Introducing MiniMax H3 Our next-gen open-weight multimodal video model,... built for general intelligence, not just single-task generation. Why it matters: 1/ Understands text, image, video & audio together, motion, sound, emotion, cinematography as one language 2/ Native multimodal understanding & generation 3/ Precision editing & control 4/ Commercial-grade output: film, ads, MVs, UI, game CG 5/ Cinematic quality: native stereo audio, up to 2K/24FPS Plus multi-asset reference + voice cloning. Concept to production, one flow. Try it: #MiniMaxH3 Hailuo AI (MiniMax)show more

Ricardo Momo
71,792 görüntüleme • 1 ay önce
MiniMax H3 (Hailuo-03) is now available on fal. -... Open-weight multimodal video model with native stereo audio on every generation. - Combines up to 9 images, 3 video clips, and 3 audio clips as references - Holds subjects, motion, and audio consistent - Weights will be released soon.show more

fal
54,627 görüntüleme • 1 ay önce
MiniMax H3 is a serious upgrade for AI video... creation. Instead of relying on just text prompts, you can combine images, videos, and audio references to control the character, motion, camera, and sound. What stands out: → Up to 9 image + 3 video + 3 audio references → Native synced voice, music & sound effects → 2K video generation up to 15 seconds → Instruction-based video editing → Motion transfer → Better character, camera & voice control The interesting part is that you can build a full scene from references instead of endlessly regenerating until the result feels right. 🔗 Now is a great time to try MiniMax H3 on Magnific, especially with the current 2K offer.show more

Tanvir Anjum
32,271 görüntüleme • 25 gün önce
MiniMax H3 is now 50% OFF on Magnific for... 2K video, only until September 1. 🔥 I’ve been trying MiniMax H3 on Magnific, and it feels like a big upgrade for AI video creation. It’s not just about turning text into videos. You can use text, images, videos, and audio together in one prompt, giving you more control over the final video. Here’s what makes it stand out: - Multimodal: Use text, images, video, and audio in one prompt. - Multiple references: Add up to 9 images, 3 videos, and 3 audio files. - 2K video: Create videos up to 15 seconds long. - Built-in sound: Generate voice, music, and sound effects with the video. - Easy editing: Remove objects or transfer motion easily. - More control: Control the camera, characters, and voice. You can use it to turn posters into videos, moodboards into short films, and product images into ads. It also helps bring your ideas to life with realistic movement, lighting, reflections, and sound. The workflow is simple: give it your references → generate → edit → refine. Try MiniMax H3 on Magnific:show more

Markandey Sharma
96,964 görüntüleme • 25 gün önce
Seedance 2.0 is coming to Elser AI 🎬 Early... access → This isn’t just an update. It’s a studio-grade AI film engine upgrade. • Multi-shot storytelling • Long-form character consistency • Native audio-visual generation • Multimodal input + in-model editing • Advanced motion synthesis Built for real cinematic AI filmmaking. Big shift 👇 UNLIMITED 2-Year Creator Plan — 87% OFF One subscription. Seedance 2.0 + Kling 3 + Nano Banana Pro + Veo 3.1. If you’re serious about AI anime & cinematic storytelling — this changes the game. Early access →show more

Mujeeb Ahmed
17,094 görüntüleme • 6 ay önce
MiniMax H3 is now on Magnific and honestly, there’s... a lot you can do with it. You can mix text, images, videos and audio in a single prompt up to 9 images, 3 videos and 3 audio references. Start creating now: It can generate up to 15s of 2K video with synced sound, including voice, music and effects. And you can go beyond generation too: edit clips, remove objects, transfer motion, and control the camera, character and voice. But the multi-reference workflow is probably my favorite. Give it your product, character, environment and motion references, and H3 pulls everything together. It feels like a much easier way to go from an idea to an actual finished video.show more

