How can robots reliably place objects in diverse real-world... tasks? 🤖🔍 Placement is tough—objects vary in shape and placement modes (such as stacking, hanging, and insertion), making it a challenging problem. We introduce AnyPlace, a two-stage method trained purely on synthetic data to predict diverse placement poses of unseen objects for real-world tasks. Read on for more👇show more

Animesh Garg
25,378 görüntüleme • 1 yıl önce
🤖 NVIDIA’s Gr00t N1.5 is now available in LeRobot!... This is the result of a great collaboration between the Hugging Face LeRobot team and NVIDIA Robotics ! Gr00t N1.5 highlights: 🦾 Cross-embodiment foundation model for robots 🧠 Multimodal inputs: vision, language, and proprioception 🪛Tested on the Libero benchmark and real-world hardware tasks 🌍Trained on real robot, synthetic, and internet-scale video data ⚙️ Flow matching action transformer for action predictionshow more

LeRobot
115,194 görüntüleme • 8 ay önce
You can actually interact with the world simulator directly... in the browser. 🤖 Here is a quick screen recording (8x speed) of me playing with it: real-time action-conditioned video prediction across rigid objects, deformable objects, rope, and object piles. Try it yourself (no install required): Huge kudos to my student Yixuan Wang for making the interactive demo happen!show more

Yunzhu Li
41,513 görüntüleme • 4 ay önce
We’ve seen humanoid robots walk around for a while,... but when will they actually help with useful tasks in daily life? The challenge here is the diversity and complexity of real-world scenes. Our new work tackles this problem via 3D visuomotor policy learning. Using data from only 1 scene, our Improved 3D Diffusion Policy (iDP3) enables a full-sized humanoid robot to autonomously pick&place objects, pour water, and wipe tables, in the wild open world. (and all these skills are useful, right?) Web: Fully open-sourced code:show more

Yanjie Ze
75,248 görüntüleme • 1 yıl önce
You can't 3D reconstruct glass from images... ...WRONG! Thanks... for video diffusion, now just about anything is possible! Introducing...Diffusion Knows Transparency (DKT) Transparent and reflective objects usually break robot vision and photogrammetry pipelines because they don't follow the "solid object" rules standard cameras expect. DKT is a new AI model that repurposes the "internal physics engine" found in video generation models to solve this problem. Researchers took a massive video diffusion model (WAN) and fine-tuned it using a custom-built synthetic dataset to turn it into a high-precision depth sensor. To train the AI, they built the first massive synthetic video library of transparent objects, 1.32 million frames of perfectly labeled glass and metal objects in motion. Without ever seeing a "real" labeled video of glass during training, the model (DKT) outperformed all previous specialized systems on real-world benchmarks (ClearPose, DREDS). They created a "lightweight" 1.3B parameter version that runs fast enough (0.17s per frame) to be used on actual robot hardware. Two reasons I find this project important: 1. It further proves that synthetic data will be essential for training the next generation vision models. 2. In real-world robotic tests, using DKT's depth maps nearly doubled the success rate of robot arms trying to pick up objects on tricky reflective or translucent surfaces. At home robots will need to interact with these types of objects on a daily basis. Check out the project page here: Code is LIVE! #Computervision #Robotics #AIshow more

Jonathan Stephens
17,712 görüntüleme • 6 ay önce
How can we responsibly deploy agentic AI robots in... real-world environments? As we close the gap between AI reasoning and physical action, developing a new safety framework is key to advancing helpful robots. 🤖show more

Google DeepMind
47,887 görüntüleme • 9 ay önce
Robots struggle with strict action rules…memory and symbols help... them learn fast. [Project + Full video link ⬇️] Robots struggle when tasks require specific steps in a fixed order. What if memory helped them think symbolically and learn faster? Solving tasks like unlocking a door then opening it is hard for deep RL. But by learning constraint relationships and storing them in memory, robots can solve these tasks much faster; with fewer trials and less training. Why it works ✅ Learns symbolic rules about action constraints ✅ Uses memory to transfer what it learned across tasks ✅ Handles real-world exploration with just 30 minutes of data ✅ Needs 10x fewer episodes than deep RL approaches This memory-based method shows a promising path forward for robots learning structured, real-world tasks. Full video: Paper: Thank you, Mrinal Verghese for sharing this amazing work! 🙏show more

Ilir Aliu - eu/acc
10,241 görüntüleme • 1 yıl önce
Check out this Stereo4D paper from Google DeepMind. It's... a pretty clever approach to a persistent problem in computer vision -- getting good training data for how things move in 3D. The key insight is using VR180 videos -- those stereo fisheye videos we launched back in 2017 for YouTubeVR. It was always clear that structured stereo datasets would be valuable for computer vision -- and we launched some powerful VR tools with it back in 2017 (link below). But what's the game changer now in 2024 is the scale -- they're providing 110K high quality clips :-) That's the kind of massive, real-world AI dataset that was just a dream back then! They're using it to train this model called DynaDUSt3R that can predict both 3D structure and motion from video frames. Which means it tracks how objects move between frames while simultaneously reconstructing their 3D shape. And given we're dealing with real stereoscopic content, results are notably better than synthetic data, giving you a faithful rendition of the real-world with a diverse set of subject matter. It's one of those through lines when tackling a timeless mission like mapping the world or spatial computing -- VR content created for immersion becoming the foundation for teaching machines to understand how the world moves. Sometimes innovation chains together in unexpected ways! Links to projects below⛓️show more

