Neutral energy

Suz
28,825 Aufrufe • vor 4 Monaten
I’m a play devils advocate since I’m neutral in... this let me throw my battle rap fan hat on. Ars dis the same shit Eazy did and Cassidy didn’t have all that energy why now ?show more

Reepah Rell
43,330 Aufrufe • vor 9 Monaten
Europe and Uruguay both want to become climate neutral... by 2050. Today's agreement on energy will help us get there, together. It will also support the development of green hydrogen, a strategic industry for the future of Uruguay.show more

Ursula von der Leyen
460,858 Aufrufe • vor 3 Jahren
Ron Gdovic had a vision to create vertical wind... turbines that generate clean energy for a carbon neutral future while being both bird friendly and visually stunning works of art! 💙🐦 Mission Accomplished! @windstax #WindStax #Wind #AlternativeEnergy #NetZero #ZeroFirst #Birdsshow more

Rick Gdovic
116,439 Aufrufe • vor 3 Jahren
Carney wants carbon credits to make AI Data Centres... carbon neutral! While Carney's Brookfield is investing in oil & pipelines everywhere but Canada, he is suppressing Canadian energy and now data centers with green scams that benefit Carney's cronies! This is a racket ⬇️show more

Roman Baber
53,221 Aufrufe • vor 9 Monaten
Canada's Prime Minister Mark Carney wants data centers to... be carbon neutral 🤦🏼 "I'd suggest that we can catalyze enormous private sector demand for these (carbon) credits, by committing AI data center development to be carbon neutral. We need a price on carbon." Do you understand how braindead you have to be to suggest to increase the price of computation?! Hundreds of billions of dollars are being invested in data centers in the US, revolutionizing the energy sector and instead of asking why is Canada not building future industries, all the idiot talks about is carbon tax.show more

Kirk Lubimov
36,964 Aufrufe • vor 9 Monaten
🚨 Hyperlordosis isn't just an aesthetic issue - it's... sabotaging your daily energy! If you suffer from back pain, always feel tired, and have that "heavy" feeling at the end of the day, it might not be just stress... The problem: Hyperlordosis (excessive back bending) doesn't just affect your posture. Influence: ⚡️ Your energy levels ⚡ The quality of sleep ⚡️ The digestion ⚡️ Even your mood! The good news? With this simple exercise, you can start correcting your posture in just a few minutes a day. 💡 The exercise of the “wall block”: 👉 Lean your back against the wall 👉 Bring the basin to a neutral position 👉 Hold for 30 seconds, 3 times a day Remember: your body is the only “home” you’ll have forever. Every small act of caring today transforms into lasting wellness tomorrow.show more

Posture University
262,577 Aufrufe • vor 1 Monat
Bio-inspired #TrueAI continues the journey, today we Jose Sánchez... & David Vivancos - e/acc are very glad to introduce for Qubic #OpenScience #MultiNeuraxon 2.0 hibridized with #Aigarth Come-from-Beyond Code as allways at GitHub Demo and #BrainBuilder at Hugging Face Demo Video Explainer later today. Paper will be presented in the following months, stay tuned for updates. 🧠💻Why does it matter? It bridges the gap between artificial and biological intelligence by replacing rigid, layer-by-layer AI pipelines with interconnected neural modules (spheres) that function like distinct regions of the brain. By utilizing continuous-time processing and trinary logic (excitatory, neutral, and inhibitory states), it paves the way for energy-efficient AI capable of real-time adaptation and lifelong learning without suffering from catastrophic forgetting. Stay tuned evolution towards #AGI just started...show more

David Vivancos - e/acc
19,258 Aufrufe • vor 5 Monaten
15M views and over $32k in monthly recurring revenue... came from just three looksmaxxing videos like these No heavy edits No fake transformations No influencer energy Just the same person shown from the front the side and a neutral baseline angle The content isn’t trying to impress anyone It’s designed to trigger self comparison People stop because they instantly imagine how they would look with the same changes They rewatch to compare angles They share it to get opinions They save it to test later That’s where FaceAPP AI fits naturally into the flow The app isn’t pushed It becomes the obvious next step for anyone curious enough to try it Looksmaxxing content works because it feels personal not promotional I broke down how these exact formats turn curiosity into installs and recurring revenue rt + comment “looks” and i’ll send it (follow for dm)show more