Kalsoom (ghotai )
47,888 görüntüleme • 21 gün önce
This AI just turned me into a film director…... No editing skills. No timeline headaches. Just one prompt. This is Seedance 2.0 🎬 You can literally combine: → Text → Images → Videos → Audio And it understands everything. Even crazier? You can control it like this: Image → character Video → camera movement audio1 → music/voice It doesn’t just generate clips… It builds full cinematic scenes with: → Consistent characters → Smooth transitions → Realistic motion → Built-in lip sync Basically… From a single prompt → you get a multi-shot story. Not AI video. AI filmmaking. Go try it before everyone catches on 👇show more

Kshitij Mishra | AI & Tech
60,393 görüntüleme • 4 ay önce
Dreamina Seedance 2.0 is Officially here! Dreamina Seedance 2.0,... ByteDance’s AI-powered creative platform, lets creators easily transform ideas into high-quality videos. You can now edit videos like images, using up to 4 reference modalities (video, image, audio, and text) with precise control over visual effects, camera movements, and more. Why is this revolutionary? - 🔥 One-Prompt Video Editing: Edit videos seamlessly as easily as editing images. - 🎬 Multimodal Creativity: Combine images, video, audio, and text—up to 12 files at once. - 🎥 Remake Viral Content: Create high quality, professional-level videos with intelligent AI. - 🔧 Full Creative Control: Keep consistency in shots, typography, camera flow, and more. This isn’t just another video editing tool, it’s a one-stop AI workspace for all your creative needs. Ready to level up your content? Explore Dreamina Seedance 2.0 and start creating today. 🔗 #dreamina #seedance2 #seedream5 #dreaminatutorial #ai #aitools #aidesign #ecommercedesign #digitalmarketing #startupbusinessshow more

GitHub Projects Community
18,440 görüntüleme • 5 ay önce
llama.cpp isn't just for text LLMs anymore. Pure C++... zero shot voice cloning just officially landed in mainline. Text generation was only step one. If you’re building autonomous local AI agents, real time voice assistants, or edge workflows, instant low latency audio is the missing piece. Thanks to PR #26254, Alibaba’s state of the art Qwen3 TTS model family is now natively supported directly inside the llama.cpp repository under the multimodal (mtmd) framework. No Python bloat. No massive PyTorch CUDA overhead. Just raw, hyper optimized C++ running GGUF voice weights. Here is why this native update is a massive deal for the open source local AI stack: # Multimodal Architecture (.gguf + mmproj) Qwen3-TTS splits the workload between the base language model backbone and a multimodal projection adapter. llama.cpp handles this using the llama-tts binary, mapping the text model alongside its --mmproj projector to process audio tokens seamlessly. # Zero Shot Voice Cloning in Seconds You don't need fine tuning or massive dataset training. Feed the C++ engine a single 5 to 10 second .wav audio sample using the --tts-speaker-file flag, and it accurately clones the exact timbre, tone, and accent on the fly. # Real World T4 GPU Benchmark & Resource FootprintRunning the 1.7B Base model in 8-bit quantization (Q8_0): - VRAM Footprint: ~7 GB peak VRAM during active zero-shot cloning. - Audio Quality: Studio grade, natural-sounding voice output in seconds. • - Execution: Direct execution via native compiled binaries or sub process calls. # Coming Next to llama-server (PR #26603) Beyond CLI execution, a native POST /tts HTTP endpoint is currently being added to llama-server, which will soon allow you to trigger voice generation directly via standard REST API requests! # quick note on Colab compilation: Because this code was merged into mainline very recently, pre-built third-party binaries haven't fully caught up yet. Compiling llama-tts directly from source on Google Colab's free CPU instance can take about 1 hour (or ~1-2 minutes if targeting single GPU arch like -DCMAKE_CUDA_ARCHITECTURES=75). Be patient during the build step, or compile it locally on your own rig for instant execution! To test this out yourself, I built a zero config Google Colab notebook that compiles llama.cpp, downloads the Q8_0 GGUF files from HuggingFace, and spins up an interactive Gradio Studio UI so you can record/upload 3 second clips and clone voices in real time. Stop sleeping on native C++ audio. The era of bulky Python audio pipelines is officially over. Links to the free Google Colab notebook and the official ggml org GGUF HuggingFace model repository are in the replies below! available in q4 and q8 both variants, 1 GB and 1.85 GBs respectively (requires additional ~500MB mmproj gguf) Are you building local voice agents yet? What does your current audio stack look like? Drop your setups below!show more

