🚀 Sol Video Inference Engine is here! An agent-native,... training-free full-stack accelerator for video diffusion. It auto-tunes cache + sparse attn + token pruning + quant + kernel fusion for any model/hardware/config. >2× end-to-end speedup on 64B Cosmos3-Super, 22B LTX-2.3 and 2B SANA-Video — near-lossless VBench quality, minimal human effort. Practical acceleration for real video gen deployment. 📄 Paper: 🌐 Project: 💻 Code: Proud of the team! 🎉show more

Enze Xie
35,295 次观看 • 1 个月前
Google dropped a new AI paper called LUMIERE. It's... remarkably flexible, supporting video inpainting, image-to-video, AND stylized video generation tasks. Say hello to “space-time diffusion” for video generation! Now what the heck does that mean exactly?! 🌐⏳ → TL;DR it utilizes a “Space-Time UNet” architecture that generates the full duration of the video in one pass, rather than generating distant keyframes and interpolating between them like prior works. Because the computation is done in this “compressed space-time representation” to generate the full clip at once, it's far more temporally consistent. → Another benefit of generating the full video at once is that you can “direct” the video generation, making it easier to hand off to other models/tasks without having to stitch together partial solutions. You can condition generations on additional inputs, meaning you get the full stack of AI video capabilities – from video inpainting to image-to-video and beyond. → New SOTA for AI video generation? User study results in the paper suggest human evaluators preferred Lumiere over Runway Gen-2, Pika Labs, and Stable Video Diffusion in terms of quality, text alignment AND motion. But as always, we need to get hands-on with this tech when Google *actually* decides to ship it. → Could this end up inside YouTube? Y’all know i’m obsessed with blending reality and imagination – so it’s the video inpainting tech I'm most excited about. I really hope this model finds its way into YouTube's Generative AI efforts, and based on their prior announcements and the list of acknowledgments in the paper I think it might! 🤞🏽 Links: 🔗Paper: 🔗Project:show more

Bilawal Sidhu
44,822 次观看 • 2 年前
Robots can now reconstruct 3D scenes in real time... from a single RGB camera. [📍 Projects page + paper] No depth sensor. No retraining. 30 FPS. Researchers at the Imperial College London introduced KV-Tracker, a training-free method that makes heavy models like π³ and Depth Anything 3 fast enough for real-time tracking. The idea is simple. These models use global self-attention, which is powerful but computationally expensive. KV-Tracker caches the key and value pairs from selected keyframes and reuses them for new frames. That cache becomes an implicit scene representation. Result: • Up to 30 FPS • 10 to 15x speedup • Accurate 6-DoF tracking on benchmarks like TUM RGB-D and 7-Scenes • Works with monocular RGB only It also supports object-level tracking with masks and allows saving the KV-cache for later reuse. For robotics, this reduces hardware constraints and moves real-time 3D perception closer to practical deployment. Credit to Marwan Taher (Marwan Taher) at Imperial’s Dyson Robotics Lab and many others who contributed to this! 📍 Save projects page + paper for later: Video: ——- if it matters in AI or Robotics you'll read it here first:show more

Ilir Aliu
53,911 次观看 • 3 个月前
You can't 3D reconstruct glass from images... ...WRONG! Thanks... for video diffusion, now just about anything is possible! Introducing...Diffusion Knows Transparency (DKT) Transparent and reflective objects usually break robot vision and photogrammetry pipelines because they don't follow the "solid object" rules standard cameras expect. DKT is a new AI model that repurposes the "internal physics engine" found in video generation models to solve this problem. Researchers took a massive video diffusion model (WAN) and fine-tuned it using a custom-built synthetic dataset to turn it into a high-precision depth sensor. To train the AI, they built the first massive synthetic video library of transparent objects, 1.32 million frames of perfectly labeled glass and metal objects in motion. Without ever seeing a "real" labeled video of glass during training, the model (DKT) outperformed all previous specialized systems on real-world benchmarks (ClearPose, DREDS). They created a "lightweight" 1.3B parameter version that runs fast enough (0.17s per frame) to be used on actual robot hardware. Two reasons I find this project important: 1. It further proves that synthetic data will be essential for training the next generation vision models. 2. In real-world robotic tests, using DKT's depth maps nearly doubled the success rate of robot arms trying to pick up objects on tricky reflective or translucent surfaces. At home robots will need to interact with these types of objects on a daily basis. Check out the project page here: Code is LIVE! #Computervision #Robotics #AIshow more

Jonathan Stephens
17,712 次观看 • 6 个月前
I’ve used all the recent GenAI video models extensively... & here’s my 2¢: 🎬 Runway Gen3 Alpha - best image quality & motion for text-to-video & embedded words. Great at prompt travel changes over the course of 10 sec. And I’m super bullish on how gen3 will evolve, hopefully adopting the features listed below. Kling - best quality for image-to-video with prompt control, like eating food. Great clip extension that accounts for character (ie walking stride) & camera movement (speed & angle), rather than just using final frame. But it’s limited availability & Chinese native language is limiting. Used for Spider-Man video below (via Midjourney). LumaLabs - best for keyframe start & end control (it can not be overstated how important this is. other services should add it ASAP!) and their high dynamic action movements are really fun. Luma was used in my viral Multiverse of Memes video. PikaLabs - they haven’t gotten as much attention as others lately. But they did update their video model a few weeks ago and it looks great. Also, they are notable for their unique & AWESOME features, like video in-painting & out-painting. My perfect AI video platform would have the following features: 1) Gen3’s quality, prompt control & text embedding. 2) KLing’s image-to-video quality, prompt control & clip extension quality. 3) Luma’s multi-keyframe control & dynamic movement ability. 4) Pika’s inpainting & outpainting ability. And a video-to-video (aka next-gen Runway gen1) could be a game changer, too. It’s an exciting time to be alive 🫶 Who will get there first? 🔉🔉show more

