Loading up the special cargo, (excited bug for boosted... morale) 😇 Xena Owner/Rig: LizzyGlizzy | LYGY | 🔞 Xena Designer: SketchyProtogen Xena Model Maker: da.nilkaz ✨ Helldivers 2 Vehicle and Weapon assets can be found in the Archive discord.show more

⚡️Volt ⚡️
63,028 Aufrufe • vor 2 Jahren
✨I am excited to announce the VFur! x Wild... Assault Official collab!!!✨ Starting Sept. 12th, you can get VFur! themed drops in the game including weapon skins, banners and badges - and all you have to do is watch participating VFur! members! We'll also be holding community nights where you can queue up and play with us! SO HYPED FOR THIS EVENT, and I hope you are too! OwOshow more

itsYaBoiWhiskey
103,072 Aufrufe • vor 10 Monaten
🚀 Attention Foxxi Community! 🚀 We're thrilled to invite... you to test our new Metaverse game #Bitverse and earn points for an upcoming Foxxi token airdrop & WL for #Bitminer ! Here's how you can participate: Application Rules: 1. Like, retweet & Comment on this post. 2. Follow @foxxiofficial 3. Join Discord : 3. Fill out the form Testing Rules: - Up to 100 people will get an invitation to test the BitVerse on the previously announced date (approx in 2 weeks). - All testers will earn points for the Foxxi token airdrop. - Test for at least 30 minutes any time on the event day. - Take a snapshot or record a video inside the BitVerse. - Tweet about your experience with the screenshot/video. Bonus Points: - Be present at the start of the event. - Fill out the feedback form with detailed feedback and bug reports. Join us and be part of the future of gaming and digital ownership! #bitmap #ordinals #Bitcoin #Airdrop 🎮✨🚀show more

JUNGL.
36,380 Aufrufe • vor 2 Jahren
✨ I can now generate 3d assets for my... drone sim at directly from Cursor (sponsor of #vibejam) I need buildings that you'd see in a war torn city, like warehouses in ruins, broken down abandoned houses, bombed out bridges etc. Nano Banana Pro or 2 can generate them really well and then you can put them in an image-to-3d model and you get a GLB or FBX That one you can then import into your Three.js game, the models might be big though, in my case like 16MB, so I ask it to compress it and make it more low poly so it loads fast ThreeJS then loads the individual GLBs on page load and puts them in my drone sim somewhere randomly, I think I should remove some of the grass and match the sandy color of the ruins though to make it fit in moreshow more

@levelsio
134,777 Aufrufe • vor 3 Monaten
📣 PUBLIC BETA FOR 'LEVERAGED VOLATILITY FARMING' (LVF) IS... LIVE! We are thrilled to announce that the LVF Public Beta is LIVE. 🎉 This is the first iteration of our long-expected foundational upgrade ‘Leveraged Volatility Farming'. Access it here: What to expect? 🎢🧑🌾 Volatility Farmers can engage in extra-safe Soft Leverage and Self-Lending via Dynamic Concentrated Liquidity Pods (DCLPs). New Pods can be opened and, once opened, existing Pods can be joined. 🫳💰 Lenders can earn stable income by supplying assets to Metavaults as well as individual Pods. The user experience will continue to undergo improvements throughout the Beta phase. As part of this process, we will kick off our UI Bug Bounty program for $20k worth of $PEAS within the next week—stay tuned for details. We are holding back on some aspects during the Beta phase as we test our product in the market. The team will centrally manage which Pods receive allocations from Metavaults during the Beta phase before handing responsibility over to vlPEAS post-main launch. ⚡️ We are further happy to announce that we've integrated another novel feature into LVF, which was also a key reason for holding off on the launch for a few more days. We've innovated an efficient method to flash source pTKN pairing assets for borrowers, fully independent from the availability of flashloan liquidity! In line with our commitment to safety, this feature has undergone auditing over the past two weeks and has now been incorporated into the LVF codebase. ✨ After this incredible journey, we are proud to bring this initial version of LVF to the public. We look forward to feedback from the community, which we will continuously review throughout the beta phase. Once our bug bounty program with SHERLOCK has concluded and we've addressed remaining UI/UX optimizations, we’ll gear up for the final step in our LVF journey—Main Launch. 🚀🫛 Onwards and Upwards! 🫛show more

Peapods Finance
85,376 Aufrufe • vor 1 Jahr
Breaking news 🗞️ 🚨 Tesla just quietly solved a... problem in Australia. The Model X is gone from our market. But the new Model Y L Premium AWD might actually be the closest thing we have to a replacement. And honestly… it makes a lot of sense. ⚡ Tesla Model Y L – Key Specs • 0–100 km/h: ~5.0 sec • Range: ~681 km WLTP • Top speed: 201 km/h • Seating: 6 adults • Supercharging: 250 kW • ~288 km added in 15 min 💰 Australian pricing (before on-road costs) Model Y Long Range AWD → $68,900 Model Y L Premium AWD → ~$74,900 So for roughly $6k more, you get: ✔ 3 rows ✔ 6 seats ✔ Much larger cabin ✔ ~400L extra cargo capacity ✔ Longer wheelbase ✔ Even more range 📊 Quick comparison Model Y Long Range AWD • 5 seats • ~600 km range • 0–100 km/h: 4.8 sec • $68,900 Model Y L Premium AWD • 6 seats • ~681 km range • 0–100 km/h: 5.0 sec • ~$74,900 So performance drops slightly, but practicality goes way up. 🇦🇺 Why this matters in Australia Since Tesla stopped selling the Model X locally, there has been a real gap in the lineup for larger families. The Model Y L doesn’t completely replace the X. You lose things like: ❌ Adaptive air suspension ❌ Driver instrument cluster ❌ Falcon Wing doors ❌ Some luxury interior touches But you still get: ✔ Tesla software ecosystem ✔ Supercharger network ✔ Massive range ✔ Practical 3-row seating And at a much lower price than a Model X ever was. 👨👩👧👦 Who this is perfect for • Growing families • Current Model Y owners needing more space • Former Model X buyers • Anyone considering EV9 / EX90 but wanting Tesla’s ecosystem Personally, as a Model X owner, this is the first Tesla sold in Australia that actually feels like a realistic successor. I’m seriously considering replacing my Model X with the Model Y L, possibly around the end of Q2 or mid-Q3 this year. Not a perfect Model X replacement. But for Australia right now? This might be Tesla’s smartest family vehicle yet. ⚡🇦🇺 ORDER NOW : Tesla Australia & New Zealand Tesla AIshow more

