Morphing braille loader for async item creation ⊙ Dynamic... label preview in header ⊙ Loader powered by 𝚖𝚘𝚝𝚒𝚘𝚗 ⊙ Smooth transition from loading → success state ⊙ Exit animation via <𝙰𝚗𝚒𝚖𝚊𝚝𝚎𝙿𝚛𝚎𝚜𝚎𝚗𝚌𝚎 /> ⊙ Text morphing with 𝚝𝚘𝚛𝚙𝚑 by lochieshow more

kian bazza
79,387 просмотров • 8 месяцев назад
opus 5.5 is f*cking cracked at motion design this... entire video is code, 0 after effects im open sourcing the prompt template for these motion designs steal it to recreate these ↓ Ask me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use). Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops. Banned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template. 120 BPM, 7 bars, something happens on every beat. Button → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button. 1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames. 2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time. 3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob. 4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was. 5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak. 6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps. 7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read. Never put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters. Ask me for the inputs, then show me the state list on the beat grid before you write any code.show more

zero
1,169,319 просмотров • 25 дней назад
004/100 Buttons. A bit of the process on building... an animation. When looking at a finished animation or in this example a finished button, it can look quite complex inside the CSS. But when building it, it’s more like a lot of simple steps, one after another. Here I had the idea to make some kind of text animation like the footer logo on the Osmo site. I try to add the base animation with no complex easing, for example transition: translate 0.4s ease. Starting with just moving the one text from bottom to top and the other text to top. Adding a stagger, play around with it. Searching for a way to make it more circular. On the research I found the sin() function inside CSS which can build a more smooth non linear curve for the stagger which creates this circular effect. And step by step adding more complexity like, different easing for hover/hover-out, opacity, 3D transform and more. I use also the sin() function to rotate the letters, so the middle ones are getting more rotated than the outer ones. Another thing which helps is to add a small delay on hover, for example 0.05s or 0.1s, you don’t really see the difference, but when you hover pretty fast on and out it doesn’t get that jumpy. I’m using here GSAP’s SplitText to split every char into spans. And then I’m adding a CSS index variable to every span, starting from the center. SplitText can provide CSS index variables, but you cannot tell it from which direction. For the sin() it’s also important to have a max length, so I add another CSS variable with the max char number on it. Crafting 100 Buttons with Osmo ⏳ Total time: 63hshow more

Eduard Bodak
166,023 просмотров • 5 месяцев назад
Not every hero wears a cap. Some carry a... school bag. 🎒 Brought this cinematic animation to life with Seedance 2.0 on BudgetPixel AI Prompt 👇 Style: High-end 3D animated cartoon, cinematic Pixar-style lighting, expressive characters, shallow depth of field, dynamic motion blur, viral short-form pacing, 4K Scene 1 (0–3s) “Establish + Hook” Wide tracking shot from behind: a cartoon school boy walks alone on a quiet street, backpack bouncing slightly. Camera slowly pushes in (dolly-in). Subtle wind + soft suspense beat starts. Transition: quick whip pan left into next scene. Scene 2 (3–6s) “Threat Reveal” Snap zoom cut-in to a girl near a parked bike being threatened by two sneaky snatchers. One grabs her purse aggressively. Camera angle: low-angle wide shot to make snatchers look bigger and intense. Music intensifies sharply. Transition: fast heartbeat zoom blur into hero reaction. Scene 3 (6–9s) “Hero Moment Build” Close-up on the boy’s face determined expression, eyes reflecting light. He bends down (camera follows in slow-motion orbit shot) and picks up a small stone. Cinematic slow-motion throw with motion blur and dramatic lighting flare. Transition: impact cut (flash frame white) Scene 4 (9–11s) “Impact Chaos” Stone hits the bike with stylized spark FX + metallic clang sound vibe. Camera shakes slightly (handheld effect). Purse falls in slow motion. Snatchers react in exaggerated cartoon shock. Transition: speed ramp + forward push-in tracking shot Scene 5 (11–13s) “Action Resolution” The boy runs in smooth tracking side-shot (parallax motion), grabs the purse mid-motion. He steps in front of the girl protectively. Snatchers retreat in exaggerated cartoon panic (blurred background motion). Transition: soft stabilized slow fade motion Scene 6 (13–15s) “Hero Ending / Viral Hook Finish” Golden warm lighting. Medium close-up: boy returns purse gently. Girl smiles relieved. Camera slowly rotates around them (hero orbit shot). He puts on black sunglasses inslow-motion swag reveal. Soft romantic outro music fades. Final frame freezes for 0.5s (TikTok-style end lock).show more

Ai Arainz
45,781 просмотров • 4 месяцев назад
How to 10x your design with Figma Make ⭐️... I spent 40+ hours testing Figma Make prompts. Most designers waste time with vague prompts and get garbage outputs. Here are the exact prompts and proven workflow that actually work: 1️⃣. Prompt formula: Bad: "Create a dashboard" Good: "Create a SaaS analytics dashboard with: → Left sidebar navigation (240px wide) → Top bar with user profile → 4 metric cards in a grid → Line chart showing revenue trend → Use blue (#2563EB) as primary color" The more you specify = higher quality. 2️⃣ Workflow: Import Your Design System First Before your first prompt: → Go to your main Figma file → Export your component library → Import it into Make → Add this to every prompt: "Use components from [Your Library Name]" Now everything matches your brand automatically. 3️⃣. Prompt for Interactive States: "Create a login form with: → Email and password inputs → Show error state when fields are empty → Disabled button state when form is incomplete → Success message after submission → Add smooth transitions between states" Gets you working prototypes, not static screens. 4️⃣. Advanced Prompts: Data States "Create a user list screen with three states: → Loading (skeleton screens) → Success (populated table with 10 users) → Empty (illustration + 'No users yet' message + 'Add User' CTA)" One prompt = complete UX coverage. 5️⃣. The "Design System Drift” Fix: Notice Make using wrong colors? → Try this Prompt: "Analyze my imported library and list all color tokens, then regenerate using only those exact values" It'll self-correct and stick to your system. 6️⃣. Responsive Design Prompt: "Create a pricing page with 3 tiers. Make it responsive: → Desktop: 3 columns side-by-side → Tablet: 2 columns with 3rd below → Mobile: Stacked vertically → Use Auto Layout for fluid scaling" This gets you mobile + desktop in one shot. 7️⃣. Magic Troubleshoot Prompts: Output looks off? → Try: "Redesign this following Material Design principles" → Or: "Make this follow iOS Human Interface Guidelines" → Or: "Apply Gestalt principles for better visual hierarchy" Give it design frameworks to follow. It works magic. Designers who master prompt engineering in 2026 will ship 10x more than everyone else. P.s. I made a Gameboy for Pokémon. (bookmark this for later)show more

