Introducing MotionForesight: A very simple approach re-purposing video models... for forecasting future 3D scene flow given a short observed video context Trained with just 40k RGB human videos, it generalizes well to completely new home/office scenes! 1/nshow more

Homanga Bharadhwaj
14,935 görüntüleme • 5 gün önce
✨ Any static 3D assets ➡️ 4D dynamic worlds.... Introducing CHORD, a universal framework for generating scene-level 4D dynamic motion from any static 3D inputs. It generalizes surprisingly well across a wide range of objects 🤯 and can even be used to learn robotics manipulation policy 🤖! Project page: Dive deeper in a 🧵: 1/nshow more

Chen Geng
43,259 görüntüleme • 6 ay önce
(1/n) 🚀 With FastVideo, you can now generate a... 5-second video in 5 seconds on a single H200 GPU! Introducing FastWan series, a family of fast video generation models trained via a new recipe we term as “sparse distillation”, to speed up video denoising time by 70X! 🖥️ Live demo: (Thanks to @gmicloud for the support!) 🔗 Blog: 🔓 We fully open-source our models, code, and data with Apache-2.0 licensesshow more

Hao AI Lab
78,660 görüntüleme • 11 ay önce
DimensionX: Create Any 3D and 4D Scenes from a... Single Image with Controllable Video Diffusion TL;DR: Create 3/4DGS from Video Diffusion Note: Some first inference code released (not all yet). Contributions (cited): • We present DimensionX, a novel framework for generating photorealistic 3D and 4D scenes from only a single image using controllable video diffusion. • We propose ST-Director, which decouples the spatial and temporal priors in video diffusion models by learning (spatial and temporal) dimension-aware modules with our curated datasets. We further enhance the hybriddimension control with a training-free composition approach according to the essence of video diffusion denoising process. • To bridge the gap between video diffusion and real-world scenes, we design a trajectory-aware mechanism for 3D generation and an identity-preserving denoising approach for 4D generation, enabling more realistic and controllable scene synthesis. • Extensive experiments manifest that our DimensionX delivers superior performance in video, 3D, and 4D generation compared with baseline methods.show more

MrNeRF
17,047 görüntüleme • 1 yıl önce
Wonderland: Navigating 3D Scenes from a Single Image Contributions:... • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.show more

MrNeRF
52,801 görüntüleme • 1 yıl önce
Video diffusion models have strong implicit representations of 3D... shape, material, and lighting, but controlling them with language is cumbersome, and control is critical for artists and animators. GenLit connects these implicit representations with a continuous 5D control signal describing the direction and intensity of a point light source. This enables single-image near-field relighting of an image using a video diffusion model. We use a ControlNet-like approach and show that, with a small amount of synthetic data, GenLit generalizes to complex real-world images. Given a single image and the 5D lighting signal, GenLit creates a video of a moving light source that is inside the scene. It moves around and behind scene objects, producing effects such as shading, cast shadows, secularities, and interreflections with a realism that is hard to obtain with traditional inverse rendering methods. GenLit shows that it is possible to get continuous control over implicit physical processes within a video model. I think this is just the beginning and promises to make such models much more practical for creators. Shrisha Bharadwaj will present today at SIGGRAPH Asia Room: S423/S424, Level 4 @ 13:50 on 15 of Dec.show more

Michael Black
22,182 görüntüleme • 7 ay önce
NVIDIA just released a very impressive text-to-video paper. Video... Latent Diffusion Models (Video LDMs) use a diffusion model in a compressed latent space to generate high-resolution videos. Here's a brief overview of how it works: 1. Pre-train image LDM on a dataset of images. 2. Turn the image LDM into a Video LDM by adding temporal layers to model video frames. 3. Fine-tune the Video LDM on encoded video sequences to create a video generator. 4. Temporally align diffusion model upsamplers to generate high-resolution videos. 5. Validate Video LDM on real driving videos of 512x1024 resolution, achieving state-of-the-art performance. 6. Apply the approach in creative content creation with text-to-video modeling. Paper: Project:show more

Lior Alexander
158,565 görüntüleme • 3 yıl önce
Robots can now reconstruct 3D scenes in real time... from a single RGB camera. [📍 Projects page + paper] No depth sensor. No retraining. 30 FPS. Researchers at the Imperial College London introduced KV-Tracker, a training-free method that makes heavy models like π³ and Depth Anything 3 fast enough for real-time tracking. The idea is simple. These models use global self-attention, which is powerful but computationally expensive. KV-Tracker caches the key and value pairs from selected keyframes and reuses them for new frames. That cache becomes an implicit scene representation. Result: • Up to 30 FPS • 10 to 15x speedup • Accurate 6-DoF tracking on benchmarks like TUM RGB-D and 7-Scenes • Works with monocular RGB only It also supports object-level tracking with masks and allows saving the KV-cache for later reuse. For robotics, this reduces hardware constraints and moves real-time 3D perception closer to practical deployment. Credit to Marwan Taher (Marwan Taher) at Imperial’s Dyson Robotics Lab and many others who contributed to this! 📍 Save projects page + paper for later: Video: ——- if it matters in AI or Robotics you'll read it here first:show more