Alok
47,881 görüntüleme • 1 ay önce
Big moment for text-to-speech. Qwen just open-sourced a text-to-speech... model that lets you clone voices, design new ones, and control speech using natural language. Let me explain what I mean: You can literally tell it "speak in a cheerful tone with slight nervousness," and it actually does that. No complex audio engineering needed. What makes this special: - 3-second voice cloning - Covers 10 languages: English, German, French, and more - Latency as low as 97ms for real-time applications - Supports both streaming and non-streaming generation The model comes in two sizes (0.6B and 1.7B parameters), so you can pick based on your hardware and quality needs. Three modes to work with: 1. Custom Voice: Use pre-built premium voices with instruction-based style control 2. Voice Design: Describe the voice you want in plain English (or Chinese), and the model creates it 3. Voice Clone: Provide a 3-second reference audio and clone that voice The best part? It integrates with vLLM for production deployment and has a simple Python package you can pip install. I've shared a link to the GitHub repo in the next tweet.show more

Akshay 🚀
31,249 görüntüleme • 7 ay önce
I’ve used all the recent GenAI video models extensively... & here’s my 2¢: 🎬 Runway Gen3 Alpha - best image quality & motion for text-to-video & embedded words. Great at prompt travel changes over the course of 10 sec. And I’m super bullish on how gen3 will evolve, hopefully adopting the features listed below. Kling - best quality for image-to-video with prompt control, like eating food. Great clip extension that accounts for character (ie walking stride) & camera movement (speed & angle), rather than just using final frame. But it’s limited availability & Chinese native language is limiting. Used for Spider-Man video below (via Midjourney). LumaLabs - best for keyframe start & end control (it can not be overstated how important this is. other services should add it ASAP!) and their high dynamic action movements are really fun. Luma was used in my viral Multiverse of Memes video. PikaLabs - they haven’t gotten as much attention as others lately. But they did update their video model a few weeks ago and it looks great. Also, they are notable for their unique & AWESOME features, like video in-painting & out-painting. My perfect AI video platform would have the following features: 1) Gen3’s quality, prompt control & text embedding. 2) KLing’s image-to-video quality, prompt control & clip extension quality. 3) Luma’s multi-keyframe control & dynamic movement ability. 4) Pika’s inpainting & outpainting ability. And a video-to-video (aka next-gen Runway gen1) could be a game changer, too. It’s an exciting time to be alive 🫶 Who will get there first? 🔉🔉show more