Felix Lee
12,706 просмотров • 9 месяцев назад
February 2025 at G.A.M.E: Autonomous Commerce, Scalability, and Expansion... 1/ AGENT COMMERCE PROTOCOL(ACP) Demo ▸ Open standard for multi-agent commerce and coordination on blockchain ▸ Enables AI agents to collaborate without centralized control ▸ Build Autonomous Commerce (hedge funds, media empires, healthcare) ▸ Details: 2/ X ENTERPRISE API & MEDIA GALLERY ▸ X Enterprise Plugin: Use G.A.M.E’s credentials for higher rate limits ▸ Media Gallery: Upload agent demos (mp4, webm, images). ▸ Tap into 550M+ users for explosive growth 3/ Solana AGENT SUPPORT (G.A.M.E CLOUD) ▸ Test/deploy Solana agents in-sandbox ▸ Unified multi-chain workflows ▸ Shatter siloed testing 4/ Mind Network PLUGIN (G.A.M.E SDK) ▸ FHE-encrypted voting for DAOs ▸ Track vFHE rewards natively ▸ First SDK with on-chain governance 5/ CHAT AGENT MODULE (G.A.M.E SDK) ▸ Llama 3.3 70B via Groq API ▸ Engage in dynamic AI-driven interactions with the ability to trigger functions. ▸ Conversational AI with Action Execution ▸ Short-term memory for context awareness 6/ CoinGecko PLUGIN (G.A.M.E SDK) ▸ Real-time crypto prices/market data ▸ Built-in error handling ▸ Community-contributed 7/ Elfa AI PLUGIN (G.A.M.E SDK) ▸ Real-Time Crypto Intelligence ▸ Track whale wallets & trending tokens ▸ Live smart money insights ▸ Front-run markets with API data 8/ MULTI-MODEL SUPPORT ▸ 5 new models: Llama_3_1_405B, Qwen_2_5_72B_Instruct, DeepSeek_R1, etc. ▸ Match models to tasks: speed vs. creativity ▸ Optimize cost/performance 9/ Farcaster PLUGIN ▸ Post casts to 300K+ decentralized users ▸ Engage Web3-native communities ▸ On-chain social interactions 10/ GAME SDK UPGRADES ▸ X Username-Based Payments ▸ Multi-worker task management ▸ Fix loops/hallucinations with memory reset 11/ Coinbase 🛡️ CDP PLUGIN ▸ Wallet Management ▸ Gas-less USDC transfers ▸ ETH/USDC trading on Base ▸ Web-hook Integration 12/ IMAGE GENERATION ▸ Generate custom AI images from text-based prompts. ▸ Customizable dimensions up to 1440x1440. ▸ Receive images as temporary URLs, making it easy to share and store outputs. ▸ Powered by Together AI 13/ MODEL UPGRADES & AI ROUTER ▸ Dynamic AI Model Switching based on use case ▸ Smart AI Router: 2x performance/stability via Chasm collaboration. 14/ Why February Redefined Autonomy ▸ ACP Demo through G.A.M.E: Multi-agent economies are programmable, competitive, and decentralized. ▸ Social x Crypto Fusion: = Viral growth loops. ▸ Chain Agnosticism: Building the future where agents thrive on any network. Build → Fund → Launch →show more

G.A.M.E
90,012 просмотров • 1 год назад
Cool summer, grab a bottle of Coca-Cola🥺 Seedance 2.0... Mini prompt 👇 Referencing the face, hairstyle, and body proportions of image_1 — this exact young Asian woman with shoulder-length black hair with bangs, delicate features, and slender figure must remain 100% identical across all outfit changes. Face never changes. 9:16 vertical, 15 seconds, high-saturation commercial style: photo-realistic character on flat graphic animation backgrounds, red-black-white color palette. [0–1.7s] Pure white studio background. Full-body 35mm shot. Character wears simple grey-black outfit, faces camera, holds a transparent plastic cola bottle filled with deep-brown carbonated liquid, red label, red cap. She leans in and twists the cap open with effort. [1.7–2.2s] Cap pops off with a burst — dense bubbles rush upward, cold mist sprays out. Her face shows delighted surprise. A red flash wipes the frame. [2.2–3.5s] Background instantly transforms: deep crimson flat-design. A giant matte-black cola bottle silhouette dominates center frame. Character shrinks and stands inside the silhouette, tilts head back to drink. Bold red and black geometric shapes slide rapidly behind her. [3.5–4s] A giant condensation-covered cola bottle sweeps horizontally across the full frame at high speed with motion blur — TRANSITION 1. [4–6s] Bottle clears. OUTFIT 1 — sporty sweet: red-black cropped top, black shorts, red cap, black sneakers. Same face. She raises one leg, holds cola bottle, energetic jump pose. Floating props: red headphones, black camera, ice cubes, red bottle caps. [6–8s] Cola bubbles explode across frame — TRANSITION 2. OUTFIT 2 — street casual: black oversized tee with red graphic, black wide shorts, red jacket tied at waist, red-black sneakers. Same face. She spins, lands, turns back to camera and raises cola bottle with cool confidence. [8–10s] Giant red bottle cap spins into frame — TRANSITION 3. OUTFIT 3 — hot athletic: red off-shoulder crop top, black high-waist shorts, red-black wristbands, black ankle boots. Same face. She leaps sideways mid-air, one hand drinking from cola. Floating: skewers, straws, ice cubes, cola bubbles. [10–12s] Dark brown cola liquid splashes across body — TRANSITION 4. OUTFIT 4 — cool summer: black cropped top with red trim, red-black shorts, light summer shoes. Same face. Hair gently blown by air current. She floats sideways, holds cola bottle. Floating: red-black swim ring, sunglasses, walkman, small tote bag. [12–13s] A giant ice-frosted cola bottle rises fast from bottom of frame. Character shrinks, floats beside the bottle. Red-black accessories explode outward in a shockwave. Background: deep red and black diagonal geometric blocks. [13–15s] Cut to product close-up: cola bottle front view, transparent body filled with deep-brown carbonated liquid, dense fine bubbles rising continuously, real condensation droplets coating the glass, red label with clean white 'COLA' text only. Black ice cubes and red bottle cap float around it. Character peeks from behind the bottle, smiling warmly, raises the cola joyfully, and says with accurate lip-sync: '啊——爽!' Camera: fixed frontal composition throughout, 35mm full-body for character shots, 50mm product close-up for final. All outfit transitions use in-frame occlusion only — bottle sweep, bubble burst, cap spin, liquid splash — never direct cut. All action beats hit heavy bass downbeats. Character face, hairstyle, and body proportions are identical in every shot. No subtitles. No music. Sound: bottle pop 'bō', carbonation hiss, ice clink, bubble fizz, bass drum hit on each transition beat, brief whoosh on each change, final Chinese line lip-synced precisely.show more

John
25,356 просмотров • 3 месяцев назад
A black stallion. A baby-pink supercar. One frozen world.... The goal was simple: make a car commercial feel like an epic wildlife documentary. Here's the result. GPT Image 2 + Seedance 2.0 on BudgetPixel AI prompt Create a 26-second cinematic luxury automotive commercial in a hyper-realistic Hollywood style. The video must strictly follow the 9 scenes below in exact chronological order. No scene may be skipped, shortened, rearranged, or merged. Smooth cinematic transitions between shots. No text overlays, no subtitles, no captions, no storyboard graphics, no watermarks. Visual Style: Ultra-realistic photography, premium automotive commercial, warm cinematic color grading, soft golden highlights mixed with cold snowy whites, high dynamic range, subtle film grain, dramatic atmospheric depth, realistic snow particles, shallow depth of field, luxury editorial cinematography. Setting: An endless snowy white plain stretching to the horizon beneath an overcast sky. Vast, minimalist environment with atmospheric haze and drifting snow. Main Subjects: Majestic black stallion with flowing mane and powerful physique. Matte baby-pink supercar with black carbon-fiber accents and yellow shield badge. Aspect Ratio: 16:9 Frame Rate: 24fps Quality: Ultra-realistic 8K SCENE 1 (0–3s) — THE LONE SPIRIT Wide aerial tracking shot. A majestic black stallion gallops across an endless white snowy landscape. Snow sprays behind every stride. The camera follows from above and slightly behind, emphasizing freedom, scale, and isolation. Wind moves the mane naturally. Vast horizon dominates the frame. Transition: Smooth cinematic cut. SCENE 2 (3–5s) — EMOTIONAL EYE Extreme close-up. The horse slows. Tight macro shot of its eye. Reflections of the snowy horizon shimmer in the pupil. A single tear slowly rolls down its face in slow motion. Visible breath in cold air. Emotional, poetic atmosphere. Transition: Match cut from the eye reflection to glossy vehicle surface. SCENE 3 (5–8s) — ICON REVEALED Hero reveal. A matte baby-pink supercar emerges through soft snowy haze. Low-angle cinematic hero shot. Camera slowly circles the vehicle, showcasing elegant curves, premium surfaces, and powerful stance. Snow drifts around the tires. Transition: Elegant detail cut. SCENE 4 (8–10s) — THE EMBLEM Macro detail sequence. Close-up of the yellow shield badge mounted on the baby-pink bodywork. Camera glides across sculpted panels and reflections. Ultra-detailed paint texture, premium craftsmanship, luxury product-shot aesthetic. Transition: Seamless movement into cockpit. SCENE 5 (10–12s) — MACHINE SOUL Interior luxury sequence. Camera moves through the cockpit. Steering wheel, dashboard, stitching, controls, and premium materials are highlighted. Soft ambient reflections sweep across the interior. Every detail feels engineered and refined. Transition: Fast cinematic cut to exterior. SCENE 6 (12–15s) — RIVALS UNITED First shared frame. The black stallion and baby-pink supercar stand side by side in the endless snow. Both face the horizon. Slow dolly movement around them. They appear equal in presence, strength, and elegance. Transition: Engine sound rises, horse shifts stance. SCENE 7 (15–21s) — FULL THROTTLE High-energy action sequence. The supercar launches forward. Tires spin, throwing snow into the air. The horse explodes into a gallop beside it. Dynamic tracking shots, side views, low-angle pursuit shots, aerial chase shots. Both race across the landscape as equals. Snow sprays dramatically. The supercar accelerates aggressively. Brief blue flames burst from the exhaust during gear shifts. Motion blur increases. Energy builds continuously toward the climax. Transition: Action slows into epic stillness. SCENE 8 (21–24s) — THE LEGEND Climactic hero moment. The horse stops and rises dramatically onto its hind legs. Massive snowy horizon behind it. Slow motion. Mane flows in the wind. Powerful silhouette against the bright landscape. The supercar rests nearby in the distance, partially visible. The camera slowly pushes inward, emphasizing majesty and symbolism. Transition: Gentle fade to black. SCENE 9 (24–26s) — LEGACY Complete black screen. Elegant white prancing horse emblem appears centered. Soft cinematic glow. Minimalist luxury finish. Hold for final beat before fade out. End of film. Important: Maintain strict scene order. No text anywhere on screen. No narration. No subtitles. No logos until the final scene. Consistent visual continuity between horse and vehicle throughout the entire commercial. Premium Hollywood luxury automotive advertising quality.show more

