>director came up with the game while working at... Ubisoft >learned game dev on YouTube >lead dev was a Sekiro & DMC speedrunner >hired voice actors & writers via Reddit >soundtrack by a random SoundCloud artist Wins 9 awards + GOTY. Haters COPE, this is an amazing underdog storyshow more

Rock Solid
3,898,945 просмотров • 7 месяцев назад
USA crowds > Gay ugly retarded British Crowds Country... Roads > Gay dumb ass chants England fat lards make up during the game while they jerk each other off Fried Chicken > Beans & Chewna on a potato Sydney Sweeney > Emma Watson USA> UK Tonight we take over YOUR sport 🫵😂show more

🍊🥤juice
89,685 просмотров • 13 дней назад
"I've never had a goalie defend me like that."... This was the most fun post-game (so far) this season 🤣 Nedeljkovic, Desharnais & Misa interviews, all up on SJHN YouTube -->show more

Sheng Peng
47,646 просмотров • 6 месяцев назад
‼️A reminder to all NEPL clubs & players re... LAW 42.3. This video is from an ECB Premier League game last week. The umpires, enforced the law, resulting in a Level 2 discipline report for the fielder and a two-week ban. FULL DETAILS FOR NEPL CLUBS >show more

North East Premier League
55,316 просмотров • 3 лет назад
Deception to attract momentum in a specific direction ->... Use momentum against them Lavia is also quite good at this. When you find players that do this well & carry the ball very well you’ve probably found gems. All 3 of them do both so well. Dribbling is just a momentum game.show more

.
43,568 просмотров • 1 год назад
People in my mentions this morning about Saquon Barkley... being the issue with the run game ... I'm sorry, but I just can't get there #Eagles run GT Counter here with Quinnen Williams on the backside. He flies upfield and has a hand on Barkley at the exchange + kickout is missedshow more

Fran Duffy
287,205 просмотров • 7 месяцев назад
🪴 GT Protocol Monthly Recap: May 2026 May focused... on launching advanced trading infrastructure, introducing AI risk-management tools, and shipping major platform upgrades. 🚀 Hyperliquid Vaults Live Run multiple algorithmic strategies on a single Hyperliquid Vault inside GT App. Enjoy automated execution, auto-rebalancing, and protocol-level security. You can find Vault trading on the Hyperliquid exchange account connection page in the Trade on Vault section. Try it in GT App 👉 🤖 AI Hedge Fund Experiment Live An experimental AI Hedge Fund powered by 5 independent LLM models is live on Hyperliquid. Each model manages $10,000 to test different AI trading personalities and allocation strategies. Discover it now here 👉 📈 Isolated Margin & AI Risk Tools Isolated Margin is live across GT App for precise risk management. Enhanced with AI-powered logic, it assists with dynamic asset monitoring and smarter strategy deployment. Try it in GT App 👉 🔥 Top Strategy Performance Top trader strategies like "lebakien" achieved over +141% profit this month. Users can explore metrics and follow the strategies of top traders directly in the marketplace. Explore Marketplace 👉 🛠 Key Product Updates ⚙️ Strategy Discovery: enhanced demo trading flows and top trader strategy integration. ⚙️ AI Strategy Chat: demoed a flow to create, launch, and test strategies via natural language chat. ⚙️ Advanced Execution: added manual safety orders for granular control over active positions. ⚙️ Testing & Validation: optimized historical data validation for more accurate strategy testing. ⚙️ Knowledge Hub: launched GT Protocol Learn and a new Knowledge Base for streamlined support. ⚙️ Performance: upgraded website structure and improved overall page responsiveness. Find all the latest GT App updates Here 👉 Discover guides, insights, and resources in Learn 👉 and Knowledge Base 👉 📰 GT Protocol AI Digests 4 new AI Digest issues (No.89–92) are live on Medium, covering AI-native hardware, data privacy, and the evolution of AI agents. Read More 👉 May brought institutional-grade AI strategy management closer to every user.show more