Blaine Brown
26,535 görüntüleme • 2 yıl önce
Before the week ends, let's acknowledge one of the... most INSANE week ever for open AI, with 25+ notable open-weight drops across every modality: 🧠 LLMs → NVIDIA Nemotron 3 Ultra: 550B hybrid Mamba-MoE, only 55B active, 1M context, MMLU 89.1. NVFP4 variant claims ~5x throughput on Blackwell. First openly-weighted 550B hybrid Mamba-Transformer, closing the gap with frontier closed models. → Google Gemma 4 12B: fully open dense any-to-any (text/image/audio/video), 256k context, encoder-free, 140+ languages, AIME 2026 at 77.5. Shipped with a 23-checkpoint QAT wave (mobile ONNX + MLX). Most deployable model of the week. → StepFun Step-3.7-Flash: 198B sparse MoE VLM, ~11B active, SWE-Bench PRO 56.3. Apache 2.0. → Liquid AI LFM2.5-8B-A1B: edge MoE, just 1.5B active, 128k ctx, MATH500 88.8, MLX-ready. Best on-device option this week. → JetBrains Mellum2-12B-A2.5B-Thinking: their first open MoE, near-Qwen3-14B coding at 2.5B active. Apache 2.0. 🎨 Image gen (the surprise of the week) → Ideogram 4: their FIRST-EVER open weights. 9.3B flow-matching DiT trained from scratch. #2 overall behind GPT Image 2, top open-weight model on Design Arena + LMArena. Strongest open checkpoint for text-rich images, full stop. It has taste. Still can't believe this is open weights. 🔊 Audio & Speech (a breakout week for open TTS, 4 labs shipped) → Boson Higgs Audio v3 4B: 102 languages, 21 emotions, singing/whispering/shouting, sub-second TTFA. → RedNote dots.tts: the only fully continuous (no codec) open TTS pipeline, Apache 2.0. → Google Magenta RealTime 2: real-time music gen, <200ms latency, text+audio+MIDI. multimodalart ported it to PyTorch within hours with live ZeroGPU demos. → NVIDIA Nemotron-3.5 ASR: 600M streaming, 17x more concurrent streams vs Parakeet RNNT 1.1B. 👁️ Vision & VLMs → PaddleOCR-VL-1.6: SOTA document parsing at 1B params, Apache 2.0. → Baidu NAVA: 6.3B joint audio-video gen, best-in-class A/V sync, Apache 2.0. 🎬 Video, 3D & World Models → NVIDIA Cosmos3-Super: 64B omnimodal world model coupling action trajectories with video+audio gen, for Physical AI. → JD JoyAI-Echo: up to 5-min multi-shot text-to-video on LTX-2.3. → ByteDance Bernini-R + VAST TripoSplat (single-image-to-3D Gaussian splats, MIT).show more

Victor M
541,790 görüntüleme • 3 ay önce
You don't need a GPU for fast studio grade... voice cloning anymore. Qwen3 TTS (1.7B Q4_K_M) + mainline llama.cpp is officially the fastest way to generate zero shot voice clones using 100% pure CPU execution. Following up on my last post where we ran the Q8 model on a GPU, we just took local C++ voice synthesis a massive step further. The open source community quantized Alibaba's SOTA Qwen3 TTS model down to Q4_K_M GGUF, completely freeing local audio pipelines from dedicated graphics hardware. Here is the real world benchmark and hardware breakdown of running SOTA voice cloning on CPU: # Architecture & Model Setup Using Qwen3-TTS-12Hz-1.7B-Base-Q4_K_M.gguf paired with the 8 bit multimodal projector (mmproj-Q8_0.gguf), llama.cpp executes the entire pipeline in pure C++. No PyTorch, no CUDA dependencies, and no VRAM bottlenecks. # Real-World Memory Footprint - Baseline RAM: 1.6 GB system idle. - Peak Generation RAM: 8 GB RAM during active voice synthesis. - Requirement: Any basic machine with at least 8 GB of system RAM can run this easily. # Real World CPU Benchmarks - Google Colab Free Tier (Throttled 2 Core CPU): Synthesizes a 5 sec studio quality audio clip (~8 words) in 45 seconds. - Modern Consumer CPU (Intel i5/i7 13th/14th Gen or AMD Ryzen 7000/9000): generation should drop to 5 to 20 seconds (nearly 1:1 real-time generation speed!). # Zero Shot Voice Cloning Quality Pass any 5 to 20 second .wav audio sample to the C++ engine using the --tts-speaker-file flag. It yields clean, natural sounding cloned speech with virtually zero quality loss compared to unquantized FP16 weights. To make testing seamless, I built an updated zero config Google Colab notebook. It pulls the official pre built llama.cpp CPU binaries (zero compilation time!) launches a live Gradio web app right in your browser. Record a 5 second clip from your mic (or drop a .mp3, .wav file), type text, and generate cloned audio on CPU. Native C++ audio models are making edge based, offline AI voice agents a reality. Links to the free Q4 CPU Colab notebook and the Q4_K_M GGUF HuggingFace repository are in the replies below! Which models have you been running on your CPUs? What CPU hardware are you using for local inference?show more