Blaine Brown
26,535 次观看 • 2 年前
[Most robots react. This one thinks a step ahead.]... Ant Group's Robbyant just published LingBot-VA 2.0 — a video-action foundation model built from scratch for robot control, not fine-tuned from a video generator. The usual approach takes a video generator made for content creation and bolts a robot policy onto it. LingBot-VA 2.0 argues that's the wrong starting point, and pretrains the whole causal stack natively instead. What stands out: → Foresight Reasoning — the robot predicts the next action chunk while executing the current one, then overwrites the imagined frame with the real observation. Prediction and execution stop waiting on each other. → 927 ms → 142 ms per chunk, across four cumulative optimizations. That lifts asynchronous control from 35 Hz to 225 Hz — a 6.5× speedup. → One shared latent space. A semantic visual-action tokenizer puts world states and actions in the same coordinates, so unlabeled web video carries action-relevant signal. → Sparse MoE video stream — 128 experts, top-8 routing. Roughly 2.5B of ~15.3B parameters fire per token. → Few-shot by design — adapts from 10–15 demonstrations, and a human demo video can replace the text instruction entirely. Full breakdown: Paper: Project Page: Robbyant Ant Groupshow more

Marktechpost AI
196,499 次观看 • 20 天前
Utilizing a massive library of high quality, free UGC... avatars for your three.js project is way less difficult than you think. No animation baking required, can swap out any Mixamo animations in real time. Step 1. Download an avatar on VRoid Hub Step 2. Download a skinless Mixamo animation from Step 3. Paste this into claude code / codex / cursor chat Now you have avatars, animations and a function to apply animations to your avatars whenever you desire. Source code from the video is here:show more

saori
14,962 次观看 • 4 个月前
Before the week ends, let's acknowledge one of the... most INSANE week ever for open AI, with 25+ notable open-weight drops across every modality: 🧠 LLMs → NVIDIA Nemotron 3 Ultra: 550B hybrid Mamba-MoE, only 55B active, 1M context, MMLU 89.1. NVFP4 variant claims ~5x throughput on Blackwell. First openly-weighted 550B hybrid Mamba-Transformer, closing the gap with frontier closed models. → Google Gemma 4 12B: fully open dense any-to-any (text/image/audio/video), 256k context, encoder-free, 140+ languages, AIME 2026 at 77.5. Shipped with a 23-checkpoint QAT wave (mobile ONNX + MLX). Most deployable model of the week. → StepFun Step-3.7-Flash: 198B sparse MoE VLM, ~11B active, SWE-Bench PRO 56.3. Apache 2.0. → Liquid AI LFM2.5-8B-A1B: edge MoE, just 1.5B active, 128k ctx, MATH500 88.8, MLX-ready. Best on-device option this week. → JetBrains Mellum2-12B-A2.5B-Thinking: their first open MoE, near-Qwen3-14B coding at 2.5B active. Apache 2.0. 🎨 Image gen (the surprise of the week) → Ideogram 4: their FIRST-EVER open weights. 9.3B flow-matching DiT trained from scratch. #2 overall behind GPT Image 2, top open-weight model on Design Arena + LMArena. Strongest open checkpoint for text-rich images, full stop. It has taste. Still can't believe this is open weights. 🔊 Audio & Speech (a breakout week for open TTS, 4 labs shipped) → Boson Higgs Audio v3 4B: 102 languages, 21 emotions, singing/whispering/shouting, sub-second TTFA. → RedNote dots.tts: the only fully continuous (no codec) open TTS pipeline, Apache 2.0. → Google Magenta RealTime 2: real-time music gen, <200ms latency, text+audio+MIDI. multimodalart ported it to PyTorch within hours with live ZeroGPU demos. → NVIDIA Nemotron-3.5 ASR: 600M streaming, 17x more concurrent streams vs Parakeet RNNT 1.1B. 👁️ Vision & VLMs → PaddleOCR-VL-1.6: SOTA document parsing at 1B params, Apache 2.0. → Baidu NAVA: 6.3B joint audio-video gen, best-in-class A/V sync, Apache 2.0. 🎬 Video, 3D & World Models → NVIDIA Cosmos3-Super: 64B omnimodal world model coupling action trajectories with video+audio gen, for Physical AI. → JD JoyAI-Echo: up to 5-min multi-shot text-to-video on LTX-2.3. → ByteDance Bernini-R + VAST TripoSplat (single-image-to-3D Gaussian splats, MIT).show more

