfying resolution. The daughter gives a quick authentic smile and says: “That was fast!” 00:13.0–00:15.0 — PRODUCT HERO / BRAND END FRAME. Use a clean visual match cut from the child’s smoothie glass to the locked blender standing alone in a polished hero composition on the SAME kitchen counter. Shoot on an 85mm lens at slightly below pitcher midpoint for a confident premium product perspective. The blender occupies the center-right of frame while a freshly poured smoothie glass, two strawberries, several blueberries, and one mango slice form a restrained ingredient arrangement in the lower foreground-left. These garnish ingredients are separate presentation ingredients introduced only for the hero composition and must not imply that previously blended ingredients have magically reappeared. Create a slow controlled 5% push-in during the final two seconds. Frame-left morning sunlight creates a clean edge highlight along the clear pitcher and matte-silver motor base. Maintain realistic reflections, exact product geometry, and crisp separation from the softly defocused kitchen background. At 00:13.3, introduce a clean broadcast-safe text overlay in the negative space on frame-left: “FAST BLENDING POWER” At 00:14.0, transition cleanly to the primary campaign line: “SMOOTH IN SECONDS.” Below it, smaller: “POWER FOR EVERY FAMILY MORNING.” Typography is modern, bold, minimal sans-serif, perfectly legible, horizontally aligned, broadcast-safe, with no distorted letters and no unnecessary graphical effects. Keep all typography outside the physical blender silhouette. Voice-over, confident and warm: “Fast power. Smooth mornings.” End exactly at 00:15.0 on a perfectly stable hero frame with the blender sharply resolved, smoothie glass visible, campaign line readable, music landing on a clean sonic logo accent. CAMERA AND EDITING RULES: Use motivated cuts whenever subject, visual information, camera position, action, or emotional emphasis changes. Maintain energetic medium-fast commercial pacing: wider contextual opening, rapid ingredient inserts, tactile activation close-up, high-energy blending demonstration, sensory result macro, fluid pouring shot, human reaction payoff, then a slower premium hero landing. Preserve the established 180-degree axis throughout. No camera crosses the axis unless visibly motivated, and no silent changes in object placement occur between cuts. Maintain consistent camera height for matching shot types. Screen direction remains left-to-right for preparation and family movement. Every shot must introduce new action, information, perspective, reaction, or product proof. AUDIO DESIGN: Begin with subtle morning kitchen ambience under upbeat modern percussive music. Synchronize fruit impacts, ice clinks, control click, motor acceleration, vortex intensity, motor stop, smoothie pour, drinking sounds, and final sonic logo precisely to picture. The blender motor must sound powerful but refined rather than harsh. Duck music naturally beneath the voice-over and daughter’s dialogue. No audio clipping or abrupt ambience resets between cuts. VISUAL COLOR SYSTEM: warm off-white, pale natural oak, matte silver, fresh strawberry red, blueberry blue, mango golden-yellow, and creamy smoothie pink-red. Preserve natural skin tones and realistic food saturation. Use a premium contemporary commercial grade with moderate contrast, soft highlight roll-off, clean whites, controlled blacks, and no teal-orange exaggeration. MOVEMENT AND PHYSICS: All hands interact correctly with objects. Ingredients obey gravity. Liquid volume remains continuous. The pitcher fill level increases when ingredients are added, decreases when smoothie is poured, and never resets between shots. The blender stays physically planted on the counter during operation. The motor vortex follows plausible fluid dynamics. Hair, clothing, reflections, condensation, shadows, and liquid motion react naturally. Maintain strict character consistency, product consistency, object permanence, environment continuity, lighting continuity, and forward-only time progression across the full sequence. Render the final commercial at 24 fps, 16:9 