How well can Qwen3.5 models debug code? I built... BugFind-15 — 15 buggy snippets across Python, JS, Rust, and Go. Docker sandbox compiles and validates every fix. Two trap scenarios where the code is correct and the model must resist "fixing" it. Tested every Qwen3.5 size from 0.8B to 397B, plus Jackrong's popular distilled model (V2). The 0.8B scored 5%. The 2B scored 10%. At 4B, debugging ability jumps to 69%. The hardest scenario: BF-03, a Rust trap. The code compiles fine — format! borrows, it doesn't move. Not a single model figured this out. From 0.8B to 397B, every one of them "fixed" a bug that doesn't exist. Category C (subtle bugs — mutable defaults, integer overflow, slice aliasing) was 100% across every model 4B and above. Category D (red herring resistance) told the real story — can it resist fixing code that isn't broken? No model scored above 90%. Small models can't debug. Mid-size models fix obvious bugs but fall for traps. Large models fix the hard bugs but still invent problems that don't exist.show more

stevibe
35,158 görüntüleme • 5 ay önce
Got a 16GB GPU? You can run all of... these right now. Tested 4 Qwen3.5-based models on ToolCall-15 & BugFind-15: Models: - Qwen3.5:9b Q8 (Official) - Qwopus v3 Q8 by Jackrong - OmniCoder-9B by Tesslate - Qwen3.5-9b-Sushi-Coder by bigatuna Summary: - ToolCall-15: Qwopus v3 went perfect 30/30, Sushicoder beat base Qwen3.5 - BugFind-15: Omnicoder flipped the script and took #1 at 83% No single model won both, that's the fun part. Open source community is cooking.show more

stevibe
75,514 görüntüleme • 5 ay önce
Qwen3.6 35B A3B can't fill out a paper form... on its own. But give it NVIDIA's LocateAnything-3B — the #1 trending model on HuggingFace — as its eyes, and the two small models get it done together. (The test: place each element at the right pixel position on a blank form image, not type into a field.) Setup: > Qwen is the brain (main model), LocateAnything is the eyes (helper model acting as a tool). > I gave Qwen a new tool: ask "where's the email field?" and LocateAnything returns the exact x, y, width, height. > The blue boxes on the screen are its detections. Look how tight they are — it nails every field. Result: > Qwen3.6 35B A3B + LocateAnything-3B: form completed, all info correct. > Name, DOB, ID, gender, marital status, nationality, email, phone, address, postal code: all landed in the right field areas. > Character-box alignment still a touch loose, but every value is where it belongs. > 9m10s, 224.5k input, 24.3k output, 21 turns. Why it matters: > Qwen alone can't finish this test. Bolt on a 3B model that does exactly one thing > locate > and suddenly it can. > A combination of small models can do the work of a single large one.show more

stevibe
150,373 görüntüleme • 3 ay önce
"I'm not a human." Fed it to Qwen 3.5... 0.8B running locally on my Mac Studio M2 Ultra. It solved it. The CAPTCHA is fake. But sending images to the local model? Very real. I'm not breaking the internet. Yet.show more

stevibe
69,433 görüntüleme • 6 ay önce
✨ I revived my first AI startup from 6... years ago with Claude Code [ 💡 ] Back then it used GPT-3 (this was 2 years before ChatGPT existed!) to generate new startup ideas which then people can vote on And the best startup ideas rise to the top! Back then I made it because people complained they didn't have any ideas to build a startup This week I moved it to its own VPS and installed Claude Code and told it to fix everything, the DB had become big and there was stupid write operations on every page load that it made it very slow Claude Code is excellent at fixing all those small bugs from old projects and quickly fixing them As Garry Tan says "boil the oceans" as in before I'd not have the time to fix these kinds of projects, it wouldn't be worth it, I mean IdeasAI doesn't even make money, but now it takes me an hour to do this and it works again! I also upgraded GPT-3 to xAI's Grok 4.2 for new startup ideasshow more

@levelsio
180,039 görüntüleme • 5 ay önce
My project has 39,205 lines of code, and Cursor... can't answer questions about it. Cursor's context seems to be capped at around 10,000 tokens. Unfortunately, this is not enough for any decent-sized project. If you have a large codebase, check out Augment Code. This thing is faaaast! I'm currently using their Visual Studio Code plugin, but you can also use them on JetBrains, Neovim, and even Vim. (I'm a Neovim fan, but Copilot's implementation for Neovim is nowhere as good as Augment Code.) Augment Code was gracious enough to sponsor this post. After you install their extension and run it for the first time, it will index your entire codebase. This is why it can answer questions as fast as it does, regardless of the size of your codebase. Augment Code supports chat and completions like every other AI coding assistant, but its killer feature is "Next Edit." When you make a change, two things happen: 1. The model analyzes the change to determine the ripple effects across your *entire* codebase. 2. The model suggests everything you need to update to ensure everything works correctly. This is pretty wild!show more

