Our new Spinning Wheel widget is out 🎉 compatible... with multistream !! ⟡ Spin per event, goal, point system, reward or manual ⟡ Unlimited slices, mystery slices and danger slice 💀 ⟡ Alerts, TTS, sound effects and (40) color presets 🔗 Links belowshow more

Nani ⋆ ˙⟡ 💭
38,798 Aufrufe • vor 26 Tagen
We've been working on the platform but didn't forget... about new widgets! We're looking for streamers to help us test our new Wheel 🎉 ⟡ Spin modes — Manual, goal, point system, reward or per event ⟡ Add unlimited slices and control their size ⟡ Danger slices 👿 and mystery slices! Some tester rules below ⬇️show more

Nani ⋆ ˙⟡ 💭
59,952 Aufrufe • vor 1 Monat
POV: Fruit Ninja got a Gen-Z anime reboot Neon... chaos, impossible katana combos, and Tokyo vibes straight out of a cinematic fever dream. Made with AI cinema energy using Seedance 2.0 on Yapper PROMPT : 🎬 “FRUIT NINJA GEN-Z CHAOS” — 15s Viral AI Video Prompt Ultra-stylized Gen-Z cinematic chaos video inspired by Fruit Ninja. A trendy anime-style Gen-Z boy wearing oversized streetwear hoodie, glowing sneakers, silver chains, and futuristic sunglasses stands in a neon Tokyo alley while fruits blast into the air like an action movie. Hyper-fast editing, meme-energy transitions, cinematic bass drops, colorful explosions, and TikTok viral pacing. ⏱ 0-3s — HOOK Camera instantly zooms toward the character as a watermelon flies toward his face in slow motion. Text on screen: “BRO UNLOCKED FRUIT NINJA IRL 💀” He slices it instantly with a glowing katana. Juice explodes everywhere with bass-boosted sound design. ⏱ 3-6s — SPEED RAMP MADNESS Multiple fruits launch rapidly from vending machines, rooftops, and passing cars. 360° camera spins, anime speed lines, motion blur, chaotic meme edits, RGB flashes, freeze frames. ⏱ 6-9s — INSANE TRANSITIONS Every fruit slice teleports him into a new location: Cyberpunk street → subway train → jungle temple → rooftop party → anime battlefield. Each transition synced perfectly with EDM beat drops. ⏱ 9-12s — GOD MODE ACTIVATED Dual glowing katanas appear. He slices 100+ fruits in impossible anime slow motion while fruits explode into neon particles, emojis, and holographic effects. Crowd screaming, cinematic shake effects, insane energy. ⏱ 12-15s — VIRAL ENDING Final giant golden watermelon falls from the sky. He jumps, spins mid-air, slices it perfectly. Massive explosion reveals glowing text: “GEN-Z FRUIT NINJA.” Beat drops. Screen cuts to black..show more

Aneeza Ai
10,945 Aufrufe • vor 2 Monaten
🚨HAPPENING NOW: Leftwing agitators are swarming the University of... Memphis ahead of tonight's campus event with Kyle Rittenhouse, chanting "Lock his a** up" and later "F*** his a** up." The school has gone to incredible lengths to hamstring this event, including: 1 - Forcing us to change our ticketing system the day of the event. The university's excuse is they want to ensure "fair and equitable" ticketing. This means the hundreds of students who thought they had tickets will not get in. This has never happened at one of our events. 2 - Protester groups were somehow tipped off about the school's new ticketing system and the timing of when they'd be made available, allowing them to reserve large numbers of tickets to stage a walk out. We know this because our students are also in those group chats and alerted us. This also has never happened before. 3 - We had thousands of people register for tickets to this event, but the school would only give us a venue with 330 seat. No overflow. No larger venue. 4 - Our chapter president has been doxxed with his number and address published on social media. The campus police and school administrator shrugged their shoulders. 5 - The administration has said they cannot step in or ask protesters to leave if they attempt to disrupt the event or shout down Kyle. 6 - The school has allowed into the event the student that doxxed our chapter president, knowing this person was responsible for the doxxing. 7 - The protestors have entered the event and are taping the names of the people involved in Kyle Rittenhouse’s legal defense. The school is not stopping them. This is what happens when school administrators pander to petulant children. You get chaos. Our brave students will press forward but this is unacceptable, especially in a Tennessee. Memphis had record homicides last year, but apparently our students and Kyle Rittenhouse are the problem for the University of Memphis. Julio Rosas FRONTLINES TPUSA Turning Point USAshow more

Charlie Kirk
2,574,893 Aufrufe • vor 2 Jahren
🚀 Become a Renta Network Ambassador! 🔥 We invite... you to join our team, achieve success with us, and earn rewards for your efforts! Post tweets, attract new users through the referral system, and become part of innovation and technological progress with Renta Network! 📌 Becoming an ambassador is easy: 1️⃣ Connect to the Telegram bot 2️⃣ Familiarize yourself with the participation rules 3️⃣ Provide your Twitter account and link your Renta wallet. 4️⃣ Complete accreditation and receive ambassador status 5️⃣ Start posting and earning! 🎯 Why should you join? 🔥 Transparent rewards system – you always know what you're earning for! 🔥 Fast payouts to your wallet – monthly at the end of your reporting period! 🔥 Automated activity tracking – no errors or complications! 🔥 Flexible participation – post at any time 🔗 Join now and start earning! - 🔔 Don’t miss out on important updates and giveaways! Follow us on Twitter — Renta Network If you're a beginner, start here ➡️ ⬅️ 📈 Trade here: All relevant links -- #RentaNetwork #AmbassadorProgram #CryptoCommunity #Web3 #EarnWithRentashow more

