*** SEGA GENESIS/MEGADRIVE - SCALING PART 1 *** I've... been exploring software scaling on the 68k cpu using a background layer rather than scaling sprites. There are a few advantages, no sprite boundaries to worry about so moving pixels is faster also cheaper vertical scaling by adjusting vertical scroll midscreen. The net result is you can manage larger scales more efficiently as the CPU can spend more time working on the horizontal scaling whilst the VDP helps with the vertical scaling (there is still a non trivial cpu cost there though). Here I'm scaling an early image of the Lufthoheit logo - but the goal is to use this in the game also for very large scales / either background effects or bosses. The scaler and Interupt handler are written in Assembly for speed and I think could be faster yet with some optimisations, word alignment moves etc. The scaler has the ability to expand > full screen in height (from a more limited base height) and up to 3x the image width at present. I need to add double buffering and possibly go a bit larger yet. I'm excited to get these effects into the game as large scaling effects we didn't often see on the Genesis ! CYBERDEOUS - Crouzet Laurent Carsten666show more

Shannon Birt
12,775 views • 1 year ago
Has been a while since I've given an update... so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.show more

wab.eth
18,052 views • 6 months ago
** Mega Drive Color Transparency - Part 3 **... Blast Processing on the 68k kicks into high gear in this vid processing 5120 pixels per frame via brute force to create something eeerily cool. Improvements since part 2: - Added masking to remove the transparent pixels outside the ghost (Layer A), - Added 2 more transparent shades , Red & Blue transparent shades for mouth and back shading. - Added an outline layer - solid black and white for solid details such as eyes and mouth outline. - Seperated the Shadow & Highlight ghost , we have a really cool effect now with dual layer transparency occuring !!! - one ghost on top of another ghost both see through !!! We still have cpu left for more logic within 60 FPS so a boss scene with this technique will definately be on the cards in Lufthoheit, as with all these tech demos we'll use the tech in an actual game also !! Hope you like it !!!! Genesis DOES ;-) #SGDK #SegaGenesis #MegaDriveshow more

Shannon Birt
54,367 views • 1 year ago
i'm writing my own gui framework in c++ and... rewriting my image editor using it, which is going good so far, i wanted to move from swiftui, qt, tauri, electron, react native, and flutter so i can use metal and directx gpu apis on macos and windows as much as possible,so i think going full metal/directx is the way to go i know i have a very hard and long way to go though as there are many many flaws,bugs in this very very early version and doesnt utilize the gpu as much as i want to but i hope we will get there soon ,i also need to make the ui look somewhat decent instead of whatever mess it is right nowshow more

Ruben Veidt
84,474 views • 1 year ago
🔥Welcome the newest integration into HAPI Terminal - Linea.eth!... 👉Linea is a developer-ready zk rollup for scaling Ethereum dapps created by Consensys.eth team that strives to reduce cost and optimize the overall usability of the Ethereum Blockchain ❗We are grateful to Consensys team for assisting with integration and the ongoing support in creating a more secure, optimized and fast Web3 environment for the people Here is what you already can do with HAPI Terminal on Linea: - Check risk score of any wallet address - Our clients are able to use HAPI Terminal to investigate and see more clearly the movement of assets on the blockchain thanks to our transaction builder - Token security for newly minted tokens; vulnurablities and potential ways to exploit SC Check out all of the included media to learn more!show more