Tesla in the Gong 🇦🇺🦘🤖🚕
21,519 Aufrufe • vor 4 Monaten
ethan duran claims to own 135+ luxury vehicles while... running the biggest rental car business in the country you’d think he’d be too caught up in being a successful entrepreneur to help little old you, but wait, for only $10,000 he’ll teach you how to become a multi-millionaire like him! all 161 of his physical assets were seized last week after he was evicted from his luxury miami apartment that he couldn’t afford, including his only vehicle (range rover) and a bunch of luxury clothing/accessories from AliExpress beware of people trying to sell you a lifestyle there is no shortage of people on social media who lie about how successful they are in order to steal your money to be safe i recommend that you consider all “trading courses/mentorships” and “paid trading/signal/call groups” a complete scam this example can be applied to the people in this space, specifically all of the axiom badged fake PnL posters who are trying to convince you of their “expertise” and “success” in exchange for clout and your trust in their trading advice they too will leave you penniless then post pictures of a base model m4 steering wheel and day date rolex that you paid for, thanking not you but allahshow more

retard mode ✞
2,383,759 Aufrufe • vor 7 Monaten
Claude Code + Higgsfield MCP is f*cking cracked 🤯... I built an entire DTC ad campaign inside Claude Code using the new Higgsfield MCP. One product URL → hero static, animated hero shot, 2 UGC clips with a creator wearing the product. 5 assets. One Claude conversation. 3 Higgsfield models. All inside Claude Code. Perfect for DTC brands and agencies who need full campaign packages without booking a shoot or briefing a designer. If you're spending hours every week generating statics in one tool, briefing a motion designer for the hero clip, then chasing a UGC creator for the talking-head shots — this MCP eliminates the entire pipeline: → Drop a product URL into Claude Code → Claude pulls the brand brief — voice, hero SKUs, visual style, target customer → Generates the hero static with ChatGPT Images 2.0 → Animates it into a 5-second cinematic opener with Seedance 2.0 → Generates a UGC creator with GPT Image 2 → Drops her in the product and generates 2 native UGC video clips with Seedance 2.0 No tab-switching between tools. No copy-pasting prompts between platforms. No briefing 3 different vendors for one campaign. What you get: → A complete campaign package — static, animation, UGC — from one product URL → Brand-specific outputs that pull from a real brief, not generic AI slop → Claude making creative decisions between every step (which variation wins, which creator fits the persona, which clip needs a re-spin) → A repeatable pipeline you can run for any product in your catalog Built 100% in Claude Code with the Higgsfield MCP. I recorded a full walkthrough showing exactly how this works: the MCP setup, every prompt, every model, the full campaign output. Want the full video walkthrough? > Like this post > Comment "MCP" And I'll send it over (must be following so I can DM)show more

Mike Futia
29,442 Aufrufe • vor 2 Monaten
My Lost Soul Aside Impressions: I’m playing on the... PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.show more

GermanStrands
104,426 Aufrufe • vor 10 Monaten
Today's recap: - Initial prototype of Divine's face was... printed but it had human assistance. - Files are generated from stable diffusion prompt -> NeRF by divine and were based on community sentiment from early sketches she made. - Having divine redesign the 3D file with different Hugging Face models to get better quality. Have not found a great model like our video generator. - Ordered new table for divine's print arm. The table her arm is on is too flimsy. Since Divine's vision system is still clearing customs, if she is not perfectly positioned she can be prone to hit things, like the fume box the printer is in. ETA: 1-2 days for table. 1 week for vision system. - Another part of Divine's coming stream will be attempting to surpass the skills of this AI. - Stacking more content for when the stream goes live, a lot of people were expecting a 24/7 stream, we said this would be a test stream to print the face. The test was a failure. We will try and try again until we are 24/7. If anyone can please try and beat us to doing this, it will help me get it done faster. - TikTok account for divine is growing at 500 follows per day, it is now growing faster than our X account. - Got replies functioning in high quality testing in Discord. Fine tuning based on community feedback today. Will soon deploy to Twitter/Telegram/X - Lots of good partnership calls, interviews and hires. We now have over 10 team members around the world working on divine. Expect a lot of my shortcomings to be caught up. - OF made? - Surprises.show more

Parallel
35,848 Aufrufe • vor 1 Jahr
OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1.... Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discordshow more

COD: Zombies News
81,036 Aufrufe • vor 2 Monaten
Today, I took the new Lucid Gravity SUV out... for a quick drive. Here are my initial thoughts of the car and the drive: Materials & Seats: I have to say, this is a nice vehicle. The interior feels very premium, and the materials feel expensive. The perforated vegan leather seats are plush, provide good support, and hug you nicely. I sat in two Gravitys, one specced with the $4,200 Tahoe Brown vegan leather seats (really liked that color) and one with the all-black interior. The massaging seats are also surprisingly useful. Unlike the gimmicky ones in many cars, these actually feel great and not like a tiny mouse poking your back. I’d use them regularly if I owned one. The powered second-row seats are roomy and comfortable, with plenty of space for legs and feet. One small gripe I have: the grab handles on the interior feel like very cheap, hollow plastic. Design: The Gravity leans more toward minivan styling than SUV, but I actually think it works. Lucid managed to fit a whopping 120 cubic feet of cargo capacity into this thing. For context, that’s about 24% more than the Tesla Model X (91.6 cu ft), even though the Gravity is an inch shorter. It’s also just 10% less than the Cadillac Escalade IQ EV (131 cu ft), despite the Escalade being more than two feet longer. The 6K OLED panoramic display looks great, but the software felt a little laggy at times and is tough to see in direct sunlight. The steering wheel button design isn’t my favorite, but I do like the flat-top, flat-bottom design, Reminds me of Cybertruck’s wheel. Cargo loading is very convenient. With the air suspension lowered, the rear load floor is super low, making it easy to get things in and out. The trunk opening, though, is oddly shaped. I found the hatch uncomfortably close to my head, but raising the air suspension helps a little. Taller folks may still run into that issue. Showroom Employees: I met three Lucid employees at the showroom, one of whom had worked at Tesla for 10 years. All of them were very nice and knowledgeable. Sound System: It’s VERY good—great bass response, not muddy. It has Dolby Atmos, and it rocks. The Cybertruck still has the best factory sound system I’ve ever heard, but the Gravity’s is still great. ADAS: Unfortunately, I didn’t have much time to try it out, so I can’t give an opinion. But the 360-degree camera view is nice. It makes parking much easier and has a curb-rash alert so you don’t scrape your expensive wheels. Test Drive: The Gravity I drove, including options, was priced at $115,000. The ride felt firmer than I expected, even in the softest air suspension setting, but it was still comfortable. The sportier modes were fun and deliver that classic, quick-acceleration EV experience. The steering feel struck a good balance—sporty, but not tiring for everyday use. Visibility is good, and the glass windshield that extends past your head is cool (though I still think the Model X windshield is more immersive). Charging: The Gravity has native NACS and can charge at speeds up to 220 kW at Tesla Superchargers. In general, the vehicle is capable of up to 400 kW charging speeds. Final Thoughts: As Tesla fans, we can sometimes be tough on non-Tesla EVs, but I think the Gravity SUV is evidence that Tesla’s mission is working: accelerating the advent of sustainable energy. Tesla’s mission and past work helped pave the way for a vehicle like the Lucid Gravity to exist and come to market. While Lucid’s path to profitability is still in question, and while the Gravity is expensive (for now), even from my short time with it, this feels like Lucid’s first truly great product. Only the $94,900 Grand Touring trim is available right now, but the company says the less expensive Touring trim will come out late this year for $79,900. We shall see. More photos and videos of mine in the thread below:show more