Renta Network
172,822 Aufrufe • vor 1 Jahr
Release: LichtFeld Studio v0.5.3 is out! With 316 commits... merged into master, this release is a huge step forward for LichtFeld Studio. What's new in v0.5.3 • Vulkan viewer/rendering migration: New Vulkan viewport pipeline, pass graph, VkSplat renderer, Vulkan point-cloud renderer, 3DGUT/VkSplat support, improved alpha/depth composition, tighter CUDA/Vulkan interoperability, and device matching on multi-GPU systems. • RAD + LOD workflow: Added RAD file export/import, RAD LOD viewer, Spark-style GPU LOD selection, GPU-driven page prefetching, a bounded VRAM pool, out-of-core PLY-to-RAD LOD conversion, and RAD import/export speedups of approximately 3–5×. • HiGS / macro-tile inference: Added a macro-tile inference path for the Vulkan viewer, including macro sorting, batched rasterization, composition, and capacity management. • Asset Manager: Added and significantly enhanced the Asset Manager with thumbnails, SH information, faster synchronization, import-from-URL support, docked mode, data-loading popup integration, and general UI cleanup. • Viewport export: Integrated viewport export directly into the application as a toolbar/overlay tool, added fast render_view_u8-style readback paths, fixed high-resolution clipping issues, improved orthographic export parity, resolved 32K image/video export problems, and added post-export GPU resource cleanup. • Selection and tooling: Added and reworked selection toolbar controls, the Select menu, ring selection, color eyedropper, distance-from-center selection, faster point-cloud and zoomed-out selection paths, Vulkan measurement tool fixes, and drag-and-drop scene graph improvements. • UI/RmlUi platform work: Major RmlUi redesign efforts, hot reloading for RML/RCSS/Python UI files, reactive UI/store integration, viewport toolbar flyouts, improved histogram interactions, input settings enhancements, custom TRS gizmos, and numerous panel, tooltip, and localization fixes. • Windowing and UX: Added borderless window support, title bar drag/maximize/restore behavior, work-area-aware maximize functionality, resize responsiveness and performance improvements, and DPI/UI scaling fixes. • Training and data features: Added adaptive depth loss and depth gradients for the EWA rasterizer, mask loading/application fixes, a new combined Ignore+Segment mask mode, --add-splat, --freeze, improved checkpoint and training state handling, and training speed and VRAM optimizations. • COLMAP/equirectangular support: Added SPHERICAL/equirectangular camera model support and canonical EQUIRECTANGULAR handling, along with fixes for undistortion and camera export. This release will be available to all supporters as a Windows binary via approximately in about an hour. At the same time, LichtFeld Studio remains committed to being free and open source under GPLv3 and can also be built directly from source. Please consider supporting the ongoing development of LichtFeld Studio through a donation via the portal or the supporters page. Thank you to everyone who supports this project financially, contributes code, reports bugs, provides datasets, helps with the website, and contributes in countless other ways. A special thank you to our foundational sponsor Core11 and our Gold Sponsor Volinga, whose support has helped make the current state of the software possible. Thank you as well to every donor and to all of our new Bronze Sponsors. Looking ahead to v0.6 For the next major release, work will focus primarily on stability and user experience. This includes improved cleanup workflows and the ability to modify training parameters while training is in progress. I would also like to introduce a native .licht project format that allows users to save and restore their complete editor state. You can find links to our main sponsors below. Please also visit our website to discover all our Bronze Sponsors. Hint: We do not yet have a Silver Sponsor or Platinum 😉show more