Santiago
247,833 görüntüleme • 1 yıl önce
Don't train the model, evolve the harness. I read... a brilliant blog post from Hugging Face where they took a frozen open model scoring 0% on a hard legal agent benchmark, left its weights alone, and let an automated loop rewrite only the code around it. That code layer is the harness, the runtime wrapper that feeds the model context, runs its tool calls, and decides when a run ends. By the time the loop finished, the system had essentially matched Sonnet 4.6 on the benchmark's headline metric, at roughly 7x lower cost per task. Zero weights changed. The gain existed because of where the model was failing. The judge only grades files saved in the right place under the exact requested filename, and the model kept doing the legal analysis correctly, then saving it under the wrong name, dropping it in a scratch folder, or never writing it at all. So the 0% was never measuring legal reasoning. It was measuring the harness. Hand-tuning that layer is slow and model-specific, so they automated it. A Claude proposer adds exactly one mechanism per iteration, and an outer loop keeps it only if it clearly beats the current best, so accepted mechanisms compound. What the loop discovered says a lot about where agents actually fail. → The biggest single gain was file handling, not intelligence. An automatic step that lands the deliverable exactly where the judge expects it beat every prompt change, with zero extra model tokens. → Code fixes transferred across models, prompt playbooks did not. The same harness lifted a smaller model from the same family by 14 points, but the tuned prompts hurt a different model family on tasks it could already finish. → The harness mattered more than anything else. Same model, same judge, same tasks, and five different harnesses scored anywhere between 3.5% and 80.1%. The gains do eventually flatten, and the remaining misses look like real capability gaps. At some point the wrapper runs out of tricks and the model has to carry the work. But the lesson holds. A benchmark score measures the model and its harness together, and until the harness is fixed, it's impossible to know which one failed. I highly recommend reading this: I also wrote a deep dive on agent harness engineering a while back, covering the orchestration loop, tools, memory, context management, and everything that turns a stateless LLM into a capable agent. The article is quoted below.show more

Akshay 🚀
244,990 görüntüleme • 2 ay önce
Fable 5 comes back!It can now build playable game... prototypes. I think it is actually a signal for where AI coding is going. Making a game is not just “write some code.” Even a small browser game needs: game loop;character movement;collision logic;scoring system;UI states;physics tuning;visual feedback;bug fixing;playtesting This is why game prototyping is a great test for AI models. A model cannot fake it with a pretty answer. Either the game runs, or it does not. What impressed me about Fable 5 is that it is useful for the messy middle: turning an idea into mechanics, turning mechanics into code, debugging broken interactions, and iterating until the prototype feels playable. But here is the practical part: I would not use the strongest model for every step. For game building, I would split the workflow: 1. Fable 5 for game design + architecture 2. a fast coding model for routine implementation 3. a vision-capable model for screenshot/UI feedback 4. a cheaper model for docs, test cases, and small fixes 5. fallback when latency, cost, or output quality becomes a problem That is the real AI coding stack. Not “one magic model does everything.” More like: the right model, for the right task, at the right cost, with fallback when things break. This is why I’ve been looking at ZenMux ZenMux. ZenMux gives developers one gateway to access multiple leading AI models, with OpenAI / Anthropic / Google Vertex compatible APIs, cost tracking, quality benchmarks, auto-routing, and compensation when output quality, latency, or throughput falls short. If AI can now make games, the next question is not just “which model is strongest?” It is:how do we manage the whole model workflow Fable 5 shows the creative ceiling. ZenMux is closer to the infrastructure layer you need when AI coding becomes a real production habit.show more