Sawyer Merritt
110,382 Aufrufe • vor 11 Monaten
⚡️ We are excited to introduce Rush Games -... a new platform that combines onchain gaming, mobile, social media and AI in innovative ways. 🎮 One of the key features we are most excited about is Rush Genie 🧞♂️, an AI agent trained on game development and the Beyond Network SDK, which will allow users to create their own mini-games without any coding knowledge. We believe this will open up new possibilities for creative game design. 🧩 With Rush, not only can you play a variety of engaging games, but you'll also have the opportunity to be rewarded for your creativity. But that's not all - we are integrating social features to take gameplay to the next level: 🆚 Connect with friends and challenge them head-to-head 🌐 Leverage decentralized social graphs for personalized, interconnected gaming experiences 💰 NFT holders will enjoy special perks like earning multipliers The $Bull token will be deeply integrated into the Rush Games ecosystem: 🪙 Spend $Bull to access Rush Genie and supercharge your game creation 🛍️ Use $Bull for in-game assets, lucky spins, draws, and raffles directly from Telegram and Farcaster on Base 🔒 Stake $Bull tokens to earn multipliers on your rewards 🔥 100% of revenues generated will be used to buy back and burn $Bull, driving sustainable value We are preparing to launch a selection of new titles that showcase the potential of on-chain gaming. Rush games beta along with our first game NetGains goes live on 25.01.25 ⚡️ Stay tuned for more details. The future of on-chain gaming is bright with #RushGames by #Bullieverse $Bullshow more

Bullieverse (25.10.25)
18,633 Aufrufe • vor 1 Jahr
Recently Ross Gerber mentioned that it will be impossible... for Tesla to scale quickly with their Robotaxi plans because they have yet to build any infrastructure as similar to Waymo. I am willing to bet a generous amount of money that Tesla is well aware of Waymo’s infrastructure and their struggles to efficiently manage their fleet. Tesla does not have $15 billion of excess Capital to waste each year on a copycat Fleet management process. Nor would they spend it if they had an additional $100 billion in excess capital. After validating each geographical map area, Tesla will sell Robotaxis to individual buyers, it’s possible that there will be an up fitting process to enter your own Tesla into the Robotaxi fleet. Tesla will sell cybercabs to individuals and fleets that can come online anytime the owner decides. There is no alternative viable method to saturate the market. Tesla is not going to purchase 100 separate properties in Los Angeles and pay minimum wage workers to clean puke out of vehicles. It’s not going to happen. Tesla is going to take the high margin SAS profits and determine the appropriate costs per mile breakdown to make a viable business model for vehicle owners. Coming soon- The Shepherd Model by Tesla. As mentioned many times before, The process to develop a nationwide network of fleet owners and shepherds is the foundation to also handle the deployment of Optimus robots for temporary gigs, part-time work, and generally cool shit. Optimus robots will be serving food at a wedding near you in the year 2030. How do you think they will get there? Who do you think is going to own them? Who do you think is going to fix them? Who do you think is going to drop them off for service and replacement parts?show more

No Safe Words
11,308 Aufrufe • vor 5 Monaten
BEYOND URGENT!! 💔💔💔💔💔 🚨 douglas is STILL at the... shelter and can be euthanized at any moment without further notice. we don’t know if he was extended until 5 pm like some of the other dogs today. he needs an immediate exit NOW before it’s too late 💔 VIDEO JUST TAKEN!! please contact the shelter immediately if you can save his life and keep sharing/networking for him urgently. 🚨 DOUGLAS SCHEDULED FOR EUTHANASIA TODAY MAY 15 🚨 douglas came into ARC shelter on 4/18/26 after being found already microchipped, though sadly his owner did not come to reclaim him. since then, he has been sitting in the shelter waiting for someone to notice him again, to choose him again, to give him a place where he doesn’t have to wait behind kennel bars anymore. in the kennel, douglas is described as kennel stressed and declining, with barrier reactivity when people approach. it’s the kind of response that often builds up in a confined environment where excitement, frustration, and stress have nowhere to go. but once he’s outside of that kennel space, the notes shift in a very important way, he is people friendly. he can connect. he can engage. he shows that there is still a social, receptive dog underneath the stress of the kennel. he is a dog who needs understanding more than judgment, and space more than pressure. a dog who is still there when the kennel door opens, even if the kennel itself has made things harder for him. douglas is still waiting. today, may 13 at 5pm, douglas is scheduled for euthanasia at ARC shelter, california, if no one steps up for him. he is a german shepherd, tan and black, neutered male, 2 years old. #a008021 IMPORTANT: If you have any interest at all, please reach out to them now! That call could save his life! ARC OF THE INLAND EMPIRE 1630 Shearwater Street, Ontario, CA 91761 Phone: (909) 321-1080 [email protected] [email protected]show more