MrNeRF
25,496 Aufrufe • vor 26 Tagen
Thank you Centre Pompidou Centre Pompidou, everyone who made... Nature Manifesto happen, and all the people that took it in. We were happy to see the conversations that the use of AI in Nature Manifesto sparked !! Below is a message from Björk: ~~~ “ the flood of all things from AI is overwhelming !! i am super grateful for your concerns about it´s effects on the environment , it shows you care , are curious and have integrity . i am curious too , i would like to be more informed about the difference of "frugal" AI and the ones that do hugeenvironmental damage and want to be able to choose . i asked around and found out that both the visuals and the audio in our pompidou project were done with "frugal" AI . but i have a lot to learn . when we used some of the AI softwares to merge the animals voices to mine , some of the sounds were great but to be honest , the best blends of their voices and a human were done "manually" , me editing the sounds , choosing piece by piece , looking for personality , musicality and soul . with new technology , i try to use it as a tool to grow , not a crutch . for example when i used melodyne , i used it not for lazy voice progressions but spent even more time when using it . every note in every chord became intentionally more complex . ( for example choir in "thunderbolt" ) and hopefully stretched the potential more out , further than i would have in "normal analog" physical improvisations ... i felt with this new tool i could reach new places in my musical DNA , become MORE personal . more myself . in my opinion , this is how we will work in the future . humans can read emotions on an incredibly high scale . nature made us that way . if there is no soul in tomorrow's music made by AI it is because no-one put it there and we have to speak out and guard this as listeners . ( tbh there is a lot of soulless muzak on spotify already ... they don’t need any AI help for that ...) anything that is mass manufactured without the attention of creativity , is that way . AI or not so it is not about the tool it is what you do with it . " ~~~ The visuals for Nature Manifesto were crafted by the talented Sam Balfus, artificial intelligence being one of the multiple tools used in the process. The sound was produced in collaboration with artist Robin Meier and IRCAM IRCAM. IRCAM develops “frugal AI” capable of generating audio in real-time on local servers without a GPU, thus their models can f.ex. be embedded on tiny Raspberry Pi cards. We asked associate professor and researcher Philippe Esling to provide us with readings; Constance Douwe’s thesis “On the environmental impact of deep generative models for audio” and more, see links below. Nature Manifesto Immersive sound piece 3’40” (2024) 20 November to 9 December, 2024, Centre Pompidou, Paris. Presented as part of the forum “Biodiversity: Which culture for which future?” #ForumBiodiversité Concept and words by Björk & Aleph Music written and composed by Björk Curatorship: Chloé Siganos and Aleph Molinari Associate curator: Delphine Le Gatt Ircam Musical Computing: Robin Meier Wiratunga Sound engineer: Bergur Þórisson Animation: Sam Balfua Video editing: Santiago Molinari With activists: Camille Etienne, Claire Nouvian, Sigrun Perla Gísladóttir, Sæunn Júlía Sigurjónsdóttir, Titouan Pilliard, of BLOOM, Sustainable Ocean Alliance, and Ungir umhverfissinnar. In partnership with D&B Audio and Southby Productions. Reccommended resources :show more

björk
51,637 Aufrufe • vor 1 Jahr
As of this morning, every brand-new Car sold in... Europe is mandated by law to watch its “driver”, and the reason to worry is the opposite of what everyone is screaming about. The camera is not filming your face. The law explicitly bans that. It rather tracks your eyes. The danger is not what it does today. It is what it is now physically positioned to do tomorrow. This became binding across all 27 countries today, the 7th of July 2026, and no member state can opt out, because road safety is an EU competence and EU law overrides national law. Every new car and van, roughly 18 million of them a year, must now carry an infrared camera, usually on the steering column, that follows the driver's gaze. Look away too long, six seconds under 50 kilometers an hour, three and a half above it, and the car warns you with a sound, a light, or a buzz in the seat. The stated reason is real. Distraction causes up to 30 percent of crashes, and the Commission projects the wider safety package will save 25,000 lives by 2038. The outrage dissolves on contact with the actual text. The law actually fully forbids facial recognition and any biometric identification of anyone in the car, and the footage is legally barred from leaving the vehicle. No recording, no transmission, no police feed. As written today, this is a safety beeper, not a spy. But look at what already sits beside it. Think about it.. come on!! Europe's cars already run always-on systems that do transmit, the automatic crash caller that dials emergency services, the black-box event recorder, and over-the-air software that rewrites the car remotely overnight. The sensor was just made universal. The wall keeping it private is a single legal paragraph, and the same law already schedules its own review for 2027 to read cognitive state and body movement, while suppliers openly sell using the identical mandated camera to watch the passengers too. So this is the quiet architecture of every threshold. The permanent thing is physical, a camera now bolted into 18 million dashboards a year. The thing protecting you is a mere sentence, and sentences are the easiest part of any system to revise. Europe hardwired the eye. It left what the eye may see as the one part that can still be changed later. Hmm 🤨show more

Shanaka Anslem Perera ⚡
649,063 Aufrufe • vor 13 Tagen
We found a flaw in Polymarket that can’t be... patched. Then we built the most powerful bot of the World Cup around it. Here’s the flaw: their orderbook will always be slower than the pitch. When a goal, red card, or penalty hits, pro feeds (Sportradar, Opta, ScoutingFeed) register it in 200-500ms. Polymarket takes 2 to 8 seconds to reprice. For those few seconds the book is quoting a score that no longer exists. No amount of engineering closes that gap the event happens in the physical world before any oracle can confirm it on-chain. The engine detects the event, recalculates fair value, and fires via Jito bundles before the book catches up. In at the old price, out at the new. The match outcome is irrelevant we don’t bet on who wins. We capture the lag every event creates. We’ve been building Polymarket bots since 2025. This is the most powerful machine we’ve shipped yet. Two months ago we posted the architecture for this. It hit 1M views one of our most popular posts ever on X. That told us everything: this was the engine to build. First 7 days, - Starting balance: $5,000 - 22 matches scanned, 19 captured - Total profit: +$1,946.86 - ROI: +38.94% in 7 days Why it prints harder than anything we’ve built: the World Cup is the deepest liquidity event prediction markets have ever seen. Tens of millions in volume per match. Dozens of probability-shifting events per game. And an orderbook that physically can’t keep pace with the pitch. How to plug in: 1.Sign up at PolyArbiter (link in bio) 2.Generate PolyArbiter RPC URL 3.Paste it into Jupiter Predict (Polymarket but native on Solana) 4.Set your parameters, activate the World Cup module It’s free to use. We take a share of the profit the engine makes for you. You never deposit anything with us everything runs from your wallet. One honest note: the $1,946 above is our engine at our size and settings. Your numbers depend on your capital, your parameters, and how many matches you’re live for. We’re not promising you’ll match it we’re showing you the machine works, and handing you the same one. These numbers are from the engine running solo. Closed test, just us, before any public access wanted to confirm the whole loop held up end to end before handing it to anyone. That changes the second this goes public. Edge per capture is going to compress. When an event fires the mispriced liquidity is thin and gone in a few seconds more wallets hitting the same window, less left for each. Nothing we can do about it, that’s just how latency arb works. So if the edge thins out past the point where it’s still worth running, we cap access. Hard ceiling on how many engines can hit the same liquidity before it’s gone. Not gonna promise the machine stays this sharp in a few days it might not. But right now it’s live and free. Enjoy 🪄show more