Victor M
540,198 次观看 • 1 个月前
your AI agent can watch any video now -... paste a URL and it sees every frame, hears every word, all for free 🤯 bradautomates/claude-video gives Claude the ability to watch YouTube, Loom, TikTok, local files - anything yt-dlp supports what people actually use it for: → analyze a competitor launch - what hook, what visuals, what structure → debug from a screen recording - Claude reads the exact frame where it breaks → summarize a 49-min talk in 30 seconds with frame-accurate timestamps → strip the hype from product videos - "what's actually new, skip the pitch" the mechanism: yt-dlp pulls free captions first (zero cost). ffmpeg extracts frames at scene-aware intervals - not uniform sampling, so you don't waste tokens on 12 identical frames of the same slide. Claude reads every frame as an image with timestamp markers. Groq Whisper only kicks in when a video has no caption track how to set up (3 min): > claude code: /plugin marketplace add bradautomates/claude-video then /plugin install watch@claude-video > or npx skills add bradautomates/claude-video -g for codex, cursor, gemini cli > dependencies auto-install on macOS via brew two caveats: free captions cover most but not all videos. past 10 min use --start/--end for focused sections or the token-burner mode for full coverage your buddy still watches every tutorial at 2x speed taking manual notes. you paste a URL and your agent extracts the substance in seconds for $0show more

Alvaro Cintas
295,102 次观看 • 5 天前
✨ Grok Imagine Video is now live on Photo... AI It's hard to explain how impressive this is because of the speed that xAI got itself from literally nothing to the top of the leaderboards Six months ago Grok's video model was a joke, it wasn't even close to any of the video models out there, it looked cartoony and wasn't there and nobody took it seriously Now it's here and it's instantly the #1 video model out there now, it shot above Kling (which I used before on Photo AI and usually my favorite) and above Runway Gen 4.5 which was just launched 6 days ago! Mmore importantly it's now above xAI's biggest competitors' models: Google's Veo 3 and OpenAI's Sora 2 Being the best video model doesn't mean it's flawless: video is incredibly hard and actually because it looks so realistic now when it does make a mistakes it's even funnier One thing I noticed is that it still has a hard time with is voice, it does it well for a majority of the video but then slips up and produces unintelligible blabbering (which is really funny to hear) in both English (video 1: "it's where I find my naim", what's a "naim"?), and tested it in Portuguese too (video 3 at the end is unintelligible Portuguese I believe) In many ways Grok Imagine Video also reminds me of Sora, it has that weird but funny Sora conversation style But guys it's REALLY really really really close to getting perfect, we're so close to having full video productions being to be able done in AI, actually you already can if you just cut out the bad parts already Very exciting and I'm grateful I can experience thisshow more

@levelsio
195,023 次观看 • 6 个月前
🚀 The Segment Anything Model (SAM) has been upgraded... to SAM2, featuring an efficient image encoder for segmenting images and videos. But does SAM2 outperform SAM1 in medical image and video segmentation? We're thrilled to present our paper "Segment Anything in Medical Images and Videos: Benchmark and Deployment"! We comprehensively benchmark SAM2 across 11 medical image modalities and videos. 📄 Paper: 💻 Code: **Highlights:** 1. SAM2 doesn’t always outperform SAM1 in 2D medical images, but excels in video segmentation, making it more accurate and efficient for 3D images, such as CT and MR scans. 2. MedSAM still outperforms SAM2 on most 2D modalities, but SAM2 surpasses MedSAM for 3D image segmentation in a slice-by-slice approach. 3. Segmentation performance varies with model size; sometimes the smallest model outperforms larger ones. 4. Fine-tuning SAM2 significantly boosts its performance for medical image segmentation. While SAM2 may struggle with challenging objects that have unclear boundaries or low contrast, it excels in generating good initial segmentation masks for common medical images and videos. However, the official interface doesn’t support medical data formats and has limitations on video length. To address this, we've developed a 3D Slicer Plugin and Gradio API for efficient 3D medical image and video segmentation. We invite you to try them out and provide feedback! 🔧 Deployment: - 3D Slicer Plugin: - Gradio API: (Note: Due to GPU limitations, the online API is available for only 12 hours and may be slow. We highly recommend deploying the Gradio API with your own computing resources: A big shoutout to Jun Ma (JunMa) who recently joined our UHN AI hub (UHN AI Hub) as Machine Learning Lead, and kudos to all co-authors: Sumin Kim, Feifei Li, Mohammed Baharoon (Mohammed Baharoon), Reza Asakereh, and Hongwei Lyu! This is true teamwork! Looking forward to collaborating with the community to advance 3D medical image and video segmentation foundation models! University Health Network U of T Department of Computer Science Department of Laboratory Medicine & Pathobiology Temerty Centre for AI in Medicine (T-CAIREM) Vector Institute #MedTech #AIinHealthcare #DeepLearning #MedicalImaging #SAM2 #MedSAM #AIResearchshow more

Bo Wang
178,539 次观看 • 2 年前
Furniture assembly is the task everyone name-drops and nobody... actually attempts at real scale. Every demo I have seen is a scaled down IKEA leg or a single arm on a toy chair. This paper does it properly, real scale, bimanual, up to 7 subtasks and 1,550 control steps per episode, and it is validated on a real Kinova Gen3, not just in sim. That real-robot number is the one that matters: only a 16 percent drop on the hardest task going from simulation to hardware. That is a small enough gap to take seriously, and it did not happen by accident. They built a VR teleoperation rig specifically for coordinated dual-arm collection, because generic single-arm teleop setups do not capture the coordination real assembly needs, and the model predicts a continuous progress signal alongside the action chunk rather than a discrete subtask label, letting it auto-transition and catch drift before it compounds into total failure. The simulation ablation is what got them there, 48 to 80 percent over baselines, with another 21 points from their perception and control design study alone, but that is groundwork, not the headline. Watch the video, there is a clip of the robot misgrasping the seat panel, reopening the gripper, and regrasping on its own. That is not scripted recovery behaviour, it emerged from training, and it emerged on hardware. Excellent work from the team from Mitsubishi Electric Research Laboratories, with Oxford and UNC Chapel Hill Clinical Laboratory Science. Video and project page in comments. #Robotics #Manipulation #VLAshow more

