Wan-Animate-2 pushes character animation beyond pose-driven pipelines: reference image... + driving video in, cleaner character motion out. 🚀 🤖 🌐 🏆 Blind user study: preferred over Wan-Animate in 70%+ of overall-quality comparisons, with perceived quality comparable to Dreamina and Kling-MotionControl. 🎬 Cleaner animation: directly processes driving-video motion instead of relying on pose skeletons, reducing identity drift, artifacts, and shape distortion across different characters. 🎥 Text camera control: Viewpoint LoRA lets prompts steer the output perspective while keeping the original motion consistent. ⚡ Streaming path: Wan-Animate-2-Lite reports 24fps at 400x720, with stable long-sequence generation for live avatars and interactive virtual environments. Built with dual-branch DiT, Time-Align RoPE, Sparse-Ref Attention, 100K+ video pairs, and 50K Unreal Engine multi-view samples.show more

ModelScope
26,091 просмотров • 2 месяцев назад
Wan Animate 2 is in ComfyUI with native support... he driving video goes straight into the transformer. No motion extractor in the middle, so nothing gets flattened before generation starts — subtle expression, finger position, all of it survives. Better motion. Stronger identity. And the camera is yours: viewpoint is text-driven, decoupled from whatever the driving clip was shot on. Wan Animate 2 Lite runs at real-time latency. Click the link below for the workflows and the blog👇show more

ComfyUI
26,522 просмотров • 2 месяцев назад
THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN... SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.show more

Nexlow
86,193 просмотров • 3 месяцев назад
THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN... SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.show more

Nexlow
120,346 просмотров • 1 месяц назад
I’ve used all the recent GenAI video models extensively... & here’s my 2¢: 🎬 Runway Gen3 Alpha - best image quality & motion for text-to-video & embedded words. Great at prompt travel changes over the course of 10 sec. And I’m super bullish on how gen3 will evolve, hopefully adopting the features listed below. Kling - best quality for image-to-video with prompt control, like eating food. Great clip extension that accounts for character (ie walking stride) & camera movement (speed & angle), rather than just using final frame. But it’s limited availability & Chinese native language is limiting. Used for Spider-Man video below (via Midjourney). LumaLabs - best for keyframe start & end control (it can not be overstated how important this is. other services should add it ASAP!) and their high dynamic action movements are really fun. Luma was used in my viral Multiverse of Memes video. PikaLabs - they haven’t gotten as much attention as others lately. But they did update their video model a few weeks ago and it looks great. Also, they are notable for their unique & AWESOME features, like video in-painting & out-painting. My perfect AI video platform would have the following features: 1) Gen3’s quality, prompt control & text embedding. 2) KLing’s image-to-video quality, prompt control & clip extension quality. 3) Luma’s multi-keyframe control & dynamic movement ability. 4) Pika’s inpainting & outpainting ability. And a video-to-video (aka next-gen Runway gen1) could be a game changer, too. It’s an exciting time to be alive 🫶 Who will get there first? 🔉🔉show more

Blaine Brown
26,535 просмотров • 2 лет назад
Google dropped a new AI paper called LUMIERE. It's... remarkably flexible, supporting video inpainting, image-to-video, AND stylized video generation tasks. Say hello to “space-time diffusion” for video generation! Now what the heck does that mean exactly?! 🌐⏳ → TL;DR it utilizes a “Space-Time UNet” architecture that generates the full duration of the video in one pass, rather than generating distant keyframes and interpolating between them like prior works. Because the computation is done in this “compressed space-time representation” to generate the full clip at once, it's far more temporally consistent. → Another benefit of generating the full video at once is that you can “direct” the video generation, making it easier to hand off to other models/tasks without having to stitch together partial solutions. You can condition generations on additional inputs, meaning you get the full stack of AI video capabilities – from video inpainting to image-to-video and beyond. → New SOTA for AI video generation? User study results in the paper suggest human evaluators preferred Lumiere over Runway Gen-2, Pika Labs, and Stable Video Diffusion in terms of quality, text alignment AND motion. But as always, we need to get hands-on with this tech when Google *actually* decides to ship it. → Could this end up inside YouTube? Y’all know i’m obsessed with blending reality and imagination – so it’s the video inpainting tech I'm most excited about. I really hope this model finds its way into YouTube's Generative AI efforts, and based on their prior announcements and the list of acknowledgments in the paper I think it might! 🤞🏽 Links: 🔗Paper: 🔗Project:show more

