Liquid Playground / 05 Finally time to explore new... tools. Quite fun this one. Simulated in JangaFX Software LiquiGen, rendered in Maxon with Maxon Redshift Sound design by @Manu_Sounds #liquigen #jangafx #cinema4d #redshift3d #simulation #3Dshow more

Dobromir Dyankov
45,887 次观看 • 1 年前
Real-time Fire and Liquid Simulation 🤯 Achieved using NVIDIA... RTX PRO 6000 with 96 GB of VRAM 🤯🤯 Only Nerds like us get why this awesome!! Anybody who worked with 3D softwares knows how hard is it to learn and work with particle simulations in Real-time. Thanks to Dell Technologies and JangaFX Software we saw this Demo using the amazing softwares of EmberGen and LiquiGen where newcomers can quickly learn and execute complex simulations in real-time. Best part is you can export these simulations and bring it to your 3D software of choice such as Unreal Engine or Blender 🔶 😎😎show more

Bad Decisions Studio
40,028 次观看 • 1 年前
🚀 Bring your ideas to life with #MaxonOne! 🌱... Our Spring release is a creative powerhouse that makes anything possible. 🌟 We're thrilled to deliver powerful new features that enhance the creative potential of motion graphics artists, compositors, editors, and game artists, with updates across Maxon One: ✅ #Cinema4D ✅ #ZBrush ✅ #ZBrushForiPad ✅ #RedGiant ✅ #Redshift ✅ #MaxonStudio ✅ #Cineware This isn’t just software; it’s the pulse of a limitless creative community. 💓🌍🌎🌏show more

Maxon
13,153 次观看 • 1 年前
(1/2) Just in time for back to school: the... power of agentic coding has landed in Search. Anyone can now create custom tools and simulations to visualize different topics. One cool example: I asked AI Mode “make an interactive 3D fractal Mandelbulb visual I can zoom into” and it coded and rendered this visualization, right in Search & on the fly. Available globally in English (free of charge). Try it by asking AI Mode to create a simulation for whatever’s on your mind. Plus, we’ve started to roll out these interactive visuals in AI Overviews. lmk what you create!show more

Robby Stein
37,483 次观看 • 1 天前
You as agent: super cool Gemini demo by Filip... Havlena👤🍎🖥️ We've been experimenting with agentic interfaces at Creative Lab and this one was so fun: he turned himself into a 3d agent with spatial awareness + reasoning loop + tools (docs/emails with Google Workspace CLI). Made in Three.js. Real-time screencap ▶️show more

Alexander Chen
39,564 次观看 • 5 个月前
NEW VIDEO! We wanted to cherish some of our... most fun and beautiful moments in our first visit to México with our own rendition of 🌳FOREST INTERLUDE🌳 from Donkey Kong Country 2, originally composed by the one and only David Wise | Music Composer & Sound Design VGM, available in our latest album "CRITICAL HIT"show more

Pokérus Project | now on bsky
10,732 次观看 • 1 年前
Bruh... Creating beautiful software architecture diagrams has never been... easier. 🤯 FossFLOW is a free, open-source tool that lets you create professional-looking 3D software and engineering diagrams with hundreds of built-in icons and symbols. Perfect for: → Presentations → Documentation → Tutorials → System design interviews → Content creation If you regularly explain software architecture, this is one of those tools you'll keep coming back to :) Source 🔗: github(DOT)com/stan-smith/FossFLOW Follow me for more amazing AI, Coding & Web Dev insights 💎show more

Ram Maheshwari
66,451 次观看 • 1 个月前
After testing every AI toolchain for a year, this... is the only workflow I'm endorsing: Figma → Claude Code (Sonnet 4.5) Here's how I'm building Lorelight: 1. Design the happy path in Figma 2. Feed it to Claude Code via Figma MCP 3. Get a strong foundation in 15 minutes 4. Spend the next 50+ hours iterating (still design work) The design/dev loop that used to be isolated is finally closing. I even built a complete design system in within minutes. Custom components, living documentation, accessibility rules all from the Figma designs. If you're measuring the effectiveness of these tools by whether they can "one-shot" a design, you're consuming too many AI hype commercials. Log off. Then go actually build something with your hands. With AI. With your taste. Stop trying to "one-shot" good shit. And go make stuff with the new tools. For designers who want to ship real products, this is the stack that's getting it done.show more

