EVEN ARCHITECTURE STUDIO LANDING PAGES ARE GETTING SOLVED WITH... A PROMPT → K3: careful typography, clear visual hierarchy → Opus: more generic layout, less brand personality K3: $0.20 in API. Opus 4.8: ~$0.40 design is getting solved by a prompt tooshow more

Chesny
91,196 views • 1 month ago
KIMI K3 VS OPUS 4.8 SIMULATING A 3D PARTICLE... SYSTEM same prompt, same target: thousands of particles reacting to gravity and to each other in real time → K3: more organic distribution, smoother motion, particles actually cluster and drift like something physical → Opus: more rigid pattern, less natural, movement reads more like a grid than a simulation K3: $0.65 in API. Opus 4.8: ~$1.30 this is simulated physics, not just aesthetics, and it's the kind of detail that separates a demo from something you'd actually shipshow more

Jade
32,766 views • 1 month ago
I tested Kimi K3 vs Claude Opus 4.8 Same... prompt, an armory bay with lighting, props, and detail. Top is Kimi K3, bottom is Opus 4.8. It's not even close. Kimi K3 built a full scene with textures, proper lighting, ammo crates, weapon racks, working detail everywhere. Opus 4.8 gave me a near empty room with a couple of floating tables. No doubt it beats Opus 4.8. Kimi K3 is Fable 5 level, and it's clearly better than GPT-5.6 Sol at 3D and games. An open weight model just matched the best closed models on the market. Let that sink in.show more

Bhavy☄️
479,144 views • 2 months ago
KIMI K3 JUST RECREATED A FUNCTIONAL GAME BOY ADVANCE... IN 3D → interactive 3D model, every button and screen modeled → a game loaded and playable right inside it → camera you can rotate and zoom around the device → one single prompt, zero external assets $3 in API with K3. the same result would run about $9 with Fable 5 and $6 with Opus 4.8 this isn't generating a static image of hardware anymore, it's generating a working simulation of it, from the shell to the screen to the game running insideshow more

alex
38,248 views • 1 month ago
I'M PROBABLY ONE OF THE PEOPLE CONTRIBUTING TO THE... GPUS DYING 😭 Built the same Crossy Road clone with both Kimi K3 and Opus 4.8 using their respective API keys inside Cursor, so neither model had a framework advantage despite the 2.7× difference in cost. Both produced fully playable games with solid physics, but Kimi's UI felt slightly more polished Kimi cost $7.11, Opus cost $19. Pretty impressive considering the price gapshow more

aditya
47,488 views • 1 month ago
Blender MCP w/ Codex 5.5 or OPUS 4.8 is... seriously pretty cracked... This entire block out was one-shot with a single prompt in about 15 minutes. Only problem I am having now is getting Seedance to use it properly 😅 Please feel free to use it and post your results below 👇show more

A.I.Warper
24,894 views • 2 months ago
LongCat performed Opus 4.8 and GPT 5.5 level on... real physics tasks for $0! We gave 4 models the same prompt: build three self-contained HTML5 canvas scenes with real physics Prompts: - A cannon demolishing a brick wall - A bowling ball knocking down the pins - A tornado that sucks in random objects Outputs: LongCat: 18,015 tokens, $0.00 Opus 4.8: 18,872 tokens, $0.48 GPT 5.5: 32,588 tokens, $0.98 GLM 5.2: 31,062 tokens, $0.09 On the physics LongCat came out ahead of Opus 4.8 and GLM 5.2 - cleaner collisions, nothing clipping or falling through. On detail and rendering it matched GPT 5.5, the best looking of the four. Getting this quality for free is wild!show more

atomic.chat
105,523 views • 2 months ago
🤯KIMI K3 ABSOLUTELY MOGS! BEATING Opus 4.8, GPT 5.5,... and even Fable 5 in multiple benchmarks. They scored 1688 on GDPval-AA v2 🔥 This is a completely different breed of open-source models Kimi creates better games and front-end designs than Fable 5, but it's 8x cheaper! The results coming out are truly impressive! I will be testing this out further and posting multiple tests today. Stay tuned!show more