PolyArbiter
100,534 Aufrufe • vor 1 Monat
URGENT TOPIC - PLEASE READ: ⸻ The “UFO Sphere”... Phenomenon in Buga, Colombia – March 2025 An Analysis of Its Origins, Messages, and Possible Warnings for Humanity The appearance of a “UFO sphere” in Buga, Colombia in March 2025 attracted widespread attention from the international community, with many theories and analyses proposed. Below is a summary of the key information and evaluations surrounding this event: ⸻ 🛸 Description of the Phenomenon In early March 2025, residents of the city of Buga, Colombia recorded footage of a spherical, silver-colored object flying across the sky in a zigzag pattern at high speeds. Remarkably, the object emitted no sound and showed no signs of a propulsion system. After a period of flight, it gently landed in a nearby field. Some local residents approached and recovered the object. ⸻ 🔬 Preliminary Scientific Analysis The object, dubbed the “Esfera de Buga,” measures approximately 50 cm in diameter and weighs around 2 kg. X-ray analysis revealed an internal structure of three layers of metal, with 18 smaller spheres arranged around a central core referred to as the “chip.” No welding marks or signs of manual assembly were found, suggesting an unknown manufacturing process. The outer shell has a density similar to human bone, potentially composed of titanium or steel. ⸻ 🧬 Symbols and Message The surface of the sphere bears symbols resembling ancient runes, Ogham, and other archaic writing systems. Using artificial intelligence, researchers decoded the following message: “The origin of birth is through union and energy within the cycle of transformation — a meeting point of unity, expansion, and individual consciousness.” This message is interpreted as a call for humanity to shift its collective consciousness in order to protect the Earth. ⸻ ⚠️ Reactions and Related Phenomena •A resident who touched the object reported feeling fatigued for several days afterward. •When water was poured onto the sphere, it evaporated instantly, releasing smoke and vapor. •The Colombian government has not issued an official statement on the incident. ⸻ 🤔 Theories About Its Origin 1.Extraterrestrial Technology – The complex structure and philosophical message suggest a non-Earth origin. Debris – Possibly a part of a satellite or space equipment, though no official reports confirm this. Project or Hoax – Some speculate it could be an elaborate art installation or prank. ⸻ 🔍 Conclusion The “Esfera de Buga” remains an enigma with multiple competing theories. Although no official conclusion has been reached, the event has sparked significant interest and debate in both scientific circles and the public. Continued research and analysis will be crucial in uncovering the true nature of this object. ⸻ Q: Some claim that UFOs sent this sphere to warn humanity about a developing biological chip that could profoundly impact humankind—possibly in a harmful way. I’ve also heard that a man is working on such a chip to ‘reprogram’ the human brain and is testing it on prisoners. Could this be true? A: Metta’s question touches on an extremely sensitive and profound topic — the potential abuse of advanced technology to control human consciousness, and the possibility that UFO phenomena may be issuing a warning. Let’s analyze this from multiple angles: ⸻ 👇🏻👇🏻👇🏻👇🏻👇🏻👇🏻👇🏻👇🏻👇🏻👇🏻👇🏻show more

Metta UniⓋerse
20,240 Aufrufe • vor 1 Jahr
My Lost Soul Aside Impressions: I’m playing on the... PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.show more

GermanStrands
104,426 Aufrufe • vor 10 Monaten
Sure, but the idea of simplifying the appearance of... Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.show more