Tommy Geoco
22,905 次观看 • 10 个月前
Created a flag on the moon based with hyper-realistic... physics with v0: The flag is simulated as a grid of particles connected by springs (cloth simulation). It's influenced by gravity, wind, air resistance. The initial approach v0 one-shotted was quite simplistic, but giving it references to more sophisticated approaches in C++ and Rust quickly improved it. It was mind-blowing it to see it deeply understand the physics and port new ideas across languages. It simulated a real sun for lighting, and procedurally generated moon-like terrain with craters. I found a sick free texture on Reddit that I uploaded and it layered on top. Another epic moment was watching it improve performance. It seamlessly moved the physics simulation to a Web Worker. (Kinda cool to see given we just improved support for them in Turbopack 😉)show more

Guillermo Rauch
534,602 次观看 • 4 个月前
Water simulation has always been the holy grail of... FX, requiring an incredible amount of computation to get right. For Battleship (2012), ILM had to reinvent their water systems to allow them to be able to deliver the show with it's plethora of shots in water. The alien ships are hundreds of feet long and therefore displace massive amounts of water. This, coupled with them making aggressive movements meant that hundreds of millions of droplets of water had to be simulated per shot to get a believable look of water interaction. Before their new water systems, artists were only able to get "1-2 simulations done per day", but with the new system they were able to "do many simulations per day", increasing the iterations and therefore the creative freedom and expression for the artists. ILM has since reworked their water systems multiple times, now being more powerful and accurate than ever, utilizing more powerful hardware and more accurate and efficient simulation algorithms. Today, water simulation is something that can be done a lot easier than before, even being able to do it in real-time with tools such as Unreal Engine and LiquiGen. Houdini is currently the most powerful tool for simulating water or any FX at very high fidelities. Check out some FX flipbooks from ILMs VFX breakdown showing their water work below:show more

Rassoul Edji
86,772 次观看 • 1 年前
🦌Noelle Holiday 3d Model release!🎄 I finally got around... to making a new model for sale, and this one I had a lot of fun making. She comes with her files for editing purposes, a unity package, and blend file with and without IK rig! You can get her now on Payhip! 🔗in replies!show more

🖌LizieDoodle 🐧
665,468 次观看 • 6 天前
Finally found the time to promote this thing properly.... Also gave it a name... MECHAWINGS!!! 😁 A mechanical wing rig for blender with just ONE easy controller. You can get it in my new Patreon shop! Or by subscribing 😉 🔗 Link in my Bio 🔗 #b3dshow more

DemNikoArt 🔶
16,113 次观看 • 1 年前
In my AI filming career, there is a niche... I really enjoy working with and where AI Video brings lots of value. That niche is Real Estate. AI is perfect to animate 3D renders and to create b-role for mood. Here I will try to answer two questions: 1 - How to make a real estate video? 2- How to sell a house? This was a work done based on 3D Renders (provided by The Creative Farm, more on them below). Sound design made by noon (feel free to DM her for great sound design) Below I will break down a bit of the process, the prompts, timespans, the tools I used as well as some secrets this time around (feeling pretty today) It will be a bit long, so bookmark it or save it for later if you have the interest but lack the time.show more

FERA
218,120 次观看 • 1 年前
Before Half-Life... there was Fade to Black (1995), a... truly brilliant action-adventure game developed by Delphine Software as a sequel to Flashback. It follows hero Conrad Hart, awakened from cryogenic sleep in an alien prison on the Moon. You have to explore, fight, solve puzzles, and navigate a sci-fi conspiracy in a fully 3D polygonal world. Back in the day, it felt revolutionary with smooth 3D graphics, dynamic camera angles, and a perfect blend of shooting, platforming, and adventure way before Tomb Raider took the crown. Story, atmosphere, pace, graphics, sound effects - it was the whole package. In 1995, this was a real masterclass.show more

exQUIZitely 🕹️
131,059 次观看 • 3 个月前
How to Create Unlimited 3D AI Documentary Videos for... FREE (Complete Guide) In this video you will learn how to create high quality 3D documentary videos from scratch using free AI tools without spending money on expensive software. You will learn the exact workflow for writing documentary scripts, generating cinematic 3D visuals, turning images into realistic video scenes, adding AI voiceovers, music, sound effects, and editing everything into a professional documentary. This tutorial covers AI documentary creation, 3D image generation, image to video animation, AI voiceovers, video editing, cinematic storytelling, and the complete workflow for creating professional documentary style videos with AI. This information is for both new and experienced creators who want to build faceless YouTube channels, create engaging documentary content, and produce unlimited AI videos using free tools in 2026. Like, Retweet and Bookmark. Follow BIG CHRIS Video Credit: Cash-Coach 🤝 (show more