Mark Santos
128,094 views • 2 months ago
Opus 4.6 vs GPT 5.4 (High) (1/9) prompt: Build... a single-file HTML/CSS/JS (no libs) demo that uses SVG to simulate a plant growing: stem extends, leaves sprout + unfurl with springy/windy “physics”, then seamlessly loops forever. For the initial impressions I'm really impressed by GPT, for speed they both felt about the same, but gpt was still half cheaper than opus. I also much prefer the design and animation that gpt produced, physics on the leaves are super cool and it also loops pretty nicely whilst opus just fades out the plant. Still got a bunch of tests to run but this is really exciting.show more

Dev Ed
660,154 views • 6 months ago
Claude DESTROYS ChatGPT for building VSL funnels. I put... together the Claude VSL Prompt Vault (below) I've booked 500+ calls for clients with VSL funnels. $1M generated. These prompts are how I build every single one. The same prompts behind every VSL funnel I've built since 2023. Scripts, landing pages, offer stacks, everything. This is the closest thing to hiring a funnel strategist for free. What's inside the vault: → Custom Claude System Prompt for VSL Scripts → The 5,280-Word VSL Conversion Framework → AI Audience Research Prompt (2-Part Deep Dive) → AI Competitor Funnel Analysis Prompt → AI Hook Generator (15+ Variations by Awareness Level) → AI Proof Stacking Prompt → AI Offer Architecture Builder (2-Part Sequence) → AI Landing Page Copy Prompt → AI VSL Script Audit + Rewrite Prompt Want access to this vault? → Comment "CLAUDE" → Follow and I'll DM the vault!show more

Lucas H
13,779 views • 6 months ago
Been using Qwen 3.8 27B (Q4) locally on 64GB... of VRAM. Here is the verdict: SLOW 18 tps with ZERO system prompt to process and that degrades significantly with a harness system prompt and as the context window grows. RIP if you have to compact. I had it implement this PRD and it's been running for 6 hours. By comparison Grok 4.6 and Kimi K3 hosted finished in about ~30 minutes. High hopes, but these 27B variants are too dense. This is not a consumer grade local model - and I consider consumer grade to be anything up to $5000.show more

Burke Holland
122,171 views • 1 month ago
Codex cooked for 12 hours 19 minutes last night... using a /goal 🎉 It added: - Stopwatch (count up) - Clock (with seconds) - Pomodoro - Tabata - Autocomplete Everything worked except the UI interactions around auto-complete (Codex GPT-5.5 is still not great at UI, but even Claude Opus 4.8 Ultracode struggled here). Overall, I'm really happy with the results. These are features that I've wanted for a while, and getting them close to release is awesome.show more