Bilawal Sidhu
67,919 görüntüleme • 1 yıl önce
Palletizing in the real world! 📦🤖 How do you... stack 65 unique SKUs on a pallet when they arrive in random order? Here’s how an on-the-fly algorithm solved it in a real logistics use case with only a single-digit buffer. Every placement was checked for stability, not just for itself, but for every other box it touched. The result? A rock-solid 2.05 m (6.5 ft) pallet. Robotics in logistics keeps improving. Hardware matters, but without smart software your robots won’t know what to do and you’ll waste money and time. Credit: Progressive Roboticsshow more

Ilir Aliu - eu/acc
31,718 görüntüleme • 11 ay önce
Figure is aiming to develop the world’s largest and... most diverse real-world humanoid pretraining dataset. For this purpose, they’re partnering with Brookfield, a global asset manager overseeing $1 trillion in assets, including 100,000 residential units, 500M square feet of commercial office space, and 160M square feet of logistics space. The data collected from this collaboration will be used to train Figure’s Helix AI model, enabling humanoids to perform tasks autonomously in real-world environments designed for humans. In addition to data collection, the partnership will explore support for next-generation GPU data centers, real estate for robotic training environments, and commercial use cases across Brookfield’s global footprint.show more

The Humanoid Hub
88,600 görüntüleme • 10 ay önce
RWA Inc. is excited to announce a new partnership... with Metamovers (makingmetamoves), a global marketplace focused on Real-World Asset (RWA) investments. This collaboration brings practical solutions to key challenges in tokenizing real-world assets, such as liquidity and accessibility, while opening up more investment opportunities for communities. Read more:show more

RWA Inc.
81,557 görüntüleme • 1 yıl önce
This is how Strike Robot turns Simulation into Reality!... One of the biggest challenges in robotics is ensuring that behaviors validated in simulation work reliably in the real world. For this experiment, we reconstructed part of a real laboratory at Eastworlds inside SR Platform. The generated layout was then deployed into MuJoCo. Using SR Agentic, the robot was tasked with finding abnormal objects in a cluttered environment and sending a Telegram notification when detected. Before deployment, everything is validated in simulation.show more

Strike Robot
14,792 görüntüleme • 23 gün önce
🚀 Excited to share our #ICLR2025 work on planning... with neural dynamics models! While our lab has developed diverse neural dynamics models for manipulating rigid, deformable, and granular objects, having the model alone doesn’t solve the problem—planning with it remains a challenge. 💡 Enter BaB-ND, led by Keyi and Jiangwei! We propose a scalable, GPU-accelerated branch-and-bound algorithm, inspired by neural network verification, to enable effective planning for diverse objects modeled with neural dynamics. 🔗 Project page (open-source + detailed docs!): 🎥 Watch the video to see T being pushed around obstacles, and check out Keyi’s thread for more details!show more

Yunzhu Li
10,561 görüntüleme • 1 yıl önce
IoTeX was selected by Messari as a core case... study in its new AI report, cited alongside World, Coinbase 🛡️, Openτensor Foundaτion and others. Messari’s research underscores a bigger shift: real-world AI needs verified data, and IoTeX is the first full stack infrastructure that can supply it. Live device data becomes verifiable insight, ready for real-world agentic deployment. Quicksilver is already proving this in production with DIMO, Nubila Network and more, powering agentic applications built on IoTeX-verified real-world intelligence. Read the full analysis in the report below.show more