Ilir Aliu
53,911 görüntüleme • 3 ay önce
Constructing interactive simulated worlds has been a challenging problem,... requiring considerable manual effort for asset creation and articulation, and composing assets to form full scenes. In our new work - DRAWER, we made the process of creating scenes in simulation as simple as taking a video of the scene and out comes a high-quality, fully interactive environment in simulation. No human simulation designer involved! A 🧵(1/7)show more

Abhishek Gupta
12,072 görüntüleme • 1 yıl önce
Generative 3d environments just became a thing with the... announcement of OpenAI's new video model, Sora. Michael Rublof from took one of those videos, and turned it into a NeRF using Colmap and Nerfstudio. While people are laughing at the topology of generated models, the world is changing around us, and that's exciting and a little scary, but we'll find a way to turn Gen Ai into creative superpowers. I believe in human creativity, in our ability to surprise, to move, to change and to challenge. Here's to the future! #ai #artshow more

Martin Nebelong
288,953 görüntüleme • 2 yıl önce
GSTAR: Gaussian Surface Tracking and Reconstruction Contributions: • A... new framework for tracking and reconstructing dynamic scenes, combining 3D Gaussians and meshes to effectively manage changes in topology. • A method for Gaussian unbinding and surface re-meshing, allowing for the generation of new surfaces as topologies evolve. • A method for handling large or fast deformations of surfaces between frames using scene flow warping. Abstract (excerpt): However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GSTAR maintains the mesh topology and tracks the meshes using Gaussians.show more

MrNeRF
22,698 görüntüleme • 1 yıl önce
PackUV: Packed Gaussian UV Maps for 4D Volumetric Video... - PackUV — A new volumetric video representation that packs 3D Gaussian attributes into a sequence of UV atlases for efficient streaming and storage, making it readily compatible with existing video coding infrastructure. - PackUV-GS — An efficient method to fit PackUV directly from multiview videos using optical-flow-based keyframing and Gaussian labeling to handle large motions, disocclusions, and temporal consistency. - PackUV-2B — The largest multi-view 4D dataset with 2B frames, large motions, and disocclusions. It provides 360° coverage from 50+ synchronized cameras.show more

MrNeRF
17,035 görüntüleme • 4 ay önce
Create a 3D model from a single image, set... of images or a text prompt in < 1 minute 😮💨 This new AI paper called CAT3D shows us that it’ll keep getting easier to produce 3D models from 2D images — whether it’s a sparser real world 3D scan (a few photos instead of hundreds) or your favorite 2D image generator like Midjourney (just an image). How does this magic work? “This architecture is similar to video diffusion models, but with camera pose embeddings for each image instead of time embeddings. The generated views are passed into a robust 3D reconstruction pipeline to create the 3D representation (Zip-NeRF or 3DGS)”show more

Bilawal Sidhu
92,792 görüntüleme • 2 yıl önce
So remember that time machine I told you about?... I managed to sneek out another video from my visit to the future.. this time I captured video of a 3d artist creating assets for a short commercial. They sculpted the bird in the video with nothing but two controllers which they used to manipulate generative matter in 3d. The AI model changed in realtime and adopted their style of work, both based on the work they did on the scene, and on reference images they gave the system. Seeing the 3d model transform in realtime as they were working on it was incredible. When it started moving and reacted to their instructions, I knew it was time to return to the present :D #art #aishow more

Martin Nebelong
22,044 görüntüleme • 2 yıl önce
✨ Made a new mini feature on Photo AI:... [ Grab from 3d model ] So the problem is we're at that stage in time (typical for AI) where image-to-3d models are not good enough but are fun to play with, but we know they'll be good enough in 1-2 years With [ Make 3d model ] you already can turn any Photo AI pic into a 3d model but it still looks hyper clunky and deformed, but it works! One cool idea I had to make that more useful and made now: Let people make a 3d model then change the view of the it with the 3d viewer, then press [ o ] and it grabs a frame of the 3d That image you can then [ Remix ] (img2img), and it becomes a real photo again and that in turn you can then turn into a video again with [ Make video ] So that essentially gives you a fully freeform camera position control to take photos with One thing I need to fix is the background/skybox, I kinda need to take the original photo and remove the person and just get the background for the 3d model viewer, in this case it should be white, but it's a start!show more