Rachel🥥
61,441 görüntüleme • 2 ay önce
Introducing HermesAgent-20, a new Bench Pack for BenchLocal. 20... scenarios extracted straight from the Hermes Agent source code, run against a REAL Hermes instance. The actual workload you'd put your model through. Why I built BenchLocal in the first place: most benchmarks are too abstract. We use local LLMs for practical work, and finding the right model for YOUR task efficiently is the single most important thing, especially when you're constrained to what fits on your machine. BenchLocal is a framework: providers, models, side-by-side comparison, all in one UI. Bench Packs are the unit of testing: ToolCall-15 and BugFind-15 shipped first, and when I launched the BenchLocal 0.1.0, added StructOutput, ReasonMath, InstructFollow, DataExtract. Now, HermesAgent-20 is the newest. Bench Packs install like VS Code extensions. The SDK is open, write your own, share it, grow the ecosystem. Here's the goal: a community-built, practical evaluation layer for the local LLM space. Early numbers on HermesAgent-20: > GLM 5.1 — 85 > Gemma4 31B — 83 > Qwen3.5 27B — 79 > MiniMax M2.7 — 76 Upgrade to the latest BenchLocal to install HermesAgent-20 (SDK update required).show more

stevibe
38,631 görüntüleme • 4 ay önce
New open-source agent harness just landed! I got early... access to TrueForge by TrueFoundry and have been running it locally for the past few days. The harness layer deserves as much attention as the model, and open source matters here because you can inspect the loop, run it on your own infrastructure, and swap to the latest or cheaper models. TrueForge handles the runtime work that makes an agent reliable. It drives the tool-calling loop, manages context, coordinates subagents, and executes code in a sandbox, with any model you choose. Every tool call re-sends the growing context to the model, so in practice the harness controls most of what an agent costs to run. A few things stood out from my testing and their published benchmarks. Vendor-Neutral by design. It runs OpenAI, Anthropic, and Google models alongside open-weight models like Kimi, GLM, and DeepSeek. Model routing is a setting, and you can send each task to the model that fits it. On a 14-task enterprise agent benchmark, it matched the accuracy of Claude Managed Agents running the same Opus 4.8 model at roughly 30% lower cost per run (3.8M tokens vs 10M for the same answers). Routing the same tasks to GLM-5.2 held accuracy and brought cost down by about 75%, around $3 per run instead of $12. Fully self-hosted and Open Source (MIT License). I had it running locally with one command, with sandboxed code execution working out of the box. It's time to own your agent harness. Thanks to TrueFoundry for partnering on this post.show more

elvis
11,303 görüntüleme • 14 gün önce
AI Is Moving Beyond “Generating Videos” — Toward “Generating... Worlds” Over the past two years, AI video models have advanced at an astonishing pace. From Runway and Pika to Sora and Veo, AI-generated videos have become increasingly realistic and more consistent with the physical laws of the real world. Many people believe the next objective is simply to generate videos that are longer, sharper, and more lifelike. But if we take a step back, we can see that the real transformation is not happening in video itself. It is happening in world models. What Is a World Model? In 1943, psychologist Kenneth Craik proposed an idea that would influence artificial intelligence research for decades. He argued that the human brain does not merely react to the outside world. Instead, it maintains an internal model of how the world works. Because we have this internal model, we can predict the outcome of an action before we actually take it. Before crossing a road, we estimate whether a car will pass by. Before catching a ball, we predict its trajectory. These abilities come from continuously simulating the world in our minds, rather than relying entirely on trial and error. This idea later became known by a more formal term: World Model. A world model does not describe a single image or a fixed video clip. It is an internal representation capable of continuously simulating the rules and dynamics of the real world. Why Is AI Research Turning Toward World Models? Because predicting “what comes next” is becoming increasingly central to how AI systems work. Language models predict the next token. Image models predict the next step in the denoising process. Video models predict the next frame. A world model, however, attempts to predict something broader: What should the world look like in the next moment? In 2018, David Ha and Jürgen Schmidhuber proposed in their paper World Models that an intelligent agent could first learn a model of the world, and then use that internal model to plan its actions. The Dreamer series later demonstrated that many complex tasks could be learned by training agents inside an “imagined world.” At the same time, the development of video models such as Sora and Veo led researchers to another realization: A model capable of continuously generating video has already learned, at least implicitly, many of the rules governing the real world. As a result, these two research directions have gradually begun to converge. But Video Is Not Yet a World This is where the distinction is often misunderstood. For a world model to support meaningful real-time interaction, it must solve several critical problems. Most video models today are essentially answering one question: What should the next frame look like? A true world model needs to answer much more: What happens if I take one step forward? If I walk behind a building and then return, will the building still be there? If I suddenly change the camera angle, will the entire space remain consistent? If I enter a command such as: “Summon a dragon.” Will the world respond immediately? In other words, a world model must do more than generate content. It must understand space. It must understand time. It must understand causality. And it must understand interaction. Moving from watching to participating is where the real difficulty of world models begins. World Models Are Entering the Interactive Era One of the latest attempts in this direction is Alaya World, recently open-sourced by Alaya World, or Alaya Lab. Instead of generating a fixed video clip, it generates a world that users can explore in real time. Users can begin with text, an image, or a video, enter the generated scene, move freely through it, and introduce new prompts at any moment during generation. The world responds immediately. According to the publicly released information, Alaya World provides: Real-time streaming generation at 720p and 24 FPS Stable continuous exploration for more than one minute The ability to switch prompts and trigger skills or events during generation Model weights and inference code released under the Apache 2.0 License Training code and datasets planned for future release What makes these capabilities important is not simply the technical specifications. It is that the generated “world” can now support continuous interaction. The official demo shows that users can genuinely control, transform, and explore the generated environment. AI Is Evolving From a Tool Into an Environment Over the past few years, most discussions around AI have focused on content generation. Generating text. Generating images. Generating videos. But world models raise a fundamentally different question: Can AI generate an environment that people can inhabit, explore, and continuously evolve? If the answer is yes, the impact will extend far beyond video generation. Game development, robotics training, embodied intelligence, digital twins, virtual production, and many other fields could be transformed by the development of world models. World models are still at a very early stage. Yet from Craik’s proposal of an internal mental model more than eighty years ago to the emergence of today’s interactive world-generation systems, a clear evolutionary path is beginning to take shape. Perhaps what AI is ultimately learning has never been limited to images, videos, or language. Perhaps it is learning the world itself. References GitHub: Technical Report:show more