Fionaismybitch
16,489 Aufrufe • vor 2 Monaten
Wow. WOW. WOOOOOOOW. So um, that first Wildcard+Thousands stream... was... *amazing* and also... a *lot* 😅 In the end, it was *exactly* what we were hoping for - a true stress test of ALL these systems coming together for the first time. We are SO grateful for the thousands of people who showed up today to play, attend, tune-in and help us PLAYTEST all this new stuff. We can't wait to see you all again at NEXT WEEK'S EX2 EVENT! So, now let's talk about how it went... Stuff that worked: - Our community SHOWED UP. Oh boy did you show up 😅. Our servers were straining under the load... which is good actually, in fact it's the whole point. Even more importantly, we have already received insanely valuable feedback, bug reports, stuff people loved/hated - and it's only been a few hours since the stream ended. I can't even explain to y'all how valuable this process is. Yes it's stressful, it reminds me of trying to keep Words With Friends online during that first insane year, but it's EXACTLY what we were hoping for (NEED) to turn this into the polished, top-notch game and streaming experience we are on a mission to deliver. I truly can't thank y'all enough, and hope to see you again when we run it all back again next week 🥹 - The stream itself stayed up and was mostly stable! Phew 😅. For context, ThousandsTV is not a twitch wrapper, it's a web3-native streaming tech stack built we built specifically to connect game, web/mobile, and blockchain together all at the same time. There are a LOT of moving pieces going on behind the scenes. - We brought viewers INTO THE GAME! Viewers showed up in the stands of the arena, with connected wallets/assets, triggered actions/rallies from chat, and were seen and heard during the whole stream. - The brand new 2v2 build of Wildcard was (mostly) stable and our players and viewers seemed to be having a blast down on the field and up in the stands. It was thrilling to watch Team Blue dominate, even though Team Red held their own in game 3! - Our production crew did an insanely good job running the stream, managing the players, shoutcasters, and talent, and producing a top-notch show. Of course we will work hard to make every stream better than the last, but I was super proud of how our team "rolled with the punches" during today's event. Stuff that didn't work (and/or needs to be dramatically improved): - Although it's fun to see chat going crazy, chat spam is actually something we are passionate to FIX. As you can see from the attached video, chat spam dominated today's stream and made it impossible for anyone to even see anyone else's messages. We have some GREAT ideas for how to fix this and actually turn chat spam into a FUN and exciting and not annoying thing - but those improvements didn't get shipped in time for this event. - Credits purchasing flow needs a LOT of work. As I'm sure y'all know, bringing money on chain is pretty complicated, and although we've been working hard to make this as seamless as possible, it still needs a TON of improvements. Many users who WANTED to spend money today weren't able to and/or ran into frustrating bugs in the credit purchase flow. Fixing this is obviously a top priority for our team. - Rallies need a LOT of work. Spectator-interactive features like rallies are at the heart of our vision for Wildcard. These "stream apps", as we call them, are the UNLOCK for how spectators, viewers and fans directly connect and interact with their favorite competitors, content creators, and communities. The current rally feature HINTS at this potential, but it needs to be WAY easier to understand, use, and have fun with. Improvements are ON THE WAY. - Referees were only partially working. Referees are a key innovation of the Thousands platform. They are AI-driven "personalities" (NPCs) that pay attention to everything that's happening in the arena, both on the field and especially in the stands (i.e. in chat, during rallies, etc.) The referees then make "calls" at the end of every match, rewarding users for their engagement and participation. Unfortunately, the referees weren't fully functional and seemed to drop the ball on recognizing everyone's contributions (especially people who showed up holding valuable assets such as Wildpasses in their wallets, and people who boosted those rallies with credits.) What's happening next: 1. We are combing through ALL the logs from the event right now, to make sure we don't miss a SINGLE action that our viewers and fans took during the event, including what they brought in their wallets (i.e. Wildpass holders!), any credits that were purchased, rallies that users engaged with, etc. This information is normally processed by our referees, who then determine dynamically how they're going to distribute $WC awards. We were originally hoping to complete this process and the subsequent airdrops within a few hours after the event, but given the amount of data, we need a bit more time to run these scripts (and airdrops) in batches instead of all at once, and make sure ALL of the data is being included. IMPORTANT: I will keep y'all updated in real-time here on twitter/X as this process is ongoing, and let you know the moment it's complete and all the awards have been distributed (i.e. when to go check your wallets 😎) 2. PLEASE keep sending us your feedback and bug reports. Open a ticket on our Discord and let us know what you loved, what you hated, and especially what we need to FIX. Given the overwhelming response to this event, it will likely take us several days to process everyone's feedback and fix all the bugs, but we WILL NOT REST until every ticket is closed/resolved. Thank you in advance for your patience. 3. We turn it up another notch next week. As our dear friends Wolves DAO just announced, the Wildcard Exhibition Event #2 is streaming LIVE from the WOLVES DEN AT GDC next Friday! If you missed out on all the action today, DON'T WORRY, because as I keep saying: we are just getting warmed up (and there is a LOT more b that needs to be distributed, get what I'm sayin??? 😎) Finally: Just wanted to say THANK YOU, again. Truly, from the bottom of my (our) hearts. Your excitement and enthusiasm for what we're building is why we do this. Even (especially, in fact) when you tell us all the things you want us to improve. We thrive off this feedback, it's how this game and this platform go from good to GREAT. I am so grateful for those of you who are taking this journey with us. SEE YA NEXT WEEK!!!show more

WildPaul - BEAST MODE
26,851 Aufrufe • vor 1 Jahr
This is my "feel the AGI" moment: I used... GPT-5.6 Sol to train my own autocorrect model that outperforms GPT-5.6 Sol (wtf??) I have no ML background. I have no idea what I'm doing. I just kept pushing Sol until it spat out a SOTA model. And I spent $0. The motivation: Years of talking to AI have made me terrible at typing. Rather than fix my skill issue, I decided to throw more AI at it. My idea was: instead of autocorrect that interrupts my flow, I want to type fast with mistakes and have AI clean it up after. I wanted the smallest local model possible, for speed, for battery life, for science! So I decided to train my own. Inspired by Andrej Karpathy’s autoresearch, I ran Codex /goal with this setup: pick an experiment, try it, record the results to a doc, throw it out if it fails, and plan the next experiment without repeating failures. I gave a few examples that had to pass, tight latency targets, and let it run. Sol did some amazing things. First, it scanned benchmarks and shortlisted base models: Qwen 3.5, Gemma 4, Liquid LFM 2.5. It found a dataset on HuggingFace for typed text. Then it built a simulator for fingers striking a Mac keyboard, modeling the physical layout with a Gaussian distribution around each key. It simulated striking the wrong key, wrong order, fat-fingering, etc. With the models + data + simulator, it fine-tuned using MLX right on my MacBook. It had a working prototype within an hour! But accuracy was pretty poor. — Problem 1: Tokenization Sol read papers, ran tests, and identified that the tokenizer was the bottleneck. Tokenization makes typos hard for the model to see, so it memorizes mappings instead of using its language priors. Sol tried ByT5, Google’s tokenizer-free byte-level LLM. This made a big improvement, but the model is old and lacked the knowledge needed to reach Sol performance. Sol dug deeper and realized a tokenizer-free model isn’t needed; instead, it used T5Gemma, an encoder-decoder model. This can understand the input deeply before producing output, and furthermore, Sol could post-train the encoder to improve performance. This gave a much higher ceiling. — Problem 2: Loss function Now the model was correcting some typos perfectly, but ignoring most. Sol realized that standard cross-entropy loss was teaching the model to avoid edits, because the vast majority of characters in the training data were left unmodified. The fix was wild: Sol wrote a custom loss function that byte-aligns the source and target strings, uses a dynamic programming algorithm to compute the minimum edits between the two, then weights correct edits much higher than copies. After a lot of tuning, this dramatically improved accuracy. — Problem 3: Autoregression One failure mode remained: if the model made a mistake, it couldn’t backtrack. It could only predict the next token. Teaching it to “think” like a reasoning model would solve this, but would be far too slow. Sol found a beautiful solution: instead of greedily predicting the next token, beam search over all possibilities. This parallelizes the exploration instead of one linear chain-of-thought. At the end, choose the path with highest cumulative log probability. This worked great, but made the experience worse, since the user wouldn’t see progress until the whole search was done. To fix this, Sol made a clever observation: after each search step, the longest common prefix among surviving branches is guaranteed to appear in the final result, so it can be displayed immediately. As the search progresses, weaker paths are dropped and the prefix grows, so the user sees continuous progress. Sol built all this as a custom MLX pipeline that does the parallel decoding on the MacBook GPU, with just ~40ms TTFT. It’s crazy fast and entirely local. — Final eval (error reduction rate, higher is better): - Apple autocorrect: 49.66% - GPT-5.6 Luna: 82.47% - GPT-5.6 Terra: 87.64% - GPT-5.6 Sol: 90.56% - Our model (1.7B): 91.02% Final cost: - 1 quota reset (thanks Tibo) - $0 (And yes, I verified there's no cheating. In fact, we test words scrubbed from the training data to prove the model isn’t memorizing) There were a ton more details and tangents I could write about: contrastive learning, GRPO, DPO, dynamic masking, and more. Sol is a fascinating and creative model. It blew my mind so many times. Don’t let a lack of experience stop you: Sol makes AI experiments accessible to anyone!show more