Stephen James
14,952 次观看 • 22 天前
I just got Gemma 4 26B A4B MoE model... running fully locally with Hermes agent on an 8GB RTX 4060 and it's now backtesting trading strategies end to end, no hand holding. If you’re a trader or work on Wall Street, you don’t want to miss this. Yes. fully automated. No cloud. No APIs beyond market data. # Here's what I did: Setup: - Model: Gemma 4 26B-A4B QAT (MoE), Q4_K_XL Unsloth's quant (link in the comments) - Inference: llama.cpp (turboquant fork by Tom Turney link in the comments) - Hardware: RTX 4060, 8GB VRAM + 16GB RAM only (with 50 other chrome tabs open) - Context: 64K llama.cpp turboquant flags: -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf -c 64000 --cache-type-k q8_0 --cache-type-v turbo3 --port 8080 turboquant helps achieve high prefill and decode throughput for interactive sessions. throughput with Hermes agent: decode: 25+ tokens/sec prefill: 250+ tokens/sec # Then I gave the agent one task: Backtest a strategy: - Buy when RSI crosses above 30 - Sell at +2% profit or -1% stoploss - No overlapping positions - Use Google stock via yfinance - Generate a full HTML report with candlestick charts + signals What happened next was wild. It didn't just write code, it ran the entire workflow itself: Audited the environment (pip list, dependency check) Hit a ModuleNotFoundError, multiple Python installs were conflicting Ran where python to map every interpreter on the system Manually selected the correct Python 3.13 path and re ran the script Wrote a clean statevmachine backtester (strict no overlapping trades logic) Patched a yfinance MultiIndex quirk that would've crashed the script Built Plotly candlestick + RSI charts with buy/sell markers Calculated win rate, PnL, and summary stats Exported a polished single file HTML report. check the report at the end of the video or in the comments. Biggest takeaway: local LLMs aren't just "chat assistants" anymore. They debug their own environment, write production code, and ship a finished deliverable on consumer hardware, for $0 in API costs. If you're still calling local models "toys," you're already behind. This is just the beginning. Hermes agent just surpassed 1 trillion tokens in a single day on OpenRouter. Think about the scale of total token generation happening right now. Disclaimer: This is not financial advice. Consult a professional before making any trading decisions.show more

Alok
105,094 次观看 • 1 个月前
AI Is Moving Beyond “Generating Videos” — Toward “Generating... Worlds” Over the past two years, AI video models have advanced at an astonishing pace. From Runway and Pika to Sora and Veo, AI-generated videos have become increasingly realistic and more consistent with the physical laws of the real world. Many people believe the next objective is simply to generate videos that are longer, sharper, and more lifelike. But if we take a step back, we can see that the real transformation is not happening in video itself. It is happening in world models. What Is a World Model? In 1943, psychologist Kenneth Craik proposed an idea that would influence artificial intelligence research for decades. He argued that the human brain does not merely react to the outside world. Instead, it maintains an internal model of how the world works. Because we have this internal model, we can predict the outcome of an action before we actually take it. Before crossing a road, we estimate whether a car will pass by. Before catching a ball, we predict its trajectory. These abilities come from continuously simulating the world in our minds, rather than relying entirely on trial and error. This idea later became known by a more formal term: World Model. A world model does not describe a single image or a fixed video clip. It is an internal representation capable of continuously simulating the rules and dynamics of the real world. Why Is AI Research Turning Toward World Models? Because predicting “what comes next” is becoming increasingly central to how AI systems work. Language models predict the next token. Image models predict the next step in the denoising process. Video models predict the next frame. A world model, however, attempts to predict something broader: What should the world look like in the next moment? In 2018, David Ha and Jürgen Schmidhuber proposed in their paper World Models that an intelligent agent could first learn a model of the world, and then use that internal model to plan its actions. The Dreamer series later demonstrated that many complex tasks could be learned by training agents inside an “imagined world.” At the same time, the development of video models such as Sora and Veo led researchers to another realization: A model capable of continuously generating video has already learned, at least implicitly, many of the rules governing the real world. As a result, these two research directions have gradually begun to converge. But Video Is Not Yet a World This is where the distinction is often misunderstood. For a world model to support meaningful real-time interaction, it must solve several critical problems. Most video models today are essentially answering one question: What should the next frame look like? A true world model needs to answer much more: What happens if I take one step forward? If I walk behind a building and then return, will the building still be there? If I suddenly change the camera angle, will the entire space remain consistent? If I enter a command such as: “Summon a dragon.” Will the world respond immediately? In other words, a world model must do more than generate content. It must understand space. It must understand time. It must understand causality. And it must understand interaction. Moving from watching to participating is where the real difficulty of world models begins. World Models Are Entering the Interactive Era One of the latest attempts in this direction is Alaya World, recently open-sourced by Alaya World, or Alaya Lab. Instead of generating a fixed video clip, it generates a world that users can explore in real time. Users can begin with text, an image, or a video, enter the generated scene, move freely through it, and introduce new prompts at any moment during generation. The world responds immediately. According to the publicly released information, Alaya World provides: Real-time streaming generation at 720p and 24 FPS Stable continuous exploration for more than one minute The ability to switch prompts and trigger skills or events during generation Model weights and inference code released under the Apache 2.0 License Training code and datasets planned for future release What makes these capabilities important is not simply the technical specifications. It is that the generated “world” can now support continuous interaction. The official demo shows that users can genuinely control, transform, and explore the generated environment. AI Is Evolving From a Tool Into an Environment Over the past few years, most discussions around AI have focused on content generation. Generating text. Generating images. Generating videos. But world models raise a fundamentally different question: Can AI generate an environment that people can inhabit, explore, and continuously evolve? If the answer is yes, the impact will extend far beyond video generation. Game development, robotics training, embodied intelligence, digital twins, virtual production, and many other fields could be transformed by the development of world models. World models are still at a very early stage. Yet from Craik’s proposal of an internal mental model more than eighty years ago to the emergence of today’s interactive world-generation systems, a clear evolutionary path is beginning to take shape. Perhaps what AI is ultimately learning has never been limited to images, videos, or language. Perhaps it is learning the world itself. References GitHub: Technical Report:show more