Florin
20,970 Aufrufe • vor 7 Monaten
>Hezbollah continues their rapid pace of attacks. Four more... in the last 30 minutes. >Reports of occupation army evacuation helicopters spotted leaving Lebanon. >United Kingdom Maritime Trade Operations (UKMTO) have been informed that, effective from 1400 UTC on 13 April 2026, maritime access restrictions are being enforced affecting Iranian ports and coastal areas, including locations along the Arabian Gulf, Gulf of Oman, and the Arabian Sea east of the Strait of Hormuz. These access restrictions apply without distinction to vessels of any flag engaging with Iranian ports, oil terminals, or coastal facilities. UKMTO understands that formal details of these measures, including enforcement provisions and exemptions, will be promulgated and updated through official Notice to Mariners (NTM). Based on information currently available to UKMTO: • The restrictions encompass the entirety of the Iranian coastline, including ports and energy infrastructure. • Transit passage through the Strait of Hormuz to or from non-Iranian destinations is not reported to be impeded by these measures; however, vessels may encounter military presence, directed communications, or right-of-visit procedures during passage. • Neutral vessels currently within Iranian ports have been granted a limited grace period to depart, as will be specified in the NTM. Additional guidelines for mariners regarding how these measures will be applied in practice, including routing, verification, and authorised transit procedures are in development. Further clarification is expected to be provided through subsequent advisories as information becomes available.show more

barry with the NED
11,968 Aufrufe • vor 5 Monaten
🚨 They’re Lying To You About Oil. People don’t... grasp the oil market’s sleight of hand. Prices spiked above $110 amid Middle East tensions, then “dropped” to $84 after Trump’s assurance of a swift resolution. Yet this is illusory, a paper mirage. Actual transaction prices remain elevated, with spot deals exceeding $100 due to surreal demand and disrupted Gulf supplies. The Strait of Hormuz blockade has strangled ~25% of global oil flows and LNG, forcing buyers into premiums for alternative routes. Refineries and importers are quietly paying 20-30% over benchmarks to secure cargoes from Russia, the US, or West Africa, bypassing chokepoints. Nations are reeling, implementing draconian measures to conserve: - India: Enforced cuts to oil and cooking gas supplies, slashing industrial natural gas by 10-30%. This has triggered mass restaurant closures, where LPG shortages hobble operations. Fertilizer plants idle, threatening food security. - Pakistan & Bangladesh: Nationwide school shutdowns extended, shifting to online classes to slash transport fuel use. Government offices adopt four-day weeks; fuel allowances halved for officials. Panic buying led to 20% pump price hikes, with rationing imminent. - South Korea: First fuel price caps in 30 years, alongside a $67B market stabilization fund. Seeking non-Hormuz sources to avert shortages. - Europe: Scrambling for Oil and LNG as Middle East supply almost completely shut. Japan faces a uniquely catastrophic bind. With 200 days of oil reserves offering short-term resilience, its Achilles’ heel is LNG, merely 3 weeks’ worth. As the world’s top importer, Japan’s 80% energy import dependency amplifies vulnerability. The yen’s weakness (post-bond market turmoil) exacerbates imported inflation: a 25% currency drop could double energy costs, fueling 15-20% spikes in food and utilities. Industries clamor for strategic reserve releases, but prolonged disruption risks cascading blackouts and factory halts. Coupled with Japan’s 237% debt-to-GDP ratio, this could ignite a fiscal inferno, unwinding trillions in global carry trades. Here’s the grand design unfolding: Engineered oil spikes (via geopolitical chess) stoke hyperinflation, eroding fiat currencies. This catalyzes a reverse carry trade, trillions fleeing yen-denominated assets, cratering bonds and equities worldwide. Enter the pivot: Digital assets like XRP, optimized for cross-border settlements, rise as the bridge in a fractured system. Ripple’s tech, already piloted by central banks, positions XRP as the neutral arbiter in a multipolar reset, bypassing SWIFT’s vulnerabilities, slashing costs amid chaos. This isn’t coincidence; it’s the blueprint for monetary evolution, where scarcity begets innovation.show more

Stellar Rippler🚀
23,488 Aufrufe • vor 6 Monaten
Made with GPT Image 2 + Seedance 2.0 by... Yapper Prompt: Aurban city street, consistent young adult male same from reference Image (short dark hair, casual clothing), full-body framing, fixed side camera, slight gradual zoom-in, smooth interpolation, high character consistency Timeline Breakdown (15 seconds total) 0.0s – 1.5s | Scene 1 — Introduction young man standing still holding skateboard vertically at his side, relaxed posture, neutral expression, quiet city street background, no motion 1.5s – 3.0s | Scene 2 — Setup he lowers skateboard to ground and steps onto it, slight crouch, arms relaxed for balance, subtle anticipation 3.0s – 5.0s | Scene 3 — Rolling he rides forward smoothly, knees slightly bent, body leaning forward, light motion lines, slight background blur begins 5.0s – 6.5s | Scene 4 — Trick Preparation he crouches deeper, back foot pressing tail, front foot ready, arms widen, tension builds before jump 6.5s – 8.0s | Scene 5 — Ollie Jump he pops the board and jumps, skateboard rises with him, mid-air suspension, knees bent, strong motion lines 8.0s – 9.5s | Scene 6 — Landing he lands cleanly and continues riding, now wearing open casual jacket, expression more confident 9.5s – 11.5s | Scene 7 — Speed Increase he rides faster, leaning slightly, stronger motion blur, dynamic lines emphasize speed 11.5s – 13.5s | Scene 8 — Kickflip he performs kickflip, skateboard flips beneath him mid-air, controlled posture, high energy motion 13.5s – 15.0s | Scene 9 — Final Pose he lands and stabilizes, standing confidently on skateboard, now wearing full tracksuit jacket, relaxed stance, motion settles into still frame Motion & Style Controls motion strength: low (0–3s) medium (3–9s) high (9–13.5s) ease-out (final 1.5s) transitions: smooth interpolation between scenes camera: fixed side tracking + slight zoom-in across full 15s pacing: gradual acceleration then clean slowdownshow more