broadcast aspect ratio, UHD 3840×2160 resolution, high-bitrate cinematic master quality, natural 180-degree shutter motion blur, realistic cinema-lens behavior, subtle fine sensor texture, clean compression, no visible digital artifacts, no temporal flicker, no frame interpolation artifacts, and photorealistic high-end commercial rendering. Preserve sharp product edges and legible end-frame typography while allowing natural depth-of-field falloff. The entire finished sequence must be EXACTLY 15 seconds long. Do not extend or shorten any beat. The central visual message must be immediately understandable without dialogue: a busy family morning becomes easier because this family blender turns whole ingredients and ice into a perfectly smooth drink with exceptional speed. The emotional progression is urgency → activation → power → instant proof → family satisfaction → premium product promise. Final audience takeaway: FAST BLENDING POWER. SMOOTH IN SECONDS.show more

Gumvue Studio
20,808 views • 1 month ago
Made with seedance 2.0 + GPT Image 2 on... Yapper Prompt. Image mage1 fights three opponents inside a Japanese high school classroom in an intense, highly dynamic one-take action sequence. The classroom is filled with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent ceiling lights, posters, books, and scattered papers. The fight is fast, physical, and highly interactive with the environment. The woman moves between the desks with sharp agility, dodging attacks from all three opponents at once. She vaults over desks, slides across tabletops, kicks chairs into attackers, blocks strikes using classroom objects, grabs a backpack to deflect a hit, and uses the narrow aisles between desks to redirect momentum. Papers fly through the air, chairs scrape across the floor, desks topple, curtains whip from the movement, and sunlight cuts through the windows, catching dust particles in the air. The camera is extremely dynamic and close to the action, never a static wide shot. Use a fast-moving one-take camera that constantly follows, circles, ducks, whips, and pushes through the fight. The camera moves between desks, swings around the woman as she turns, rushes backward as opponents charge, drops low near the floor during leg sweeps, rises suddenly as she jumps over a desk, and whips around quickly to reveal the next attacker. The framing should feel urgent, handheld, immersive, and physically present inside the classroom. The action should feature strong choreography, realistic body movement, believable impact, fast reaction timing, close-range combat, and continuous motion. Make the scene feel like a high-budget martial arts action sequence captured in one uninterrupted shot. Use natural classroom lighting mixed with warm afternoon sunlight through the windows, realistic shadows, practical motion blur, grounded textures, real-world imperfections, and a raw cinematic look. No glossy AI finish, no overly polished CGI, and no static long-shot framing. Negative prompts: static camera, slow movement, shaky low-quality footage, blurry subject, distorted body, unrealistic swinging physics, cartoon style, flat lighting, dull colors, overexposed sky, broken buildings, empty streets, low detail, awkward camera cuts, poor motion continuity, AI glossy look, overly polished CGI, plastic-looking skin, waxy skin texture, hyper-smooth surfaces, artificial shine, fake cinematic bloom, excessive lens flare, unrealistic HDR, oversaturated colors, neon color grading, game-engine look, Unreal Engine render look, synthetic lighting, studio lighting, perfect clean reflections, overly sharp digital image, crispy AI detail, overprocessed image, fake depth of field, exaggerated bokeh, unnatural contrast, overly smooth motion, floating physics, rubbery body movement, distorted anatomy, warped limbs, inconsistent body proportions, blurry face, melted facial features, duplicated limbs, broken hands, unnatural pose, stiff action, low-quality motion interpolation, smeared motion blur, ghosting, frame blending artifacts, unstable subject tracking, camera jitter without purpose, awkward cuts, poor continuity, artificial city layout, empty streets, repeated cars, duplicated buildings, warped skyscrapers, fake traffic, low-detail background, superhero suit, comic-book look, stylized animation, overly dramatic VFX, unrealistic shadows, fake sun rays, unnatural haze, overexposed highlights, crushed blacks, sterile clean environments, no atmosphere, no real-world imperfections.show more