Bilawal Sidhu
44,822 просмотров • 2 лет назад
An hour of live AI video generation now costs... $10.80 At $0.003 a second, Vivix W1 generates a full minute for just 18 cents. That price matters because of what W1 is. It's a real-time interactive video model. Through the API, it keeps generating video while the experience is happening, and you can shape what comes next. With a normal clip generator, you pay once and you're done. Real-time interactive video keeps generating as you use it. Every second generated is another second you pay for. At higher per-second rates, that bill can grow quickly. It's hard to ship an interactive product when every user session costs a fortune. With W1, the math starts to look workable. And they didn't buy that price by cutting quality or speed. In Vivix’s supplied tests, eight-second videos averaged 7.7 seconds to generate from text and 8.4 seconds with one reference image. In the side-by-side comparisons, W1 holds its own against Seedance 2.5, Kling 3.0, and H3 Max on the same prompts. An exploding taxi, a skyline shot, a robot serving drinks on a plane. It's not perfect yet: • Cinematic fidelity still has gaps • Complex motion and dense scenes still need work • Full-scale training is still underway, so this is an early checkpoint How to try it: • Real-time generation is live through the API today • The browser playground does offline generation for now. Submit a prompt and you get a finished clip. Real-time browser tools are coming soon My take: I've seen a lot of interactive video demos that would cost a fortune to run in production. This looks priced for something you could actually ship. Once a minute of live video generation costs 18 cents, interactive stories, games, and characters could become an everyday medium instead of a tech demo. What I want to see next from Vivix.AI: better complex motion. Improve that and the use cases open up fast. Put your project’s runtime into the equation 👇show more

Raja Chichulkar
19,340 просмотров • 13 дней назад
Turn Tom and Jerry in 4K reality using Seedance... 2.0 on Pollo AI Prompt: Use the uploaded reference video as the master reference. Recreate the entire scene in ultra-photorealistic live action while preserving the original video frame-by-frame. Maintain the EXACT camera movement, lens, framing, composition, timing, pacing, shot transitions, lighting direction, environment, props, object placement, character blocking, and every action from the reference video. ONLY replace the cartoon characters with realistic live-action animals while keeping everything else unchanged. ======================== CHARACTER CONSISTENCY ======================== Tom is a realistic British Shorthair cat with: • blue-gray plush fur • white chest, muzzle and paws • large amber eyes • pink nose • rounded face • thick tail • expressive eyebrows • identical appearance in every frame • identical fur pattern, facial proportions, eye color and body size throughout the video Jerry is a realistic golden Syrian hamster with: • soft golden-brown fur • cream belly • large rounded ears • black shiny eyes • tiny pink paws • small pink nose • realistic whiskers • consistent body proportions in every frame • identical appearance throughout the entire video If other Tom & Jerry characters appear, replace them with realistic animals that preserve their personality, colors, proportions and expressions while remaining identical throughout the clip. ======================== MOTION ======================== Preserve every movement exactly. The realistic animals must perform the exact same actions, walking cycle, head movement, eye movement, paw placement, facial expressions, timing and interactions as in the reference animation. No new actions. No altered timing. No changed poses. ======================== ENVIRONMENT ======================== Keep the original environment exactly the same. Do not modify: • furniture • decorations • room layout • colors • props • shadows • reflections • camera angle • camera path Everything except the characters must remain unchanged. ======================== QUALITY ======================== Hollywood-quality CGI. Photorealistic animals. Natural muscle movement. Physically accurate fur simulation. Realistic whiskers. Subsurface scattering. Realistic eye reflections. Natural breathing. Micro facial expressions. Ultra detailed textures. Soft cinematic lighting. Shallow depth of field. Global illumination. Ray-traced reflections. Macro photography realism. 4K HDR. Disney-level VFX quality. Live-action realism. Extremely stable temporal consistency. Perfect character identity consistency across all frames. Do not redesign the characters. Do not change the environment. Do not change the camera. Do not change the timing. Do not add new objects. Do not crop or zoom differently. No flickering. No morphing. No identity drift. No fur color changes. No eye color changes. No size changes. No anatomy deformation. No extra limbs. No duplicate animals. No cartoon textures. No low-quality CGI. No inconsistent lighting. No frame-to-frame variation. Maintain perfect temporal consistency and character consistency throughout the entire video.show more

Oogie
61,228 просмотров • 3 месяцев назад
Created with Kling 3.0 on Kling AI Prompt: Create... a 15-second high-fashion editorial film starring the adult character in >> . Preserve their exact appearance, outfit, accessories and visual style. Render the entire film in the reference’s aesthetic. Use a minimal studio with a reflective floor, bold directional lighting and rhythmic photographic flashes. Show exactly 10 distinct fashion poses, each with a different silhouette and camera angle: 1. A confident standing pose, filmed from floor level with dramatic wide-angle perspective. 2. One hand beside the face, captured in an extreme side-profile close-up. 3. An asymmetric seated pose, seen directly overhead as the camera rotates. 4. One leg extended toward the lens, the foot or reference footwear dominating the foreground through foreshortening. 5. A quick, fluid leg cross, captured from a low diagonal angle. 6. Fingertips catching the edge of an existing sleeve or collar, framed in a tight detail shot. 7. A rear three-quarter turn with a deliberate glance back into the camera. 8. A forward lean toward the lens, ending with the palm briefly covering it. 9. An elongated upward stretch, revealed in a sharply tilted wide shot with strong side lighting. 10. A commanding full-body hero pose, looking down into the lens as the camera rapidly pulls back. Keep the performance fast and rhythmically tight. Flow naturally between poses, holding each for only a fraction of a second while keeping its silhouette clearly readable. No repeated poses or additional pose changes. Connect angles through whip pans, movement-matched cuts, snap zooms, flashes and lens occlusions. Orbit against the character’s turn, sweep from their floor reflection toward their face and plunge from overhead to floor level. Alternate intimate details with dramatic wide compositions. Accelerate between poses and brake sharply on each hold. Keep the sensual gestures quick, confident and fully clothed. Hair and fabric react naturally. No slow motion, lingering shots or gradual camera drift. Build momentum toward the tenth pose, then stop sharply for a crisp final hold. Stable identity and anatomy throughout. No outfit changes, added accessories or text. Sound: a driving 140 BPM fashion beat, rhythmic shutter clicks and subtle fabric movement.show more