Zar⭕on
12,089 Aufrufe • vor 4 Monaten
🚨🇮🇷 Iran just hit 9 countries in a single... night, including 7 of the wealthiest nations on earth This was Tehran's answer to Israel striking the South Pars gas field, the world's largest, earlier today. The most intense retaliatory barrage of the entire war, and Iran is now the only country on the planet simultaneously attacking seven of the richest nations by GDP per capita: 🇮🇱 Israel: Ballistic missiles and cluster munitions over central Israel. Two killed in Ramat Gan. Four Palestinian women killed in the West Bank by an Iranian missile. 🇶🇦 Qatar ($110K GDP per capita): 14 ballistic missiles fired. Ras Laffan LNG hub suffered "extensive damage" confirmed by QatarEnergy. 🇦🇪 UAE ($100K): 13 ballistic missiles and 27 attack drones intercepted. Iran threatening imminent strikes on energy facilities. 🇸🇦 Saudi Arabia ($35K): Evacuation orders issued for Samref Refinery and Jubail Petrochemical Complex. Waves of missiles intercepted over Riyadh. 🇰🇼 Kuwait ($75K): Ballistic missiles intercepted. U.S. facilities targeted again. 🇧🇭 Bahrain ($65K): U.S. 5th Fleet headquarters under continued assault throughout the war. 🇴🇲 Oman ($32K): Drone strikes on industrial zones. Workers killed. The last neutral Gulf state is now taking fire. 🇯🇴 Jordan: U.S. bases struck as part of the widening multi-front campaign. 🇮🇶 Iraq: U.S. Embassy in Baghdad under nightly drone siege. Combined GDP per capita of the Gulf states under attack: over $417,000. These are some of the most prosperous, developed nations on earth, and Iran is hitting all of them simultaneously while its own economy collapses. This is Operation Madman at full throttle: torch the region's wealth until the world demands the war stops. Source: 🇦🇪 Rami Al-Hashimi رامي الهاشمي / Reuters / World updatesshow more

Mario Nawfal
3,853,122 Aufrufe • vor 5 Monaten
Are you ready for your doctor's appointment?🩺🤭😏 Lady Gaga,... Kate Upton, My Model, Sadie Sink 🔥 👉🏻 Video prompt and bonus photos only for my subscribers!⚡ Nano Banana Pro via Hailuo AI & Kling 3.0 Turbo on Higgsfield AI Prompt photo: { "type": "image_prompt", "version": "1.0", "description": { "subject":{ "identity": "Use uploaded reference image, keep identity exact", "appearance": { "expression": "Playful confident expression with slightly open red lips, mischievous smile, direct eye contact toward camera", "hair": "Long hair, neatly tucked behind ears, glossy shine", "accessories": [ "Classic white nurse cap with red medical cross symbol", "Delicate gold necklace with small pendant", "Glamorous blue eyeshadow makeup" ], "details": [ "Natural facial proportions", "Glossy red lipstick", "Radiant highlighted skin", "Bright expressive eyes", "Fashion photography realism", "Minimal skin retouching", "Soft facial glow", "Authentic beauty portrait aesthetic" ] }, "body": { "type": "Slim feminine figure", "features": [ "Elegant posture", "Natural proportions", "Confident body language" ] } }, "clothing": { "outfit": { "type": "Medical-inspired costume", "color": "white with red accents", "design": [ "Short-sleeve white medical-style top", "Red medical cross patches", "Structured collar", "Professional costume styling", "Clean fitted appearance", "Short white skirt with glossy white high heels", ], "fit": "Fitted fashion costume aesthetic" } }, "props": { "main": [ "Blue medical examination glove", "Medical-themed accessories", "White nurse cap" ] }, "pose": { "stance": "Half-body portrait", "body_position": "Body angled slightly toward camera", "hands": "One hand pulling on a blue medical glove while the other hand is raised", "head_direction": "Head slightly tilted", "gaze": "Direct eye contact toward viewer", "details": [ "Playful confident energy", "Fashion editorial pose", "Natural hand positioning", "Expressive body language" ] }, "environment": { "location": "Indoor room setting", "background": [ "White paneled door", "Neutral indoor wall with a red neon written 'Keor Hospital'", "Simple clean interior", "Minimal distractions", "Casual indoor atmosphere" ], "atmosphere": "Playful costume photography with flash-camera aesthetic" }, "lighting": { "type": "Direct camera flash", "style": "Y2K digital camera photography", "effect": "Bright highlights, crisp shadows, glossy skin reflections, candid party-photo aesthetic" }, "mood": [ "Playful", "Confident", "Fun", "Bold", "Fashionable", "Y2K aesthetic" ], "technical": { "framing": "Medium close-up portrait", "camera_angle": "Eye-level perspective", "focal_length": "35mm", "style": "Photorealistic Y2K flash photography", "quality": [ "High-resolution realism", "Direct flash effect", "Detailed skin texture", "Sharp facial features", "Authentic candid photography", "Fashion editorial quality" ] } } }show more