auqib
20,636 views • 2 months ago
Would you dare chase justice while swinging thousands of... feet above traffic below? Seedance 2 prompt on BudgetPixel AI Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.show more

Sharon Riley
59,224 views • 25 days ago
A new level of hair luxury, where brilliance comes... naturally 👌 Generated this premium ad with Seedance 2.0 on BudgetPixel AI Prompt : Create a 15-second ultra-premium shampoo advertisement featuring a beautiful young woman with long, naturally thick, glossy hair. The entire film should look like a high-budget international beauty campaign, with sophisticated cinematography, realistic hair physics, elegant lighting, premium production design, and photorealistic detail. 0–3 SEC — OPENING Extreme close-up of the girl standing in a luxurious modern bathroom. Warm morning light softly illuminates her face and wet hair. She gently runs her fingers through her damp hair as tiny water droplets glisten on individual strands. Camera slowly moves toward her hair with an elegant macro transition. 3–6 SEC — SHAMPOO APPLICATION Close-up of her hand dispensing a rich, luxurious pearlescent shampoo into her palm. Cut to a beautiful close-up as she massages the shampoo gently into her wet hair. Rich creamy lather forms naturally between her fingers. Detailed hair strands, realistic foam, water droplets, and soft skin texture. 6–10 SEC — TRANSFORMATION Cinematic slow-motion shot. She rinses her hair under crystal-clear water. As she lifts her head, her freshly washed hair falls naturally around her shoulders. She turns toward the camera and slowly runs her fingers through her hair. Her hair appears silky, smooth, hydrated, voluminous, and intensely glossy, with natural movement and realistic individual strands. Soft sunlight creates elegant highlights across the flowing hair. 10–13 SEC — HERO BEAUTY SHOT The girl walks slowly through a luxurious minimalist setting. She turns her head gently, allowing her long, silky hair to sweep naturally through the air in beautiful slow motion. Camera performs a smooth cinematic orbit around her. Confident expression. Natural beauty. Premium fashion-editorial aesthetic. 13–15 SEC — PRODUCT REVEAL Match-cut from her flowing hair to the shampoo bottle standing on a polished marble surface. The bottle is surrounded by subtle water droplets with a soft luxury light glowing behind it. Elegant text appears: [BRAND NAME] UNLOCK YOUR HAIR'S NATURAL BRILLIANCE. Final subtle light sweep across the logo. STYLE: Luxury beauty commercial, international cosmetics campaign, photorealistic, 4K/8K, cinematic slow motion, premium studio lighting, realistic wet hair, physically accurate water and foam, natural skin texture, elegant camera movement, shallow depth of field, sophisticated color grading, high-end product cinematography. AVOID: Cheap CGI, excessive effects, unrealistic hair movement, plastic-looking skin, distorted hands, warped facial features, messy backgrounds, excessive text, oversaturation, artificial-looking foam, cartoon aesthetics.show more

Rosey Watson
22,337 views • 10 days ago
You spend years training for the World Cup, then... lose to a cat. This Cat vs Human Football match rivalry was created using GPT Image 2 + Seedance 2.0 on RoboNeo #Roboneo Prompt Create a 15-second cinematic FIFA World Cup 2026 sports-comedy commercial. Every scene must happen strictly in the exact sequence listed below. Do NOT skip, merge, shorten, combine, or reorder any scene. Maintain perfect character consistency across all shots. MAIN CHARACTER: Athletic western blonde female soccer player, age 24, blue eyes, long blonde ponytail, red soccer jersey #8, red shorts, red socks, professional football boots. ANIMAL HERO: Sleek athletic grey cat with green eyes wearing a matching red