Paul Solt
48,887 views • 2 months ago
HERMES AGENT NOW RUNS CLAUDE OPUS 5. NEAR FABLE... 5 INTELLIGENCE. HALF THE PRICE. SELF-VERIFIES ITS OWN WORK. AVAILABLE TODAY VIA NOUS PORTAL (20% OFF ALL MODELS). Anthropic shipped Opus 5 on July 24, 2026. same $5/$25 per million tokens as Opus 4.8. but the benchmarks tell a different story. WHAT CHANGED FROM OPUS 4.8: FrontierBench v0.1: Opus 5: 43.3%. Opus 4.8: 18.7%. 2.3x jump on the same test. ARC-AGI-3: Opus 5: 30.2%. 3x better than the next closest model. beat Fable 5 on 8 out of 13 benchmarks. at half the cost ($5/$25 vs $10/$50). same price as Opus 4.8. twice the intelligence. no reason to stay on 4.8. THE SPECS: model ID: claude-opus-5 context: 1M tokens (default and maximum) max output: 128K tokens thinking: on by default effort toggle: low / medium / high per request fast mode: $10/$50, 2.5x faster knowledge cutoff: May 2026 minimum cacheable prompt: 512 tokens (was 1,024) SELF-VERIFICATION (the biggest change): Opus 5 checks its own work automatically. Anthropic says: delete your verification prompts. "include a final verification step" now causes OVER-verification because the model already does it. for Hermes /goal tasks this is a direct upgrade. the judge checks evidence. the model also checks evidence. double layer of verification without extra tokens. EFFORT TOGGLE: low: fast, cheap, routine work. medium: balanced, daily tasks. high: full reasoning, complex problems. set per request. not a global switch. matches Hermes /reasoning command: /reasoning low (routine) /reasoning high (complex) Opus 5 effort toggle + Hermes reasoning control = precise cost management per turn. WHERE OPUS 5 FITS IN HERMES: DAILY DRIVER (replaces Opus 4.8): same price. 2.3x better benchmarks. set as your main model: Desktop app / Dashboard: Models → claude-opus-5 CHIEF OF STAFF: synthesis across multiple agents. reads Kanban, prioritizes, routes tasks. self-verification catches routing errors before they cascade. COMPLEX CODING: SOTA on agentic coding benchmarks. FrontierBench 43.3% = best public model for coding. set as coder profile model. /GOAL TASKS: self-verification + completion contracts = the model proves its work AND double-checks the proof. long-horizon goals finish correctly more often. MoA AGGREGATOR: strongest synthesis model at $5/$25. pair with GPT-5.6 and Grok 4.5 as references. Opus 5 aggregates. best quality at mid-range price. presets: max-quality: reference_models: - provider: openai-codex model: gpt-5.6-sol - provider: xai model: grok-4.5 aggregator: provider: anthropic model: claude-opus-5 COMPUTER USE: near-Fable 5 quality for browser automation. at half the token cost per session. computer_use tasks burn lots of vision tokens. Opus 5 halves that bill vs Fable 5. WHAT TO KEEP OPUS 5 AWAY FROM: cron monitoring: too expensive. use DeepSeek or no_agent mode. sub-agent grunt work: use GPT-5.6 Luna ($1/$6) or DeepSeek. auxiliary tasks: use Gemini Flash. routine web extraction: use a cheap model. Opus 5 is for the turns where quality compounds. planning, synthesis, verification, complex reasoning. budget models handle everything else. NOUS PORTAL: 20% OFF ALL MODELS Nous Portal currently runs a 20% discount on all models including Opus 5. $5/$25 official → $4/$20 through Nous Portal. the cheapest way to run Opus 5 right now. hermes setup --portal select claude-opus-5 as your model. discount applies automatically. Opus 5 replaces Opus 4.8 everywhere. same price. better at everything. no tradeoff. straight upgrade. hermes update /model claude-opus-5show more

YanXbt
16,744 views • 1 month ago
Hailuo MiniMax (official) MiniMax Design (H3) H3 A prototype... motion-graphics landing page for ice cream, built to test just how far H3 can push UI animation, typography, transitions, hover interactions, and product motion. I tried creating similar effects manually in Adobe After Effects but this version is 100% generated with H3. The model handles these complex motion-design elements incredibly well, and the results are STUNNING - Animated Shape Layers - Kinetic Typography - Cursor Hover Update - Bounce Effects - Wiggle Effects - Live Background - Micro Text Renders - Ease in Ease out Keyframes Prompt Belowshow more

Shams
35,225 views • 22 days ago
FABLE 5 JUST RECREATED NEW YORK CITY IN BLENDER.... I connected Blender to Fable 5 and in like 20 minutes, it remade the entire cityscape of NYC It started by getting data of the buildings from public sources, THEN began building it (imo this is a smarter move than what Opus 4.8 would've done) So theoretically, this entire build is up to scale too Fable 5, welcome back.show more