Sharon Riley
40,717 просмотров • 4 месяцев назад
Deconstructing the iconic Yellow Crane Tower in 3D. 🏛️... Created entirely using Opus 5 + Seedance 2.0. AI-driven architectural breakdown in action! Prompt: Video Description:Create a 15-second, 16:9 widescreen architectural instructional video showing the step-by-step construction of the Yellow Crane Tower. The layout, structural components, leader line callouts, dimensional scales, numbering labels, and color palette must remain strictly consistent throughout. Do not add, remove, or alter the shape and quantity of any architectural components. Core Instruction:This is an architectural assembly video designed to show how the Yellow Crane Tower is constructed layer by layer. Every component must be highlighted and clearly visible individually—no simultaneous motion or cluttered group movements. Motion Style: All components translate purely along their respective vertical axes (no rotation, arc trajectories, or mesh clipping/interpenetration). Only one group of components moves at any given moment while all other components remain stationary. The active moving component maintains 100% brightness, while inactive components are dimmed to approximately 60% brightness to guide viewer focus. Once a component settles into place, it restores to full brightness. Include a brief ~0.15-second pause after each component group settles before moving to the next, establishing a clear rhythm. Timeline (Bottom-to-Top Construction Sequence): 0.0–1.5s: Hold the initial exploded/deconstructed floating state. The camera slowly rises and pushes forward slightly (angle change < 8°). Leader lines move with their corresponding components, pointing accurately to each part. 1.5–2.6s: The stone podium base lowers vertically into place, establishing the ground baseline for the building. 2.6–3.8s: Major columns (interior gold pillars and eave pillars) drop vertically into the stone plinths from above, perfectly aligned. 3.8–5.0s: Tie beams and lintels slot horizontally into the column tops, interlocking with mortise-and-tenon joints. 5.0–7.0s: Bracket sets (Dougong) assemble individually from bottom to top: bearing blocks, bracket arms, angled levers, and cap blocks lock together layer by layer. (Key sequence: slow motion to clearly showcase the intricate stacking). 7.0–8.2s: Eave rafters and flying rafters align and settle along the roof pitch, forming the deep overhang eaves. 8.2–9.4s: Board tiles and semi-cylindrical roof tiles lay down row by row from bottom to top, covering the rafters. 9.4–10.5s: Roof ridge components and the central finial drop into place. The full building structure is now complete. Leader lines and text labels fade out smoothly. 10.5–12.0s: The fully assembled Yellow Crane Tower remains stable as the camera orbits extremely slowly around it. 12.0–15.0s: All components separate vertically in the exact reverse order, returning to the precise initial exploded/deconstructed layout. The final frame composition perfectly matches the first frame to allow a seamless loop. Negative Constraints:No simultaneous component movement, random scattering, shattering, melting, rotating, or flying off-screen. No changing component counts or morphing architecture. No incorrect Dougong stacking order, tile-rafter clipping, misaligned leader lines, garbled label text, fast camera orbits/zooms, black screens, white flashes, frozen frames, fade-outs, watermarks, or platform end cards.show more

Lee Lin | AI
12,207 просмотров • 2 месяцев назад
MiniMax H3 on MiniMax Design (H3) feels like a... major step forward for AI video creation. From cinematic storytelling and product commercials to UI mockups, game-inspired scenes, and branded content, it handles a wide range of creative workflows with impressive consistency. POV Modern Warfare FPS Gameplay Prompt Camera: First-person perspective at eye level with authentic handheld player movement, as if recorded directly from a modern AAA military shooter. The player carries a highly detailed assault rifle with realistic animations, visible hands, tactical gloves, dynamic reload mechanics, and weapon sway. **Opening Action:** The video immediately begins with the player already aiming down a roadway inside a modern military base. Multiple enemy soldiers are visible in the distance near sandbags, barricades, and military vehicles. The player carefully tracks one target, making small aim corrections while maintaining ADS (aim down sights). Fire several controlled bursts immediately at the visible enemies, producing realistic muzzle flashes, shell casings ejecting, smoke, recoil, hit reactions, and dust impacts around the targets. Continue firing in multiple short bursts while adjusting aim between enemies, simulating authentic FPS gameplay rather than scripted animation. **Movement:** After the opening firefight, lower slightly from ADS and begin advancing cautiously along the road beside concrete barriers, Hesco walls, and parked military vehicles. Frequently check left and right corners, briefly stop to reacquire targets, then raise the weapon and fire additional controlled bursts whenever enemies appear ahead. Continue pushing forward with deliberate player-controlled movement, using cover naturally and maintaining believable tactical pacing. **Environment:** Large modern military base with guard towers, armored vehicles, shipping containers, blast barriers, damaged buildings, smoke plumes, burning debris, scattered shell casings, dust clouds, and atmospheric battlefield haze. Cool natural daylight mixed with smoke and orange firelight creates a cinematic battlefield atmosphere. **Camera Motion:** Authentic player-controlled movement with subtle head bob, weapon sway, natural mouse-look adjustments, small left-right corrections while aiming, realistic recoil, smooth tracking of moving targets, brief pauses before shooting, and fluid forward progression. Avoid cinematic camera moves—everything should feel like genuine live gameplay captured by a skilled player. **Visual Quality:** Ultra-photorealistic, AAA game graphics with realistic PBR materials, detailed weapon models, physically accurate lighting, volumetric smoke, dynamic particle effects, crisp textures, realistic bullet impacts, muzzle flash illumination, motion blur only during rapid movement, and high-end military shooter presentation. **Gameplay UI:** Display a realistic modern FPS HUD inspired by games like PUBG, Battlefield, or Call of Duty (without copying exact copyrighted assets). Include: * Central dynamic crosshair or reticle * Ammo counter with magazine and reserve ammunition * Fire mode indicator * Compass at the top * Squad/team status panel * Mini-map in the upper corner * Health bar * Tactical equipment icons (grenades, medkit) * Hit markers when bullets connect * Directional damage indicators * Kill notification feed * Objective marker in the distance * Subtle interaction prompts and realistic HUD animations The HUD should feel polished, modern, and fully integrated into the gameplay, enhancing the illusion of authentic recorded footage from a contemporary military FPS. #MiniMaxH3show more