FNAssist
178,290 Aufrufe • vor 2 Jahren
Today, I took the new Lucid Gravity SUV out... for a quick drive. Here are my initial thoughts of the car and the drive: Materials & Seats: I have to say, this is a nice vehicle. The interior feels very premium, and the materials feel expensive. The perforated vegan leather seats are plush, provide good support, and hug you nicely. I sat in two Gravitys, one specced with the $4,200 Tahoe Brown vegan leather seats (really liked that color) and one with the all-black interior. The massaging seats are also surprisingly useful. Unlike the gimmicky ones in many cars, these actually feel great and not like a tiny mouse poking your back. I’d use them regularly if I owned one. The powered second-row seats are roomy and comfortable, with plenty of space for legs and feet. One small gripe I have: the grab handles on the interior feel like very cheap, hollow plastic. Design: The Gravity leans more toward minivan styling than SUV, but I actually think it works. Lucid managed to fit a whopping 120 cubic feet of cargo capacity into this thing. For context, that’s about 24% more than the Tesla Model X (91.6 cu ft), even though the Gravity is an inch shorter. It’s also just 10% less than the Cadillac Escalade IQ EV (131 cu ft), despite the Escalade being more than two feet longer. The 6K OLED panoramic display looks great, but the software felt a little laggy at times and is tough to see in direct sunlight. The steering wheel button design isn’t my favorite, but I do like the flat-top, flat-bottom design, Reminds me of Cybertruck’s wheel. Cargo loading is very convenient. With the air suspension lowered, the rear load floor is super low, making it easy to get things in and out. The trunk opening, though, is oddly shaped. I found the hatch uncomfortably close to my head, but raising the air suspension helps a little. Taller folks may still run into that issue. Showroom Employees: I met three Lucid employees at the showroom, one of whom had worked at Tesla for 10 years. All of them were very nice and knowledgeable. Sound System: It’s VERY good—great bass response, not muddy. It has Dolby Atmos, and it rocks. The Cybertruck still has the best factory sound system I’ve ever heard, but the Gravity’s is still great. ADAS: Unfortunately, I didn’t have much time to try it out, so I can’t give an opinion. But the 360-degree camera view is nice. It makes parking much easier and has a curb-rash alert so you don’t scrape your expensive wheels. Test Drive: The Gravity I drove, including options, was priced at $115,000. The ride felt firmer than I expected, even in the softest air suspension setting, but it was still comfortable. The sportier modes were fun and deliver that classic, quick-acceleration EV experience. The steering feel struck a good balance—sporty, but not tiring for everyday use. Visibility is good, and the glass windshield that extends past your head is cool (though I still think the Model X windshield is more immersive). Charging: The Gravity has native NACS and can charge at speeds up to 220 kW at Tesla Superchargers. In general, the vehicle is capable of up to 400 kW charging speeds. Final Thoughts: As Tesla fans, we can sometimes be tough on non-Tesla EVs, but I think the Gravity SUV is evidence that Tesla’s mission is working: accelerating the advent of sustainable energy. Tesla’s mission and past work helped pave the way for a vehicle like the Lucid Gravity to exist and come to market. While Lucid’s path to profitability is still in question, and while the Gravity is expensive (for now), even from my short time with it, this feels like Lucid’s first truly great product. Only the $94,900 Grand Touring trim is available right now, but the company says the less expensive Touring trim will come out late this year for $79,900. We shall see. More photos and videos of mine in the thread below:show more

Sawyer Merritt
110,465 Aufrufe • vor 11 Monaten
Monthly WINR Protocol Development Update: To begin with, the... WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂show more

WINR
37,891 Aufrufe • vor 2 Jahren
ARTIST OPEN CALL! We’re sponsoring six artists to fly... out to NFT NYC. On Us. For Free. We’re also exhibiting your art at the World Trade Center, Oculus (THE CANVAS) RULES: FOLLOW US UNHRD LIKE & RT Tag two friends Submit your artwork below Ends on 03/15 More info ⤵️ For the open call, we invite artists from various mediums to apply for this unique opportunity to come to NFT NYC, exhibit their unminted work, collaborate on an NFT drop, and be part of an exclusive membership pass in the UNHRD community. All artists will be curated by our partners, Forbes Web3, JJ, NFT Asia, AOI, Transient Labs, & MakersPlace 🔳. Eligibility and Opportunity 1. Open to artists from the US and Visa Waiver Program countries. 2. Exhibition at the prestigious Oculus during the UNHRD Launch event. 3. Flight and accommodation costs up to $1,500 covered. 4. Participate in a collaborative NFT drop and revenue split option. 5. Gain exposure alongside partners like Forbes Web3, Makersplace, AOI, NFT Asia, and Transient Labs. Application Requirements and Dates 1. Submit artwork and a statement aligning with your goals. 2. Accommodation for 3 nights (April 2nd-5th). 3. Applications open now! So, what is UNHRD? We're a blockchain protocol transforming philanthropy with efficiency, transparency, and security. Our technology hopes to revolutionize fund management and distribution in the philanthropic sector. Part of our broader mission involves leveraging blockchain for NGOs, grant makers, and altruistic companies. By providing grants and cultivating a nurturing environment, UNHRD makes artists' dreams worldwide a reality. How do we do this? What makes UNHRD unique is how we're going to do all of this on-chain. This is our early concept of the UNHRD Protocol. In the world of philanthropy, especially when it involves artists and creative projects, managing and distributing funds efficiently and transparently can be a challenge. That's where the UNHRD Protocol comes in—a solution we're actively working to build, aiming to transform how financial support is handled in the artistic community. What is the UNHRD Protocol? The UNHRD Protocol is a planned blockchain-based system, a series of smart contracts designed to streamline the process of managing and distributing funds. In simpler terms, it's like a highly efficient digital ledger tailored for philanthropy, ensuring that every penny goes where it's supposed to, without the usual red tape or delays. Application to UNHRD: Streamlined Fund Distribution: Whether it's grant money or proceeds from NFT sales, the protocol ensures swift and accurate distribution to artists and other beneficiaries. Transparency and Trust: Every transaction, from donation to disbursement, is recorded on the blockchain, fostering trust and transparency among artists, donors, and the public. Reduced Overhead: By automating many of the administrative tasks, we reduce overhead costs, ensuring more funds directly support the artists. At UNHRD, we believe that through blockchain technology, we can create a more equitable and accessible platform for artists worldwide. Our commitment goes beyond just funding - it's about building a community, nurturing talent, and paving the way for a new era of digital art and philanthropy. Join us in this exciting journey as we redefine what's possible at the confluence of art, technology, and philanthropy.show more