雪踏乌云
113,347 görüntüleme • 1 ay önce
Big win for open-source LLMs! DeepSeek V4 Pro holds... the top open-weights score on SWE-bench Verified, in the GPT-5.5 range. GLM 5.2 leads the open-weight intelligence index and sits near the closed frontier on long-horizon coding. But this leaderboard number is a weak proxy for real performance. It comes from one task set, run through one harness, served at one precision. The same weights can even score differently across providers, since many hosts quantize activations to fp8 and drift the model off its reference weights. Real performance is determined based on whether a model can read a repo, make coordinated edits across files, run the tests, and recover when one breaks. By that measure, the top open models hold up, but only inside the right harness. The teams that actually put DeepSeek V4 into production pipelines as a frontier substitute got there through the harness they built around the model, not by picking a stronger model. If you want to see this in practice, Cline (64k+ stars) has actually built that harness around open models, tuned so they run at production quality. And it's tuned so that these LLMs can run at production quality, with plan and act modes, checkpoints, and terminal feedback. ClinePass is the new access layer on top of it. It runs a curated set of those models inside Cline, narrowed to the ones tested for coding-agent use, with 2 to 5x the standard rate limits and no separate provider accounts, keys, or billing to track. The video below shows the setup, and I worked with the team to put this together. It runs alongside custom keys and local models as well, not in place of them.show more

Avi Chawla
44,124 görüntüleme • 2 ay önce
50% cheaper Claude inference with just one line of... code change! - Remove → model="claude-opus-4-8" - Add → model="ship-like/claude-opus-4-8" I verified the cost saving in my own terminal by invoking the same Anthropic model with the same prompt. The underlying engineering by Ship is actually interesting, and the patterns can be used in any production LLM stack. Essentially, a trained model is a frozen artifact. Every request performs the same forward-pass, whether it extracts a date or refactors a module, because the compute decision was made at training time, before the request existed. Ship makes that decision at inference time instead. After seeing a request, it searches over executions, involving single models, cascades, ensembles, or harnesses with tools, and serves the cheapest one that will match the reference model's quality. This is not a basic router, because picking a cheaper model per query doesn't ensure the cheaper model preserves the original's behavior, like output shape, tool-call patterns, and refusals. Ship measures this equivalence directly. Outputs stay distributionally indistinguishable from the reference model, not token-identical, since two calls to the same model already differ, but they are indistinguishable in capability and behavior. Of course, some requests execute cheaply and some cost Ship more than the customer pays, but the price per request is still a flat 50% off either way, so the execution-cost variance moves off the application's bill entirely. The video below depicts the cost savings and output in my real invocation, and I partnered with the team to put this together.show more