Anshu
167,778 Aufrufe • vor 3 Tagen
✨ Grok Imagine Video is now live on Photo... AI It's hard to explain how impressive this is because of the speed that xAI got itself from literally nothing to the top of the leaderboards Six months ago Grok's video model was a joke, it wasn't even close to any of the video models out there, it looked cartoony and wasn't there and nobody took it seriously Now it's here and it's instantly the #1 video model out there now, it shot above Kling (which I used before on Photo AI and usually my favorite) and above Runway Gen 4.5 which was just launched 6 days ago! Mmore importantly it's now above xAI's biggest competitors' models: Google's Veo 3 and OpenAI's Sora 2 Being the best video model doesn't mean it's flawless: video is incredibly hard and actually because it looks so realistic now when it does make a mistakes it's even funnier One thing I noticed is that it still has a hard time with is voice, it does it well for a majority of the video but then slips up and produces unintelligible blabbering (which is really funny to hear) in both English (video 1: "it's where I find my naim", what's a "naim"?), and tested it in Portuguese too (video 3 at the end is unintelligible Portuguese I believe) In many ways Grok Imagine Video also reminds me of Sora, it has that weird but funny Sora conversation style But guys it's REALLY really really really close to getting perfect, we're so close to having full video productions being to be able done in AI, actually you already can if you just cut out the bad parts already Very exciting and I'm grateful I can experience thisshow more

@levelsio
195,023 Aufrufe • vor 5 Monaten
Part Two (2/2): In order to graze or pierce... the top of the ear, the round would had to have been fired directly in front or behind, not at a perpendicular angle. First, You can know this is part of plan by Laws and Orders and how this sets up the finale. Second, you can read articles of the bullet whizzing by President Trump at the angle and trajectory reported by CNN… So, where did that bullet thump in the same time sequence when the other two bullets hit their targets sooner at the same angle and trajectory? Also, CNN says the snipers returned fire… There were 5 rounds in return, not in Burst Rounds, all single 1-1-1-1-1. The return fire by the “snipers” sounds exactly the same as the first 3 rounds fired at PDJT. And they sound NOTHING like an AR-15 whatsoever. Then there’s one lone round 11 seconds after the 5 rounds returned by “snipers” who are all around and had the target identified as the media says “they were told by Secret Service to hold their fire until the shooter engaged”… PLUS those on the roof behind President Trump were closer to the location of the gunman than PDJT, so, 350-450 feet away. So, are you telling me that trained snipers needed more than one round for a lone shooter? Are you telling me that trained snipers with an identified target were told to “stand down” until engagement? Are you tellling me that that trained snipers with an identified target allowed a lone round 11 seconds after return engagement? And/or needed another round 11 seconds after 5 returned on a lone wolf shooter? You clearly know NOTHING about snipers if you say ‘yes’ on one, a combo, or all of those. That alone doesn’t even need to follow up with the location, sound, angle, trajectory, but just because… A perpendicularly shot given the evidence… wouldn’t be the top of the ear pierced. This was ALL for those who have no clue what’s going on by Laws and Orders the past 7.5 years of a Military Occupation and COOP. This sets up the grand finale of ALL the evidence that will be brought against the dudes going to GITMO for the normies. Normies and “so-called Patriots” who reacted to this: stop listening to people who don’t know the Plan which is a World Special Operation with multi-faceted layers of operations taking place all outlined in Military and Federal Laws and Orders that clearly outline and define a Military Occupation and Continuity of Operations Plan. Which means stop listening to people who just want some likes, shares, and to “be the face” that you run to when it’s all about them and not an Oath. The evidence on this is clear and in order to prove it you needed: Location Angle Trajectory Velocity Weapon Style Caliber The same as “politics” requires: Laws Orders Acts Bills Codes Or you just have a lot of 🗣️💨💩 Trust the Plan, we are on the home stretch 💯🐂🇺🇸show more