@levelsio
119,210 görüntüleme • 1 yıl önce
I tried Hailuo AI (MiniMax) to see how it... handles real content creation. The workflow is simple. You just write a prompt or drop in an image, and it turns that into a dynamic video with motion, framing, and scene depth. No timeline to manage. No editing setup. No back and forth. What stood out to me: • Text to video and image to video both feel smooth. • It handles motion, camera angles, and flow on its own. • Output is fast, usually within seconds. • Works well for reels, quick ads, storytelling, and idea testing. It removes the hardest part: starting from scratch and turns your ideas into content in minutes. Instead of thinking, “How do I make this video?” You start with, “What do I want to create?” That shift alone makes it worth exploring. Try it here: #Hailuoshow more

Manish Kumar Shah
27,662 görüntüleme • 3 ay önce
Create a short film like this in just 1... minute with GPT Image 2.0 + Seedance 2.0. GPT Image 2.0 can naturally combine multiple photos into one single image, while Seedance 2.0 can use that image as a reference to automatically separate the scenes, generate a coherent video sequence, and add suitable background music. This workflow greatly improves the overall creative efficiency. When using this method, simply provide the merged image as a reference for Seedance 2.0 and briefly describe each scene with a simple prompt. This can significantly increase the success rate of the final video. All of the above was created on GPT Image Prompt: Seedance Prompt:show more

Midjourney Sref and prompt Library
40,572 görüntüleme • 2 ay önce
This is some quietly impressive work on making video... world models actually controllable in 4D space. VerseCrafter lets you take an input image, use something like Blender to animate the 3D camera path and object trajectories, then uses that to condition generation. Scribbling in 2D feels so crude in comparison. The authors represent everything in a shared 4D world state - static background as a point cloud, moving objects as 3D gaussian trajectories. The gaussians are an interesting choice because they capture position, shape, and orientation probabilistically rather than forcing rigid bounding boxes or category specific models like SMPL-X for human bodies. They bolt this onto frozen Wan2.1 with a lightweight adapter, so they get a strong video prior. They also built a pipeline to auto extract 4D annotations from real world videos to train this puppy. It doesn't look sexy yet, but IMO this is the interface video world models need - actual 3D authoring tools to exert control rather than crude scribbles and prompt incantations.show more

Bilawal Sidhu
25,802 görüntüleme • 6 ay önce
Gov. Kathy Hochul just expanded the net on NYC’s... new second-home tax. It now starts at properties with a “market value” of $1 million or more (for the next two years) — it used to be for second homes starting at $5 million. Plus, there’s a new surcharge on all-cash home purchases over $1 million. This is part of Mayor Mamdani’s push to “tax the rich” and close the budget gap. Critics say it’ll speed up the wealthy exodus from NYC to lower-tax states. Will they just pay it and stay… or pack up for Florida/Texas? (Video: AI)show more

Paul A. Szypula 🇺🇸
402,790 görüntüleme • 2 ay önce
Character Consistency with Google Veo 3 now in Gemini... API! 🤯 Use Images as starting frame to keep character consistency! Here is an python script on how to make consistent viral videos, like you see on TikTok or Youtube shorts: 1. Based on an idea, it generates a series of scene prompts using Gemini 2.5. 2. Generates a Image based on the first scene using Imagen 3 3. For each scene prompt Veo 3 (fast) generates a video clip. 4. Uses Gemini 2.0 image editing to make sure the starting images fits the scenes 5. Combine the individual video clips into a single final video using MoviePy Veo 3 starts at $0.75 / second and Veo 3 at $0.40 / second with audio. ! 📹 🔉 Prompt: “A realistic energy drink commercial for athletes.”show more

Philipp Schmid
15,863 görüntüleme • 11 ay önce
Introducing Kaleido💮 from AI at Meta — a universal... generative neural rendering engine for photorealistic, unified object and scene view synthesis. Kaleido is built on a simple but powerful design philosophy: 3D perception is a form of visual common sense. Following this idea, we formulate rendering purely as a sequence-to-sequence generation problem, successfully unifying neural rendering with the architecture principles behind modern language and video models. Unlike traditional neural rendering methods, Kaleido learns 3D purely in a data-driven way, without explicit 3D representations or structures. It acquires spatial understanding directly through large-scale video pretraining, then multi-view 3D data finetuning, inspired by how LLMs acquire textual common sense from large corpora before specialising in domains like coding. Through extensive ablations, we progressively modernised the architecture design and training strategies and tackled key scaling challenges in sequence-to-sequence generative rendering, arriving at a design that’s simple, versatile, and scalable. Kaleido significantly outperforms prior generative models in few-view settings, and remarkably is the first zero-shot generative method matches InstantNGP-level rendering quality in multi-view settings. We view Kaleido also as an alternative step towards world modeling that flexibly spans a spectrum of “realities": with many views, it faithfully reconstructs grounded reality; with fewer views, it imagines plausible unseen details. 🔗 Explore more results and paper:show more

Shikun Liu
22,332 görüntüleme • 9 ay önce