Akshay 🚀
63,725 görüntüleme • 1 ay önce
🚨 Do you understand what Claude just quietly dropped... while everyone was distracted? 1 million tokens. Let me explain what that actually means because the number alone doesn't hit right. > A senior engineer joins a company and spends 3 to 6 months just reading code.. Understanding how things connect. Learning where the bugs hide. Why that one file nobody touches exists. It takes months because a codebase is massive and human memory is small. > Claude just loaded the entire thing in one prompt. 30 seconds. Every file, Every function, Every line. All of it. Sitting in memory like it's been working there for years. And it scored highest among every single frontier model. Not GPT.. Not Gemini, Nobody. > Yesterday Amazon's AI nuked production because it couldn't see the full picture - it made a decision with partial context and deleted everything. Today an AI can hold 1 million tokens of context at once. That's the fix. That's the "before and after" moment for AI coding. > 600 images in one request. Entire PDFs. Full repos. And they dropped it on a Friday on all plans like it was a patch note. The scariest AI updates aren't the ones with press conferences. They're the ones that drop in a tweet at 6pm and change everything by Monday morning.show more

Tuki
206,309 görüntüleme • 5 ay önce
✨ Grok Imagine Video is now live on Photo... AI It's hard to explain how impressive this is because of the speed that xAI got itself from literally nothing to the top of the leaderboards Six months ago Grok's video model was a joke, it wasn't even close to any of the video models out there, it looked cartoony and wasn't there and nobody took it seriously Now it's here and it's instantly the #1 video model out there now, it shot above Kling (which I used before on Photo AI and usually my favorite) and above Runway Gen 4.5 which was just launched 6 days ago! Mmore importantly it's now above xAI's biggest competitors' models: Google's Veo 3 and OpenAI's Sora 2 Being the best video model doesn't mean it's flawless: video is incredibly hard and actually because it looks so realistic now when it does make a mistakes it's even funnier One thing I noticed is that it still has a hard time with is voice, it does it well for a majority of the video but then slips up and produces unintelligible blabbering (which is really funny to hear) in both English (video 1: "it's where I find my naim", what's a "naim"?), and tested it in Portuguese too (video 3 at the end is unintelligible Portuguese I believe) In many ways Grok Imagine Video also reminds me of Sora, it has that weird but funny Sora conversation style But guys it's REALLY really really really close to getting perfect, we're so close to having full video productions being to be able done in AI, actually you already can if you just cut out the bad parts already Very exciting and I'm grateful I can experience thisshow more

@levelsio
195,023 görüntüleme • 7 ay önce
MiniMax M3 just dropped — their first natively multimodal... model. So I ran it through my form-filling test. (The model has to place each element at the right pixel position on a blank form image, not type into a field.) Verdict: it got everything on the paper. > Name, DOB, ID, gender, marital status, nationality, email, phone, address, postal code, all there. > Best character spacing I've seen yet: it actually calculates the gap between each character, clean across the DOB and number boxes > A few fields slightly misaligned, but every piece of data made it onto the form The reasoning chain is the interesting part: it does the easy fields first, then works into the tight one-char-per-box fields, reasoning through y-coordinates, baselines, and label clearance in obsessive detail. The cost: 40:33 and 126.7k output tokens. That's a long think — but it's MiniMax's first multimodal model, and it nailed the content.show more

stevibe
27,383 görüntüleme • 3 ay önce
anthropic will sell you opus 5 at $200/mo. openai... will sell you gpt-5.6 at $200/mo. neither will tell you the fix that drops your bill to $20 was posted free on langchain's blog on july 18 peter steinberger posted one line asking if we'd moved from loops to graphs yet. 24 hours later there was a manifesto. a week later every ai account had a $497 graph engineering course. all of them wrong about the same thing the sentence that ends the argument, buried in a langchain post nobody quoted: loop engineering isn't an alternative to graphs, so much as a simple version of them the machine, five layers, each wraps the one below: L1 the ask · 23% of errors (anthropic red team, q4 2024) -> "just add more instructions" burns tokens with zero accuracy gain -> real fix: examples, output schema, constraints as positives L2 the context · where 90% of you actually die -> 140,500 tokens where 18,000 would work, 8x the price for the worse answer -> real fix: retrieve, rank, compact, clear dead tool outputs L3 the harness · 31% of "model bugs" are harness bugs (openai safety eval, 2024) -> unbounded file perms = avg $23,400 incident. sandboxed = $0 (stripe internal) -> no timeout = $847 median in api fees before you notice -> real fix: explicit scopes, timeouts, human-required gates L4 the loop · "it stopped" is a loop exit problem -> the verifier said "looks good" to garbage. again -> real fix: machine-checkable exit test, turn cap, rubric L5 the graph · only 12% of teams use graphs in prod (stanford hai, n=2,841) -> 58% of graph failures are wrong-agent selection, not model -> teams abandon graphs saying "harder to debug than a loop." that's a harness problem -> real fix: name every node's specialty, delete decoration fix down, not up. a symptom at layer 4 usually originates at layer 2. a bigger model on a broken harness is a smarter employee locked in the same empty room drop your $200/mo ai sub to $20, check the article belowshow more

