Orchard vec3 p,v=normalize(FC.rgb*2.-r.xyx),c=v/v.y;c.z+=.5*t;for(float z,i,b,g,m;i++<5e1;z+=.8*max(b=length((p.y-m)/1e2/(abs(sin(c.xz/.1))-.05/v.y)),min(4.-m,g=length(sin(p.xz)+1.-.1*(1.+sin(p.y-p.zx*.5))*m))-b),o.rgb+=(.7-v)/(g+b))p=z*v+1.,p.z-=t,m=abs(++p.y);o=tanh(o/5e2);

Xor
12,216 views • 6 months ago
"Angel" #GLSL for(float i,z,d,j;i++<5e1;o+=(sin(z+vec4(2,3,4,0))+1.1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z+=6.;p.xz*=mat2(cos(p.y*.5+vec4(0,33,11,0)));for(j=1.;j<9.;j/=.8)p+=cos((p.yzx-t*vec3(3,1,0))*j)/j;z+=d=.01+abs(length(p.xz)-.5)/9.;}o=tanh(o/1e3);

Xor
15,634 views • 1 year ago
Stormy Torus [480] float i,d,w,s,n,m=1.;for(mat2 R=mat2(cos(sin(t/2.)*.785+vec4(0,33,11,0)));i++<1e2;){vec3 k,p=vec3((FC.xy*2.-r.xy)/r.y*d,d-10.);p.xz*=R;if(p.y<-6.3){p.y =-p.y-9.;m=.5;}k=p;for(p*=.5,n=.01;n<.2;n+=n)p.yz+=cos(p.xy*.01)-abs(dot(sin(.02*p.z+.03*p.y+2.*t+.3*p/n),p-p+n));s=length(k.xy)-4.;d+=w=.01+.07*abs(max(w=mix(sin(length(ceil(k*4.).z+k)),sin(length(p)-1.),smoothstep(5.,5.5,p.y)),sqrt(s*s+k*k).z-1.5)-i/150.);o+=max(sin(vec4(1,2,3,1)+i*.5)*1.3/w,-length(k*k));}o=tanh(o*o/1e6)*m; #glsl

Jae
13,287 views • 9 months ago
Making animated, looped backgrounds for my church again for(float... show more

Xor
17,889 views • 1 year ago
"Waveform" for(float i,d,z,f;i++<9e1;o+=(cos(z*.5+t+vec4(0,2,4,3))+1.3)/d/z){vec3 p=z*normalize(FC.rgb*2.-r.xyy)+1.;f=max(-p.y,0.);p.y+=f+f;for(d=1.;d<3e1;d+=d)p.y+=cos(p*d+2.*t*cos(d)+z).x/d;z+=d=(.1*f+abs(p.y-1.)/(++f*f)+max(d=p.z+3.,-d*.1))/8.;}o=tanh(o/9e2);

Xor
46,883 views • 1 year ago
"Ether" for(float i,z,d;i++<8e1;o+=max(sin(z*.4+t+vec4(6,2,4,0))+.7,.2)/d){vec3 p=z*normalize(FC.rgb*2.-r.xxy);p.z-=5.*t;for(d=1.;d<15.;d/=.6)p+=.6*cos(p.yzx*d-vec3(t*.6,d,t))/d;z+=d=.01+abs(p.y*.3+dot(cos(p),sin(p.yzx*.6))+2.)/3.;}o=tanh(o/2e3);

Xor
12,110 views • 1 year ago
Abracadabra 🪄 #define t (t+fract(1e4*sin(dot(FC.xy,vec2(137,-13))))/6e1) #define S smoothstep float... show more

Jae
29,016 views • 9 months ago
"Runner" vec3 q,p;for(float z,d,i,l;l++<3e1;z+=d,o+=.1*(vec4(4,2,1,0)-tanh(p.y+4.))*d/(1.+z)){p=z*normalize(FC.rgb*2.-r.xyy)-2.;p.xz-=t+3.;for(q=p,d=p.y,i=4e1;i>.01;i*=.2)d=max(d,min(min(q=i*.9-abs(mod(q,i+i)-i),q.y).x,q.z)),q.xz*=rotate2D(9.);}o=tanh(o*o);

