Introducing MotionForesight: A very simple approach re-purposing video models... for forecasting future 3D scene flow given a short observed video context Trained with just 40k RGB human videos, it generalizes well to completely new home/office scenes! 1/nshow more

Homanga Bharadhwaj
16,444 görüntüleme • 1 ay önce
✨ Any static 3D assets ➡️ 4D dynamic worlds.... Introducing CHORD, a universal framework for generating scene-level 4D dynamic motion from any static 3D inputs. It generalizes surprisingly well across a wide range of objects 🤯 and can even be used to learn robotics manipulation policy 🤖! Project page: Dive deeper in a 🧵: 1/nshow more

Chen Geng
43,493 görüntüleme • 7 ay önce
(1/n) 🚀 With FastVideo, you can now generate a... 5-second video in 5 seconds on a single H200 GPU! Introducing FastWan series, a family of fast video generation models trained via a new recipe we term as “sparse distillation”, to speed up video denoising time by 70X! 🖥️ Live demo: (Thanks to @gmicloud for the support!) 🔗 Blog: 🔓 We fully open-source our models, code, and data with Apache-2.0 licensesshow more

Hao AI Lab
78,660 görüntüleme • 1 yıl önce
Just observed that Gemini 3.7 Flash in Antigravity can... now analyze videos natively.. strange that it wasn't explicitly mentioned.. Anyways, a very great addition.. earlier the model had to use tools like ffmpeg or py scripts to extract frames and view individual images do build an context about the given video.. Now it's just so clean...show more

Bee
20,105 görüntüleme • 9 gün önce
DimensionX: Create Any 3D and 4D Scenes from a... Single Image with Controllable Video Diffusion TL;DR: Create 3/4DGS from Video Diffusion Note: Some first inference code released (not all yet). Contributions (cited): • We present DimensionX, a novel framework for generating photorealistic 3D and 4D scenes from only a single image using controllable video diffusion. • We propose ST-Director, which decouples the spatial and temporal priors in video diffusion models by learning (spatial and temporal) dimension-aware modules with our curated datasets. We further enhance the hybriddimension control with a training-free composition approach according to the essence of video diffusion denoising process. • To bridge the gap between video diffusion and real-world scenes, we design a trajectory-aware mechanism for 3D generation and an identity-preserving denoising approach for 4D generation, enabling more realistic and controllable scene synthesis. • Extensive experiments manifest that our DimensionX delivers superior performance in video, 3D, and 4D generation compared with baseline methods.show more

MrNeRF
17,062 görüntüleme • 1 yıl önce
Wonderland: Navigating 3D Scenes from a Single Image Contributions:... • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.show more

MrNeRF
52,849 görüntüleme • 1 yıl önce
I am blown away 🤯. Check this out! CameraCtrl... II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models TL;DR: "To enable broader exploration of dynamic scenes, our model can generate new video clips of the same scene based on previously generated content and user-provided camera trajectories. This approach maintains dynamic capabilities, accurate camera control, and scene consistency throughout the extended exploration." "Our model enables precise camera control across diverse scenarios while preserving dynamic scene elements, e.g." "Our method can generate videos with strong 3D consistency, which enables high-quality 3D reconstruction using the camera-controlled videos." Contributions: 1) A systematic data curation pipeline for constructing a dynamic video dataset with camera trajectory annotations; 2) A lightweight camera control injection module and corresponding training strategy that preserves dynamic video generation capabilities while adding camera control effect; 3) A clip-wise autoregressive generation recipe that enables extended range exploration of generated scenes.show more

MrNeRF
12,633 görüntüleme • 1 yıl önce
🚨 Seedance 2.5 just dropped, and AI video generation... has reached a new level. I tested it by creating a 3D Pixar-style short film 🤯 From one simple prompt, it generated impressive visuals, smooth motion, and a complete story flow. The best part? You can try Seedance 2.5 on Dola AI for free. No complicated setup. No technical workflow. Just describe your idea and start creating. #dola #ai #seedance2.5show more