GT Protocol
32,774 просмотров • 1 месяц назад
Played Kingdoms of the Dump for 30 hours, here... is my review: -The game is a loving homage to classic SNES RPGs like Chrono Trigger and Final Fantasy, perfectly capturing their atmosphere -A tactical turn-based combat system with active elements, reminiscent of Super Mario RPG or more recently Expedition 33 -One of the most unique settings ever in an RPG -Incredible variety of enemies, all beautifully rendered in pixel art (boss design by Look Outside pixel artist) -The game is divided into multiple acts, taking you through a wide variety of regions and kingdoms -It’s full of charm and incredible attention to detail. Heal with rotting items, fight flying jellyshorts, and save using toilet paper rolls on toilets. Just lovely. -Fun fact: Game is made by 2 real janitors -The original soundtrack is an absolute banger, instantly transporting you back to the SNES era -There’s a Mode 7-style overworld that you can explore on foot, on a mount, or by airship -The overworld invites exploration and is packed with secrets and hidden areas -What brings the game into the modern era is a dedicated jump button. You can jump pretty much anywhere and explore the world on entirely new levels -There are also various characters, each with unique abilities outside of combat, and you can switch between them at any time -Characters are just lovely -The game is wonderfully written and well paced, full of great story moments and twists, but it’s only available in English at the moment -I would compare the difficulty to Chrono Trigger. It’s challenging but never unfair, and grinding is never necessary -If you die in a battle, you can retry it immediately -Enemies are visible before battle and can be avoided -Fast battles, quick in and out -Various battle themes -Fallen characters and those outside your active party still gain experience -The game is pure indie at heart, over eight years in the making and packed with content -Lots of side quests -Dedicated character quests that explore each character’s backstory -Secret weapons and bosses -Dungeons with puzzle elements -25 hours of story content (more with side stuff) -Only 20 bucks (discount right now) -Great on Steam Deck -Full controller support -Sometimes the jumping sections demand too much precision -I ran into a few bugs during my playtime. The game froze, I got stuck in walls, the music sometimes cut out, and I wasn’t able to use an item at one point -I reached out to the developers, and they have already responded with multiple updates Kingdoms of the Dump is a love letter to an era that produced some of the greatest RPGs of all time. It’s a modern classic, only held back by some technical issues. For me, it’s the best SNES game that was never actually released on a Super Nintendo. Verdict: 9/10 #KingdomsoftheDump 👑 Kingdoms of the Dump - OUT NOWshow more

GermanStrands
36,250 просмотров • 8 месяцев назад
2025 UGA-Texas game has been on SEC Network today.... Had it on in the background while doing some stuff around the house. Couple random thoughts… - Really impressed with the back that Nate Frazier became last year. Doled out a lot of punishment in that 4th quarter - Kirby’s big game experience has allowed him to feel momentum and take his swings (4th&5/onside) before it becomes predictable. As the sport continues to compress, that might be worth a couple wins a year - Gunner’s ability to influence second/third level defenders off RPO/rollout/play-action looks when UGA gets the run going is really good. When gap scheme runs are hitting they become really hard to defend, especially when using the depth of the TE room to offset predictability. - UGA has to fight temptation to go into a shell after an early turnover. Lot of wasted possessions after Gunner’s INT in that game. - Zayden Walker’s bend off the edge is high level. Will be fun to watch in 2026 - Losing Bobo/Harris in those last two games is why Kirby and every other SEC coach are distressed by the CFP selection process and a 9-game SEC schedule - Mike Bobo is the favorite punching bag of some but he was cooking in the fourth quarter of that game. Found ways to freeze defenders and create leverage after Texas keyed in on Branch and did a good job stuffing a lot of zone looks up front.show more

Graham Coffey
36,024 просмотров • 21 дней назад
🇺🇸 GRAHAM PLATNER MAY BE DONE. IS THIS THE... BEGINNING OF THE END FOR THE DEMOCRATS' MAINE MELTDOWN?! Graham Platner is reportedly getting ready to quit the Maine Senate race, and honestly, who's surprised. This is a candidate who built his brand on being the raw, unpolished voice of the working class. Turns out unpolished came with a Nazi tattoo, ugly Reddit posts, and now a sexual assault allegation from a woman who says he showed up at her home drunk and forced himself on her. Platner himself is dodging the word "dropout" but everyone reading between the lines knows what "reflecting on the best path forward" actually means. Susan Collins already flipped the polling lead. The party that spent months celebrating this guy as their working class hero is now scrambling behind the scenes to find an exit ramp before the July 13 deadline. This is what happens when a party gets so desperate to look authentic that they stop vetting candidates altogether. They found their outsider. They just forgot to check what kind of outsider he actually was. Maine Democrats have until July 27 to pick a replacement. Good luck rebuilding a campaign from scratch with less than four months to the general. Susan Collins didn't have to throw a single punch. She just had to wait.show more