雪踏乌云
112,114 次观看 • 14 天前
A Letter to Our Community: The Road Ahead for... Robotics To our Community and Partners, As we step into 2026, our mission at Axis is clearer than ever: Constructing the definitive End-to-End Scaling Layer for Robotics. Our goal is to accelerate the transfer of diverse human intelligence into Robotics General Intelligence (RGI). By owning the critical path of intelligence creation, we are turning the physical limitations of robotics into a scalable, software-driven future. Here is our strategic outlook and roadmap for the year ahead. The Core Thesis: Simulation is the Only Way Out The path to RGI is currently blocked by Data Scarcity, Generalization Fragility, and Hardware Fragmentation. At Axis, we believe Simulation is the only way out. Our Simulation Data Platform and Data Augmentation Engine transform raw data into "Synthetic Gold". Backed by academic milestones like Roboverse, Skill Blending, and GraspVLA, we have proven that pure simulation can achieve the generalization required for the real world. We don’t just collect data; we architect it. The Engine: Why Crypto? We believe RGI should come from all, not a few. Crypto is not just a feature; it is the primitive that powers our entire ecosystem flywheel: - Incentive Mechanism: Democratizing contribution and rewarding the trainers and developers. - Assetization: Turning proprietary data and refined models into liquid, ownable assets. - Verifiable Workflow: We are opening the "Black Box" of AI. By bringing total transparency to the Task Generation → Data Collection → Model Training pipeline, we ensure every byte of intelligence is verifiable, traceable, and secure. 2026 Strategic Deliverables This year, we are committed to delivering three foundational pillars: - The World's Largest Training Dataset for Robots: A robot training set—diverse, high-quality interaction data at an unprecedented scale. - A Robotics Foundation Model: A universal robotic brain trained on our pure simulation and synthetic data, capable of robust cross-embodiment transfer and open-world adaptability. - Evolvable Robot Hardware: Robots deployed with Axis models that autonomously evolve through continuous interaction, turning every deployment into a self-improving node within our RGI network. The Ultimate Vision We are building more than models; we are architecting the Distributed Machine Economy. A future where every dataset, model, and robotic embodiment is a verifiable asset in a global, autonomous network. Thank you for building the future of intelligence with us✌️📷show more

Axis Robotics
27,858 次观看 • 6 个月前
$KNDX 🤖 Theres 3 big narratives that are sending... coins left right and centre rn. 🚀 #AI, #Gamefi, & #NFTs 🔹Theres 50% mindshare for #AI. 🤖 🔹#GameFi mcap is hitting ATH's with #OfftheGrid, $XBG and $SUPER making spectacular moves. 🎮 🔹NFTs and the #Metaverse are making a strong comeback with $APE up 100% over the weekend. 🐵 What if there's a project that touches all these trending narratives with groundbreaking technology to disrupt all 3 of them? 🔥 💡- That's where $KNDX comes in. -💡 Kondux is a cutting-edge Web3 SaaS platform, combining NVIDIA’s Omniverse, AI, Blockchain, and dynamic NFTs to revolutionize secure asset management across industries. 👏 Their flagship product, kNFTs, are 3D digital assets usable across Metaverse and Gaming platforms, AR/VR/XR environments, and manufacturing applications. Kondux’s scalable model opens new revenue streams by enabling effective digital asset monetization. 💰 Kondux is the first Web3 project to integrate VFX pipelines with NVIDIA’s Omniverse and bringing it onto the Blockchain. ⛓️ It is also the only Web3 project with a *Select Status Partnership* with NVIDIA, operating under NVIDIA NDAs and working with them directly for more than 2 years. About their NVIDIA Integrations: 🤖 🔹There are three areas of the Kondux tech stack that coincide with three divisions of NVIDIA: 📡GDN (Graphics Delivery Network, the backbone of GeForce Now) 💡Omniverse for 3D aspects such as, geospatial data, real world physics, lighting, and raytracing 🤖NVIDIA AI Foundation, which covers many aspects of #AI, including inference and deployment scaling. The convergence of all these components lie within .USD file format . 🔹 They are the first blockchain project to integrate NVIDIA’s Omniverse Cloud and Graphics Delivery Network (GDN) to provide high-quality 3D content accessible on any device without requiring high-end hardware. 🔹 This setup streamlines content management, democratises access to resource-intensive 3D content, and enables real-time interaction with 3D NFTs. Now, I haven’t seen any crypto project so deeply connected with NVIDIA and NVIDIA technology. GDN is a HUGE competitive advantage. With it, the need for #GPU’s basically goes out the window. 🤯 Now lets take a look at some of the other main features... 👀 OpenUSD (Universal Scene Description): 📽️ 🔹 Kondux is leveraging USD technology, developed by Pixar and used by Meta, Apple, Microsoft and other industry leaders to enhance 3D graphics and interoperability within its creative ecosystem. 🔹 Originally created for high-end film production, USD now supports a variety of applications, including gaming and virtual reality, making it a key asset for Kondux. kNFT's: 🎨 🔹 Kondux is pioneering a new category of NFTs known as kNFTs, which aim to redefine NFT utility through innovative features. 🔹 A standout feature is the upgradeable aspect provided by Kondux DNA, allowing kNFTs to transform and combine with other NFTs, creating limitless possibilities in art, gaming, and music. 🔹Through the Kondux AI portal it will be possible to communicate with kNFTs. They can learn and adapt. This AI technology is revolutionary because it makes human to kNFT interaction possible, turning it into a unique, personalized experience. Check out the clip of kNFTs in Unreal Engine 5 gameplay below. 👇 Kondux is a very obvious utility play with huge upside because it’s multi narrative. 📈 It's seriously groundbreaking stuff that they’re about to launch. 🚀 After speaking with the team there’s no doubt in my mind this will do crazy big numbers in the next months. 🤑show more