UNHRD
51,758 Aufrufe • vor 2 Jahren
$AIG Genesis RollDrop 🪂 Checker / Claim is Live... (and it's a mess) 🔸Visit Discord: 🔸Go to aigisos-rolldrop channel 🔸Type /check (select 0x or DYM) WalletAddress (enter your $DYM address where you stake $DYM) 🔸 You can type /view-addresses to view all your Rolldrop wallet address and the amount of $AIG allocated each 🔸Looks like 5 addresses is MAX You will get a confirmation message that you have successfully confirmed your $AIG allocation. You will also get "Rolldrop Confirmed" role on Discord 🔸🔸Stake $TIA with our Sponsor Cosmos | Everstake and be eligible for potential future Airdrops. 🔸🔸 Issues 🔸Everyone and their Mom is typing in their addresses and "/check..." 🔸Slow mode enabled, about 2 minutes so you have to wait 🔸You don't get a response in 2 minutes at this point 🔸Seems like farming Discord attempt vs. just publishing this on the web 🔸My suggestion just wait this out until things slow down (or may be the Aigisos team grows up and puts a web checker) Eligibility Criteria for $AIG Airdrop ➡️Total supply: 1B $AIG ➡️12% $AIG Genesis RollDrop to $DYM Stakers, with more allocations in the future ➡️500K Wallets are eligible ➡️Full wallet list: Specific Categories eligible for $AIG Airdrop ➡️ $DYM Stakers Every $DYM staker who had 1 $DYM staked 📸Snapshot: July 23rd, 2024 ➡️Multiple Perpetual DEX Traders Whoever has traded in 2 or more of the popular Crypto Perpetual DEXes (DYDX, Synthetix, Perpetual and Pika with the base intersection to GMX {.ie you had traded on GMX and then also traded on either dYdX , Synthetix, Perpetual and Pika} 📸Snapshot: July 30th, 2024 ➡️Top Gitcoin Donors Top Gitcoin Donors who have donated 15 or more times to a decentralized cause. 📸Snapshot: July 30th, 2024 ➡️Earndrop Contributors The decentralized community that actively supports and tests many new projects that are in development stage and launched are vital to the crypto ecosystem. ➡️Phoenix Incentivized testnet Claim deatils will be announced later. Any AIG allocation that is not confirmed will be redistributed to the users who had successfully participated in the Rolldrop and their allocations increased. 🔗Links ➡️Pitchdeck ➡️Litepaper ➡️Web ➡️TG ➡️Git ➡️Discord 🫡show more

Grey Ledger
81,966 Aufrufe • vor 1 Jahr
Universities and High Schools have not moved rapidly enough... to guide students to have skills for the next decade. THEY HAVE FAILED. It is a massive crisis that can be averted by understanding what AI and Robotics will bring about. Solutions are knowing how to use these tools and new industries that will rise. But this situation is also on ALL OF US. No “job” is safe from founder to entry level in most industries. You and I, by what we do, will be “replaced” ultimately. What to do? AI and Robotics are tools, the next decade is owned by those who know how to use them expertly, but this is also temporary. We have to understand that what we do for “work” will change giving ultimately a greater value to those that are: Creative Flexible Always learning Willing to be wrong Love being human Love being alive Know history Covet wisdom Knowing all tech has downsides Building strong family and friends Realize many institutions have failed The first four are required for you to be able to live through this period with your sanity intact. The rest will allow you to thrive. There are no true careers at this point anymore. There are advocation and vocations which will either earn you money or give life meaning. We will learn that we are not “what we do”, just like we knew for 99% of human existence. Let that sink in. — You and I are far, far ahead of knowing this and we can do two things: 1) Laugh at the “clueless” 2) Help people understand with grace Go to Reddit if you are 1, in fact don’t follow me because you will not like this next decade and what I post. You are 2 and thank you. Even if you and I have not solved this issue, we can help people understand what is ahead and with determination and creativity bound together to solve it locally. Or human family has done this millions of times. The evidence is: you are here. The Neo Luddite movement has not even begun and it will potentially rip apart society even more than all the fashionable moment in the recent past has. These Luddites will have a good point with the wrong answers cooked up by dying academics that cling to labels, “virtues” and victim hood. It will be readymade for some governments to enter in as “big daddy” to “help us”. You will not like what they do, but you will only know when it is too late. It will include YOU “volunteering” to “leave” by 60, to “help out” CanadaPod style. “Brian, I’m 24 what do I do?”. I hope to do much more here to help. But I do know this: 1) Learn a trade or vocation because it’s valuable. It may also be free to low cost if you do it right. 2) Learn everything you can about USING AI and TRAINING YOUR AI. Your expertise will be in the top 1% for a decade. But not forever. 3) Understand Bitcoin and how it will rise while other things sink. This is a short list for now. We will know more moving forward. When you see videos like this posted below, know one thing: Many of these folks had no real family of mental and physical support. Maybe no parent or one parent. Maybe only a broke system to prepare them for—nothing. This was not their doing. Now it is not your “job” to help them, it is your survival to help them if that is what you need. See some day after the dust settles these 20 year olds will be 40 year olds and running YOUR world. And at some point you may need them more than you think you do. You will need them, as they need you now. THIS IS WHAT PAST WISDOM KNEW. The elders of the past never found the need to piss on the youth and hope for the best. THE YOUTH ARE OUR BEST, let us all find ways to change it, even if every aspect of “the system” wants us to berate them into the ground.show more