KICHOCHEZI
25,460 görüntüleme • 1 ay önce
Video diffusion models have strong implicit representations of 3D... shape, material, and lighting, but controlling them with language is cumbersome, and control is critical for artists and animators. GenLit connects these implicit representations with a continuous 5D control signal describing the direction and intensity of a point light source. This enables single-image near-field relighting of an image using a video diffusion model. We use a ControlNet-like approach and show that, with a small amount of synthetic data, GenLit generalizes to complex real-world images. Given a single image and the 5D lighting signal, GenLit creates a video of a moving light source that is inside the scene. It moves around and behind scene objects, producing effects such as shading, cast shadows, secularities, and interreflections with a realism that is hard to obtain with traditional inverse rendering methods. GenLit shows that it is possible to get continuous control over implicit physical processes within a video model. I think this is just the beginning and promises to make such models much more practical for creators. Shrisha Bharadwaj will present today at SIGGRAPH Asia Room: S423/S424, Level 4 @ 13:50 on 15 of Dec.show more

Michael Black
22,182 görüntüleme • 9 ay önce
NVIDIA just released a very impressive text-to-video paper. Video... Latent Diffusion Models (Video LDMs) use a diffusion model in a compressed latent space to generate high-resolution videos. Here's a brief overview of how it works: 1. Pre-train image LDM on a dataset of images. 2. Turn the image LDM into a Video LDM by adding temporal layers to model video frames. 3. Fine-tune the Video LDM on encoded video sequences to create a video generator. 4. Temporally align diffusion model upsamplers to generate high-resolution videos. 5. Validate Video LDM on real driving videos of 512x1024 resolution, achieving state-of-the-art performance. 6. Apply the approach in creative content creation with text-to-video modeling. Paper: Project:show more

Lior Alexander
158,600 görüntüleme • 3 yıl önce
Robots can now reconstruct 3D scenes in real time... from a single RGB camera. [📍 Projects page + paper] No depth sensor. No retraining. 30 FPS. Researchers at the Imperial College London introduced KV-Tracker, a training-free method that makes heavy models like π³ and Depth Anything 3 fast enough for real-time tracking. The idea is simple. These models use global self-attention, which is powerful but computationally expensive. KV-Tracker caches the key and value pairs from selected keyframes and reuses them for new frames. That cache becomes an implicit scene representation. Result: • Up to 30 FPS • 10 to 15x speedup • Accurate 6-DoF tracking on benchmarks like TUM RGB-D and 7-Scenes • Works with monocular RGB only It also supports object-level tracking with masks and allows saving the KV-cache for later reuse. For robotics, this reduces hardware constraints and moves real-time 3D perception closer to practical deployment. Credit to Marwan Taher (Marwan Taher) at Imperial’s Dyson Robotics Lab and many others who contributed to this! 📍 Save projects page + paper for later: Video: ——- if it matters in AI or Robotics you'll read it here first:show more

Ilir Aliu
53,992 görüntüleme • 5 ay önce
Constructing interactive simulated worlds has been a challenging problem,... requiring considerable manual effort for asset creation and articulation, and composing assets to form full scenes. In our new work - DRAWER, we made the process of creating scenes in simulation as simple as taking a video of the scene and out comes a high-quality, fully interactive environment in simulation. No human simulation designer involved! A 🧵(1/7)show more

Abhishek Gupta
12,086 görüntüleme • 1 yıl önce
Generative 3d environments just became a thing with the... announcement of OpenAI's new video model, Sora. Michael Rublof from took one of those videos, and turned it into a NeRF using Colmap and Nerfstudio. While people are laughing at the topology of generated models, the world is changing around us, and that's exciting and a little scary, but we'll find a way to turn Gen Ai into creative superpowers. I believe in human creativity, in our ability to surprise, to move, to change and to challenge. Here's to the future! #ai #artshow more

Martin Nebelong
288,988 görüntüleme • 2 yıl önce
GSTAR: Gaussian Surface Tracking and Reconstruction Contributions: • A... new framework for tracking and reconstructing dynamic scenes, combining 3D Gaussians and meshes to effectively manage changes in topology. • A method for Gaussian unbinding and surface re-meshing, allowing for the generation of new surfaces as topologies evolve. • A method for handling large or fast deformations of surfaces between frames using scene flow warping. Abstract (excerpt): However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GSTAR maintains the mesh topology and tracks the meshes using Gaussians.show more