Sharon Riley
32,414 просмотров • 2 месяцев назад
Made with seedance 2.5 Prompt: Create an ultra-realistic, cinematic... Chinese Wuxia martial arts action scene set in a dark bamboo forest during heavy rain. A beautiful young East Asian woman with long black hair, delicate facial features, floral hair ornaments, and an elegant flowing pale mint-green traditional Hanfu dress stands calmly surrounded by masked black-clad assassins holding swords and spears. Scene 1 (0–3 seconds): Low-angle cinematic tracking shot of the woman's flowing silk dress and the muddy forest floor covered in rainwater. Black-clad warriors surround her in a threatening formation. Heavy rain falls continuously, creating realistic splashes and reflections. Scene 2 (3–6 seconds): Slow camera push-in toward the mysterious woman as she stands fearlessly. Her long wet black hair moves gently in the wind. Assassins approach from the background, holding their weapons ready to attack. Scene 3 (6–9 seconds): Extreme close-up of her beautiful face, expressive dark eyes, wet eyelashes, and realistic raindrops on her skin. Her expression remains calm, confident, and emotionless. Shallow depth of field, cinematic lighting, highly detailed skin texture. Scene 4 (9–11 seconds): An assassin thrusts a sharp metal spear toward her face. Extreme close-up of the rain-covered spear blade passing dangerously close to her eyes. Dramatic slow motion, realistic water droplets sliding across the metal, intense suspense. Scene 5 (11–15 seconds): Dynamic overhead camera shot as the woman suddenly performs an elegant martial arts dodge and spins through the attacking warriors. Her flowing silk sleeves and long hair move naturally with her motion. Smooth camera rotation, realistic sword choreography, cinematic motion blur. Scene 6 (15–18 seconds): Fast, graceful sword-fighting sequence in the rain. She deflects an incoming weapon with precise movements, pivots sideways, and counters the attackers with fluid Wuxia martial arts techniques. The camera follows her movement with a sweeping tracking shot. Visual Style: Photorealistic Chinese historical fantasy, premium Wuxia movie cinematography, dark bamboo forest, cold teal and muted green color grading, soft mist, volumetric lighting, realistic heavy rain, detailed wet silk fabric, natural human anatomy, realistic facial expressions, shallow depth of field, 4K cinematic quality, 24fps, dramatic atmosphere. Camera: Low-angle tracking shots, slow dolly-in, extreme facial close-ups, overhead action shots, dynamic tracking movements, smooth cinematic transitions, controlled slow motion. Audio: Heavy rainfall, footsteps on wet mud, metallic sword clashes, sharp weapon whooshes, flowing fabric sounds, subtle tense orchestral background music. Consistency: Maintain the same woman's face, hairstyle, pale mint-green Hanfu outfit, and body proportions throughout the video. Keep all warriors dressed in black traditional assassin clothing. Natural physics, coherent action, realistic weapon movements. Negative Prompt: Cartoon, anime, CGI appearance, plastic skin, blurry faces, distorted anatomy, extra fingers, extra limbs, duplicate characters, floating weapons, unrealistic fighting, inconsistent clothing, face morphing, flickering, low resolution, oversaturated colors, text, subtitles, watermark.show more

Zoya
12,835 просмотров • 6 дней назад
Created this clip using GPT Image 2 + Happy... Horse on BudgetPixel AI Prompt Ultra-cinematic dark fantasy transformation sequence, hyper-realistic 8K, cinematic realism, seamless storytelling, epic VFX quality, realistic photography textures, volumetric fog, dramatic contrast lighting, teal-blue moonlight mixed with lava-orange glow. IMPORTANT DIRECTOR INSTRUCTIONS: • STRICTLY follow the 9 storyboard panels in exact order without skipping, merging, or redesigning scenes. • Maintain visual continuity of the same woman, same environment, same lighting progression, and same transformation details throughout the sequence. • Every shot must match the storyboard framing, emotion, and camera movement exactly. • Do NOT introduce extra characters, environments, costumes, creatures, or stylistic deviations. • Keep pacing cinematic and fluid with smooth transitions between every panel. • Preserve dark fantasy realism and grounded cinematic physics. • Maintain consistent teal-blue cold atmosphere contrasted with molten orange energy glow. • Use seamless morphing transformation VFX with realistic anatomy deformation and fur simulation. • Camera language must evolve exactly according to storyboard progression. • Final storm-cloud transition must visually connect to the next sequence. SEQUENCE BREAKDOWN: PANEL 1 — “Frozen Ruins” Begin with a wide aerial establishing shot over a devastated frozen ruin at night. Shattered icy ground stretches across the landscape. Ancient broken pillars covered in frost emerge through thick drifting fog. Snow particles blow across frame. Blue moonlight reflects off sharp ice shards. Tiny exhausted dark-haired woman visible lying alone on the frozen surface. Slow cinematic drone push-in toward her position. Atmospheric, silent, haunting. PANEL 2 — “The Fallen Woman” Cut to a medium-wide shot of the exhausted woman lying on cracked ice. Torn black-gray clothes, pale frozen skin, trembling fingers pressing into the ice. Heavy breathing visible in cold air. Expression filled with pain and desperation. Camera slowly tracks closer while fog drifts around her body. PANEL 3 — “Pain Awakens” Close-up cinematic shot of her face as she struggles to rise slightly from the ice. Frost on skin, wet strands of dark hair across her face, terrified eyes reflecting moonlight. Small glowing orange cracks begin appearing beneath the skin around her neck and cheekbones. Slow dramatic push-in camera movement. PANEL 4 — “Lava Veins” Extreme close-up shots of glowing molten cracks spreading rapidly beneath her skin like lava veins. Orange light pulses through her arm, shoulder, and neck. Ice beneath her violently fractures outward with realistic cracking simulation. Tiny embers begin floating into the cold atmosphere. High-detail skin deformation and subsurface glow. PANEL 5 — “Bone Shift” Dynamic side-angle shot as her spine bends unnaturally and fingers elongate. Bones visibly shift beneath skin with realistic transformation deformation. Her body convulses violently. Snow and fog swirl aggressively around her. Camera becomes more unstable and energetic, cinematic handheld motion begins. PANEL 6 — “Flesh to Fur” Mid-transformation sequence. Flesh fluidly melts and reforms into black fur and panther anatomy. Human limbs reshape into powerful animal musculature. Sharp claws emerge. Embers explode into the air while chunks of ice and debris lift from the ground. Seamless morphing VFX, ultra-detailed fur generation, cinematic slow motion moments. PANEL 7 — “The Beast Emerges” Reveal the fully transformed massive black panther standing atop shattered frozen ground. Its body covered in glowing lava-orange cracks. Fiery glowing eyes stare through drifting fog. Steam rises subtly from heated fur against freezing air. Epic silhouette composition under blue moonlight. Slow circling cinematic camera movement. PANEL 8 — “Roar of Fury” Aggressive close-up action shot of the panther roaring directly toward camera. Violent handheld camera shake. Flying debris, shattered ice particles, glowing embers, atmospheric distortion from the roar. Ultra-detailed fur physics and saliva simulation. Intense cinematic energy. PANEL 9 — “Storm Transition” Final cinematic frame. The roaring panther suddenly turns its head sharply toward the sky. Dark storm clouds rapidly begin forming overhead. Blue lightning flickers faintly in distant clouds. Wind intensifies through the ruins. Camera slowly pulls back while fog and snow swirl dramatically. End on a powerful dark fantasy transition frame preparing for the next sequence. GLOBAL VISUAL REQUIREMENTS: • Hyper-realistic dark fantasy realism • Hollywood blockbuster cinematography • 8K ultra-detail • Volumetric lighting and fog • Realistic snow, ice, debris, and embers simulation • Cinematic handheld motion during intense transformation moments • High-end creature VFX quality • Deep shadows and dramatic contrast • Realistic fur rendering and glowing lava cracks • Smooth seamless transitions between all storyboard panels • Epic cinematic sound-design energy implied visually • Production-quality film look • No text, subtitles, logos, watermarks, UI elements, or split screens • Maintain strict storyboard accuracy from beginning to endshow more