starmex
145,325 görüntüleme • 23 gün önce
The architecture of this new world model is one... of the most interesting things I've seen lately: Let me first explain how most world models work: They predict and render one frame at a time. If you are navigating in one of these worlds, and you look left, the model draws whatever looks right in the moment. Every time you change your viewpoint, the model has to imagine what should be there again, so it's very common for these models to "forget" what's in the world. For example, if you put a toy on the table, look away, then look back, the toy might not be there anymore. Tripo AI is releasing its Project Eden model, which works very differently: The model builds the world first, and then renders it based on that map. That map holds the real state of the world: the geometry, every object, where things are, what's already happened. The picture you see on screen gets generated from the map. This architecture flips the whole thing. Now, you get the following: 1. The world stops forgetting. Leave, come back, and the toy is still on the table because it lives in the map, not in the last frame you saw. 2. You can edit the world, and those changes persist for anyone who enters later. 3. Multiple people and AI agents can coexist in the world and see it from different perspectives. This is early research, but it's looking really promising. They just raised nearly $200M across two rounds to build it out. Tripo will be at SIGGRAPH 2026 (July 19–23, Los Angeles Convention Center). If you work in 3D, embodied AI, simulation, or anything spatial, go connect with them there.show more

Santiago
30,244 görüntüleme • 2 ay önce
I went a little overboard with Codex last week... and burned through my entire weekly allowance in two days. Luckily, my quota reset today. Otherwise, I’m not sure what I would’ve done. It got me thinking: instead of asking one large model to handle everything from start to finish, why not let a stronger model plan the project and review the work, while a model built for execution handles the day-to-day implementation? So I tried it. The result was better than I expected. I used GPT-5.6 Sol in Codex as the decision-maker, then ran Ling-3.0-flash from Ant Ling inside OpenCode as the execution engine. Together, they built a small 3D farming game. Before writing any code, I had Codex create four documents: SPEC.md defined the product scope and the lines we couldn’t cross. ARCHITECTURE.md laid out the isometric coordinate system, state machine, and module boundaries. TASKS.md broke the project into small jobs Ling could tackle one at a time. ACCEPTANCE.md explained how each step would be tested and what “done” actually meant. Then I gave Ling a very straightforward role: You are the execution model for this project. Read all four documents before you begin. Work only on the task assigned for this round. When you’re done, run typecheck, test, and build. If anything fails, read the error, fix it, and run the checks again. Do not move on to the next task early. Ling handled dependency installation, project structure, strict TypeScript configuration, test setup, and a production build in 6 minutes and 3 seconds. It ran into issues with the Vite test config, a TS6310 error, and a missing jsdom dependency along the way. Instead of stopping at the first error, it kept reading the logs and fixing the problems until all three checks passed. The speed was honestly hard to believe. If you exclude the time spent waiting on tools, it was producing more than 100 tokens per second. That made the whole development loop feel noticeably faster. After this experiment, I’m planning to keep using the same workflow. If the task is small, there’s no reason to call an expensive planning model for every single step. If the task is large, handing the entire project to a Flash model in one prompt isn’t a great idea either. The setup that makes more sense to me is: Use a more capable model such as Codex to explore the project, make architectural decisions, and break the work down. Put the constraints into specs, schemas, types, and tests instead of leaving them buried in chat history. Give Ling-3.0-flash a steady stream of clear, verifiable implementation tasks. Report bugs with structured context and actual error logs, rather than saying, “It still doesn’t work.” Bring Codex back in for architecture reviews, visual checks, and changes that affect multiple parts of the project. The point of this setup isn’t to give AI a big “build the whole project” button. It’s to turn software development into a pipeline with a much more sensible cost structure: Codex figures out the plan, sets the boundaries, and catches problems. Ling-3.0-flash moves quickly, calls tools reliably, and works through well-defined tasks at scale. For agent workflows that involve lots of repetitive edits, production tasks, and tool calls, this may be a more practical answer than simply using the biggest model for everything.show more

雪踏乌云
23,107 görüntüleme • 1 ay önce