HAPI | Cybersecurity Solutions
28,416 views • 3 years ago
Hi everyone, this week I finally received the new... ANyONe Relay! ANyONe Protocol is an interesting DePIN focused on building a more decentralized internet and making our privacy more secure 💯 I'm still waiting to release a video because the new Dashboard isn't active yet but for those interested the most important points that I want to highlight are these: 1) The #Miner is Plug&Play so easy to install, just follow the initial steps and you're fine, once installed you don't have to do anything else. 2) There is no limit for IP but if for example you put 2 Relays in the same #IP it isn't certain that you will have double rewards, because they basically do the same job, to get more rewards it's better to use different IPs. 3) To make the Relay operational it's necessary to open port 9001 in your Modem. Without this operation the #mining will basically not start, so make sure you have a modem or connection that can open the ports. If you have the classic public IP you should definitely be able to do it 4) Currently the rewards arrive automatically every week, usually Friday, and I received 8 $ANYONE as first earnings 👍 Since the new #Dashboard isn't yet operational the #rewards aren't yet clear (which is why I am still waiting to release the video) and personally I expect there will be more 🔥 The only negative note that I have found so far in the project is that: ANYONE #token is only on Ethereum So unfortunately the fees for the swap or even future claims and sendings will not be low, I hope that the team in the future will also consider Arbitrum or Base for the rewards to Nodes 🙏 $ANYONE: Docs to learn more: If you are interested in the project you can order the Anyone on @ampchampment and you can receive it in a few weeks 🚀 They ship Worldwide, Paypal and Crypto are available, and you can use the coupon ILCAPOFOX for a 5% discount! Shop: For Europe I also recommend FreshMiners, they also ship quickly and you can use the coupon ILCAPOFOX3 for a 10€ discount! Shop: #DePIN #Anyone #Relay #Node #Privacy #Internetshow more

Osvaldo
28,170 views • 1 year ago
Max: “Today I want to gain more racing experience... plus become a bit more comfortable with the car.” “Also because of the track conditions. We just drove a bit in the rain. Hopefully it will dry out a bit soon, but there can always be some wet spots and the grass is still wet.” “So you have to be a bit more careful when you go off line and overtake cars. It is good for me to experience all conditions.”show more

Ana 🦁
63,072 views • 3 months ago
excited to announce that I'm officially partnering with the... folks over at Essential Mod ! The Essential team is starting up a new program aimed at supporting mod creators specifically. I've been working with them behind the scenes for a while now to make this program a reality, so I'm very happy to see it come to fruition. I'd really like to see modding become a viable career option for more people, and I think creator programs like this are a step in the right direction. also we'll be collaborating on some cool content in the future so stay tuned!show more

YUNG
30,227 views • 1 year ago
Important update regarding January 20th airdrop window:🚨 We’ve decided... to extend the window till February 28th! This decision has been made to allow us to push OneSec V2 out and get marketing done whilst this event continues to run on in the background for you and any new comers! This allows new investors and current ones the opportunity to participate in this event in a larger timeframe! It still stands, the larger your holdings, the greater your reward. Sell penalty still stands. We’re potentially looking to add a large ETH bonus on top of the 6.6% supply drop to our holders based on your $OPSEC holdings. Now that we’re back, it’s game time to get OneSec V2 out there. We know many developers are eagerly waiting for it, and we’re excited to see you guys on it first hand! OneSec V2 is set for January, so stay tuned! Q1 is for OpSec V2! 🏆 - End of post, beware of malicious links in the comments below!show more

OpSec
15,074 views • 1 year ago
Rivian is releasing this super cool Halloween update where... you can “dress up” your Rivian in one of three themes. Another showcase of their vertical integration of software / hardware / fun engineers! The “Trunk or Treat” option is perfect for leaving your Rivian in the driveway to create a spooky aura during the trick-or-treat hours 😱. There are a few different freaky music choices but the best part is you can select from a bunch of different scary sounds from a sound board on your mobile app to freak people out as they approach your truck. This comes on top of the other fantastic improvements found in the software package 2024.39 - which include a gauge cluster refresh, third zone climate control (rear can now be set to a different temp), and more! I’ve been lucky enough to play around with these updates for a bit BUT you really should go check out Jose | RivianTrackr for the full detailed information on the Halloween surprises. Rivian will release these features tomorrow to the wide user base ⚡️show more