Sharon Riley
16,915 просмотров • 5 месяцев назад
Let's go surfing with Sydney Sweeney today 🏄🏼♀️ Nano... Banana Pro via Hailuo AI, Kling 3.0 and music by Suno 🌊🎶 Prompt: { "subject": { "desc": "Sydney Sweeney as surfer, fair sun-kissed skin, long wavy platinum blonde hair wet and flowing, symmetrical face with full lips, defined brows, bright blue eyes, confident exhilarated expression", "apparel": { "item": "Glossy vibrant red one-piece swimsuit", "style": "High-cut racerback with deep plunging neckline and thin straps", "details": "Tight wet fabric clinging to curves, high-leg cut, subtle wave accents" }, "anatomy": { "body_type": "Exaggerated voluptuous hourglass", "bust": "Large full voluminous with strong projection, outlined by tight wet suit", "hips": "Very wide hips, thick powerful thighs", "skin": "Smooth fair glistening with ocean water droplets" }, "action": "Surfing on massive curling turquoise wave, balanced on white surfboard with black/red graphics, knees bent, arms outstretched carving through wave with spray flying" }, "pose": { "posture": "Dynamic athletic stance on board, weight forward, torso angled to wave, hair whipping in wind", "limbs": { "arms": "Extended for balance, one slightly forward", "legs": "Knees bent, feet firmly planted", "head": "Facing camera with intense joyful expression" }, "gaze": "Direct eye contact, powerful confident exhilarating smile" }, "environment": { "location": "Open ocean on powerful swell", "elements": [ "Towering curling turquoise wave with white foam lip and spray", "Bright sunny sky with scattered clouds", "Distant rolling waves, no land visible" ] }, "camera": { "shot": "Medium-wide action (waist up with board/wave), vertical 3:4", "angle": "Slightly low frontal", "lens": "35-50mm action", "dof": "Moderate, sharp on subject/board, soft detailed wave background", "framing": "Centered subject riding wave, spray framing her" }, "lighting": "Bright midday sunlight with strong wet skin/swimsuit highlights, dramatic blue-green water reflections, golden rim light from sun behind wave, high contrast foam/shadows", "mood": "Confident powerful exhilarating, pure ocean adrenaline and sensual athletic freedom", "style": "Photorealistic action sports photography, high-fidelity water droplets on skin/glossy swimsuit sheen, natural ocean grading, unstyled athletic proportions", "colors": "Vibrant red swimsuit against turquoise ocean/white foam, golden sunlight, platinum blonde wet hair, rich blue sky", "quality": "High-def sharp focus on eyes/face/wet hair/water droplets, low noise, minimal grain", "negative_prompt": "small/reduced/flattened bust, lifted breasts, slimmed torso/hips, proportion averaging, plastic/airbrushed skin, beautification, stylization, depth flattening, wide distortion, mirror selfies, phone-in-hand, reflections" }show more

KeorUnreal
27,613 просмотров • 7 месяцев назад
A cinematic warrior rises against impossible odds. Experience powerful... action and stunning visuals with Seedance 2.5 by ImagineArt . Dynamic choreography, cinematic motion, and immersive visuals, all brought to life with Seedance 2.5. Prompt : @[Image1](image-0442b9e3-3e54-49fa-95ab-1dd25868733f) HYPERSONIC SONÍDO — SPACE-SPLITTING KATANA 15 SECONDS | 16:9 | SEEDANCE 2.5 STYLE Ultra-photorealistic live-action AAA Hollywood samurai action, cinematic fantasy realism, ARRI Alexa 65, anamorphic lens, 8K HDR, PBR materials, realistic human anatomy, physically detailed environment, dramatic volumetric lighting, high-contrast cinematic grading. Extreme hypersonic energy with controlled visual clarity. No anime/game-CGI appearance. CHARACTER LOCK Use image1 as the ONLY character reference. STRICT FACE LOCK: preserve exact facial structure, eyes, nose, jawline, skin tone, hairstyle, body proportions and clothing design throughout. Identity never changes. ONE character, ONE katana only. Katana remains physically connected to the character and saya stays at the hip until drawn. No transformation, duplication or weapon morphing. ACTION PHYSICS Supernatural Sonído-level movement: near-instant acceleration, air-stepping, gravity-direction changes and explosive directional changes. Every physical interaction must have visible cause-and-effect: foot impact → compression → shockwave → debris; blade contact → spatial distortion → delayed rift. Use 3–5 dense, solid glowing afterimages at major direction changes; afterimages briefly hold human form, then fracture into spatial glass shards. Environment reacts dynamically to speed. CAMERA One continuous cinematic take, no hard cuts. Camera movement is motivated by the action: aggressive whip-pans, low tracking, orbital pursuit, barrel-roll and rapid push/pull. Extreme angles but smooth and readable. Keep the character's face and katana blade sharp whenever visible. Background and peripheral movement become directional streaks. Dynamic FOV: wide during acceleration, tighter during impact. Controlled camera shake only on major impacts. SPEED RAMP Use precise ramping rather than constant slow motion. ULTRA FAST: 1000% during traversal and directional movement. IMPACT MOMENT: 5–10% for only 0.1s at critical blade/foot contact. Immediately return to 1000% acceleration. No unnecessary slow motion. Speed changes must visibly enhance the perception of distance, acceleration and impact. 15-SECOND ACTION 0–3s — SONÍDO BURST Character holds completely still for 0.1s. Instant acceleration creates a circular dust-pressure explosion. Vanishes and reappears above Enemy 1, stomping downward. 0.1s impact slow-motion reveals compressed air and a radial shockwave. Immediately launches to Enemy 2, delivers one ultra-fast katana slash, then rebounds from Enemy 3's shoulder. Solid afterimages remain at each transition. Camera performs an extreme but smooth whip-pan. 3–6s — AIR STEPPING Character launches upward, then steps on empty air. Each airborne step visibly compresses the atmosphere into circular distortion ripples. Changes gravity direction mid-air without losing momentum. Dives downward, strikes an enemy's raised blade, rebounds upward, rotates 360° and performs a rapid multi-target slash through four enemies. Camera barrel-rolls with the rotation while maintaining readable subject orientation. 6–9s — AFTERIMAGE SWARM Character accelerates around the enemy group in a hypersonic circular path. Five solid afterimages materialize around the real character. Six attack positions converge simultaneously from different directions. Every katana strike creates a delayed cyan-white spatial rift that remains suspended for a moment before sealing. 0.1s slow-motion at simultaneous impact, then immediate explosive acceleration. Enemies disintegrate into light particles and spatial shards, never blood.show more