Altcoin Miyagi🇯🇵
17,303 次观看 • 1 年前
YOMIRGO #Product #Update YOMIRGO AI-HUB OFFICIALLY LAUNCH ---A Structural... Upgrade from a Single-Product Model to an AI Agent Ecosystem Platform In its first phase, 11 AI projects have been integrated, spanning high-value sectors including finance, scientific research, enterprise services, development tools, and experiential AI. ➡️AI-Hub: This is not merely a feature expansion — it represents a critical structural upgrade from a single-product architecture to a multi-vertical AI Agent aggregation and capitalization platform. This milestone marks the initial structural formation of the YOMIRGO ecosystem. 1. Structural Distinction Between Agent Matrix Lab and AI-Hub To avoid positioning ambiguity, we formally clarify the structural division between the two: 🔘 Agent Matrix Lab — Internal AI Production & Incubation Platform Agent Matrix Lab serves as YOMIRGO’s proprietary AI development and internal incubation platform, responsible for: • R&D and testing of in-house AI products • Incubation of native AI Agents • Technical architecture experimentation and runtime validation • Testing of AI Agent models, memory systems, and runtime orchestration It functions as the production workshop and experimental engine of YOMIRGO’s “AI Super Factory.” 🔘 AI-Hub — External AI Agent Aggregation & Ecosystem Layer AI-Hub is a market-facing AI Agent aggregation and showcase platform, responsible for: • Curation and onboarding of high-quality AI projects • Cross-vertical structured ecosystem layout • Rating and classification systems • Traffic distribution and ecosystem collaboration entry points AI-Hub is not an internal incubation unit, but a standardized aggregation framework at the ecosystem level. 2. Integrated Project Structure (First Batch) ✅1. Finance & Prediction 🔹Cointoken AI — AI Agent-powered quantitative trading engine 🔹VVAI — AI-driven real-time Web3 intelligence and decision system 🔹AlphaQuant — Global financial market forecasting engine 🔹NextGoals — AI-powered global sports prediction agent This vertical forms the real-time information, trading, and predictive decision infrastructure for Web3-native users. ✅2. Science 🔹Charmen AI — Large-model-based pet acoustic recognition technology 🔹Encore Health — AI-driven health forecasting and longevity management system for high-net-worth individuals 🔹Reproducibility AI — AI expert system for financial engineering validation and academic reproducibility This sector focuses on research-grade AI capabilities, collaborating with universities and research institutions to drive real-world scientific deployment. ✅3. Business 🔹GlobalSales — B2B automated lead-generation AI Agent 🔹ResearchBot — Business intelligence and deep due diligence AI Agent This vertical targets the enterprise market, delivering scalable and commercially viable AI productivity tools. ✅4. Coding 🔹CodeMatrix — Full-stack development assistant Providing AI-driven development infrastructure and low-barrier building capabilities to global users. ✅5. Interesting 🔹Fortunetell AI — AI-powered symbolic analysis and interactive insight system Exploring the application boundaries of AI within experiential and interactive scenarios. 3. YOMIRGO Four-Layer Structural Framework YOMIRGO has now established a clearly defined four-layer structure: ▶️Layer 1: Agent Matrix Lab — Internal Production & Incubation ▶️Layer 2: AI-Hub — Ecosystem Aggregation & Rating ▶️Layer 3: LaunchPad — Capitalization Pathway ▶️Layer 4: Market — Circulation & Value Realization Together forming a complete industrial pipeline: Incubation → Validation → Aggregation → Rating → Capitalization → Market Circulation This is the structural model behind YOMIRGO’s defined “AI Super Factory.” 4. Strategic Significance The launch of AI-Hub signifies: • YOMIRGO has established standardized AI Agent aggregation capabilities • A cross-vertical ecosystem structure is now in place • Internal incubation and external aggregation mechanisms are structurally separated • The AI Agent industrial flywheel has begun operating YOMIRGO is no longer merely an AI product platform, but a structured AI Agent industrial system integrating production, aggregation, capitalization, and circulation. 5. Next Phase • Continue expanding high-utility AI Agents with real-world application value • Optimize AI-Hub’s scoring, rating, and filtering mechanisms • Strengthen synergy with LaunchPad and Market • Enable AI Agents to complete value realization within the ecosystem The first 11 projects are only the beginning. AI-Hub is designed to become a continuously expanding AI Agent gateway — not a static product showcase. Further structural expansion is underway.🔥show more