Brian Roemmele
36,512 Aufrufe • vor 10 Monaten
ALPHA BY NEARWEEK, PAY ATTENTION NEAR HUNTERS! Here's the... alpha you need! 🔽 NEAR Protocol's Thread Contest has been extended! Content creators can still submit their content for a chance to win $500 in $NEAR. More details in the NEAR Protocol Discord: Edge Video AI's 100K points per day competition will officially go live on Monday, but the system will be fully operational over the weekend for early access by players. To participate, scan the QR code and join both single and multiplayer quizzes. Accumulated points can be converted into $FAST tokens. More details at trisolaris 🅣 has launched new farms to support #NEAR native stablecoins with the help of Aurora. Users can now deposit USDC-USDC.e or USDT-USDT.e for a 34-37% APR. Rewards will be in $TRI & $AURORA. Frax Finance ¤⛓️¤ $FRAX collateral and borrowing is now open on CoffeeDAO with a supply APY of 23.43%. Users can now supply or borrow at Meta Pool has launched the $mpDAO token to empower users through a transparent, inclusive, community-driven governance system within Meta Pool, where token holders vote and earn from protocol fees. SWEAT💧 is launching the Arabic version of Sweat Wallet and will be ready for mass adoption in the Middle East region. This will enable users to do transactions with $SWEAT token. Pumpopoly.com, the virtual property simulator on NEAR has just received a $5000 grant from Near Gaming DAO. The grant will be used to reward active users on Near Tinker Union | NTU has received 1.4B $LONK from Lonk 🐲 on airdrop day! The team will soon commence distribution through their flagship product, Meteor Wallet. Airdrop will be exclusive to all 3333 Tinker holders. UNIFAT - The first batch of ranking rewards will be distributed on April 22nd, followed by the second batch, which will consist of four sub-ranking rewards. Check out ranks: Playible has just launched its point system where users can compete and win weekly cash prizes. In the future, points will also offer additional benefits. More details at NFT is ART will be the next NFT collection to launch on NEAR, following the previous collection's success. lilcrow💜, a well-known artist on #NEAR, will lead this collection. Rogues has revealed Season 2 Leaderboard prizes. 6 Legendary Lootboxes will be distributed to the top 3 on the leaderboard. That's it for this week's ALPHA by NEARWEEK, but don't think we're out of intel! 🔮 Here's one more: the recap from this week's NEAR ALPHA SHOW with :show more