Zar⭕on
18,551 просмотров • 1 месяц назад
That sole hits the pavement Create yours by using... Seedance 2.0 on Picsart AI Playground: prompt Create a premium 15-second cinematic Adidas sneaker commercial set in a gritty urban environment featuring vibrant colorful graffiti walls, modern concrete architecture, wide city streets, and a bold high-fashion streetwear aesthetic. The contrast between the rugged urban backdrop and the soft feminine styling creates a luxurious editorial campaign look. A beautiful Western woman in her mid-20s with long, voluminous wavy blonde hair, fair skin, striking blue eyes, and elegant natural makeup confidently enters the scene. She wears a stylish fitted baby pink mini dress with a modern sporty silhouette paired with matching baby pink Adidas sneakers featuring clean white accents and iconic three stripes. Her hair flows naturally with realistic wind physics, and her confident expression radiates elegance, energy, and authenticity. Shot 1 (0–2s): Open with a wide cinematic establishing shot of the colorful urban street lined with artistic graffiti murals, contemporary concrete buildings, and dramatic natural sunlight. The stylish blonde woman confidently walks into frame wearing her baby pink dress and matching Adidas sneakers. Smooth cinematic dolly movement, subtle lens flare, shallow depth of field, premium fashion-commercial composition. Shot 2 (2–4s): Transition into an extreme low-angle close-up of one Adidas sneaker making a powerful step onto the pavement. Emphasize the detailed sole pattern, premium stitching, realistic fabric texture, clean laces, iconic three stripes, and authentic foot impact. Tiny dust particles subtly lift from the ground while maintaining realistic physics. Ultra-sharp focus with cinematic slow motion. Shot 3 (4–6s): A smooth full-body tracking shot follows the woman walking confidently through the city streets. Her baby pink dress moves naturally with each step while her wavy blonde hair flows beautifully in the breeze. Capture elegant body movement, natural posture, realistic clothing simulation, and luxury fashion-commercial styling. Shot 4 (6–8s): Editorial beauty close-up of her confident face and expressive blue eyes. Soft wind moves her long wavy blonde hair while dramatic golden-hour lighting creates beautiful highlights on her skin. Natural makeup, subtle smile, shallow depth of field, premium cinematic portrait photography. Shot 5 (8–10s): Extreme macro product shot showcasing the Adidas sneaker in exquisite detail. Highlight premium leather and mesh materials, intricate stitching, textured sole, woven laces, embossed branding, realistic fabric fibers, and elegant rotating camera movement with perfect focus transitions. Shot 6 (10–12s): Dynamic side-tracking shot as she confidently walks past colorful graffiti-covered walls. The camera smoothly matches her pace while emphasizing graceful movement, flowing blonde hair, realistic dress physics, premium footwear visibility, and fashionable confidence. Shot 7 (12–14s): A dramatic low-angle hero shot where the Adidas sneakers dominate the foreground while the woman stands confidently above the camera. Cinematic lighting enhances the sneaker silhouette with rich contrast, subtle lens flare, and premium commercial styling. Final Shot (14–15s): Transition to a clean luxury product hero shot of the baby pink Adidas sneakers carefully placed on the pavement against the colorful graffiti backdrop. The camera performs a slow cinematic push-in with elegant depth of field, leaving generous negative space for the campaign message. On-Screen Text: "BE BOLD. BE REAL." Visual Style: Ultra-photorealistic 4K cinematic quality, premium Adidas advertising aesthetic, vibrant cinematic color grading, realistic textures, natural skin tones, luxury fashion campaign lighting, smooth camera movement, shallow depth of field, editorial composition, soft golden-hour sunlight, subtle lens flares, volumetric lighting, realistic hair physics, natural fabric simulation, crisp product detail, consistent character identity, high-end commercial photography, polished luxury branding. Negative Prompt: Low quality, blurry, noisy image, distorted anatomy, extra limbs, extra fingers, duplicated shoes, mismatched footwear, warped Adidas logo, incorrect proportions, unrealistic face, inconsistent character appearance, broken hands, twisted feet, malformed legs, floating objects, clipping, poor lighting, oversaturated colors, excessive motion blur, flickering, compression artifacts, unreadable text, deformed sneaker, incorrect perspective, unrealistic physics, watermark, logo duplication, text glitches, low-resolution textures.show more

Sharon Riley
47,584 просмотров • 2 месяцев назад
The bun looked perfect for exactly two seconds before... her curls had other plans. After all that brushing, smoothing, and pinning, they really said, “Not today.” 😭 Created with Seedance 2.0 on Fish Creative PROMPT: Create a cute, polished cinematic 3D animated video, exactly 15 seconds long, using the attached character sheet as the strict visual reference. CHARACTER A cute young Black girl with warm medium-brown skin, large expressive brown eyes, soft rounded facial features, and very thick, dense, tightly defined red curls with lots of volume and individual coils. She wears the same white long-sleeve top and light lounge pants from the reference. Keep her face, skin tone, body proportions, outfit, red hair color, and character design identical throughout the entire video. SCENE She sits directly in front of her bedroom vanity mirror in a cozy pastel bedroom. Warm soft lighting, cute feminine decor, polished stylized 3D animation, expressive facial acting, cinematic depth of field. 15-SECOND ACTION 0–3 sec : She looks into the mirror and quickly but carefully brushes her huge curly hair section by section. She gathers the brushed sections toward the back of her head. 3–7 sec : She gathers all her hair upward and twists it into a high bun. She uses the brush to smooth the front hairline and side sections backward, making those areas sleek and neat while the gathered hair remains visibly curly and voluminous. 7–9 sec : Just as the bun looks perfect, one stubborn curly strand springs out from the side. She notices it in the mirror and gives an annoyed little look. She quickly brushes the strand backward, tucks it into the bun, and secures the bun with several small hairpins. 9–11 sec : She checks herself in the mirror and smiles proudly, satisfied that the bun is finally secure. 11–15 sec : POP! POP! POP! The hairpins fly loose and the bun completely unravels. Her entire mass of thick, dense red curls instantly falls back down around her shoulders, returning to the huge curly hairstyle from the beginning. She freezes, stares at herself in the mirror, and gives an exaggerated annoyed, defeated expression. End on her frustrated face for a comedic beat. VISUAL & MOTION Smooth high-quality 3D animation, cute exaggerated expressions, natural hand movements, realistic curly-hair physics, bouncy individual curls, subtle camera movement, soft cinematic lighting, and polished character animation. Use quick but readable cuts between the vanity medium shot, brushing close-up, bun close-up, stray curl, hairpins, and final reaction. IMPORTANT: The loose hair must be extremely curly and dense, not wavy or straight. The front and side hair becomes sleek only while she intentionally brushes it backward for the bun. When the bun breaks, all the hair returns to its original large, tightly curled, voluminous state. No text, subtitles, logos, watermark, extra characters, or changes to her appearance.show more