YOMIRGO
23,685 次观看 • 5 个月前
my 8 GB VRAM gaming laptop is absolutely going... to hate me for this. but I still did it. ran a 31b dense model (Gemma 4 31b Q4) with only 8 GB VRAM last week I ran Gemma 4 26B A4B a mixture of experts model on my RTX 4060 and hit 25–28 tokens/sec using llama.cpp's new MTP support. smooth. snappy. but MoE has a secret: it only activates 4B parameters per token despite having 26B total. that's why it flies. so the real question started haunting me. what if I throw a full, no tricks, every parameter fires on every token, 31B DENSE model at the same machine? # Hardware: GPU: NVIDIA RTX 4060, 8 GB VRAM RAM: 16 GB CPU: Intel Core i7 H Laptop. Gaming. Modest. The model: gemma-4-31B-it-qat-UD-Q4_K_XL.gguf (model's unsloth huggingface link in the comments) This is Google DeepMind's flagship dense model in the Gemma 4 family that can run on single consumer GPU. It packs a hybrid attention architecture, supports up to 256K context natively, and is QAT (Quantization Aware Training) optimized, meaning it retains far more quality than standard post training quants at the same bit depth. This is NOT the MoE. This is 31 BILLION dense parameters, every single one of them loaded. # the flags I used: -m gemma-4-31B-it-qat-UD-Q4_K_XL.gguf -cnv --spec-type draft-mtp --spec-draft-model mtp-gemma-4-31B-it.gguf --spec-draft-n-max 8 --spec-draft-p-min 0.6 -c 6000 -v Multi Token Prediction (MTP) is still active here. Separate draft GGUF required, same as the 26B setup. # Results: → Decode: ~3 tokens/sec → Prefill: ~2 tokens/sec → Context: 6000 tokens → Hardware crying quietly in the corner: yes so is 3 tps actually usable? For real time back and forth chat? Not ideal. You're not having a fluid conversation at 3 tps. but slow ≠ useless. And this is where it gets genuinely interesting. think about how senior devs actually work in a real team. But when something is architectural, deeply complex, or needs serious reasoning? they walk down the hall and escalate to the senior. That's exactly the local AI agent architecture this unlocks: → Fast orchestrator model (Gemma 4 26B MoE at 25+ tps) handles routing, simple queries, tool calls, memory. The junior dev. → Gemma 4 31B dense is the senior, called only when the fast model genuinely hits a wall. Hard multi step reasoning. Complex code generation. Deep architectural decisions. The agentic loop stays fast. Only the hard hops touch the 31B. That's a legitimate production grade local AI architecture on a budget hardware. (requires 2 8gb gpus) other workflows where 3 tps is completely fine: - overnight batch jobs. summarize documents, extract structured data, review code. Fire it off. Sleep. wake up to results. - One shot deep reasoning - Silent code audit loops, you write and test, the 31B reviews diffs and flags issues in the background between your sprints - Any workflow where output quality > output speed A few weeks ago, nobody was running a 30B+ dense model on a single consumer GPU with 8 GB VRAM. At all. Now we're doing it on an Intel i7-H gaming laptop with a NVIDIA RTX 4060, thanks to llama.cpp + QAT quants + MTP speculative drafting. Google DeepMind said the Gemma 4 31B targets "consumer GPUs and workstations." They were not exaggerating. The hardware bar to run serious frontier class models locally keeps dropping. the tools are here. the models are here. you just have to be willing to abuse your laptop a little. what workflows would you actually run on a local 3 tps 31B dense model? genuinely curious. drop it below.show more