KeorUnreal
37,160 Aufrufe • vor 2 Monaten
Grok Imagine text-to-video prompt: SCENE CONTEXT One continuous locked-off... wide shot inside a cluttered high-rise gaming apartment at night. A fully clothed adult man sits at his desk facing the monitor, absorbed in a computer game. An adult anime woman (age 22 or older) carrying a metal frying pan sneaks up behind him from frame-left, swings the pan hard and fast into the back of his head with a single whip-crack strike that knocks him out cold instantly, his head dropping hard onto the desk with a small bounce. She delivers a short Japanese line, then runs off frame-right while giggling. LOCATION MAP Foreground: edge of the desk and chair legs. Midground: the seated man at the gaming desk with dual monitors, keyboard, mouse, RGB lighting, and scattered energy-drink cans. Background: cluttered apartment wall with posters, shelves of figures, city-window view at night. The anime woman enters from frame-left rear, moves behind the man's chair, then exits frame-right. Warm practical room lamps mixed with cool blue monitor glow and red PC accent lights. FIRST FRAME / BLOCKING Wide shot already framed and locked. The man is seated center-right, torso facing the monitors, head slightly forward. The anime woman is partially visible at the far left edge of frame, body oriented toward the man, frying pan held low in both hands at waist height. Spatial relationship readable immediately: she is behind and slightly to his left, outside his peripheral vision. FORMAT MODE One continuous shot, the camera does not cut on its own. The frame stays identical from first second to last. OPTICS 47° neutral wide FOV, eye-level height matching the man's seated eye line, deep focus so both the desk and the space behind the chair remain sharp. No drift for the full duration. CAMERA Locked tripod, completely stationary, frame fixed for the entire 15 seconds. The operator stays hands-off after the first frame. ACTION 0.0s–3.5s — The man clicks the mouse and taps the keyboard with natural, focused movements, leaning slightly toward the monitor. The anime woman advances on light tiptoe steps from frame-left at about 3 km/h, body low, frying pan close to her torso, eyes fixed on the back of his head. 3.5s–6.0s — She reaches the position directly behind his chair and coils into a short compact wind-up: pan raised above her right shoulder, both hands gripping the handle, weight loaded onto her rear foot, hips turned slightly away like a batter ready to swing. 6.0s–6.5s — She uncoils and swings hard and fast: hips rotate first, shoulders whip through, the pan accelerates through a tight horizontal arc and reaches roughly 30 km/h at the moment the flat of the pan meets the exact center of the back of his head. The full swing takes 0.4 seconds from launch to contact, a single clean whip of motion. 6.5s–7.5s — Knocked out cold, lights out on impact. On the exact contact frame his eyes shut and every muscle releases at once. His head drops hard and fast, driven forward by the strike, and his forehead smacks the desk surface with a solid thud, bounces up once about five centimeters, and lands again, coming to rest cheek-down on the desk. His torso folds forward behind the falling head, arms flopping off the keyboard and mouse and settling limp on the desk. He is out cold and remains completely motionless from this point through the end of the shot, head down, dead to the world. 7.5s–10.5s — She lowers the pan to her side, stands upright behind the slumped man, and speaks her line with clear lip sync while looking down at his knocked-out body, chest rising with a satisfied breath. 10.5s–15.0s — She turns sharply to her right, takes three quick running steps toward frame-right at about 10 km/h, and exits the frame still holding the frying pan, body leaning forward into the run, shoulders bouncing with a giggle. PERFORMANCE Man: fully absorbed in the game until impact, natural micro-adjustments of hands and slight forward lean. From the contact frame onward he is unconscious dead weight: face slack, jaw loose, eyes closed, zero muscle tension anywhere in his body. After the head bounce settles he is a motionless heap draped over the desk, held perfectly still through the end of the shot, clearly out cold. Anime woman: bright adult face with clean 2D cel-shaded features, mischievous grin, tongue pressed to the corner of her mouth during the wind-up. The swing is committed and athletic: full-body rotation, arms extending through the arc, a small follow-through past the contact point before she checks the pan. After the hit her posture opens into a brief proud stance, then she pivots and runs with lively bouncing steps and a visible giggle that lifts her shoulders. Eyes stay alive with micro-saccades throughout. Playful older-sister prank energy, posture upright and comedic. PHYSICS The frying pan carries visible metal mass and inertia: it lags a fraction behind her hands at the start of the swing, whips through the arc with accelerating momentum, and stops dead on contact with a small vibration through the pan face and her forearms. The man's head falls as pure dead weight accelerated by the strike: fast drop, hard contact with the desk, one small five-centimeter rebound, then final settle with zero further motion. The desk registers the impact: a nearby energy-drink can jitters, the mouse shifts a centimeter. His torso folds forward behind the head and settles as a limp mass, no residual muscle movement afterward. Her hair and clothing trail the swing rotation with natural delay and settle after the follow-through. Her footsteps show clear weight transfer on the sneak and the exit run. LIGHTING Primary sources: warm 3200K practical desk and room lamps from upper left, cool monitor glow illuminating the man's face and hands, red PC case lighting under the desk. Soft natural falloff into the background. The pan catches a brief warm lamp glint as it whips through the swing arc, and the contact shadow of the pan and her arms sweeps across the man's back at the moment of impact. AUDIO Clear adult feminine Japanese anime voice with accurate lip sync delivering exactly: 「おやすみなさい!」 A sharp air-whoosh as the pan whips through its arc, ending in a single bright comedic metallic BONK on contact, followed immediately by a solid wooden thud as his head hits the desk and a lighter second tap on the bounce landing. Continuous quiet keyboard taps and mouse clicks up to the hit, then silence from the desk. Computer-fan hum, faint game audio from the speakers, quiet room tone, distant city ambience through the window. Her light footsteps on the floor, then a short bright giggle as she runs. Only the listed sounds and the single spoken line. STYLE Photorealistic cluttered apartment interior combined with a crisp, clean 2D cel-shaded adult anime character. Warm practical lighting mixed with cool monitor and red PC accents, natural contact shadows, light cinematic grain. Wholesome slapstick gaming-comedy tone, the energy of a classic anime frying pan bonk. POSITIVE LOCKS Camera remains completely locked and stationary for the full 15 seconds, identical framing first frame to last. The man keeps facing his monitors until the strike and is knocked out cold on the exact contact frame: head drops hard and fast, forehead smacks the desk, one small five-centimeter bounce, then final rest, body limp and motionless through the end of the shot. Single pan strike only, swung hard and fast with full-body rotation, the arc completed in 0.4 seconds. Anime woman is clearly adult (22+), modest casual gaming-themed clothing, 2D cel-shaded style only. Only the one scripted Japanese line is spoken.show more