Soulful Ai
33,045 просмотров • 1 месяц назад
xAI EMPLOYEES LEFT 50 GROK BOT PROMPTS ACROSS A... 72-HOUR BUILD AND PUBLIC GUIDES. COPY THEM IN THIS ORDER. at 11:40 p.m., i nearly saved the viral list and moved on. it had 30 prompts attributed to Lauren Tan, Matt Palmer, and Roshan Sadanani during their 72-hour xAI company build. then i opened Lauren's public pstack guides and found the missing engineering layer. i adapted all 50 into one paste-ready sequence and kept the source beside every prompt. source key: [RS] Roshan, [MP] Matt, [LT] Lauren, [pstack] Lauren's public pstack guides. find the market › 01. [RS] mine public posts for agent problems. rank each by buyer clarity, willingness to pay, and speed to launch. › 02. [RS] analyze customer conversations from the last 48 hours. extract repeated pain, urgency, budget signals, and named buyers. › 03. [RS] compress the research into one thesis: customer, painful problem, wedge product, and why it must exist now. › 04. [RS] define who pays, the first job to be done, and the fastest internal test of the product thesis. › 05. [RS] map the two strongest segments by ICP, pain, offer, price range, and five Day 1 interview questions. › 06. [RS] design outreach and onboarding for the first design partner. include the inputs needed to define measurable success. › 07. [MP] find and rank 25 potential customers. identify the best contact path and flag feasibility or integration risks. › 08. [MP] generate 15 company names. score the best five by domain, email format, memorability, and product fit. › 09. [MP] find the fastest path from our current assets to the first $1. define the offer, price, buyer, and payment method. › 10. [RS] find the smallest MVP we can presell. list what must be real before payment and what can wait. design the company › 11. [LT] ask me five questions about the company. then design the first three specialist bots with memory, skills, and initial tasks. › 12. [LT] turn one general bot into a Chief of Staff. it should triage Slack and interrupt me only for money or product decisions. › 13. [LT] turn this generic bot into a specialist. define its role, tone, tools, workflow, escalation rule, and success metric. › 14. [MP] assume zero employees and 72 hours. design the smallest bot team for research, product, engineering, growth, and operations. › 15. [MP] turn Slack into the control plane. create channels for product, engineering, bots, prospects, and customer signups. › 16. [MP] create Operations and Creative Director bots. give each one routine, one metric, and one human escalation rule. › 17. [LT] audit marketplace bots for research, outbound, inbox, engineering, and design. keep only bots that remove friction. › 18. [RS] divide the next 24 hours across three humans and their bots. assign one owner and one definition of done per workstream. › 19. [MP] write a five-line shipping policy for humans and bots. cover speed, direct deployment, rollback, ownership, and review. › 20. [RS] create a Designer bot that delivers a company name, three logo directions, and a landing-page hero within 60 minutes. build and ship › 21. [LT] install an engineering skill pack for tests, PR hygiene, and issue-to-ship loops. remove anything unnecessary for Day 3. › 22. [LT] create a Prototype Engineer that ships a landing page with email signup today. use no database unless it is essential. › 23. [LT] use Grok Bot for research and disposable prototypes. define the exact handoff package for production engineering. › 24. [LT] create an Engineer bot that owns the repository, ships small changes, writes minimal tests, and avoids bikeshedding. › 25. [LT] create the full visual direction: brand voice, hero copy, CTAs, colors, typography, and an implementation-ready brief. › 26. [LT] design the thinnest stack that can accept payment by Day 3. separate what must be built from what can be simulated. › 27. [MP] name the company around its shipping deadline. create the GitHub organization and write the first product README. › 28. [MP] connect the signup form to Notion. define the database fields, follow-up workflow, and confirmation message. › 29. [MP] connect the repository to Vercel. document the path from first preview to production and custom domain. › 30. [RS] map the path from waitlist to first paid customer to subscription. track daily signups, calls, sales, and revenue. understand and plan › 31. [pstack] read this Slack thread. restate the underlying issue in plain English before proposing any solution. › 32. [pstack] trace how works at runtime. show the entry point, data flow, state changes, dependencies, and failure paths. › 33. [pstack] explain why we still use . check Git history, PRs, tickets, docs, Slack, and production evidence. › 34. [pstack] teach me why you implemented it this way. compare the strongest alternative and explain every tradeoff. › 35. [pstack] recall yesterday's work on . combine that context with this new bug report before taking action. › 36. [pstack] recall seven days of related work. explain the current design, identify repeated failures, and propose a replacement. › 37. [pstack] prototype three options for . keep them disposable and compare them with measured evidence. › 38. [pstack] build two UI variants behind a switcher. use /control-app to record each flow and capture review screenshots. › 39. [pstack] /architect before implementation. surface open questions and answer them with small prototypes. › 40. [pstack] turn the approved design into a multi-phase plan. keep every PR small and attach proof to every completed task. verify and improve › 41. [pstack] investigate why background workers time out. separate facts, evidence, unknowns, and ranked hypotheses. › 42. [pstack] architect rate limiting for external webhooks. test open questions with prototypes and wait for my review. › 43. [pstack] plan the StyleX migration as small, verifiable PRs. require visual regression tests and live checks for each PR. › 44. [pstack] reproduce this bug with /control-app. if it exists on main, fix it and return a video showing the working result. › 45. [pstack] use /poteto-mode to build . verify it with /control-app and return screenshots plus a short video. › 46. [pstack] spawn a cloud agent to build with /poteto-mode. require /control-app evidence before reporting completion. › 47. [pstack] improve initial load time. capture a baseline trace, make one targeted fix, then use a swarm to confirm the win. › 48. [pstack] evaluate this skill change. run old and new versions on the same tasks, compare failures, and show the evidence. › 49. [pstack] run /create-verification-skill for this app. build a compact control CLI and a searchable feature map. › 50. [pstack] run /maintain-verification-skill daily. update stale commands, feature paths, and known verification failures. the useful part is not any single prompt. each output becomes the next prompt's context: market becomes offer, offer becomes product, product becomes evidence. that is when Grok Bot stops producing isolated answers and starts carrying a company build forward. bookmark the sequence. the order is the asset.show more

kocer
85,792 просмотров • 28 дней назад
Can a dragon become your best friend? Watch this... legendary friendship come to life before your eyes. Made by using GPT Image 2 + Seedance 2.0 on Picsart prompt: Create a 15-second hyper-realistic live-action cinematic video in 16:9 with fast-paced, emotionally warm storytelling, spectacular action, and seamless multi-shot transitions. Absolute photorealism with feature-film quality, shot on anamorphic 35mm lenses, realistic camera physics, subtle handheld movement, natural lens breathing, cinematic motion blur, restrained film grain, and physically accurate lighting. The scene takes place entirely on a rugged alpine mountain summit with jagged gray metamorphic rocks, loose gravel, exposed cliff edges, dry golden alpine grass, distant mountain ranges, a deep blue sky with thin cirrus clouds and low white cumulus clouds, illuminated by crisp late-morning sunlight. Maintain perfect environmental continuity throughout every shot. The main character is a beautiful woman, approximately 25 years old, with long thick naturally wavy blonde hair, fair skin, bright blue eyes, and an athletic feminine build. She wears a weathered brown leather medieval explorer outfit consisting of a fitted leather tunic, dark trousers, tall leather boots, leather bracers, a travel satchel, a belt, and a medieval sword. Preserve her exact facial features, hairstyle, clothing, body proportions, and identity consistently throughout the entire video. Her companion is a gigantic biologically realistic pink-red dragon with dusty reptilian scales, amber eyes, curved horns, muscular limbs, powerful claws, a long tail, and large translucent wing membranes with visible veins. The dragon behaves like a real undiscovered animal, with subtle breathing, shifting muscles beneath its scales, moist reflective eyes, realistic weight, and physically accurate interactions with the environment. The dragon always remains vastly larger than the woman. A powerful alpine crosswind acts as a third character throughout the sequence, constantly influencing the woman's flowing blonde hair, clothing, satchel straps, grass, dust, loose gravel, and the dragon's wing membranes and neck spines. Every gust behaves naturally according to the terrain and camera angle, with believable delayed secondary motion. The sequence begins with an extreme ground-level camera hidden between dry grass and sharp rocks. Wind drives dust and gravel across the lens while the woman stands confidently on the exposed ridge. A gigantic dragon shadow sweeps rapidly across the landscape before one enormous wing passes overhead, dramatically darkening the frame and creating a violent pressure gust. Cut to a dynamic forward-moving perspective traveling low toward the woman as the dragon approaches at high speed. The mountain rocks rush past with strong parallax while her long blonde hair and leather clothing whip dramatically in the wind. The dragon's heavy breathing creates subtle camera movement. Transition into a fast lateral tracking shot racing parallel to the rocky ridge. Foreground boulders repeatedly hide and reveal the action while the dragon runs beside the woman with tremendous weight. Massive claws strike loose gravel, sending rocks toward the camera as dust trails behind. The dragon suddenly brakes beside her, carving deep tracks into the rocky ground while a sweeping cloud of dust fills the frame. Move into a close reverse circular orbit around both characters as the dragon gently lowers its enormous head. The woman smiles warmly, steps closer, and softly places one hand against the dragon's snout. Their foreheads gently touch in an intimate emotional moment as the dragon's folded wing temporarily shelters them from the wind. Focus shifts naturally from her fingers resting on the scales to the dragon's amber eye and finally to her genuine smile. Cut to an unusual snout-mounted close-up beside the dragon's muzzle. The dragon gives a playful snort, blasting a gust of wind that sends the woman's long wavy blonde hair, clothing, and satchel flying backward. Laughing naturally, she briefly loses her balance before affectionately pushing the dragon's muzzle away with both hands. The dragon playfully nudges her again while the camera receives a subtle physical bump, creating an authentic documentary feel. Transition to a perfectly vertical top-down aerial shot directly above the rocky clearing. The dragon unfolds its enormous wings around the woman, nearly filling the frame. A single powerful wingbeat creates a visible expanding pressure wave across the terrain, pushing dust, grass, gravel, and clothing outward in physically accurate concentric motion. The woman crouches, shielding her face while laughing as the dragon begins its powerful takeoff run. Finish with a dramatic cliff-edge aerial shot as the dragon launches directly over the camera. Loose stones fall past the lens while one translucent wing passes overhead, revealing veins, scars, and stretched organic membranes illuminated by sunlight. The camera dives backward along the cliff before stabilizing into a sweeping cinematic reveal of the mountain summit and expansive valley. The dragon performs one fast, low fly-by above the woman, whose hair and clothing are once again swept by the powerful wake. End with a wide composition of the woman standing alone on the exposed ridge as the dragon gracefully glides across the open sky above the vast mountain landscape. Maintain absolute live-action realism throughout with consistent lighting, geography, scale, anatomy, wind direction, environmental continuity, and character identity. Negative Prompt: CGI, animation, cartoon, stylized fantasy, magical effects, glowing eyes, fire breathing, supernatural particles, unrealistic physics, weightless movement, plastic textures, synthetic skin, morphing, duplicated characters, anatomy changes, inconsistent scale, extra limbs, deformed wings, inconsistent lighting, random landscape changes, HDR look, oversaturated colors, text, captions, subtitles, logos, watermarks, interface elements, low quality, blur, noise, artifacts.show more