Bill Mitchell
28,493 просмотров • 13 дней назад
⚔️ Kingdom Come Deliverance first impressions ⚔️ Loving it... so far, basically a medieval detective simulator that really doesn't care that you are the main character. And I'm all here for it. ▪️The WORLD is the real star of the show here and even though it's got plenty of jank and lots of copy and paste NPC faces, it just feels so IMMERSIVE. Even the UI just transports me to the times with a bright colourful medieval art style. ▪️The MUSIC I love, absolutely sells the world and basically ASMR as you trot around on your horse through the world. ▪️THE Combat is a real interesting one, it's got quite the learning curve which I actually LIKE, it definitely has some jank to it as well but I really appreciate the attempt at an original and nuanced combat system. (Having to stop your bleeding with bandages is really cool) ▪️The Story has gripped me (19 hours in so far) And while it seems a simple revenge story on the face of it, I think the story is more about Henry making his way through the world after the horrors of Skallitz. The writing quality is top notch as well as the quest design also. ▪️The CHARACTERS are amazing and the humour is top notch. I'm not sure the last time I laughed so much at a game. Henry is great and so well voiced by Tom McKay This really feels like Warhorse Studios have put a lot of love and work into making an authentic medieval world and as a bit of a medieval nerd I can't get enough of this game. A True RPG as well by all accounts, the game really makes me think hard about how to approach situations. Also I can't wait to get to KCD2.show more

KJPlays
63,735 просмотров • 6 месяцев назад
💬 We get asked Is it worth trading when... the market is just moving sideways with no big trends? ❕ Answer from a GT App Trader: Actually, "boring" markets are where I make some of my most consistent gains. When the price is stuck in a range, I switch my focus to Grid or Scalping strategies. 🔸 Profiting from the "Ziz-Zag" While everyone is waiting for a massive pump, my strategies take advantage of small price fluctuations. They buy at the local bottom of the range and sell at the local top, over and over again. These small wins really add up. 🔸 High Frequency, Low Stress In a flat market, you don't need to catch a 10% move. Setting up a strategy to grab 0.5% – 1% multiple times a day works perfectly. It keeps my capital working instead of just sitting idle in the wallet. 🔸 Precision Settings I usually adjust my filters to be more sensitive during these periods. Using the Strategy Builder, I can set tight entry and exit points so the strategy stays active even in a narrow price corridor. Don't wait for the moon — trade the range!show more

GT Protocol
36,613 просмотров • 2 месяцев назад
Recently did an interview with the lead developer of... Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.show more

Vara Dark
42,375 просмотров • 1 год назад
🚨 The Precinct is one of the most interesting... and addictive games I’ve played so far in 2025. That’s an impressive feat for a team of 5 devs working from their home. Download Size : 4.605 GB Performance : 4K/30FPS Story : 6-8h Platinum : 10-15h 𝑴𝒚 𝒓𝒆𝒗𝒊𝒆𝒘 𝒂𝒇𝒕𝒆𝒓 +20 𝒉𝒐𝒖𝒓𝒔 𝒐𝒇 𝒆𝒙𝒑𝒆𝒓𝒊𝒆𝒏𝒄𝒆: 🟢 A rather high quality short story that goes beyond your expectations 🟢 Exciting side activities such as Street Races, finding lost artifacts and etc 🟢 A sizable 2-area map with amazing hand-placed details 🟢 Fantastic musical score that is perfect for the setting 🟢 Impressive visuals with great lighting 🟢 Great variety of cars as well as a police helicopter 🟢 Immaculate arsenal at your disposal with a likewise gunplay mechanic 🟢 Calling Back-up mechanism 🟢 Decent variety in crimes that stops the game from getting stale 🟢 Noteworthy skill tree that feels impactful 🟢 Presence of “Game Stats” for progression 🟡 The game could get stale if you pursue the Platinum trophy 🟡 30 fps on PS5 and PS5 Pro 🟡 Lack of adequate Side Missions 🟡 AI needs improvements 🔴 A dash of infuriating bugs The Precinct is now available on Steam, PS5 and Xbox Series X|S for $29.99. If you’re looking for a unique experience or fancy a GTA 1-2 from a cop perspective, this would be a great game to spend up to 20 hours in. Bravo to Fallen Tree Games 👏🏻 Final Score : 8.25/10 #ThePrecinctshow more