Xor
52,134 views • 1 year ago
"Storm" in 238 bytes: for(float i,z,d,s;i++<1e2;o+=vec4(.2/d,9,2,1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=p;p.z+=7.;s=length(p); for(d=0.;d++<9.;a+=sin(a*d-t).yzx/d); z+=d=length(vec4(sin(s+s-t/.1+a*sin(a.yzx/3.+t))+.9,min(s-=4.,-s/.1)*.4))*.1;} o=tanh(o/8e3);

Xor
29,174 views • 11 months ago
float i,e,g,R,s;vec3 q,p,d=vec3((FC.xy*2.-r)/r+vec2(0,1),1);for(q.zy--;i++<99.;){e+=i/9e9;o.rgb+=hsv(e,sin(g),min(e*i,.02));s=3.;p=q+=d*e*R*.35+1e-5;g+=p.y/s;p=vec3(log2(R=length(p))+t*.2,exp(mod(-p.z,s)/R-.4),p);for(e=--p.y;s<6e3;s+=s)e+=-abs(dot(sin(p.xz*s),cos(p.zy*s))/s*.4);}

Yohei Nishitsuji
21,495 views • 1 year ago
"Voxel AO" in #GLSL #define M (dot(cos(v.zxy*.1),sin(v*F4))-v.y*.1) vec3 R=normalize(r.x*.51-FC.xyz),d=sign(R),p=vec3(cos(r+t)-2e1,t/.1),v=round(p),l=(v-p+.5*d)/R,i,A,P;for(;i.x<2e2&&M>.3;i++)A=step(P=l,min(l.yzx,l.zxy)),v+=d*A,l+=d/R*A;v=p+dot(P,A)*R;o.rgb=mix(M*A/.4,i/=2e2,i);

Xor
29,259 views • 2 years ago
#つぶやきGLSL for(float i,g,e,s;++i<99.;o.rgb+=hsv(e-g,.35,s/7e2)){vec3 p=vec3((FC.xy-.5*r)/r.y+vec2(0,.7),g);p.zx*=rotate2D(t*.3);s=1.5;for(int i;i++<9;p=vec3(2,5,2)-abs(abs(p)*e-vec3(3,4,4)))s*=e=max(1.,9./dot(p,p));g+=mod(length(p.xz),p.y)/s;s=log(s);}

Yohei Nishitsuji
28,142 views • 2 years ago
float i,e,g,R,s;vec3 q,p,d=vec3((FC.xy*2.-r)/r.x*.3+vec2(0,1),1);for(q.zy--;i++<99.;){e+=i/9e9;o.rgb+=hsv(.1,q.y,min(e*i,.01));s=3.;p=q+=d*e*R*.25;g+=p.y/s;p=vec3(log2(R=length(p))+t*.2,exp2(mod(-p.z,s)/R)-.3,p);for(e=--p.y;s<6e3;s+=s)e+=-abs(dot(sin(p.xz*s),cos(p.zy*s))/s*.4);}

Yohei Nishitsuji
106,509 views • 1 year ago
for(float i,g,e,s;++i<99.;){vec3 p=vec3((FC.xy-.5*r)/r.y*4.+vec2(0,1),g-6.)*rotate3D(3.,vec3(0,9,-3));p.xz*=rotate2D(t*.3);s=6.;for(int i;i++<12;p=vec3(0,4.03,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.5/dot(p,p*.47);g+=p.y*p.y/s*.3;s=log2(s)-g*.8;o.rgb+=hsv(.5,.1,s/7e2);}#つぶやきGLSL

Yohei Nishitsuji
44,823 views • 1 year ago
#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r-vec2(.5,-.3),.8);for(q.zy--;i++<99.;){o.rgb+=hsv(.1,.15,min(e*s,.7-e)/35.);s=1.;p=q+=d*e*R*.2;p=vec3(log(R=length(p))-t*.8,exp(.8-p.z/R),atan(p.y,p.x)+t*.4);for(e=--p.y;s<3e2;s+=s)e+=dot(sin(p.yzz*s)-.5,.8-sin(p.zxx*s))/s*.3;}

Yohei Nishitsuji
30,766 views • 1 year ago