Derek Johnson
271,656 Aufrufe • vor 2 Jahren
🚨 Protocol Update #9 It's incredible how time flies... when you’re laser-focused on building and delivering the essential products that form the backbone of decentralized finance. Hatom has now been live on the Mainnet for over a year, and we're proud to say that this entire period has been free of issues or downtime. Our platform has been battle-tested during volatile market conditions, and each of our products has performed exactly as expected—solidifying our place as a cornerstone in the #MultiversX ecosystem. Describing last year as “incredible” feels like an understatement. We’ve witnessed unprecedented growth across the entire #MultiversX ecosystem, particularly in terms of TVL and yield opportunities. The day before Hatom launched its Lending Protocol and Liquid Staking on Mainnet, #MultiversX had a total TVL of $95 million. Within two weeks, the ecosystem surpassed $200 million in TVL, with Hatom driving over 50% of that growth. At its peak, Hatom reached over $280 million in TVL, accounting for more than 70% of the chain’s total TVL. What's even more remarkable is that, after initially using Treasury funds to incentivize users, Hatom has shifted to distributing rewards solely from protocol revenue. This marks the start of a fully sustainable, real-yield model, proving our products' rapid product-market fit and long-term viability. A Recap of the Past Year Here’s a quick overview of what we’ve accomplished in the past year: • Launched the first Lending Protocol in the #MultiversX ecosystem, along with the Liquid Staking Protocol on Mainnet. • Surpassed $100 million in TVL within just five days of the launch. • Deployed the HTM Booster Module and Accumulator. • Launched the Tao Bridge and Tao Liquid Staking, bringing over 33k $TAO into the #MultiversX ecosystem in just two weeks. • Implemented multiple upgrades to core infrastructure. • $HTM became the second-largest ESDT token after $EGLD. • Distributed over $3.85 million in rewards to our users. We are happy to announce that Hatom V2 is now live! After an incredible year of growth, we’re excited to take the next step toward becoming the leading liquidity hub across multiple chains. We invite you to explore our newly rebranded website at marking the beginning of our omni-chain journey. This rebranding reflects our bold vision and sets the stage for a full overhaul of our dApps, delivering a fresh and enhanced experience for all users. Achieving self-sustainability in such a short time, we now focus on research and development. Instead of pursuing many ideas, we’re committed to building high-impact products that create perfect synergies within our ecosystem. With that said, let’s dive into the key topics of this update: USH and Booster V2. Hatom USD (USH) We’ve highlighted USH in several updates, and it’s great to see the community recognizing its potential. USH is set to be one of the most impactful products on #MultiversX, providing a key revenue stream for Hatom while helping us maintain competitive rates and long-term sustainability. USH is the result of extensive research and careful development, designed to seamlessly fit into the Hatom ecosystem. While many DeFi projects are raising millions for new stablecoins, USH stands as another powerful product within our hub. The time has finally come for USH to be unveiled to the public, and we are excited to announce that USH will officially launch on Devnet on 28th October. While we’ve thoroughly tested for bugs internally, we’re excited to engage the community in this critical phase. To encourage participation, we’ll offer incentives for those testing USH on the Devnet, with more details to be shared at launch. Understanding USH's architecture is key to how it functions within our ecosystem. Let’s break it down step by step, starting with an explanation of each component. Facilitators USH’s minting process is driven by Facilitators—smart contracts responsible for the controlled minting and burning of USH. At launch, two primary facilitators will handle these tasks, each with distinct functionality: 1. Lending Protocol Facilitator The Lending Protocol Facilitator allows users to mint USH using a variety of supported collateral assets directly into the Hatom Lending Protocol. Unlike traditional lending mechanisms, where interest rates fluctuate based on the utilization rate, the minting of USH has fixed interest rates, thanks to Hatom's unique role as the entity managing the minting process. In a scenario where a user is minting USH through this facilitator using multiple assets as collateral, the protocol automatically prioritizes collateral with the lowest Minting APY. Let’s consider an example where a user deposits: - $1,000 in USDC (with a collateral factor of 80% and a 2% Minting APY) - $1,000 in BTC (with a collateral factor of 75% and a 3% Minting APY) - $1,000 in HTM (with a collateral factor of 70% and a 4% Minting APY) Based on these parameters, the user can mint a maximum of $2,250 worth of USH, distributed as follows: - $800 from $USDC (80% of $1,000) at 2% Minting APY - $750 from $BTC (75% of $1,000) at 3% Minting APY - $700 from $HTM (70% of $1,000) at 4% Minting APY The overall Minting APY will be a weighted average of these individual APYs, calculated based on the proportion of USH minted from each collateral type. Now, if the user decides to borrow only $1,000 worth of USH, the APY is determined as follows: - The first $800 will be borrowed from $USDC at 2% APY - The remaining $200 will be borrowed from $BTC at 3% APY This results in an effective Minting APY of 2.2%, reflecting a weighted average of the APYs across the borrowed amounts. It’s important to note that EGLD and wTAO, along with their liquid staking derivatives such as sEGLD and swTAO, can only be used as collateral in the Isolated Pools (which will be explained in the next section), not in the Lending Protocol 2. Isolated Pools Facilitator The Isolated Pools Facilitator allows users to mint $USH at zero interest using $EGLD, $wTAO, or their liquid staking derivatives ( $sEGLD or $swTAO) as collateral. Here’s how it works: When depositing EGLD or wTAO • These assets are staked through the Hatom Liquid Staking Protocol, generating the staking APY. • The staked assets are then deposited into the Lending Protocol, earning a supply APY, but are not activated as collateral. When depositing sEGLD or swTAO • When users deposit staking derivatives into the Isolated Pools, the protocol holds the staking derivatives, but the user's exposure is immediately shifted to the underlying asset ( $EGLD or $wTAO). This means the user no longer benefits from the staking rewards of the derivative, and instead, their exposure is entirely tied to the value and price movements of the underlying asset. • The staked assets are deposited into the Hatom Lending Protocol, earning the supply APY, but again not being activated as collateral. Since the protocol generates revenue from staking and supplying assets in the Lending Protocol, this income is used to incentivize the USH Staking Module. The protocol buys HTM tokens from the open market and distributes them, along with all fees generated by other facilitators, as rewards to stakers. We believe that the Isolated Pools Facilitator is one of the most important pieces of the USH ecosystem. Its potential impact on the TVL within both the Hatom ecosystem and the broader #MultiversX blockchain is immense and the revenue generated by this facilitator through fees will significantly bolster the overall growth of the protocol. To illustrate the potential of Isolated Pools, let’s use the following example: • $50 million worth of $EGLD is deposited into the Isolated Pools, generating a 6% staking APY • $50 million worth of $wTAO is also deposited, earning a 15% staking APY The total staking rewards generated from these assets would be: • $EGLD staking rewards: $50 million × 6% = $3 million annually • $wTAO staking rewards: $50 million × 15% = $7.5 million annually In total, the protocol generates $10.5 million in staking rewards annually. These rewards are then used to buy back HTM tokens from the open market, driving significant buying pressure on the HTM token itself. The