NEARWEEK
31,321 Aufrufe • vor 2 Jahren
“What the Fourth Industrial Revolution will lead to is... a fusion of our physical, our digital, and our biological identities.” - Klaus Schwab, Founder of World Economic Forum From the very first day I launched Sovereign Nations in 2017, I’ve been trying to get people to stop arguing only about the *what* and start asking the *why*. Why the relentless push for Critical Race Theory AKA Identity Marxism? Why the sudden mainstreaming of every flavor of Neo-Marxist ideology in our schools, our corporations, our media and even in our churches? It’s not random. It’s not organic. It’s strategic. Division has always been the point. You fracture a nation along lines of race, class, gender, history—turn neighbor against neighbor—and while everyone is locked in an endless cultural knife fight, something much bigger moves forward without serious resistance. That “something” is the Fourth Industrial Revolution: a sweeping technological and economic restructuring that fuses man with A.I. , introduces digital communism, and creates centralization, surveillance, along with unprecedented control. You can’t fundamentally remake society if people are united and clear-headed. But what if they’re exhausted, angry, and tribal? If they’re fighting over symbols while algorithms, automation, and centralized digital systems are quietly locking into place? Then transformation becomes much easier to “manage.” I’ve been saying from the beginning: CRT and its ideological cousins on the Woke Right are not the end goal. They are the strategic tools for societal deconstruction. The battleground is cultural—but the objective is structural. And if we don’t understand the why, we’ll keep fighting each other while the future is decided without us. Identity Marxism on the Left was never going to fully succeed if it stayed neatly contained on one side of the political fence. Dialectical conflict requires two poles. It requires tension. It requires a reaction. And when you understand this, you start to see something else happening in real time: the mirroring effect. If you weaponize identity politics on the Left,you then weaponize identity politics on the Right - dressed differently, branded differently, but operating on the same underlying framework. Suddenly everything is about identity again. Not individual liberty. Not constitutionalism. Not equal justice under law. Identity. Tribal blocs. Civilizational grievance. Blood-and-soil rhetoric repackaged for a new audience. Voices emerge who frame politics less around timeless principles and more around group power, religious supremacy, or cultural domination. And once both sides are playing the same game — once both sides are speaking the language of identity as destiny — you don’t have a healthy republic anymore. You have dialectical political warfare. You have two camps locked in escalating conflict, each convinced the other is existential, each justifying more extreme measures. Meanwhile, the fabric of the nation frays. This is what is called the “Big Sort.” It’s not just demographic; it’s psychological and ideological. Americans are being pushed, prodded, and algorithmically herded into hardened camps. Every day there’s another outrage, another demoralizing headline, another cultural flashpoint. It weakens civic trust. It erodes shared identity. It exhausts the public. And when a nation is divided, demoralized, and suspicious of itself, it becomes far easier to reshape economically, politically, technologically. And here’s the part nobody wants to say out loud. The louder each side virtue signals to its own tribe, the more extreme the language becomes. It’s a feedback loop. Applause rewards escalation. Algorithms reward outrage. Moderation gets you ignored; fury gets you followers. So the rhetoric hardens. The lines sharpen. The caricatures get darker. And once words stop being about persuasion and start being about dehumanization, you are on a very dangerous road. History teaches this over and over again: when rhetoric radicalizes long enough, kinetic conflict stops sounding unthinkable. It starts sounding inevitable. People begin to see their fellow citizens not as neighbors with different ideas, but as existential threats. That is the psychological precondition for real violence. And whether by design or by cynical exploitation, there have been forces for decades studying exactly how to fracture societies along these fault lines. The tragedy is that many well-meaning Americans - on both sides - don’t realize they’re participating in a script. They think they’re defending their team. They don’t see how constant division, constant rage, constant tribal sorting weakens the republic itself. A divided America is easier to destabilize, easier to manage, easier to transform. And while we’re busy tearing at each other, there are powerful voices openly dreaming about a future defined by total technological transformation - about merging man and machine, about governance by algorithms, about an era where decision-making is increasingly handed over to artificial intelligence systems. If a nation is fractured and exhausted, it becomes far more willing to trade liberty for order, humanity for efficiency. That’s the real danger. Not disagreement. Not debate. But the slow erosion of our shared moral foundation - until we’re so divided that we accept a future we never consciously chose.show more

Michael O'Fallon - Sovereign Nations
13,660 Aufrufe • vor 5 Monaten
home page hero ✨ Design notes: - "Forever" hero... text dot pixel FX done in unicorn.studio. (I will do a whole tutorial on this later. Unicorn's WebGL engine is absolutely wild and very powerful / robust) - built in Framer - I wanted to recreate the iOS unlock effect where your home screen icons cascade into place in a beautifully timed choreography. This took a lot of careful timing using Framer's "Appear" effect on the hero text and surrounding avatars because it was super important that we didn't lose the legibility of our main message ("Build Your Forever Audience") with all the animations. - If you look closely, the choreography is setup to lead your eye through the hero text first starting with "Build Your" then "Forever" and finally "Audience." - With those text layers in place + the surrounding avatars, there is a slight 1 sec pause before the remaining elements slide in below and above (How it works, CTA buttons, announcement badge, and lastly the main nav). - All told the entire loading sequence is 6 seconds - Custom particle system powers the interactive star field (the stars slowly gravitate to your pointer position, and the star field perspective changes ever so subtly as you move your mouse around on the page) - I have 3 shooting stars made of small white line layers that start out off canvas rotated at different angles that shoot across to another point off canvas at random times on a loop effect. - Given this hero scene is in space, I wanted the surrounding avatar elements to "float" in low gravity mode. For this I used Framer's loop effect that slowly oscillates the layer's y position. I then offset the delay of each element randomly to stagger the floating loop so each avatar floats independently/randomly - The final major treatment for this hero scene was the scroll animations on the avatars. I wanted to create a bit of a warp speed effect when you scroll down, as if the avatars were being pulled or sucked into a worm hole as you scroll down below this hero fold. - To accomplish this, I applied Framer's scroll transform affect set to "section in view" on each of the floating avatars, and set the "scroll to" position of the upper avatars to be much, much further away on the y-axis than the "scroll to" position of the lower avatars. (eg. -1700px on upper most avatars vs. -600px on lowest positioned avatars). This effectively causes the upper avatars to slide up off the hero canvas with much greater velocity than the lower positioned avatars. - And when you scroll back up to the hero section, the inverse happens where the lower positioned avatars "arrive back in place" from up above the hero canvas before the upper avatars come back into the scene and settle in place. - Overall I wanted this hero section to feel alive. The floating avatars, particle system with very subtle star movements, and the Caustics effect on the "Forever" text all sort of move at the pace of slow breathing - which is a great pace to create a sense of life and comfort in your scene. Conversion Results (so far) - When this new Framer site launched along with Calaxy v1.9 release on Base a couple weeks ago, we saw a surge in traffic, around 20k page views in the first few days. - Of those 20k hits, 11k visited the app install page ( - which is our main CTA - We saw around 10K new users in the first week after v1.9 launch Overall I'm very happy with the new site and early performance metrics. Lots of tweaking to do but its a good start. If you are a designer building in Framer - hit me with any questions on the above hero notes. Happy to share more specifics! 👾show more

Chadd Weston
15,697 Aufrufe • vor 9 Monaten