Alok
103,956 görüntüleme • 1 ay önce
We are in an insane run of open-weight drops.... Every modality, open source is winning. This is what an open source AI summer ☀️ looks like: 🧠 LLMs & Reasoning → DeepSeek-V4-Flash-0731 (my king 👑): 304B MoE refresh, Terminal-Bench 2.1 jumps 61.8→82.7 over the preview, DeepSWE 7.3→54.4. Closes in on Opus-4.8 on Agents' Last Exam (25.2 vs 25.7). MIT. → Muse-Glimmer-30B, from Meta (they are back!!): their first open agentic model. ~29.6B dense + perception encoder, 131k+ context, built to run fully local, no cloud. Apache 2.0. → Liquid AI LFM2.5-2.6B: 2.69B params, 131k context, 220 tok/s on an M5 Max in under 2.5GB RAM. Competitive with models 4x larger on agentic tasks. → inclusionAI Ling-3.0-flash: 124B total, only 5.1B active, ~12% the size of their old 1T flagship Ring-2.6, matches it on key benchmarks. MIT. → inclusionAI Ling-3.0-tiny: 7.9B total, 1.3B active, 86-90 tok/s on an M4 Pro MacBook at ~8GB peak memory. MIT. → NVIDIA Nemotron-3.5-Lightning-30B-A3B: hybrid Mamba-2+MoE+Attention, up to 1M context, runs on a single H100 or DGX Spark, SWE-bench Verified 52.8. → deepgrove maple-preview: 20B-A1B ternary-weight reasoner, 218 tok/s on a Mac mini M4, 5.3GB checkpoint. MIT. → BigBang-v1 (endless-frontier): fine-tuned from Qwen3.6-35B-A3B via a self-evolving generator/critic synthetic-data loop. Lands aggregate performance between DeepSeek V4 Flash (284B) and V4 Pro (1.6T), at 35B. Apache 2.0. 🎬 Video → MiniMax-H3: 33B dense omni model, native stereo audio, up to 2K/15s. 3.6k+ likes already. → Minimax-H3-Turbo (lightx2v): Apache-2.0 turbo distillation of H3 for fast inference. → Lightricks LTX-2.5: image-to-video update, custom Gemma-4-12B text encoder, a markedly stronger distilled model. 🔊 Voice → NVIDIA NemotronLabs VoiceChat-11B: full-duplex speech-to-speech, ~450ms turn-taking, #2 on open VoiceBench, and the first open full-duplex model with live tool-calling mid-conversation. 🛡️ Safety → Mistral Shieldstral-1.0-3B: 3B multimodal guardrail that takes your safety policy as plain text instead of fixed categories. Beats LlamaGuard-4-12B and ShieldGemma-9B on HarmBench (99.4) and ToxicChat (84.1) at a fraction of the size. Apache 2.0.show more

Victor M
55,281 görüntüleme • 29 gün önce
Kling 3.0 for AI UGC videos is absolutely insane... 🤯 I spent 25,000+ credits in Kling perfecting the ultimate prompting framework to get the best AI UGC outputs possible. And the 3.0 update just made everything even better. Perfect for DTC brands and agencies who want high-quality AI UGC without paying $500/video for actual UGC. Here's what Kling 3.0 unlocks for AI UGCL → "AI Director" system that understands full scripts and auto-schedules camera angles (shot/reverse shot) in one generation → 3 to 15 second cinematic clips with full temporal coherence → Improved character and element locking so your subject stays consistent across shots and angles → Native 4K output for both video and stills — actually usable for professional ad creative And best of all: perfect character consistency ACROSS different shots. What this means for AI UGC: - Multi-shot storytelling in a single generation cycle - Longer clips that actually hold together - Consistent characters across your entire ad - Output quality that's ready for paid media This is the closest AI video has gotten to replacing a real shoot for performance creative. I recorded a full breakdown of the prompting framework I built after burning through 25,000 credits. Want access to all the prompts I use to create AI UGC with Kling? > Like this post > Comment "KLING" And I'll send it over (must be following so I can DM)show more