MrNeRF
22,698 görüntüleme • 1 yıl önce
PackUV: Packed Gaussian UV Maps for 4D Volumetric Video... - PackUV — A new volumetric video representation that packs 3D Gaussian attributes into a sequence of UV atlases for efficient streaming and storage, making it readily compatible with existing video coding infrastructure. - PackUV-GS — An efficient method to fit PackUV directly from multiview videos using optical-flow-based keyframing and Gaussian labeling to handle large motions, disocclusions, and temporal consistency. - PackUV-2B — The largest multi-view 4D dataset with 2B frames, large motions, and disocclusions. It provides 360° coverage from 50+ synchronized cameras.show more

MrNeRF
17,182 görüntüleme • 6 ay önce
Create a 3D model from a single image, set... of images or a text prompt in < 1 minute 😮💨 This new AI paper called CAT3D shows us that it’ll keep getting easier to produce 3D models from 2D images — whether it’s a sparser real world 3D scan (a few photos instead of hundreds) or your favorite 2D image generator like Midjourney (just an image). How does this magic work? “This architecture is similar to video diffusion models, but with camera pose embeddings for each image instead of time embeddings. The generated views are passed into a robust 3D reconstruction pipeline to create the 3D representation (Zip-NeRF or 3DGS)”show more

Bilawal Sidhu
92,886 görüntüleme • 2 yıl önce
So remember that time machine I told you about?... I managed to sneek out another video from my visit to the future.. this time I captured video of a 3d artist creating assets for a short commercial. They sculpted the bird in the video with nothing but two controllers which they used to manipulate generative matter in 3d. The AI model changed in realtime and adopted their style of work, both based on the work they did on the scene, and on reference images they gave the system. Seeing the 3d model transform in realtime as they were working on it was incredible. When it started moving and reacted to their instructions, I knew it was time to return to the present :D #art #aishow more

Martin Nebelong
22,044 görüntüleme • 2 yıl önce
I tried MiniMax Design (H3) to see how it... handles real content creation. The workflow is simple. You just write a prompt or drop in an image, and it turns that into a dynamic video with motion, framing, and scene depth. No timeline to manage. No editing setup. No back and forth. What stood out to me: • Text to video and image to video both feel smooth. • It handles motion, camera angles, and flow on its own. • Output is fast, usually within seconds. • Works well for reels, quick ads, storytelling, and idea testing. It removes the hardest part: starting from scratch and turns your ideas into content in minutes. Instead of thinking, “How do I make this video?” You start with, “What do I want to create?” That shift alone makes it worth exploring. Try it here: #Hailuoshow more

Manish Kumar Shah
27,680 görüntüleme • 5 ay önce
Gemini Omni is changing video creation and most people... still don't know what it can actually do. Here are 7 things you can do with it right now: 1. Image to Video in multiple styles: Upload a photo. describe the style. Gemini Omni turns it into a video. cinematic, anime, realistic. 2. Reimagine camera angles: Take any image and visualize it from a completely different angle. no reshooting. just describe it. 3. Change backgrounds: Swap the background of any video through plain conversation. no green screen. no editing software. 4. Change hairstyle: Describe a new hairstyle. Gemini Omni applies it. characters stay consistent across every frame. 5. visualize with moodboards: feed it a moodboard, audio, and a brief. it builds the video around the full creative reference — not just a text prompt. 6. swap characters and objects mid-scene: replace people, props, and objects in an existing video. the scene stays consistent. the physics hold up. 7. edit physics: describe how you want things to move. Gemini Omni adjusts the physics of the scene through conversation.show more

Poonam Soni
11,682 görüntüleme • 1 ay önce
Create a short film like this in just 1... minute with GPT Image 2.0 + Seedance 2.0. GPT Image 2.0 can naturally combine multiple photos into one single image, while Seedance 2.0 can use that image as a reference to automatically separate the scenes, generate a coherent video sequence, and add suitable background music. This workflow greatly improves the overall creative efficiency. When using this method, simply provide the merged image as a reference for Seedance 2.0 and briefly describe each scene with a simple prompt. This can significantly increase the success rate of the final video. All of the above was created on GPT Image Prompt: Seedance Prompt:show more

Midjourney Sref and prompt Library
40,572 görüntüleme • 4 ay önce