PlayStation Game Size
78,579 просмотров • 1 год назад
𝑾𝒉𝒆𝒏 𝒊𝒕 𝑹𝑨𝑰𝑵𝑺 𝒊𝒕 𝑷𝑶𝑼𝑹𝑺⛑️ 𝐺𝑢𝑎𝑟𝑑𝑖𝑎𝑛 𝐴𝑛𝑔𝑒𝑙~𝑃𝑎𝑟𝑡 2 😇🙏... After a botched summer assignment to a new collegiate league in Texarkana, TX that saw Grant Scholzen sleeping in his car and no host family provided as promised, Grant came home and waited patiently for a summer league call. The MGF Marshalls (who by the way is one of the best run orgs in the country, more on that in a future post!) called and in his 1st game and 2nd AB with a 1-2 count in a left on left matchup with the shadows in play, Grant took a 92 mph FB off the shoulder and into the right side of his face. The only time in 5 years w/o a face shield on his helmet, it’s the only time he’s been hit above the shoulder. Was watching the game on live stream, and it was hard to tell where it actually hit him? Grant immediately started walking to the dugout and I couldn’t figure out why he was doing that, because he should be either staying at home plate gathering his bearings or going to 1B. What you don’t see is the catcher and pitcher who are close friends of Grant’s growing up facing each other in HS and teammates throughout their CBA summer/fall travel ball experiences, looking on with what just happened? The pitcher and catcher who I’m close with as well, are in shock and the pitcher then walks into the opposing dugout to see if Grant is okay? Grant was okay, but he wasn’t okay?! That helpless feeling again when you’re not there and your son has something almost tragic happen?! I was calling friends who I knew were at the game and they said he had ice on his cheek in the dugout. After the game Grant was going to drive 4 hours home and get home at 3am to attend his cousin’s church service to listen to him speak at his 2 year church missionary farewell. He got home late as I said and woke up yesterday with his face extremely swollen and his eye already black, so we saw his uncle at church, who is a pediatric dentist and he scheduled a CT Scan with an oral surgeon buddy. Grant went in this morning for the scan and to our surprise, NO broken bones. Thank you to the countless people who text and reached out with worry and wanting updates. The baseball circle is small, but big at the same time and is a comforter! Once again his mother Heidi was working overtime to protect her kids, just like my daughter’s car accident 3 weeks ago. When it rains it pours! #SwarmingBees 🐝show more

𝐉𝐞𝐟𝐟 𝐒𝐜𝐡𝐨𝐥𝐳𝐞𝐧
82,174 просмотров • 2 лет назад
Monthly WINR Protocol Development Update: To begin with, the... WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂show more

WINR
37,891 просмотров • 2 лет назад
DO NOT SELL UNLESS YOU HAVE SOMETHING VERY IMMEDIATE... TO DO WITH THE FUNDS 😭 Regret in an "everything is going up" market stings a little 📈 2022 ONE PIECE P-001 MONKEY D. LUFFY PROMOTION PACK PSA 10 Pre-Errata Only TWO listed right now for $1500 and $2200 😳 Picked up at Comic Con NYC in 2022 for participating in a tutorial game session on the show floor. I can attest to the line being EXTRMELY long and supply did NOT last. This was when the game wasn't anywhere near peak attention. Rarity + exclusivity... 💯 Artwork... I'm on the fence (ICONIC, but I just can't get into the oversized head portion of the hat style) BUT... 205 PSA graded (screenshot) Here are the 13 historical eBay sales: Jul 12, 2026: $1,499.00 Jul 11, 2026: $900.00 Jul 11, 2026: $699.00 Jul 11, 2026: $702.31 Jul 9, 2026: $750.00 Jul 6, 2026: $489.00 Jul 6, 2026: $479.00 Jul 5, 2026: $400.00 Jun 4, 2026: $167.50 Jun 3, 2026: $399.00 May 14, 2026: $250.00 (This was actually me) Apr 21, 2026: $150.00 Apr 16, 2026: $169.99 I let one go for $250 while I was ramping up some funds for theCardWall. Honestly, if there were more copies out there... they would be flooding the eBay floor at this price appreciation / velocity. Something to keep an eye on for sure... 🫡show more