Alok
63,583 次观看 • 1 个月前
I just ran Gemma 4 31B on @CerebrasSystems at... 1,800+ tokens/sec and it's multimodal. For context: that's 35x faster than a typical GPU endpoint, and the first token (reasoning included) lands in 1.5 seconds. This isn't a benchmark slide, I recorded the inference live. Prompt I used: "Create a simulation of an iPhone. Include at least one working dummy note taking app, a functional notification pulldown, high quality graphics, single HTML file, any libs via CDN." - Generation time: 3 seconds. - Notes app worked. - Notification panel worked. - Rendered first try. This is what wafer-scale inference unlocks, not just "faster," but a different category of product. When generation is this fast, you stop waiting and start iterating in real time. Why this matters: Gemma 4 31B is Google DeepMind's flagship open weight model, Apache 2.0 licensed, dense (not MoE), and built for efficiency over raw parameter count. It scores close to Claude Haiku 4.5 on the Artificial Analysis Intelligence Index (30 vs 29) but runs ~18x faster on Cerebras. It's also the first multimodal model on Cerebras's platform, meaning you can now feed it screenshots, documents, charts, and UI states at wafer scale speed. # Applications I'm most excited about: - Screenshot → Insight: Drop in a dashboard or document screenshot, get structured findings back instantly. no waiting, no batching. - Live UI generation: Full interactive interfaces (like my iPhone sim) generated and rendered in under 2 seconds. - Screenshot -> Patch: Feed it a broken UI + console error, get a minimal code fix and verification steps back. - Computer use & agentic loops: See -> reason -> act - verify, fast enough to keep a human in the loop instead of waiting on the model. - Long context summarization: Full research reports condensed into decision ready summaries you can read and requery in one sitting. The bigger unlock isn't the speed number itself, it's that agentic and multimodal loops (see -> reason -> output -> tool call -> verify -> retry) finally run in real time instead of feeling sluggish. As Logan Kilpatrick (Logan Kilpatrick) put it: "If every model was doing 2,000 tokens per second, you wouldn't build the same product and just have it be faster, you'd build different products." Gemma 4 31B is live now on Cerebras Inference Cloud in public preview. If you're building multimodal, agentic, or real time apps, this is worth testing today. What would you build with such insane inference throughput?show more

Alok
12,962 次观看 • 1 个月前
The future of housework just leaked on GitHub and... nobody is talking about it. knox byte just open sourced a framework that coordinates swarms of Unitree G1 humanoid robots to clean your entire house on their own. It's called ARGOS. You tell it "clean the bedroom" in plain English and 2+ G1 robots split the room into zones, sweep in parallel, and sync up for the tasks that need four hands like making the bed or moving furniture. The Claude API decomposes your sentence into a task graph. An auction system makes every robot bid on every task based on distance, battery, and current load. The cheapest robot wins. Cooperative jobs go to the cheapest team. Here's what makes this different from every demo video Boston Dynamics keeps teasing: → 12 cleaning tasks baked in sweeping, mopping, wiping, vacuuming, taking out trash, making the bed, changing sheets, moving furniture, sorting items → 3 policy architectures running underneath OpenVLA-7B for language tasks, Diffusion Policy for floor coverage, ACT for dexterous bimanual work → Train it on your own footage record yourself cleaning, run one command, it extracts poses, builds a LeRobot dataset, and LoRA fine-tunes the policy → PEFA protocol for cooperative work Propose, Execute, Feedback, Adjust. If one robot fails halfway through making the bed, the team replans and retries → Full MuJoCo simulation so you test policies before pushing them to real hardware → Silver and cyan terminal dashboard that shows live fleet status, zone maps, task queues, and battery levels in real time The G1 robots talk to each other over CycloneDDS mesh using Unitree's native SDK. No cloud. No middleware. The whole thing runs on a Jetson Orin inside each robot. The wildest part is the training pipeline. Drop cleaning videos into a folder, run argos train ingest, and the framework does the entire pipeline frame extraction, pose estimation, action labeling, HDF5 dataset, fine-tune, evaluate in sim, deploy to robot. One command per stage. Unitree G1s already exist. The framework to make them clean your house just hit GitHub. 52 stars. MIT License. 100% Opensource.show more

Guri Singh
27,404 次观看 • 2 个月前
Researchers made KMeans 200x faster. And the new technique... also beats approaches like cuML and FAISS. Flash-KMeans is an IO-aware implementation of exact KMeans that redesigns the algorithm around modern GPU bottlenecks. By attacking the memory bottlenecks directly, Flash-KMeans achieves: - 33x speedup over cuML - 200x speedup over FAISS This speedup comes from how it moves through GPU memory. Standard KMeans runs in two steps, and both are bottlenecked by reads and writes to GPU memory: 1) The first step matches every point to its nearest centroid. Standard KMeans computes the full point-to-centroid distance matrix, writes it out to GPU memory, then reads it back to find each nearest centroid. That write-then-read round trip is the bottleneck. Flash-KMeans combines the distance calculation with the nearest-centroid step, so the result is computed on-chip and the full matrix is never written out. 2) The second step recomputes each centroid by averaging the points assigned to it. Standard KMeans has thousands of threads writing into the same centroid slots at once, so they stall waiting for their turn. Flash-KMeans sorts points by cluster first, turning scattered writes into sequential reductions that read and write memory in one efficient pass. Using these two optimizations at the million-scale, Flash-KMeans completes a standard KMeans iteration in a few milliseconds. The video below depicts this in action. Several reasons why this is important: KMeans has always been an offline primitive. Something you run once to preprocess data and move on. These speedups make the approach viable in several runtime-critical systems. ↳ Vector indices like FAISS use KMeans to build search indices. Faster KMeans means you can re-index dynamically as data changes. ↳ LLM quantization methods need KMeans to find optimal weight codebooks, per layer, repeatedly. What takes hours could now take minutes. ↳ MoE models need fast token routing at inference time. Flash-KMeans makes it viable to run this inside the inference loop, not just in preprocessing. I have shared the paper in the replies. That said, memory is the real constraint Flash-KMeans solves, and the problem is not just limited to clustering. The vectors a RAG system stores after indexing create similar bottlenecks. I wrote a detailed walkthrough recently on cutting this vector memory by 32x with binary quantization, querying 36M+ vectors in a few milliseconds. Read it below.show more

Avi Chawla
89,234 次观看 • 1 个月前