IoTeX
56,151 görüntüleme • 7 ay önce
𝗘𝘃𝗲𝗿𝘆𝗼𝗻𝗲’𝘀 𝘁𝗮𝗹𝗸𝗶𝗻𝗴 𝗮𝗯𝗼𝘂𝘁 “𝗣𝗵𝘆𝘀𝗶𝗰𝗮𝗹 𝗔𝗜" - the idea that... we can simulate real-world environments so well that robots trained in simulation will work perfectly in reality. 𝗧𝗵𝗲 𝗽𝗿𝗼𝗺𝗶𝘀𝗲: Train in virtual worlds → deploy anywhere. 𝗧𝗵𝗲 𝗿𝗲𝗮𝗹𝗶𝘁𝘆: I’ve seen too many teams fall into this trap. After working with manipulation teams at Berkeley, Imperial, and Dyson, here’s the pattern: • 𝗪𝗲𝗲𝗸 𝟭: “Our policy works perfectly in simulation!” • 𝗪𝗲𝗲𝗸 𝟰: “Why doesn’t this work on real objects?” • 𝗠𝗼𝗻𝘁𝗵 𝟮: “We basically need to retrain from scratch with real data.” 𝗧𝗵𝗲 𝗴𝗮𝗽 𝘀𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻𝘀 𝗰𝗮𝗻’𝘁 𝗯𝗿𝗶𝗱𝗴𝗲: Unlike blind locomotion policies that can get away with sim-to-real transfer because they rely mainly on proprioception and contact forces, 𝘃𝗶𝘀𝗶𝗼𝗻-𝗴𝘂𝗶𝗱𝗲𝗱 𝗺𝗮𝗻𝗶𝗽𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗶𝘀 𝗲𝘅𝘁𝗿𝗲𝗺𝗲𝗹𝘆 𝘀𝗲𝗻𝘀𝗶𝘁𝗶𝘃𝗲 𝘁𝗼 𝘃𝗶𝘀𝘂𝗮𝗹 𝗱𝗼𝗺𝗮𝗶𝗻 𝗴𝗮𝗽𝘀. • Real friction vs simulated surface textures • Manufacturing tolerances vs perfect CAD models • Dynamic lighting vs controlled virtual environments • Sensor noise vs instantaneous virtual readings 𝗛𝗲𝗿𝗲'𝘀 𝘄𝗵𝗮𝘁 𝗽𝗲𝗼𝗽𝗹𝗲 𝗱𝗼𝗻'𝘁 𝘁𝗮𝗹𝗸 𝗮𝗯𝗼𝘂𝘁: Building these detailed simulated environments takes forever. If it takes 7 days to build a simulated kitchen in simulation, wouldn't it be better to just collect real-world data in a real kitchen instead? 𝗗𝗼𝗻'𝘁 𝗴𝗲𝘁 𝗺𝗲 𝘄𝗿𝗼𝗻𝗴 - simulation is incredible for debugging, safety testing, and exploring edge cases. But it's not a magic solution to real-world deployment. 𝗪𝗵𝗮𝘁 𝗮𝗰𝘁𝘂𝗮𝗹𝗹𝘆 𝘄𝗼𝗿𝗸𝘀: Use simulation strategically while making real-world data collection as efficient and flexible as possible. This is why Neuracore focuses on streamlined real-world data infrastructure. Because no amount of virtual training can replace understanding how your robot actually behaves in actual environments. 𝗧𝗵𝗲 𝗽𝗵𝘆𝘀𝗶𝗰𝘀 𝗼𝗳 𝘆𝗼𝘂𝗿 𝗱𝗲𝗽𝗹𝗼𝘆𝗺𝗲𝗻𝘁 𝗲𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁 𝗰𝗮𝗻'𝘁 𝗯𝗲 𝘀𝗶𝗺𝘂𝗹𝗮𝘁𝗲𝗱 𝗮𝘄𝗮𝘆. What’s been your experience with sim-to-real transfer?show more

Stephen James
25,300 görüntüleme • 9 ay önce
Introducing Attio Objects 🚀 We know how hard... it is to find a CRM that fits your unique business model. That's why we built Attio Objects – our powerful data model with custom objects that gives you complete flexibility to structure your CRM exactly how you need it. Along with custom objects, we've also introduced new standard objects: - Workspaces and Users objects for PLG businesses. - A robust Deals object for sales-driven companies. This is the culmination of a 4-year effort, with 3 years of work put in even before launching Attio. Since day one, we've been determined to solve the fundamental problem in the CRM space: the trade-off between power and time-to-value. If you wanted power and flexibility, your CRM would take forever to build and not work well with your stack. If you wanted speed, you'd need to use highly opinionated, inflexible software that doesn't really work for your business. That ends today. With Attio, you no longer have to compromise. Build your CRM your way, fast. Iterate as you grow. High-growth startups like Replicate, , and Modal and more are already using Attio's object architecture to perfectly match their businesses and accelerate their growth. To get all the details, check out our blog post 👇 show more

Attio
26,821 görüntüleme • 2 yıl önce
As announced in partnership with NVIDIA at CES, we’re... excited to introduce Stable Point Aware 3D (SPAR3D), setting a new standard in 3D generation. Ideal for running on NVIDIA RTX AI PCs, SPAR3D enables real-time editing and complete structure generation of 3D objects from a single image in under a second. You can download the weights on Hugging Face and code on GitHub, or access the model through the Stability AI API. Learn more here: (1/3)show more

Stability AI
181,441 görüntüleme • 1 yıl önce
Massive performance improvement. This is a bit more of... technical post, but man do I love this stuff! Units navigate the map using a 'Navigation Mesh'. Before, I was using one giant nav mesh that spanned the entire map. The more objects that were placed (especially on a large map such as this 'RadarAttack' map designed by Syphotic | Steel Command), the larger the 'lag' would be after placement. You can see here that there is a massive frame drop and the navmesh doesnt update for almost 5 seconds. Now, there are a ton of tiny navmeshes that connect to one another, and together they cover the whole map. Now, when an object is placed, the navmesh will update instantly, because it no longer needs to parse through every object on the map (potentially thousands!!!). It only needs to parse through the objects that exist in the mini navmesh that the object was placed in (probably only 1-5 objects now!). Performance XP Boost +100! Charles Horwood You might appreciate this one :) #Rts #RTSGame #IndieGameshow more

Smitty | Steel Command
60,072 görüntüleme • 6 ay önce