ashen
224,308 views • 2 months ago
I just built a Claude prompt library that runs... your entire DTC marketing operation 🤯 100+ prompts organized by function: competitor research, creative briefs, ad copy, hooks, landing pages, performance analysis, customer review mining, and more. Perfect for DTC brands and agencies who are still prompting Claude from scratch every time they open a new chat, rewriting the same context, and getting generic output that sounds like every other AI-generated ad. This prompt library eliminates the entire loop: → Competitor Research: scrape and analyze competitor ads, extract winning hooks, map creative strategies, build competitive battlecards → Creative Briefs: generate data-backed briefs from ad performance, write iteration briefs, new concept briefs, test plans → Ad Copy & Hooks: 20 hooks across 10 frameworks, full ad copy variations, persona-specific angles, fatigue-busting rewrites → Landing Pages: audit any landing page against DR best practices, clone high-converting advertorial structures, write product page copy → Performance Analysis: audit Google Ads accounts, find wasted spend, build visual dashboards, weekly narrative reports → Customer Intelligence: mine reviews for ad copy language, extract objections, find unexpected use cases, build persona cards from real data → SEO & Content: find keyword gaps, write content in your brand voice, optimize product listings for AI shopping (ChatGPT, Gemini) → Email & SMS: launch sequences, weekly newsletters, abandoned cart flows, post-purchase nurture No more blank-page prompting. No more re-explaining your brand every session. No more generic AI output that sounds like a template. What you get: →100+ copy-paste prompts organized by the 8 functions DTC teams actually run →Every prompt pre-loaded with the context structure Claude needs to give you real output →Prompts that reference your brand voice, your ICPs, and your real data — not generic placeholders →A living library you can customize once and reuse across every campaign I put together the full prompt library as a single downloadable playbook: organized by section, ready to copy-paste into Claude today. Want it for free? > Like this post >Comment "PROMPTS" And I'll send it over (must be following so I can DM)show more

Mike Futia
34,877 views • 5 months ago
How to 10x your design with Figma Make ⭐️... I spent 40+ hours testing Figma Make prompts. Most designers waste time with vague prompts and get garbage outputs. Here are the exact prompts and proven workflow that actually work: 1️⃣. Prompt formula: Bad: "Create a dashboard" Good: "Create a SaaS analytics dashboard with: → Left sidebar navigation (240px wide) → Top bar with user profile → 4 metric cards in a grid → Line chart showing revenue trend → Use blue (#2563EB) as primary color" The more you specify = higher quality. 2️⃣ Workflow: Import Your Design System First Before your first prompt: → Go to your main Figma file → Export your component library → Import it into Make → Add this to every prompt: "Use components from [Your Library Name]" Now everything matches your brand automatically. 3️⃣. Prompt for Interactive States: "Create a login form with: → Email and password inputs → Show error state when fields are empty → Disabled button state when form is incomplete → Success message after submission → Add smooth transitions between states" Gets you working prototypes, not static screens. 4️⃣. Advanced Prompts: Data States "Create a user list screen with three states: → Loading (skeleton screens) → Success (populated table with 10 users) → Empty (illustration + 'No users yet' message + 'Add User' CTA)" One prompt = complete UX coverage. 5️⃣. The "Design System Drift” Fix: Notice Make using wrong colors? → Try this Prompt: "Analyze my imported library and list all color tokens, then regenerate using only those exact values" It'll self-correct and stick to your system. 6️⃣. Responsive Design Prompt: "Create a pricing page with 3 tiers. Make it responsive: → Desktop: 3 columns side-by-side → Tablet: 2 columns with 3rd below → Mobile: Stacked vertically → Use Auto Layout for fluid scaling" This gets you mobile + desktop in one shot. 7️⃣. Magic Troubleshoot Prompts: Output looks off? → Try: "Redesign this following Material Design principles" → Or: "Make this follow iOS Human Interface Guidelines" → Or: "Apply Gestalt principles for better visual hierarchy" Give it design frameworks to follow. It works magic. Designers who master prompt engineering in 2026 will ship 10x more than everyone else. P.s. I made a Gameboy for Pokémon. (bookmark this for later)show more