Point📍
50,700 просмотров • 6 дней назад
I deleted all my Polymarket positions at 2am on... a Tuesday because I realized I was winning 54% of my bets and still down $11,400. It took me three weeks to understand that sentence. Fifty four percent wins. Why is the balance shrinking? The math was brutal once I finally saw it. I was buying outcomes at 55 to 65 cents feeling smart because my picks kept winning. But the payout at those prices was so thin that one loss wiped out five wins. My edge was maybe 3% and the spread was eating 4%. I dug into the data hoping to find a way to trade better and instead found a number that made me want to close the app. 70% of all Polymarket addresses are in the red. And the profits? Captured by 0.04% of wallets. Four thousand addresses out of 1.7 million own almost everything. I was playing a game where 96% of participants exist to fund the other 4%. But the trades of those wallets are public. Every entry, every exit, sitting on the blockchain. I started tracking them manually. One wallet broke me. It started January 6 with $50. By the time I found it the balance was close to $500,000. Pulling $20 to $30K a day on 15 minute BTC, ETH and SOL markets, exploiting the fact that Binance updates faster than Polymarket odds. A few seconds of lag, hundreds of times a day. I scrolled its history for an hour trying to find a losing streak. Could not. That is when I stopped doing this by hand. Set up PMX. Alerts the second a tracked wallet moves, one tap copy. → Link to bot: Three weeks of shadowing instead of trading. Made back $4,200 of my $11,400 hole. Not because I got smarter. Because I stopped pretending I was the edge. The game on Polymarket is not about being right. It is about standing behind someone who already is. I am still not in profit. But for the first time in four months my balance moves the right direction and I sleep through the night. That is worth more than any win.show more

Blaze
13,874 просмотров • 5 месяцев назад
Keir Starmer The truth is, you want us fixated... on pizza delivery - distracted by Deliveroo riders while the real story goes untold: that across Britain, the white British are now the minority in town after town, city after city. You want headlines about Uber Eats, not a reckoning with the fact that vast swathes of this country have been remade beyond recognition - without consent, without debate, and without a single vote ever cast. This is about deliberate replacement. A long-term project - started under Blair, rubber-stamped by the Tories, and now accelerated by you - to remake Britain into something unrecognisable. To import new populations, new loyalties, new customs, and to dismantle the nation that once was. This isn't mismanagement. It's strategy. Demographic engineering masked as compassion. The British people are being replaced - not just in number, but in culture, in values, in memory. We now have entire boroughs where English isn't spoken. Schools where native children are outnumbered. Councils that pander to imported customs while treating the native British as an afterthought. And while this is happening, you serve up distractions. A fake "crackdown" on gig workers - while you wave through boat after boat. While you pour taxpayer money into free hotels, mosque expansion, and "diversity" schemes. You fiddle with tech companies while the borders collapse. The truth? You want to turn Britain into a country where the British are just one group among many. Where speaking up means being labelled racist. Where pushing back is a hate crime. Where the institutions - the police, the press, the courts - no longer stand with the public, but above it. And it's working. The white British are now a minority in London, Birmingham, Leicester, Luton, Slough, Blackburn and more. This didn't "just happen." It was planned. Engineered by people like you - who despise the idea of a rooted, stable, majority British nation. Why? Because once you break the native majority, you break resistance. You ensure permanent Labour rule. You create a population too divided to organise, too browbeaten to object, and too confused to see what's being done to them. This is not immigration. It is colonisation - by policy. And your so-called crackdown is a smokescreen. A gimmick to keep the public distracted while the country disappears around them. We were never asked. But we are paying the price - in safety, in culture, in sovereignty, and in the right to live as a majority in our own homeland. This must end. Not with spin. Not with slogans. But with a reckoning. Mass deportations. Shut the borders. End the racket. And take our country back - before there's nothing left to reclaim. So no, we're not falling for it. The mask is off. The game is up. And Britain is waking up. "The white British are now a minority in London, Birmingham, Leicester, Luton, Slough, Blackburn and more."show more