Mike Futia
25,586 görüntüleme • 7 ay önce
🚨 JUST IN: THIS FREE TOOL JUST REPLACED FOUR... AI IMAGE AND VIDEO SUBSCRIPTIONS AT ONCE. Midjourney. Krea. Higgsfield. Openart. One repo. 200+ models. Zero dollars a month. Here is what it actually does. It is a full image and video studio that runs in your browser or as a desktop app. Text to image, image to image, text to video, image to video, lip sync, cinema mode with real camera controls. All of it. 4,500 people already starred this. What you get for free: → 50+ image models including Flux, Midjourney v7, Ideogram, GPT-4o, Seedream → 60+ video models including Kling, Sora, Veo, Runway, Wan, Hailuo → lip sync studio with 9 dedicated models. upload a portrait and audio and it talks → cinema studio with real camera controls. lens, focal length, aperture, film stock → feed up to 14 reference images into one generation → self-hosted. your data never leaves your machine The crazy part is there is also a hosted version that needs zero setup. Just open the link and start generating. Now the math. Midjourney Standard: $30/month Krea AI Pro: $30/month Higgsfield Plus: $49/month Openart AI: $15/month That is $124 a month. $1,488 a year. This repo does everything all four do. With more models than any of them. For free. Forever. No subscription. No vendor lock-in. MIT licensed. Download it in one click on Mac or Windows. Someone should have told me about this sooner. I feel like an idiot. ( save this )show more

Kanika
14,769 görüntüleme • 4 ay önce
Fable 5 comes back!It can now build playable game... prototypes. I think it is actually a signal for where AI coding is going. Making a game is not just “write some code.” Even a small browser game needs: game loop;character movement;collision logic;scoring system;UI states;physics tuning;visual feedback;bug fixing;playtesting This is why game prototyping is a great test for AI models. A model cannot fake it with a pretty answer. Either the game runs, or it does not. What impressed me about Fable 5 is that it is useful for the messy middle: turning an idea into mechanics, turning mechanics into code, debugging broken interactions, and iterating until the prototype feels playable. But here is the practical part: I would not use the strongest model for every step. For game building, I would split the workflow: 1. Fable 5 for game design + architecture 2. a fast coding model for routine implementation 3. a vision-capable model for screenshot/UI feedback 4. a cheaper model for docs, test cases, and small fixes 5. fallback when latency, cost, or output quality becomes a problem That is the real AI coding stack. Not “one magic model does everything.” More like: the right model, for the right task, at the right cost, with fallback when things break. This is why I’ve been looking at ZenMux ZenMux. ZenMux gives developers one gateway to access multiple leading AI models, with OpenAI / Anthropic / Google Vertex compatible APIs, cost tracking, quality benchmarks, auto-routing, and compensation when output quality, latency, or throughput falls short. If AI can now make games, the next question is not just “which model is strongest?” It is:how do we manage the whole model workflow Fable 5 shows the creative ceiling. ZenMux is closer to the infrastructure layer you need when AI coding becomes a real production habit.show more

Rachel🥥
61,441 görüntüleme • 2 ay önce
This Kling 3.0 UGC workflow is absolutely insane 🤯... It generates hyper-realistic UGC-style ad videos from a single text prompt — talking heads, unboxings, testimonials, tutorials — in one shot. Perfect for DTC brands and agencies who need to scale UGC without paying $500 per UGC video. Here's the problem: You're either paying creators who take weeks to deliver, or you're stitching together janky 5-second AI clips that look obviously fake. Kling 3.0 solves it: → Write a prompt with character, scene, and dialogue → Get a 10-15 second UGC video with realistic facial expressions → Native voice control — tone, pacing, emotion per line → Multi-shot scenes in one generation (hook → demo → CTA) → Paste negative rules to kill AI artifacts instantly No creator fees. No stitching clips. No uncanny valley. What you get: → 6 copy-paste prompt templates for every UGC format →Voice & dialogue cheat sheet with tone keywords → Multi-shot ad structure (hook → problem → solution → CTA) → Image-to-video workflow for branded product shots → A "where it fails" section so you don't waste credits → ChatGPT template to convert any rough idea into a Kling prompt I built a full prompting guide for UGC ads on TikTok and Meta. Want the guide? > Like this post > Comment "KLING" And I'll send it over (must be following so I can DM)show more