purchased HTM tokens are distributed to USH LP stakers in the USH Staking Module, alongside the revenue generated by the Lending Protocol Facilitator. TVL and Yield Impact As we explore the broader impact of USH and the Isolated Pools, it becomes evident how these mechanisms contribute to the overall growth of the Hatom ecosystem, particularly in terms of TVL and potential yield generation. Based on the above numbers, if $50 million worth of $EGLD and $50 million worth of $wTAO are deposited into the Isolated Pools with a 75% collateral factor, we could mint up to $75 million worth of $USH. However, to prioritize safety, we’ll mint only 50% of the maximum, resulting in $37.5 million worth of $USH. In an ideal scenario, but also very unlikely, the $37.5 million $USH would be deposited in the Staking Module to generate rewards. In order for $USH to be deposited in the Staking Module, it is paired with another token (e.g., $USDC or $EGLD) to form Liquidity Pool (LP) position, contributing $75 million to the USH Staking Module. Additionally, the $100 million deposited in the Isolated Pools cycles through Liquid Staking and into the Lending Protocol, contributing a total of $300 million in TVL. Total TVL Breakdown: • $300 million from assets flowing through Isolated Pools ($100m) → Liquid Staking ($100m) → Lending Protocol ($100m) • $75 million from LP positions in the USH Staking Module Total TVL = $375 million As mentioned above, the $100 million deposited in Isolated Pools generates approximately $10.5 million annually in staking rewards (6% APY from $sEGLD and 15% APY from $swTAO). If all minted $USH is deposited into the Staking Module, the $75 million staked would benefit from these rewards, resulting in a 14% APY for USH LP stakers. On top of the protocol’s rewards, liquidity providers earn additional fees from their LP positions on decentralized exchanges, creating the perfect opportunity for all the participants in the USH Staking Module looking for attractive yields. USH Stability: The Peg Mechanism Ensuring the stability of USH is paramount, and to maintain its value close to $1 under all market conditions, we’ve implemented a robust dual peg mechanism. This system consists of two key layers of protection—Soft Peg and Hard Peg—designed to keep USH stable through both market-driven incentives and other mechanisms for scenarios where the Soft Peg mechanism can’t reclaim the peg. 1. Soft Peg Mechanism The Soft Peg Mechanism helps keep USH stable around its $1 value by encouraging market participants to act when USH trades above or below $1. When USH trades below $1 Users can buy USH at a discount, on a DEX, and repay their USH loans on Hatom, as USH is always valued at $1 on the protocol. This action removes $USH from circulation, helping to restore its price. When USH trades above $1 Users can borrow USH from the protocol at $1 and sell it on the open market at the higher price, increasing the circulating supply of USH and pushing its price back down to $1. 2. Hard Peg Mechanism (Redemption Mode) In cases where the Soft Peg alone cannot restore USH to $1 and its price drops significantly below the peg, the Hard Peg Mechanism is triggered through Redemption Mode. This mechanism allows any market participant to step in and help restore the peg by repaying USH loans for other borrowers, seizing their collateral at the full $1 value. It's important to note that Redemption Mode is only activated in the Isolated Pools and does not impact users minting USH through the Lending Protocol. Here’s how Redemption Mode works: When USH trades below $1 and the Redemption Mode is activated, redeemers can buy USH at the lower market price (e.g., $0.95), and use it to repay borrowers' debts at the full $1 value within the protocol. The redeemer receives collateral in the form of liquid staked tokens(such as $sEGLD or $swTAO) equivalent to the USH they repaid at its full $1 value, profiting from the difference between the discounted purchase price and the redemption value. The borrower being redeemed also benefits by receiving a redemption bonus, which allows them to keep a portion of their collateral after part of it is seized after loan was repaid. This system ensures that borrowers are not penalized during redemption, creating a balanced mechanism where both the redeemer and the borrower have something to gain. Redemption Mode differs from Liquidation in several ways: Redemption is triggered by USH falling below $1 and involves repaying borrower accounts to restore the peg. Both the redeemer and the borrower benefit, with the redeemer profiting from the price difference, and the borrower receiving a bonus from their collateral. Liquidation occurs when a borrower’s collateral falls below a certain threshold, making them risky. During liquidation, a portion of the borrower’s loan is repaid, and the collateral is seized, while also incurring a liquidation penalty. Redemption Mode uses a data structure known as a Red-Black Tree to efficiently monitor and rank all borrower positions within the protocol smart contract itself. This structure dynamically tracks borrowers based on their Borrow Limit Used, which is the percentage of collateral they have utilized relative to their borrowing capacity. The system prioritizes borrowers with the highest Borrow Limit Used, meaning those who have borrowed the most relative to their collateral are considered first for redemption. USH Airdrop Regarding the USH Airdrop, we would like to inform you that snapshots will end once USH is deployed on the Public Mainnet. The airdrop will be concluded shortly after, once all liquidity pools are stable and we determine the optimal moment to distribute the rewards to the community. USH Staking Module & Booster V2 The USH Staking Module will play a critical role in maintaining deep liquidity for USH while offering users high-yield opportunities. By staking USH LP tokens, such as USH/USDC and USH/EGLD, users can earn rewards generated by USH facilitators. This approach strengthens USH’s liquidity pools, making them robust enough to handle significant trades without destabilizing its price, thus reinforcing USH’s peg and overall stability. Beyond creating robust liquidity, the USH Staking Module serves as the key utility module within the USH ecosystem, designed to provide users with an opportunity to earn high yields on their USH holdings in a sustainable and organic way. All rewards distributed through the module are generated by various products across the Hatom ecosystem, ensuring long-term sustainability. For users seeking a more stable yield, the USH/USDC LP provides lower risk and steady returns. Those looking to leverage their EGLD holdings can opt for the USH/EGLD LP, which can be staked in the USH Staking Module. A key advantage of staking in the USH Staking Module is that rewards are based on the full value of the LP, not just the USH portion, maximizing your yield potential. As we continue to grow, we’ll be adding more LPs, providing users with even greater flexibility and options for staking their USH in the module. While our current focus is on LP tokens, we’re also exploring the possibility of allowing direct USH staking in the future, expanding the staking opportunities across the ecosystem. The Integration of Booster V2 with the Staking Module Booster V2 will be available for testing with the USH Devnet release, and with its introduction, we’ve strengthened the relationship between the HTM token and USH. Our ecosystem now features two independent boosters: one for the Lending Protocol and one for the USH Staking Module, each operating with the goal of maximizing yields for users. Key Improvements in Booster V2 Booster V2 brings several enhancements that elevate the functionality and user experience: Support for Multiple Token Types: Users will be able to deposit Pool Tokens, Farm Tokens, Dual Farm Tokens, or Staked HTM Tokens (via xExchange). Only the HTM portion will be considered for boosting. Unlimited Staking: The cap on HTM deposits will be removed, allowing users to stake without limits. This will foster a competitive environment where the more HTM you stake, the higher your potential APY. Integrated xExchange Management: Users will be able