tetsuo
12,738 Aufrufe • vor 21 Tagen
I stepped inside the shelter and asked a question... most people never voice: "Which dog here has been waiting the longest?" eg The woman at the front desk didn't smile or reach for paperwork. She exhaled slowly, as if the weight of that question pressed down on her. "Okay," she said quietly, then grabbed a set of keys and started walking without checking if I was following. We passed the bright, bustling areas first-puppies bouncing with excitement, friendly dogs pressing against gates, that hopeful energy that makes adoption feel easy. But we kept moving. Down a quieter hallway. Somehow colder, even though it was the same building. The lights buzzed overhead I, every sound echoing off the concrete. "Most people don't come back here," she said. Her name tag read Maya. "I figured," I replied. She nodded slightly, as if she'd already known. At the very end, she stopped at a kennel that felt too big for the dog inside. He had that look older dogs get-not small or fragile, just worn down by time. His coat was faded, gray settling around his face. One ear drooped slightly, as if even holding it up had become too much. His eyes were cloudy, but not empty. They were still searching. Not for toys or attention. For something that mattered. Heaned closer to read the card. Max. 16 years old. Pitbull mix. Quiet. Senior. Overlooked. Notes about needing a calm home, soft food, patience-the kind of words shelters use when they're trying to stay neutral while quietly hoping someone will care. Sixteen. For most people, that number feels like a ticking clock. Max didn't try to impress me. No barking. No jumping. He just sat there. Still. Steady. Like he'd already decided he wouldn't beg to be chosen. Maya spoke softly. "He's been passed over more times than I can count." "Why?" I asked, even though I already knew. She glanced at the card. "Because people don't want something that comes with an ending they can already see." That stayed with me. Because it wasn't just about him. We all tend to choose what feels safe. What won't hurt too soon. What doesn't ask too much. But Max wasn't safe. He was real. Maya unlocked the kennel. I expected hesitation-maybe fear. But Max stepped out slowly, like he wasn't sure he was allowed to anymore. He paused, looked at me, and let out a long, quiet breath. Not frustration. Relief. I knelt without thinking. He didn't rush. He moved carefully, like every step mattered. When he reached me, he didn't jump or wag wildly. He simply rested his head against my chest. Not asking. Just... leaning. Like he'd been holding everything in for so long and finally didn't have to anymore. Maya cleared her throat. "He does that sometimes," she said, though her voice wavered. I noticed a folded piece of paper tucked behind his kennel card. "What's that?" I asked. "It came with him," she said softly. "I forget it's there sometimes." I didn't open it yet. Max was still leaning into me, and I didn't want to break the moment. The drive home was quiet. He didn't whine or pace. He curled up beside me like he trusted the motion of the car. At a stoplight, I glanced over-his paws tucked neatly under him, completely still. He wasn't trying to leave. He was trying to stay. When we got home, he stepped inside slowly, taking it all in like he was memorizing it. Then he came over to me. And leaned again. Just contact. Like he needed to know I wouldn't disappear. I finally unfolded the paper. If someone chooses him, please tell him he was a good dog. He wasn't left behind because he wasn't loved. Life just got in the way. Please let him rest somewhere he can feel seen. I read it twice. Then I looked at Max. He had climbed onto the couch, turning in a slow circle before settling down with a soft sigh. I sat beside him and placed my hand near his head. He leaned into it and closed his eyes. And in that moment, something became clear. Max didn't need a new life. He needed peace. " That night, he slept on something soft. No noise. No cold floors. 👇show more

