
Yohei Nishitsuji
@YoheiNishitsuji • 14,873 subscribers
(an alien👾) GLSL artist/ PhD @tudelft/ Simulation Theory/ Grand Award @ADAAman2020/ JACK James Award @ArtOlympia/ My code shared @x is MIT Licensed (🦠西辻󠄀 陽平)
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#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r,.6);for(q.z--;i++<67.;i>36.){o.rgb+=hsv(.58,e/i*2.5,e/5e1)+.008;p=q+=d*max(e,.03-e*5.)*R*.2;p=vec3(log(R=length(p))-t,e=asin(-p.z/R)-1.3,atan(p.y,p.x)-t*.2);for(s=1.;s<8e2;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p*s)))/s;}
Yohei Nishitsuji16,743 Aufrufe • vor 5 Tagen

-THE SPHERE-. I'm surprised by how many people are interested in fractals—perhaps because you sense that we are born from the stardust of the universe. Let me finish this work as v0 project so that people can pick it up and touch it with their own hands. (cc v0 Opus 4.7, Vercel & Guillermo Rauch)
Yohei Nishitsuji31,526 Aufrufe • vor 1 Monat

float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r,.7);for(q.z--;i++<99.;){o.rgb+=hsv(.6,e*.4+p.y,e/3e1);p=q+=d*max(e,.01)*R*.14;p.xy*=rotate2D(.8);p=vec3(log2(R=length(p))-t,e=-p.z/R-.8,atan(p.x*.08,p.y)-t*.2);for(s=1.;s<1e3;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p.yyz*s)))/s;}#つぶやきGLSL
Yohei Nishitsuji44,895 Aufrufe • vor 3 Monaten

#つぶやきGLSL #Jōmon vec2 p=(FC.xy*2.-r)/r.y*2.;p+=sin(p.yx*3.+t*.1)*.6;float v=0.,d=length(p);for(float k=1.;k<4.;k++){vec2 q=fract(p*k*.7+k*2.)-.5;float a=atan(q.y,q.x),l=length(q);v+=smoothstep(.4,0.,abs(sin(a*4.+l*15.+t)));}o=exp(-d*5.)*vec4(2,1.5,.8,0)+v*vec4(.5,.7,1.05,1);
Yohei Nishitsuji18,099 Aufrufe • vor 1 Monat

for(float i,g,e,s;++i<99.;o.rgb+=.01-hsv(.1,g*.016-e*.3,s/2e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*5.+vec2(0,9),g)*rotate3D(-1.1-cos(t*.15)*.1,vec3(1,11.+sin(t)*.15,-1.5));s=2.;for(int i;i++<19;p=vec3(.08,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.1/dot(p,p*.51);g+=p.y/s;s=log2(s)/exp(e);}
Yohei Nishitsuji60,632 Aufrufe • vor 5 Monaten

It's so much fun walking along the boundary between fluid and smoke. Thank you v0 Max. Project page:
Yohei Nishitsuji32,282 Aufrufe • vor 3 Monaten

float i,s,R,e;vec3 q,p,d=vec3((FC.xy-.5*r)/r+vec2(0,1),1);for(q.yz--;i++<50.;){e+=i/5e3;i>35.?d/=-d:d;o.rgb+=hsv(.1,e-.4,e/17.);s=1.;p=q+=d*e*R*.18;p=vec3(log(R=length(p))-t*.2,-p.z/R,p.yz-1.*p.xx-t*.2);for(e=--p.y;s<5e2;s+=s)e+=cos(dot(cos(p*s),sin(p.zxy*s)))/s*.8;}#つぶやきGLSL
Yohei Nishitsuji26,518 Aufrufe • vor 3 Monaten

100% Grok coding It might depend on the language, but I got the impression that the code output volume at once is the richest✍️ The coding itself, along with its input materials and output destinations, all feel like they're part of Elon Musk 's evolving circular activities. The full code is posted in the reply⬇️
Yohei Nishitsuji52,249 Aufrufe • vor 9 Monaten

this geometric glsl shader was fully translated by one shot by v0...👽
Yohei Nishitsuji65,923 Aufrufe • vor 1 Jahr

for(float i,g,e,s;++i<139.;){vec3 p=vec3((FC.xy-.5*r)/r*.1+vec2(0,1.18),g-1.4);p.zx*=rotate2D(t*.3-9.);s=1.;for(int i;i++<26;p=vec3(.33,4,-.64)-abs(abs(p)*e-vec3(2.7,3.95+e*.15,3.5-g)))s*=e=5./dot(p,p*.5);g+=p.y/s;s=log(s)*g+g;o.rgb+=.01-hsv(e/i-.38,p.y*.4,s/1e3);}s;#つぶやきGLSL
Yohei Nishitsuji23,857 Aufrufe • vor 8 Monaten

for(float i,g,e,s;++i<139.;){vec3 p=vec3((FC.xy-.5*r)/r*.1+vec2(0,1.24),g-1.5);p.zx*=rotate2D(t*.3-2.);s=1.;for(int i;i++<23;p=vec3(.2,3.96,-.65)-abs(abs(p)*e-vec3(2.7,3.95+e*.15,3.5-g)))s*=e=5./dot(p,p*.47);g+=p.y/s;s=log(s)*g;o.rgb+=.01-hsv(e/i-.4,p.y*.4,s/1e3);}s;#つぶやきGLSL
Yohei Nishitsuji16,062 Aufrufe • vor 6 Monaten

252 chars in #つぶやきGLSL for(float i,g,e,s;++i<90.;){vec3 p=vec3(((FC.xy*2.-r)/r.x)*.7+vec2(0,1),g+.1);p.zx*=rotate2D(t*.3);s=2.;for(int i;i++<17;p=vec3(2,5,2)-abs(abs(p)*e-vec3(4)))s*=e=max(1.01,13./dot(p,p));g+=mod(length(p.xz),p.y*5.)/s;s=log(s*.1);o.rgb+=hsv(g,p.z,s/6e2);}
Yohei Nishitsuji23,357 Aufrufe • vor 1 Jahr

#つぶやきGLSL float T=754./60.;for(float i,h,s,v;i++<70.;){s=3.+i*4.;v=floor((2.+sin(i))*1./i*s*T)/T;vec2 p=(FC.xy/r.x)*s+vec2(sin(t+i),t*v);h=fract(sin(dot(floor(p),floor(p)+i))*4e3);if(h<.02)o+=smoothstep(.2,0.,length(fract(p)-.5+(h-.5)*.7));}o+=vec4(0,.25,.5,1)*(1.-FC.y/r.y);
Yohei Nishitsuji12,643 Aufrufe • vor 5 Monaten

#つぶやきGLSL for(float i,g,e,s;++i<99.;o.rgb+=hsv(.506,g*6./s,s/6e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*3.6+vec2(0,3),g+.9)*rotate3D(8.9-sin(t*.3)*.3,vec3(0,9,cos(t*.3)*.1-1.2));s=3.;for(int i;i++<17;p=vec3(0,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.5/dot(p,p*.5);g+=p.y/s;s=log(s);}
Yohei Nishitsuji30,694 Aufrufe • vor 1 Jahr