to manage their xExchange positions directly from the Booster dashboard. This will include creating pools, farming, dual farming, and staking HTM tokens, all from one convenient dashboard. Energy Management Integration: Booster V2 will allow users to manage their xExchange Energy directly from the dashboard, providing an additional way to boost rewards even further. Seamless Migration: Users will be able to migrate HTM between the Lending Protocol Booster and the USH Staking Module Booster without any cooldown periods, making it easier to optimize strategies across both modules. How the Yields Work Booster V2 will introduce a more structured and competitive approach to yield distribution across both the Lending Protocol and the Staking Module. HTM Booster in the Lending Protocol Base APY (First Batch): This is available to all users who stake a specific percentage of HTM relative to their collateral value. Any user can achieve this Base APY by staking the required amount of HTM. Boosted APY (Second Batch): After achieving the base level, users can boost their returns further by staking additional HTM, competing for the second batch of rewards. The more HTM staked beyond the base threshold, the higher the potential yield. USH Staking Module Yields Staking APY: Users who deposit USH-related LP tokens without boosting through the HTM Booster will still receive a Staking APY. This ensures that even passive participants which are not looking to stake their HTM in the Booster can take advantage of the USH Ecosystem to generate yields. Booster APY: Similar to the system in the Lending Protocol, users can stake HTM to unlock a Base APY. Beyond this threshold, any additional HTM staked will increase their APY in a competitive manner, allowing users to maximize their returns based on the amount of HTM they commit to boosting their positions. Rollout Plan for USH USH will be deployed in a phased rollout to ensure smooth implementation: Public Devnet: Open for testing, with incentives for participants to explore and stress-test the platform. Private Mainnet: A limited launch with partners to mint USH, bootstrap USH liquidity and generate initial protocol revenue. Public Mainnet: A full-scale launch, enabling all users to mint, stake, and trade USH. We know DeFi can be complex, which is why we’re committed to providing the tools and resources needed to navigate our ecosystem. With the USH Public Devnet launch, we’ll release updated documentation offering clear guidance on Hatom’s products. Developer documentation is also in the works, and we’re exploring the idea of a Hatom Academy for educational resources. Plus, we’ll soon roll out content focused on USH, helping users fully tap into its potential within Hatom and the MultiversX ecosystem. What’s Next? Hatom Pulse As Hatom grows, our focus remains on pushing DeFi boundaries while expanding across multiple ecosystems. Although this update doesn’t include a full roadmap—that will come later—our priority is clear: expanding Hatom across chains. To stand out in the competitive DeFi landscape, we’re committed to developing standout products. With that in mind, we’re excited to give you an exclusive preview of one of our most innovative products in development: Hatom Pulse. Over-collateralized non-custodial lending protocols, liquid staking, and over-collateralized stablecoins already exist on #Ethereum. What sets us apart is the synergy between these components within a unified ecosystem. By integrating these pillars, we tackle capital inefficiencies, allowing one protocol to enhance strategies that benefit the others, maximizing returns across the board. For example, when USH is minted, it means that EGLD is deposited, liquid-staked, and supplied in the lending protocol—all three protocols working in harmony. Hatom Pulse will elevate this synergy to another level, solving key issues faced by Aave, Compound Labs , and other leading protocols. We believe this innovation will be pivotal as we work to gain market share while expanding cross-chain. Our proof of concept will be deployed and battle-tested on #MultiversX, but the real growth will come when we scale this to markets that are thousands of times larger. This will be a turning point for Hatom. So, what is Hatom Pulse? On Hatom, like on Aave and other leading lending protocols, the largest assets used as collateral are often not borrowed, leading to substantial revenue loss for the protocol. This also results in very low income on the supply side, as borrowing fees depend on utilization rates, which only increase when borrowing activity rises. Generally, lending protocols are used to provide assets for borrowing stablecoins or for leveraging liquid staking strategies. This inefficiency locks up billions of dollars in dormant assets, and users earn very low supply rates on their collateral, which doesn’t help offset their loan interest. Hatom Pulse is designed to address these inefficiencies by leveraging the synergy between our existing products. It creates sophisticated vaults that activate dormant assets, unlocking advanced yield opportunities through a delta-neutral strategy. By utilizing assets like $EGLD, $sEGLD, $wTAO, and $swTAO, Hatom Pulse enables users to engage in delta-neutral strategies, where we long and short these assets on (CEXs), earning funding rates and staking rewards while keeping their assets intact. (The exact strategy, along with all the details, will be shared once USH is fully established). Initially, these vaults will operate on CEXs, where liquidity is highest, and will be managed through custodians like Copper.co to mitigate counterparty risks. Later, we plan to extend this to DEXs where all operations will be governed by smart contracts, ensuring full decentralization. serves as a strong proof of concept for us in this regard. However, our strategy will differ, as our focus will be on protecting the unit value, rather than the dollar value. Although Hatom Pulse is still in its research phase, early estimates suggest that this product alone could generate over 18% annual returns on $EGLD and more than 35% on $wTAO, with what we believe to be minimal risk. It’s important to note that these figures reflect current metrics based on internal calculations and may slightly differ upon product launch. But imagine reaching this on #Ethereum, while allowing users to borrow using their assets—this could be a disruptive protocol. We believe Hatom Pulse has the potential to become a cornerstone product as we transition into an omni-chain future. In a competitive DeFi landscape, it could give us a significant edge by offering something truly groundbreaking, capable of competing with well-established protocols across various chains. This strategy represents immense untapped potential. Hatom Pulse is being developed for risk-averse users who seek higher returns without excessive risk. By addressing inefficiencies in current DeFi strategies, we aim to offer a secure, robust option for yield generation that could rival established protocols. It's been an intense year for our team, and we sincerely thank the community for their patience, trust, and unwavering support as we've worked hard to build and deliver these groundbreaking products. As Hatom's omni-chain expansion nears, we remain focused on improving our existing products and researching new innovations to stay ahead in this competitive market. Our goal is to build a comprehensive DeFi ecosystem, accessible across all blockchains. With USH approaching its Mainnet release, we're proud of how our products have reshaped the DeFi landscape on MultiversX. By filling key gaps in the on-chain economy, we've created opportunities for users to generate yield, unlock the potential of decentralized finance, and provide strong utility for EGLD. In just over a year, we’ve built a strong ecosystem, but this is only the beginning. We’re ready to go even further, developing better products and unlocking new opportunities for our users. We’ll share more about our expansion plans in a dedicated post, staying focused on what matters most. Rest assured, what’s coming will be truly impressive for Hatom and our growing community!show more

Hatom Labs
182,801 Aufrufe • vor 1 Jahr