Mike Futia
36,264 görüntüleme • 7 ay önce
I just ran Gemma 4 31B on @CerebrasSystems at... 1,800+ tokens/sec and it's multimodal. For context: that's 35x faster than a typical GPU endpoint, and the first token (reasoning included) lands in 1.5 seconds. This isn't a benchmark slide, I recorded the inference live. Prompt I used: "Create a simulation of an iPhone. Include at least one working dummy note taking app, a functional notification pulldown, high quality graphics, single HTML file, any libs via CDN." - Generation time: 3 seconds. - Notes app worked. - Notification panel worked. - Rendered first try. This is what wafer-scale inference unlocks, not just "faster," but a different category of product. When generation is this fast, you stop waiting and start iterating in real time. Why this matters: Gemma 4 31B is Google DeepMind's flagship open weight model, Apache 2.0 licensed, dense (not MoE), and built for efficiency over raw parameter count. It scores close to Claude Haiku 4.5 on the Artificial Analysis Intelligence Index (30 vs 29) but runs ~18x faster on Cerebras. It's also the first multimodal model on Cerebras's platform, meaning you can now feed it screenshots, documents, charts, and UI states at wafer scale speed. # Applications I'm most excited about: - Screenshot → Insight: Drop in a dashboard or document screenshot, get structured findings back instantly. no waiting, no batching. - Live UI generation: Full interactive interfaces (like my iPhone sim) generated and rendered in under 2 seconds. - Screenshot -> Patch: Feed it a broken UI + console error, get a minimal code fix and verification steps back. - Computer use & agentic loops: See -> reason -> act - verify, fast enough to keep a human in the loop instead of waiting on the model. - Long context summarization: Full research reports condensed into decision ready summaries you can read and requery in one sitting. The bigger unlock isn't the speed number itself, it's that agentic and multimodal loops (see -> reason -> output -> tool call -> verify -> retry) finally run in real time instead of feeling sluggish. As Logan Kilpatrick (Logan Kilpatrick) put it: "If every model was doing 2,000 tokens per second, you wouldn't build the same product and just have it be faster, you'd build different products." Gemma 4 31B is live now on Cerebras Inference Cloud in public preview. If you're building multimodal, agentic, or real time apps, this is worth testing today. What would you build with such insane inference throughput?show more

Alok
12,962 görüntüleme • 2 ay önce
Claude + GPT Image 2 + seedance + Meta... ads MCP Replaced my 10k/month performance marketing agency Here's the exact stack (and how it works): Step 1: Research Feed Claude your product URL, your competitors' URLs, and your top-performing ad angles. It builds your full brand brief + competitor intelligence in minutes. No agency strategist needed. Step 2: Static ads in seconds Claude writes image generation prompts based on your brief. Those prompts go straight into GPT Image 2. Out comes scroll-stopping creative. Batched. On-brand. No designer. Step 3: Video ads that convert Claude writes video prompts. Those go into Seedance 2.0. UGC-style videos. AI actor formats. Product showcases. All generated, not filmed. (Both GPT Image 2 + Seedance are live on HeyOz right now.) Step 4: Publish + optimize on autopilot Connect Claude to Meta Ads MCP. It publishes your creatives, monitors performance, and keeps iterating. Your agency was charging you for this. This entire workflow is documented in a guide I put together, covering prompts, setup, and the exact MCP config. Why this matters: Most brands are still paying for slow, expensive creative production. The ones who figure this out in the next 90 days will have an unfair advantage. Don't be the last one to know. Comment "REPLACE" and I'll send it to you directly.show more

HeyOz
25,174 görüntüleme • 3 ay önce