Jim Chimirie 🇬🇧🇮🇱
26,803 просмотров • 1 год назад
A 17 year old high schooler told his mom... he needed a Steam Deck for school. She said no, it's a gaming console. He said it runs Linux. She didn't know what that means. Bought it for his birthday. $280. He never installed a single game on it. Opened the terminal, installed Claude Code and typed his first command while holding the device like a PlayStation controller. Thumbsticks on both sides. Code editor in the middle. The most ridiculous dev setup anyone has ever seen. At second 0:09 you can read what he typed into the terminal: claude your code looks like absolute shit Claude didn't argue. Just started rewriting the shader, adding bloom effects, fixing chromatic aberration and improving the particle system. On a gaming console held in two hands on a couch. His friends play Fortnite on their Steam Decks. He builds software on his while lying in bed. He set up Claude Code with custom skills, hooks that auto run tests every time a file is saved and memory that remembers every project across sessions. The stuff most developers pay $200 a month for and use at maybe 20% capacity. He runs it on a $280 handheld and squeezes out every feature. Within three weeks he had built and sold four small apps to local businesses. A booking page for a barber shop, an inventory tracker for a vape store, a menu site for a taco truck and a scheduling tool for a dog groomer. All built on a Steam Deck in his bedroom. All coded by Claude while he gave instructions with his thumbs. Made over $13,000 in his first month. His mom still thinks he plays games on it. His teacher caught him using it during study hall. Looked at the screen expecting a game. Saw green code scrolling and Claude asking: Do you want to make this edit to main.js ? Teacher had no idea what she was looking at. Told him to put it away. He closed the lid. Claude kept running inside. A $280 gaming console that his mom bought thinking it was a toy is now a development workstation that earns more per month than her car payment. Setup time: 20 minutes once. Time he saves every day: 3 to 5 hours. Money made in month one: $13,000. Games installed: zero. His grandpa asked him to install FIFA last weekend. He said the console is busy. Grandpa asked doing what. He said working. Grandpa didn't ask again.show more

Marlow
3,236,654 просмотров • 2 месяцев назад
For new followers: - I'm a long-time investor and... builder in this space. - Founding Contributor of Realms.World ☁️. - Co-founder of Dojo. - Builder with the kings at Cartridge. - Starknet (Privacy Arc) class of '21. - Founder and Game Director of ETERNUM HAS MOVED. - Founder of Daydreams.Systems (x402, 8004 agents) My prime purpose for the past three years has been to build onchain infrastructure to enable the next generation of onchain experiences. This is done Starknet (Privacy Arc) as it is the superior VM for building complex applications—this will become clear soon enough. I work up and down the entire stack, from low-level indexing and contracts to GUI design. Nothing is out of scope. I have been pushing on agents for two years, mostly using existing frameworks like , until I came across @ElizaOS_ai in October. As I focused on building agents for ETERNUM HAS MOVED, it became clear that agents playing games require infinite paths to achieve goals. Thus, it's not scalable to hardcode functions—agents need to have total fluidity to take any action or call anything the game requires in any order. And ironically onchain infra is perfect for agent playgrounds because of its open nature. This exploration led me to create Daydreams.Systems (x402, 8004 agents), which focuses on the hardest problems of agents: long time-horizon goals using Hierarchical task networks (HTN). Daydreams agents don't require custom code—they work entirely based on 'sleeves'—which are just markdown files that explain how the agent can interact with the service (API docs, game guides, etc.) My thesis is simple. By focusing on the hardest problem (games), the design of the library will naturally lean towards an optimal structure for any problem an agent could face. We are early in this path and iterating with speed. If you are an onchain app developer or game builder—DM me, I want to know the architecture of your game so we can build sleeves together.show more

loaf
43,319 просмотров • 1 год назад