Felix Lee
12,706 views • 8 months ago
Fable 5 totally crushed our new contest, but it... cost 6x more than Opus 4.8! We gave 4 models the same prompt: build three self-contained HTML5 canvas scenes with real physics demos Prompts: — A train derailing off a broken bridge into the water — Two cars jumping off ramps and colliding mid-air over a canyon — A monster truck crushing a row of parked cars Outputs: Fable 5: 62,158 tokens, $3.12 GPT 5.5: 37,753 tokens, $1.14 Opus 4.8: 22,280 tokens, $0.56 GLM 5.2: 36,246 tokens, $0.08 Fable 5 did all three scenes at A+. The crashes looked real, things fell and broke the right way, and nothing went through the ground or floated. GPT 5.5 was the closest to Fable. In the Bigfoot show, we think GPT was even a little better. GLM 5.2 did not win any scene, but it was the cheapest by far. Fable is the best pick for quality, but you pay more for it.show more

atomic.chat
2,840,996 views • 2 months ago
Idea today. PCB tomorrow. This is GPT-6 Astra working... in KiCad, taking a circuit schematic and turning it into an actual PCB layout. It handles things like placing components and routing copper traces which are two of the most time-consuming parts of PCB design. For hardware engineers, this could mean spending less time on repetitive layout work and more time on designing, testing and improving the actual product. AI-assisted hardware design is getting seriously interesting.show more

Praveen Kumar Verma
52,175 views • 11 days ago
I can't believe this is real I have GLM... 5.2 running 100% locally on my Mac Studio. 2 bit quant. The results I'm getting are better than Opus 4.8 It's now powering my Hermes Agent and Codex. 100% free, local, private super intelligence on my desk I also have it in a loop coding for me 24/7 now I thought we were at least a year away from this type of event. It happened today. The model takes up about 250gb of memory. So you can technically run it on a Mac Studio with 256gb, but you probably want the 512gb memory version (please tell me you listened to me 5 months ago when these were sitting on store shelves) With Fable gone, I now have Opus 4.8 level intelligence on my desk for free. This is the future. Local, private, secure, personal super intelligence. If you're still writing off local AI as a fad or engagement bait, you are officially delusionalshow more

Alex Finn
623,351 views • 2 months ago
How a 22-year-old developer built a full 3D Jet... Ski racing game in just 40 minutes with zero manual coding He used Claude Opus 5 to generate physics, WebGL 3D graphics, HUD, and audio in a single prompt and turned single-prompt gamedev into a high-margin income stream. Costs: $423 He launched a single-prompt generation workflow that built the entire HTML5 project from scratch: Top layer: A Three.js and WebGL rendering pipeline dynamically creates 3D water physics, real-time wave dynamics, dynamic lighting, and jet ski fluid mechanics, all written autonomously inside one output file without external frameworks. Bottom layer: The Claude Opus 5 engine processed a massive 690-million-token context window to generate the complete gameplay logic, collision handling, dynamic sound generation, controls, and UI layout directly from a detailed initial system prompt. The trend of single-prompt 3D game creation is rapidly exploding across media and indie development. The author monetizes this tech stack through three main channels: 1. Viral Content & Media Systems: Short-form breakdown videos driving massive reach, monetized via promo placements, prompt-pack access, and private developer communities. 2. Rapid Hypercasual Prototyping: Testing 10+ WebGL mechanics per day, flipping fully functional browser games on itch io or CodeCanyon, and licensing prototypes directly to casual game portals. 3. Interactive WebGL Client Solutions: Delivering custom 3D promotional browser games and interactive brand experiences for clients in 48 hours instead of weeks. First month results: > WebGL games generated: 24 > Viral impressions generated: 3.8M+ > Total revenue across licensing & content: $21,400 The AI completely automated the core development lifecycle: Claude Opus 5 built the physics engine, rendered 3D graphics in WebGL, hooked up audio controllers, and generated interactive browser logic with zero manual line-by-line coding. Bookmark it and check article 👇show more

Ridark
11,592 views • 1 month ago