Sharon Riley
67,422 просмотров • 2 месяцев назад
He creado desde cero un vídeo de motion design... con Claude Sonnet 5.5. Está tan bien hecha que sospecho que hay un humano detrás editándome el vídeo. 😅 PROMPT ⤵️⤵️ You are a senior motion designer, creative director and render engineer. Your goal is not just to generate animation code, but to create a polished, professional motion-design video from concept to final render. ## PROJECT Subject: [SUBJECT] Goal: [WHAT THE VIEWER SHOULD UNDERSTAND/FEEL] Duration: [15–30s] Format: [16:9 / 3:2 / 9:16 / 1:1] FPS: 60 ## CREATIVE DIRECTION Create something premium, modern, editorial and visually memorable. Avoid generic AI aesthetics: - centered text on gradients - endless fade-ins - excessive glow - random particles - generic glassmorphism - repetitive zooms - unnecessary UI frames Something meaningful should visually evolve every 2–4 seconds. The first 2 seconds must contain a strong hook. Use strong typography, clear hierarchy, controlled colors and intentional composition. ## REFERENCES Study all files inside `./refs/`. If a reference video exists: - extract representative frames - analyze typography, colors, transitions, pacing and camera movement - create `docs/style_guide.md` Take the visual grammar, not the actual content. ## STORYBOARD FIRST Before coding, create `docs/shotlist.md`. For each shot define: - timestamp - visual - text - motion - transition - camera - sound cue Build rhythm through contrast: fast/slow, large/small, dense/minimal. ## MOTION Motion must feel physical and intentional. Prefer spring-based animation over simple linear easing. Use different motion weights for: - UI elements - cards - large typography - camera movement Preserve continuity between states whenever possible. Transitions should preferably emerge from existing objects through morphs, masks, scale or camera movement. ## RENDER ENGINE Build the animation as a deterministic function of time. Prefer: ` Any timestamp must always produce the exact same frame. Avoid: - timers - uncontrolled animation state - Math.random() - CSS transitions during rendering Use Canvas, SVG, Remotion, Three.js or another suitable framework depending on the project. Render frame-by-frame using Playwright/Chromium + FFmpeg when appropriate. ## SOUND Sound is part of the motion design. If music is provided: - detect BPM and beats - synchronize important visual changes with major beats Add subtle SFX where useful. If no music exists, create a minimal rhythmic soundtrack. ## QUALITY LOOP Do not stop after the first successful render. Render a contact sheet and inspect your own frames. Score the result on: - first-2-second hook - composition - readability - motion quality - transitions - visual variety - consistency - sound sync Identify the 3 biggest problems, fix them and render again. Repeat at least 3 times or until the result feels professionally polished. Specifically look for: - overlapping text - clipping - blurry typography - dead moments - awkward transitions - repetitive compositions - excessive fades - unreadable small text - inconsistent spacing ## FINAL OUTPUT Deliver: - `out/final.mp4` - `out/poster.png` - `out/contact.png` - source code - `README.md` If multiple aspect ratios are required, recompose each format rather than simply cropping. Work autonomously. Do not consider “the code works” a finished result. The standard is: **Would a professional motion designer confidently put this in their portfolio?** If not, keep improving it.”show more

Alejo
20,957 просмотров • 20 дней назад
Grandma and Grandpa Duo Together 😎 ChatGPT Image 2+... Seedance 2 Creation in Magnific Editing app - Capcut INTENT: Create a whimsical magical-adventure sequence that begins with playful curiosity and discovery, briefly escalates into supernatural danger when one student is swept into a living paint current, then resolves with a clever emotional rescue and uplifting ending. STYLE: stylized family-feature 3D animation feel, rounded expressive silhouettes, painterly fantasy environments, clean readable forms, magical brushstroke textures, soft cinematic lighting, colorful atmospheric depth, polished animated-film finish. WORLD: a living fantasy painting world where landscapes, oceans, clouds, and structures are made entirely from moving paint strokes and sketch textures. Wet brush marks ripple across the environment, floating pigment drifts through the air, and drawn lines can physically reshape the world in real time. REFERENCES: Use the provided previs storyboard page @[storyboard_image] as the main reference. Do not treat the page as one single image. Treat the panels as sequential shot keyframes and expand them into a coherent short scene with clear continuity. Use the @[character_sheet_image] as characters reference. VISUAL APPROACH: Match the storyboard's spatial variety and emotional pacing. Prioritize readability, screen direction, and continuity of action across beats. Keep visual motion calm and intentional rather than restless. Preserve the playful exploration energy during the beginning, then gradually shift into suspense and urgency once the magical paint current appears. The painted world should constantly feel alive — brushstrokes flowing, paint rippling, sketch lines forming dynamically in space, and environments subtly reshaping themselves organically. CAMERA FLOW: Wide establishing shot inside an art studio as two students discover a glowing magical painting. Tracking exploration shots through colorful painted landscapes and moving brushstroke terrain. 3/4 suspense angle as one student accidentally approaches unstable ocean-like paint strokes. High-angle danger shot as the student slips into a giant flowing paint current and gets swept away. Medium action shot as the second student realizes sketch tools can alter the world itself. Dynamic low-angle rescue sequence as glowing hand-drawn bridges and ramps rapidly appear across the moving paint river. Hero rescue moment as one friend grabs the other moments before disappearing into the massive paint wave. Wide emotional payoff shot as the magical world calms, sunlight returns, and the newly drawn paths remain across the landscape. LIGHTING: Warm magical gallery light at the beginning. Bright fantasy color palettes during exploration. Stormy blue paint turbulence and dramatic contrast during danger. Soft golden painterly sunlight during the ending. MOOD: adventurous, playful, magical, emotional, suspenseful for a brief moment, then uplifting and triumphant. ANIMATION FEEL: Expressive family-animation energy with cinematic staging, strong silhouette readability, emotional body language, smooth environmental transitions, and visually clear storytelling designed for a short-form animated sequence. Prompt with Image style inspired by Kōdashow more

ANKIT PATEL 🇮🇳 | AI
21,251 просмотров • 5 месяцев назад