DE GOLDSMITH🪙🪙🪙⭐ ⭐⭐
42,877 Aufrufe • vor 1 Monat
THIS ENTIRE CINEMATIC ACTION SHOT WAS GENERATED WITH AI.... AND YOU CAN SEE EXACTLY HOW IT WAS MADE. Higgsfield has just open-sourced its Originals, giving creators full access to the workflow behind some of its best productions. For every project you can inspect: → the complete prompt → every image and audio reference → the exact generation settings, including model, quality and resolution This scene combines a continuous one-take camera move, large-scale naval combat, realistic explosions, character consistency and cinematic pacing, all driven by a single prompt. Nothing is hidden. You can study it, copy it, recreate it or use it as the starting point for your own projects. Full prompt: "SCENE CONTEXT One continuous shot. The camera faces down the wrecked, burning deck toward the BOW of the ship — and Eduardo, blown off the raised STERN DECK behind the camera by a blast, comes FLYING IN from ABOVE AND BEHIND — leaping off the second level, sailing in over the lens on a forward arc, through raining seawater — slams onto the MAIN deck one level below, AHEAD of the camera, and rolls through a tumbling somersault, momentum carrying him toward the bow. Two crewmen flee past him — one leaps overboard. Eduardo fights his way toward the bow under incoming fire: an explosion bursts on his LEFT — he dodges away and is knocked down; he struggles back to his feet — a second explosion on his RIGHT — he ducks and shields behind debris; then he breaks into a sprint for the bow — the camera sweeps around ahead of him and settles OFF THE BOW, FRONTAL: he leaps over the bow rail TOWARD the camera, the ship filling the background behind him — and THE INSTANT he clears the rail, a COLOSSAL explosion consumes the ship behind him: the blast wall catches him MID-AIR and he VANISHES inside it — he never escapes. The cloud overtakes the camera; the frame floods to 100% smoke and dust. The shot ENDS inside the dust: no transition, no reveal — it holds to the end. ACTIVE REFERENCES >> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; the man fighting down the deck toward the bow. >> — Eduardo's galleon: pale square sails, tall wooden sterncastle. 100% matches the reference; controls the ship's exterior — sails, masts, rigging and hull; already battle-damaged in this shot — burst bulwark, smoldering rigging, debris on the deck. >> — the deck of the same galleon seen FROM THE RAISED STERN DECK LOOKING FORWARD TOWARD THE BOW: the great wheel and brass compass binnacle in the near foreground, an ornate lantern post, a carved balustrade, a staircase descending to the long MAIN deck — weathered planking, small cannons along both rails, black gratings, coiled ropes, the mainmast amidships, the forecastle and bow in the far depth, open sea on both sides. 100% matches the reference; controls the full on-deck geography, set dressing AND the shot's base viewing direction — from the stern toward the bow. >> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. >> — weathered pirate crewmen (bandanas, rough shirts, vests). 100% match the reference; TWO of them appear early in the shot, fleeing — one leaps overboard. LOCATION MAP The deck of >> aboard >> on >> — the raised stern deck (wheel, binnacle, balustrade) at the BACK, the staircase down, the long main deck with cannons, gratings and the mainmast running FORWARD to the distant BOW, exactly as on the reference — the main deck now a wrecked corridor of splintered planks, fallen spars, torn rigging and small fires. The camera sits at the forward edge of the raised stern deck, just past the wheel, LOOKING FORWARD along the whole deck toward the bow — the reference's own vantage; the wheel and binnacle may edge the near foreground. The bow rail and bowsprit are the destination, background-center, open sea beyond them. Sea and smoke beyond the broken side rails; seawater from near-miss columns rains down over the deck in the opening. FIRST FRAME / BLOCKING First frame: deck level, MS, camera facing down the wrecked deck toward the BOW in the background-center — the view of >>: from the stern-deck edge the long main deck runs away to the bow and bowsprit against open sea and sky, cannons along both rails, the mainmast mid-depth, smoke streaming across the frame, small fires burning left and right, seawater spray falling across the deck like rain, the deck listing, loose gear sliding; the wheel and binnacle just behind/beside the camera, edging the near foreground. Eduardo is NOT in the first frame; within