soccer jersey. OPPONENTS: Two muscular female football players wearing white uniforms. ENVIRONMENT: FIFA World Cup 2026 atmosphere. Massive packed football stadium during golden hour. Warm sunlight, dramatic lens flares, vibrant green grass, roaring crowd, FIFA World Cup branding, international supporters waving USA, Canada, and Mexico flags. Premium global football-event energy. STYLE: Photorealistic live-action sports commercial, realistic human anatomy, Pixar-quality cat animation, Nike-style energy, dynamic camera movement, cinematic lighting, ultra-detailed textures, realistic football physics except for the cat's comedic athletic abilities. DURATION: 15 seconds total. SCENE 1 (0:00–0:02) — WORLD CUP OPENING High aerial establishing shot of a massive FIFA World Cup 2026 stadium at golden hour. Visible FIFA World Cup 2026 banners around the stadium. Crowd packed with supporters waving USA, Canada, and Mexico flags. A recognizable host-city landmark is visible in the distance. The blonde player in red jersey #8 dribbles confidently across the pitch while the grey cat runs beside her. Camera slowly pushes forward. Warm sunlight washes over the field. Massive crowd roar. On-screen title card appears briefly: "FIFA WORLD CUP 2026". SCENE 2 (0:02–0:03) — GAME ON Medium action shot. Two muscular opponents in white uniforms notice the cat and immediately shift their focus toward stopping it. The cat glances toward the ball with determination. Quick cinematic push-in. Crowd anticipation rises. SCENE 3 (0:03–0:05) — CAT SPEED BURST Ground-level tracking shot. The cat explodes forward between players' legs at impossible speed. Grass, dirt, and turf particles spray upward. Intense acceleration effect and realistic motion blur. Stadium crowd reacts with surprise. SCENE 4 (0:05–0:06) — PLAYER REACTION Extreme close-up of the blonde player. She smiles confidently, then her eyes suddenly widen in genuine surprise as she realizes how unbelievably fast the cat is moving. Lens flare sweeps across frame. SCENE 5 (0:06–0:08) — HERO CAT Low-angle hero close-up. The cat locks eyes on the ball. Golden sunlight creates a glowing halo around its silhouette. Slow-motion moment. Crowd noise softens briefly while heroic music rises. Fur detail and jersey fabric rendered with ultra-realistic quality. SCENE 6 (0:08–0:10) — FIRST DODGE Wide action shot. One defender launches a tackle. The cat instantly sidesteps and slips perfectly between both defenders. The tackle misses completely. The crowd erupts with laughter and excitement. SCENE 7 (0:10–0:12) — SLIDE CHAOS Both opponents commit to aggressive sliding tackles simultaneously. Massive dirt explosion. The cat effortlessly avoids both slides with perfect timing. The defenders collide with each other and tumble dramatically. Realistic physics, comedic timing. Crowd reaction intensifies. SCENE 8 (0:12–0:13) — DRIBBLE MASTER Dynamic tracking shot. The cat skillfully dribbles the ball through the chaos with incredible close control. Opponents tumble helplessly in the background. The blonde player watches in amused disbelief. Stadium energy reaches its peak. SCENE 9 (0:13–0:14) — IMPOSSIBLE SHOT Dramatic low-angle shot. The cat crouches beside the ball and looks upward. Tension builds. Suddenly the cat launches into an impossible move and strikes the ball toward goal. Cinematic speed ramp. Ball rockets through the air toward the net. SCENE 10 (0:14–0:15) — WORLD CUP GOAL & BRAND PAYOFF Ultra-cinematic goal shot. The football smashes into the back of the net at high speed. The net deforms naturally and ripples realistically with detailed cloth physics. Goal frame shakes subtly from impact. Crowd instantly explodes in celebration. Fans wave USA, Canada, and Mexico flags. The blonde player throws her hands up in disbelief and joy. The cat lands heroically and looks toward the roaring stadium. Freeze frame on the celebrating cat. On-screen tagline appears: "IMPOSSIBLE IS JUST KICKOFF." FIFA WORLD CUP 2026 logo appears prominently with premium commercial-grade branding. End on triumphant crowd roar and stadium atmosphere. CINEMATIC NOTES: Strict chronological sequence. No scene skipping, merging, or reordering. Fast-paced sports-commercial editing. Warm golden-hour color grading. Dynamic camera movement throughout. Premium FIFA World Cup 2026 advertising quality. Realistic football and net physics. Massive crowd reactions escalating throughout the film. Consistent character appearance across every shot. Photorealistic visuals with cinematic lens flares and broadcast-quality production values. Final goal must feel epic, emotional, and unmistakably FIFA World Cup 2026.show more