Kyle Conner
83,784 views • 1 year ago
The Sabotaging Practice of Over Supply and Sameness in... the NFT Space. The current zeitgeist of the NFT space is that the same artists are doing the same kind of work five times a year, with project after project leaving a trail of disappointment and discontent among collectors and all of us watching in disbelief as huge resources are extracted from the space over work that feels like it could be left as an "artist study." I understand that you can do what you want with your money as collectors, but we are killing the whole space with this incestuous practice. No artist is that prolific to be able to do 5 collections of 100+ pieces each every year and actually deliver innovation and some kind of creative evolution. Of course, they can pretend play that the work has something new, but there is no precedent nor proof that that has ever happened in the speed that it happens in the NFT space. Again, people are free to through away their resources on whatever they want but with this way of doing things, we more and more are going to start seeing the consequences. Oh! There are consequences? Yes. Maybe unintended, but there are. Let's see. Let's start with the loss of belief in the NFT space as somewhere where emerging artists can come and find support for their experiments. Why even bother to bring experiments, innovation, and new ways to think of art on the blockchain if the same people have all the collectors hypnotized with their magical flutes? Why even try to come to a space where taking risks and challenging the status quo (the mission of art!!!) is overlooked? This makes the NFT space a social club and not a space for art. I guess it is fine, but IMO it is a recipe for disaster. New collectors stay away because the art will slowly but surely become stale and un-challenging. Why even bother to come and see what is happening here if you can't, as a collector, see new weird and up-and-coming artists? The amount of noise emitted by the same artists doing the same art over and over, drowns out any new voices. Again. A recipe for disaster. The NFT space is becoming a space of disappointment and doubt. We think that collections going to zero one after the other, over and over, is not damaging? I feel we are kidding ourselves. Disappointment piles up, and again, the people who will hurt are the emerging artists, the new blood, the ones who are willing to risk the most and, in return, put fire in this cold space of sameness. I love this space—don't get me wrong—it has changed my life, and I believe it has a ton of potential, but things need to change for it to become a beacon of light in art. But we need to support new voices. We need to support new ideas. The challenge is huge. I hope to contribute all I can to this change. I hope more and more see how exciting it is to go out and try to discover what else is out there and move this space forward. But again, I understand the leaps of faith needed, but if there is a space that is based on that, it's the NFT space...so there is hope. We will see. 📺by Boldtronshow more

alejandro cartagena
98,261 views • 2 years ago
004/100 Buttons. A bit of the process on building... an animation. When looking at a finished animation or in this example a finished button, it can look quite complex inside the CSS. But when building it, it’s more like a lot of simple steps, one after another. Here I had the idea to make some kind of text animation like the footer logo on the Osmo site. I try to add the base animation with no complex easing, for example transition: translate 0.4s ease. Starting with just moving the one text from bottom to top and the other text to top. Adding a stagger, play around with it. Searching for a way to make it more circular. On the research I found the sin() function inside CSS which can build a more smooth non linear curve for the stagger which creates this circular effect. And step by step adding more complexity like, different easing for hover/hover-out, opacity, 3D transform and more. I use also the sin() function to rotate the letters, so the middle ones are getting more rotated than the outer ones. Another thing which helps is to add a small delay on hover, for example 0.05s or 0.1s, you don’t really see the difference, but when you hover pretty fast on and out it doesn’t get that jumpy. I’m using here GSAP’s SplitText to split every char into spans. And then I’m adding a CSS index variable to every span, starting from the center. SplitText can provide CSS index variables, but you cannot tell it from which direction. For the sin() it’s also important to have a max length, so I add another CSS variable with the max char number on it. Crafting 100 Buttons with Osmo ⏳ Total time: 63hshow more