the first half second he comes off that second level behind the camera — his body sweeping in OVER the lens from above and behind, boots crossing the top of the frame, flying FORWARD and DOWN one deck-height into the depth of the shot toward the bow. FORMAT MODE One continuous shot — the camera does not cut on its own. The shot ENDS inside the dust whiteout; there is NO location change and NO reveal after it. PHASE 1 — the landing and the gauntlet: >> comes FLYING IN from ABOVE AND BEHIND the camera — blown off the stern deck by a blast, his body sweeping in over the lens and arcing DOWN-AND-FORWARD one full deck-height onto the main deck below, arms out in front of him, back to camera — falling THROUGH a curtain of seawater raining down from a collapsed near-miss column; he SLAMS onto the wet MAIN-deck planks in the depth of the frame and rolls through a hard tumbling somersault AWAY from the lens, toward the bow, water bursting off him and the boards, scattering debris, coming up to a crouch facing the bow, soaked and shaken. TWO crewmen of >> bolt past him in panic — one sprints aft past the camera, the other vaults the side rail and LEAPS OVERBOARD, legs kicking. Eduardo starts working down the deck toward the bow, camera following behind. An incoming round EXPLODES on his LEFT — a burst of flame, planks and spray — he flinches away to the right and is knocked off his feet onto the deck. He struggles up, heavy and unsteady, one hand pushing off a fallen spar — and a second round EXPLODES on his RIGHT — he ducks hard, shielding his head behind a broken mast stump, debris raining over him. PHASE 2 — the sprint, the frontal jump, the blast, the dust: he shoves off and breaks into a desperate sprint at 12 km/h for the bow — and as he runs, the camera SWEEPS AROUND him in one continuous arc, ending positioned OFF THE BOW, out over the open water, FACING BACK at the ship: now Eduardo sprints STRAIGHT AT THE CAMERA, the burning ship towering behind him. He plants one boot on the bow rail and LEAPS OVERBOARD TOWARD THE CAMERA — body launching up and out over the water, frontal, face and reaching arms filling the frame — and THE INSTANT he clears the rail, mid-air, the ENTIRE SHIP EXPLODES behind him in full view: a colossal white flash silhouetting his flying body for two frames, the whole vessel going up in one blast — and the expanding wall of flame-lit smoke and debris CATCHES HIM IN THE AIR from behind, swallowing his silhouette whole before he can fall clear — he VANISHES inside the explosion, never escaping it — and the cloud overtakes the lens, the dust filling 100% of the frame. The dust churns, a deep orange glow pulsing inside it and fading. HOLD inside the full dust to the last frame — the generation ENDS here, inside the dust. He never reaches the water; the blast takes him mid-air. OPTICS 47° neutral through the landing, the gauntlet and the jump. No drift. Focus rides Eduardo throughout; in the final dust the frame is pure particulate with no fixed plane. CAMERA Handheld chase behind him for the entire shot, deck level, always looking TOWARD THE BOW — footstep energy visible, jolted by each explosion; in phase 2 it accelerates after his sprint, then arcs around him in one unbroken move and settles off the bow over the water, FRONTAL to Eduardo — he runs and leaps straight into the lens with the ship in the background of his jump. The final blast is the WHOLE SHIP exploding behind his airborne body — a colossal flash, then the wall of smoke bursting forward, swallowing him mid-air and then the lens — the camera stays buried, holding inside the churning dust until the end. ACTION Strict order of events: flying entry from above through falling seawater → hard landing roll (somersault over one shoulder, forward momentum carrying the roll toward the bow, ending in a crouch) → two crewmen flee past, one over the side → left explosion → dodge right → knocked down → a hard, clumsy struggle back to his feet → right explosion → duck and shield behind the mast stump → shove off → full sprint to the bow, camera arcing around to meet him head-on → one boot on the rail → LEAP overboard straight toward the camera → THE INSTANT he clears the rail, the ENTIRE SHIP EXPLODES behind him → the blast wall catches him MID-AIR and swallows him whole → the cloud overtakes the camera → dust to 100% → hold in the dust → END. He never escapes and never reaches the water. Each explosion visibly moves his body: the first throws him down, the second folds him behind cover. PERFORMANCE