Sharon Riley
60,716 views • 2 months ago
OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1.... Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discordshow more

COD: Zombies News
82,267 views • 4 months ago
🇷🇺𝐑𝐮𝐬𝐬𝐢𝐚’𝐬 𝐏𝐬𝐲𝐨𝐩𝐬 𝐀𝐠𝐚𝐢𝐧𝐬𝐭 𝐭𝐡𝐞 𝐔𝐒: 𝐀 𝐌𝐚𝐬𝐭𝐞𝐫𝐜𝐥𝐚𝐬𝐬 𝐢𝐧 𝐂𝐥𝐮𝐦𝐬𝐲,... 𝐄𝐱𝐩𝐞𝐧𝐬𝐢𝐯𝐞 𝐃𝐞𝐬𝐩𝐞𝐫𝐚𝐭𝐢𝐨𝐧🇷🇺 (Staying ignorant at this point is a choice) Russia still plays the eternal underdog with a superiority complex. Dump enough lies into American feeds and the West collapses, right? Moscow rebuilds the empire on the ruins. How’s that working so far? Their psychological ops are just old Soviet active measures with internet paint. Getting busted, indicted, and watching domains get yanked by the target country somehow counts as winning. 𝐓𝐡𝐞 𝟐𝟎𝟏𝟔 𝐨𝐩𝐞𝐧𝐢𝐧𝐠 𝐚𝐜𝐭: This was the year they went big, loud, and obvious. They did not just pick one side. They poured gasoline on every existing American fire so both parties would keep swinging at each other instead of looking outward. • Internet Research Agency + GRU cranked racial tensions, police stories, and partisan rage on both sides • Fake Black Lives Matter pages and Democrat accounts to tank minority turnout • Pro-Trump posts and hard-right groups juiced at the same time • Goal: trash faith in democracy, hammer Clinton, boost Trump when useful, and flip whenever it's convenient • Real aim: make Republicans and Democrats hate each other so America fights itself • Senate committee laid it out • Result: America still stands, NATO bigger, Russia limping on sanctions dodges and Chinese favors 𝐓𝐡𝐞𝐲 𝐧𝐞𝐯𝐞𝐫 𝐬𝐭𝐨𝐩𝐩𝐞𝐝 𝐚𝐟𝐭𝐞𝐫 𝐭𝐡𝐚𝐭: Once the template worked, they just scaled it up with better tools and more money. Same goal of maximum division, now dressed up in AI and fake news sites that look almost real until you look twice. • 2022–2024 Doppelganger operation: cloned Western news sites (fake WaPo, Fox, Reuters) • AI junk questioning Ukraine aid, calling Americans scumbags, selling isolationism •Hit swing states, minorities, gamers, conservatives • Bot farms poking progressive sore spots and border arguments • DOJ seized domains and charged the operators • $10 million through RT to a Tennessee company paying influencers across the spectrum • Content on immigration, inflation, anti-Ukraine lines aimed at isolationist Republicans and restless Democrats 𝐓𝐡𝐞 𝐩𝐞𝐫𝐦𝐚𝐧𝐞𝐧𝐭 𝐦𝐚𝐜𝐡𝐢𝐧𝐞 𝐬𝐭𝐢𝐥𝐥 𝐫𝐮𝐧𝐧𝐢𝐧𝐠: This is not a one-off campaign. It is a standing unit with a permanent brief: keep America distracted, distrustful, and looking inward so Russia can operate with less pushback. The GRU is Russia’s military intelligence agency – the one that runs cyber attacks, special operations, assassinations, and psychological warfare alongside traditional spying. Think of them as the armed forces’ dirty-tricks department. • GRU Unit 54777: fake emails to senators, long-term grooming of Western voices • Storm-1516 and similar: hundreds of millions of views via deepfakes, fake videos, bots • U.S. assessments: Russia is the top foreign election threat • Chip away at institutional trust • Split left and right • Kill support for Ukraine so Moscow faces less resistance in Europe • No permanent favorite party • Feed isolationists on the right, progressive fights on the left • Chaos is the only consistent goal 𝐎𝐥𝐝 𝐡𝐚𝐭𝐫𝐞𝐝, 𝐧𝐞𝐰 𝐩𝐚𝐜𝐤𝐚𝐠𝐢𝐧𝐠: Russia has always known that recycled Jew hatred is cheap fuel for division. They forged the classic texts a century ago and still sprinkle the same tropes into modern ops because it works on both extremes. • Tsarist secret police forged the Protocols of the Elders of Zion in the early 1900s • That document still fuels conspiracy theories worldwide • Soviet regimes mixed state