Eduard Bodak
166,023 views • 2 months ago
I think a big mistake is believing that if... something is here, we should be able to see it. Right? The lights in the sky and the pilots or the gods or whatever they are? I think we assume out of arrogance and ego. An insect can crawl across your hand and never understand that you are a whole entire being. It only experiences pressure, heat, vibration, and movement. A fingertip appears. A shadow passes. The insect never sees the body attached to it. The insect does not have access to the full image. Ever. I think our situation may be exactly the same. Whatever people call the phenomenon, nonhuman intelligence, gods, or something else entirely, may be present in full while we only register a portion of it. We notice effects, not the actual being. Changes in perception. Anomalies. We expect a face when all we are capable of sensing is the fingertip. Let me explain. Reports are always partial and strange. Lights, shapes, impressions, symbols, missing time, pressure, fear, calm. None of it ever shows us a full being, or the real craft; because our senses are not built to assemble it. Just like the ant cannot assemble a human from a few sensations. Now that doesn't mean what we are seeing is fake. It means the insect’s world is smaller than the thing interacting with it. I get sick of people saying there is no there there, I think they are making the same mistake the insect would make. Our reality is likely a thin slice of what actually exists. We move through a world full of forces and intelligences that exceed our resolution. We are not seeing nothing. We are seeing effects. And effects are often the only honest proof a limited observer ever gets.show more

Jason Wilde
12,125 views • 5 months ago
HTML Artifacts are a big part of how I... work with agents now. Artifacts can be more than just static files. When combined with agents, they can take action or help you take action. This unlocks all kinds of interesting ways to work with agents. This is clearly the future. Check out this writing and scheduler artifact I built in a few minutes. It uses a bit of HTML and JS. All the data is in markdown (Obsidian vaults), so the agent can access and modify it at any time. No DB needed. No sophisticated functionalities. The agent decides all that for me based on the skills, context, and memory it has access to. The best part about this simple stack is that all the important information stays with me. This has allowed me to build a recursive self-improving system and automations that can better tap into coding agents like Codex or Claude Code. I could have paid or built an entire app for scheduling posts, and there are so many of them out there. But I don't need to. I've realized a simple artifact does the job. And the simplicity of it is actually an advantage. Very little maintenance for very high returns on personalization, time, and efficiency. The other benefit of this is that I can add features as I please. That level of personalization feels magical, and we should all be pursuing more of it. All of this just keeps compounding. Of course, this example is just about writing. But I have similar artifacts for research, design, experimentation, evaluation, and so much more. And no, I didn't actually publish the post example I shared in the clip. It was just for demonstration purposes. I actually spend more time than this when writing together with agents. Lastly, having built my own agent orchestrator tool has made me realize that simplifying the tool stack is a superpower. If you are curious about how all this works, I will do a live session next week:show more

elvis
18,374 views • 2 months ago
I just realized we - humanity - are now... in the last seconds of this video People who say there is no evidence AGI could be soon are simply wrong. They have Exponential Slope Blindness Computing power doubles every 18 months. At this rate, we’re human level (~AGI) in the year 2025. In addition to scaling laws, AIs are nearing or already surpassed human level on every test we give them - literally hundreds of tests. There is a mountain of evidence. And the mountain is growing exponentially. With just 300 AI safety researchers vs 100,000+ capabilities researchers, we’re about to go from fucking around to finding out.show more

AI Notkilleveryoneism Memes ⏸️
198,798 views • 2 years ago
This video has been sent to us. As of... now, there are no details available about where it is from or whether it is even real or not. But it is scary to say the least. A man can be seen fighting for his life against a bear, while loud voices can be heard in the background. We will try to find more details as and when they become available.show more

Kumaon Jagran
234,620 views • 10 months ago
Yep! We spent a 21 months building Werm, and... we’re genuinely proud of how we’ve done things. We’ll keep doing everything possible to build great products. What you see now is the result of countless iterations from the version shown in the below video. With just three people, building and scaling a multiplayer game has been incredibly challenging, even large studios struggle with this. The 21 months of development were necessary. We went through multiple rebuilds, learned a ton about launches, and built real relationships across the ecosystem. We stayed away from presales and token launches because the product wasn’t ready. Now we finally feel confident to give it a real shot. There’ll be bumps along the way, but unlike most crypto projects built on hype, we’re launching with an actual product and genuine intent to make it work. We believe we’re doing it the right way and that’s how we plan to keep going. The goal is for the community to trust that when we build, it’s 100% real, never a scam. More news to come about Werm!show more

Tilted Ventures
19,582 views • 8 months ago