During the gauntlet: jaw clenched, eyes fixed forward, water streaming off his face after the landing. The fleeing crewmen are pure panic — arms pumping, one glance back, the vault over the rail desperate. In the final sprint: full commitment, arms reaching for the rail, eyes wide — in the jump: full commitment, arms reaching at the lens, eyes wide — and mid-air the world behind him turns white: his flying silhouette swallowed by the blast, reaching hands the last thing visible. PHYSICS The flying entry has true ballistic momentum: he arrives on an arc from above, and the landing roll absorbs it — impact compresses the body, the somersault carries the leftover energy, no weightless float. Falling seawater has real weight — it rains in heavy drops and sheets, splashing off planks, soaking cloth so it clings and darkens. The listing deck tilts his movement; debris has weight and stops his foot when hit. The two deck explosions throw real shockwaves — planks lift, flame flashes then roll into smoke, and Eduardo's falls carry true body weight, hard contact with the deck, no bounce. The overboard crewman drops with real gravity. The final whole-ship explosion obeys mass: the shockwave arrives first — cloth and hair snap flat, the deck bucks under his planted boot — then the fireball's light, then the wall of smoke and debris, heavy pieces falling short, fine dust travelling farthest and swallowing the frame. Dust churns with internal motion, dense, filling every corner of the frame. LIGHTING High sea daylight 5600K, hardened by fire-glow accents from the deck fires and smoke shadow sweeping the deck; falling water catches the sun as bright streaks; each of the two explosions throws a brief warm flash from its side of the frame. The final whole-ship blast: two frames of white-hot overexposure flooding from behind, then deep fire-orange glow inside the rolling dust, fading toward neutral grey-brown as the frame holds and ends. AUDIO Phase 1: a whistling whoosh as he drops in, heavy water raining on planks, a THUD and clatter of the landing roll, grunt, ragged breath; panicked boots of the fleeing crewmen, a yell and a distant splash as one goes over the side; then BOOM left, ringing ears, his grunt as he hits the deck; scrabbling boots; BOOM right, debris pattering down over him. Phase 2: sprinting boots hammering the deck, the wooden knock of his boot on the bow rail, half a beat of pure wind as he hangs in the air — then ONE colossal BOOM as the whole ship goes up behind him, the deepest sound of the film, cracking timber and folding masts inside the roar, everything collapsing into a muffled ring, sound buried with the picture — the ring and the churn of dust holding to the last frame. No music. STYLE Photoreal live-action, fine film grain, real pyrotechnic and particulate language, one unbroken take, 8K master. POSITIVE LOCKS One continuous shot; the camera stays at deck level, behind Eduardo, always looking TOWARD THE BOW. The shot OPENS with Eduardo NOT in frame; he flies in from ABOVE AND BEHIND the camera, over the lens, on a forward arc toward the bow, through falling seawater, and lands in a tumbling roll ahead of the camera — he does not walk into frame and never appears standing before the landing. Exactly TWO fleeing crewmen: one runs aft, one leaps overboard — they appear only in the opening beat. The deck explosions land in strict order after his landing: first LEFT of him (he dodges and falls), then RIGHT of him (he ducks behind cover), then the final blast — the ENTIRE SHIP exploding the INSTANT he clears the bow rail — three explosions total, no more. The jump is FRONTAL: the camera faces Eduardo from off the bow, he leaps toward the lens with the exploding ship behind him in frame. HE NEVER ESCAPES: the blast wall catches him MID-AIR and he vanishes inside the explosion before he can fall clear — no water contact, no landing, no survival beat; the dust swallows him and then the lens. The deck matches >> throughout the run — the shot holds the reference's vantage: from the stern deck forward to the bow, wheel and binnacle at the near edge of frame, never ahead of him; sails, masts and hull match >>. The dust reaches 100% frame coverage and the shot ENDS inside the dust: the frame stays fully dust-filled to the last frame, no clearing, no new location, no reveal. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose." Made with Seedance 2.0 on Higgsfield AI. Full open-sourced prompts & assets below 👇show more

roman
106,768 Aufrufe • vor 1 Monat