antisemitism with anti-Zionist cover • Same tropes still drip into modern ops • Inflame extremes on left and right • Keep Americans distracted and divided • Classic Moscow move: recycle old hate, stir the pot 𝐓𝐡𝐞 𝐩𝐡𝐢𝐥𝐨𝐬𝐨𝐩𝐡𝐢𝐜𝐚𝐥 𝐮𝐩𝐠𝐫𝐚𝐝𝐞: When the bots and fake sites get too obvious, they switch to the high-brow version. Bring in the ideologue, hand him a friendly American mic, and let the anti-Western ideas travel under the cover of “just asking questions.” • Alexander Dugin (Eurasianist thinker tied to Kremlin circles) sat down with Tucker Carlson in Moscow, 2024 • Railed against Anglo-Saxon liberalism, vanishing collective identity, Western individualism • Perfect match for Russia’s “U.S. order is finished, multipolar world incoming” line • Carlson handed him the mic to millions • Dugin later bragged about hitting the American mainstream • Sanctioned Russian voice gets clean airtime with skeptical audiences • Anti-Western points spread from the inside • Tucker has become their favorite new propaganda mouthpiece • Nods along while the messages land • Keeps chatting up Western figures, fraying cohesion across party lines • Meanwhile Russia’s military and economy stay stuck in the mud 𝐁𝐢𝐝𝐞𝐧, 𝐍𝐀𝐓𝐎, 𝐚𝐧𝐝 𝐭𝐡𝐞 𝐨𝐩𝐞𝐧𝐢𝐧𝐠 𝐭𝐡𝐞𝐲 𝐡𝐚𝐧𝐝𝐞𝐝 𝐌𝐨𝐬𝐜𝐨𝐰: Biden administration policies and NATO’s continued expansion gave Putin the opening and the public excuse he needed to launch the full-scale invasion of Ukraine. That does not turn Russia into the good guys. It does not erase what they keep doing to American security and culture. They took the pretext and ran with it while still running the same division machine against the United States. • Their psyops keep hammering U.S. security and culture either way • Target both parties, erode trust, push division • A distracted America is easier to handle • The invasion pretext changes nothing about the ongoing work against our institutions and social fabric 𝐓𝐡𝐞 𝐛𝐢𝐠𝐠𝐞𝐫 𝐩𝐢𝐜𝐭𝐮𝐫𝐞: This is a regime that cannot keep its soldiers supplied or its currency steady, yet still treats information combat as its main peacetime weapon. Shape the target’s thinking so the target chooses the moves that help Moscow. • Still burns money on information fights because tanks and missiles fall short • Doctrine treats it as endless peacetime combat • Mass-produce synthetic media • Lean on proxies and friendly podcasters like Tucker on both sides of the aisle • Still get caught by the FBI, Treasury, and anyone following the crypto and planning notes 𝐎𝐮𝐭𝐜𝐨𝐦𝐞 𝐬𝐨 𝐟𝐚𝐫: Here is the uncomfortable part. The fracturing is real. Cultural trust is eroding. Americans are more suspicious of each other, of institutions, and of shared reality than they were a decade ago. Russia did not invent those cracks, but they keep pouring accelerant on them and the fire is spreading. • Polarization keeps deepening • Shared cultural ground keeps shrinking • Both parties stay locked in mutual contempt • Russia’s ops are messy and often exposed, yet the division they feed keeps delivering • Agencies and platforms disrupt the accounts and domains • The cultural damage still lands and sticks • Moscow keeps sketching the next project or lining up another guest for Tucker’s show • They do not need total control. They just need America too busy tearing itself apart to push back effectively Real impressive stuff, comrades. Keep throwing cash at these ops while your forces slog through reality. America spots a lot of it, tracks it, and shuts pieces down. But the broader cultural tear is advancing anyway. Russia’s psychological warfare is not sophisticated genius. It is a drawn-out, opportunistic tantrum with nicer production and Tucker Carlson as the latest compliant mouthpiece. The harder they push to split America from outside and inside, hitting both parties for pure chaos, the clearer it gets that this crude method is still producing results they can use. This is just Russia's part in tearing America apart... Once you throw in the CCP, Qatar and others, we are fending it off from all sides and Americans are ripping each other and our country apart, because it's all working.show more

Lj Priest (Trader Jill)
11,868 views • 1 month ago