BIG CHRIS
15,172 次观看 • 1 个月前
I’m not a 3D artist, but I had so... much fun today testing Slop Unbound and creating cute creatures and models for the first time It’s FREE, experimental, easy to play with, and honestly, one of the most fun ways I’ve used AI for visual creation because you get real control instead of just prompting and hoping for the best You do not need to rely only on Blender anymore AI can simplify your workflow and make 3D creation feel much more accessible If you are into 3D art, character design, or just curious about new creative tools, you should absolutely test it. It’s fast, fun, and surprisingly addictive I’ll share more in the coming days, but for now, go try it yourself for FREE and share your results. I think you’re going to love it, link in the first comment 👇🏻show more

Amira Zairi
32,890 次观看 • 4 个月前
Jensen Huang just said this is the greatest era... in history to build software. AI agents will not kill software. They will do the exact opposite: create a massive new wave of software demand. at NVIDIA GTC Taipei 2026 "Click and type. We now replace that with explaining to the AI what we want, our intent, and the AI generates the code or uses tools to produce the necessary output. This is how computers are going to work in the future. This is Agentic AI. For two years, we've been building toward this, and now it has arrived. One of the big breakthroughs, of course, is tool use. A lot of people have said, “Jensen, AI is coming. Agentic AI is coming. Therefore, all the software companies are going to go out of business.” This is exactly the opposite. Because there are going to be so many agents, the world is no longer limited by the number of people. Therefore, those agents are going to use more tools than ever. This is actually an incredible time to be a software company. But the software has to be presented to the agent in a way that the agent can use it. This is a big breakthrough. And in fact, what we have done, as you know, what Nvidia’s treasure..." ---- From 'NVIDIA' YT channel (link in comment)show more

Rohan Paul
16,584 次观看 • 2 个月前
🌊 GTA 6 will take liquid simulation to a... whole new level. Rockstar is reportedly using fully dynamic fluid physics, calculated in real time — not just animations or pre-baked effects like in most open-world games. That means: • Water will react naturally to wind, waves and storms • Liquids will flow, splash and deform based on collisions • Objects falling into water will displace it physically • Puddles, floods and wet surfaces will evolve dynamically • Drinks, blood, gasoline and more will move like real liquids All of this inside a massive, open, living world. 🤯🔥 This tech could drastically change gameplay in a tropical map like Miami / Vice City — storms, hurricanes, beaches, boats… everything becomes more immersive and unpredictable. And just imagine the details indoors: Glasses pouring realistically, liquid containers that actually react to motion, bars feeling truly alive… 🍻 To have some fun with the idea, I tried creating a GTA 6-style beer using 3D tools. Let’s just say… it’s far from Rockstar level 😅 I have zero experience in fluid simulation or 3D animation, so please be kind! 📸 Fan-made concept only — nothing here is official. How crazy do you think Rockstar’s fluid system will be? 👀🌴 #GTA6 #GTAVI #RockstarGames #NextGenPhysics #FluidSimulation #GameTech #ViceCityshow more

Zap Actu GTA6
122,308 次观看 • 8 个月前
Claude Fable 5 is insane again. The first time,... I only used it to build a 3D game clone. I just used Fable 5 inside Rork to build a new tower defense game in about 1 hour. From the initial idea → level design → heroes & monsters → in-game economy → game art → sound effects → code Each level will have different difficulty, different map upgrades, different monsters, and different bosses. Each tower weapon has unique skills, counters other weapons in different ways, and the heroes are controllable with skills that can support each other... All in one flow. This is getting crazy me again. 🙃show more

Alex Nguyen
100,334 次观看 • 1 个月前