Zara
19,857 просмотров • 1 месяц назад
Would you underestimate her just because she wears a... school uniform? GPT Image 2 + Seedance 2.0 on Sjolt Try Canvas: prompt Character Identity Lock (Highest Priority): Use the exact same young East Asian woman from the provided reference character sheet. Preserve 100% identical facial features, face shape, eye shape, nose, lips, skin tone, hairstyle, hair color, proportions, and overall identity throughout the entire video. Do not redesign, reinterpret, or substitute the character. She must remain instantly recognizable as the same person from the reference image. She has shoulder-length wavy silver-gray hair with subtle blue undertones, bright expressive eyes, fair skin, and a confident slight smile that naturally transitions into a focused, determined combat expression. She wears the identical navy blue Korean high school uniform blazer over a gray sweater vest, white collared shirt, striped tie, and matching school skirt from the reference character sheet. Video Prompt: A cinematic, hyper-realistic action sequence inside a chaotic South Korean high school classroom. The classroom is filled with overturned desks, scattered chairs, flying notebooks, broken pencils, and papers drifting through the air. Bright natural daylight streams through large classroom windows, creating realistic highlights, soft shadows, and cinematic contrast. The young female student moves with incredible speed, confidence, and precision as she expertly defends herself against multiple aggressive male students wearing matching Korean school uniforms. Every movement is fluid, athletic, and grounded in realistic martial arts choreography. The camera remains highly dynamic, featuring cinematic handheld tracking shots, fast push-ins, orbit shots, dramatic slow-motion moments, whip pans, low-angle hero shots, and close-up impact shots. Capture rapid combinations of punches, clean high kicks, evasive footwork, parries, elbow strikes, blocks, and throws. Desks slide across the floor, chairs topple over, and dust particles catch the sunlight, emphasizing the intensity of the action. Maintain a high shutter-speed action-photography aesthetic with crisp motion detail, subtle motion blur only during extremely fast movements, physically accurate body mechanics, realistic cloth simulation, natural hair physics, authentic facial expressions, and believable impact reactions. Keep the camera frequently returning to sharp close-ups of her face to reinforce character continuity and emotional intensity. Her silver-gray hair flows naturally with every movement while her determined eyes remain locked on her opponents. Photorealistic cinematic quality, 4K HDR, ultra-detailed skin textures, realistic lighting, volumetric daylight, physically based rendering, shallow depth of field during close-ups, blockbuster Korean action film aesthetic, empowering heroine energy, consistent facial identity throughout every frame, no face drift, no character variation, no animation-style exaggeration.show more

Sharon Riley
26,184 просмотров • 3 месяцев назад
Household chores created using a movement sheet as reference... to animate the entire scene using ChatGPT Image 2.0 and Seedance 2.0 on Yapper GPT Image 2 Prompt; [VISUAL STYLE] Monochrome grayscale composition featuring a highly detailed 3D-rendered female character. Designed like a professional instructional guide with a technical, diagram-inspired layout. Clean white background, soft studio lighting, and strong contrast to highlight posture, actions, and object interaction. [GRID LAYOUT] Structured 4×4 panel grid (16 frames total), evenly spaced with thin black divider lines. Each panel is identical in size and clearly numbered from 1 to 16, showing a continuous sequence of household activities. [CHARACTER] Use the provided reference image for the face and overall likeness. Same facial features, skin tone, and proportions Natural makeup, soft expression Consistent identity across all 16 panels Realistic proportions and clean hairstyle (loose or tied back) [WARDROBE] Modern, modest casual outfit: Fitted crop top (not revealing, clean neckline, practical for movement) High-waisted straight or slightly wide-leg jeans (full length, neat fit) Optional minimal sneakers or barefoot indoor styling Fabric should react naturally to movement (subtle folds and tension) [SCENE APPROACH] Minimal, clean environment per panel — only essential props related to the chore. No clutter, no complex backgrounds — focus stays on the subject and action. [PANEL STRUCTURE – EACH FRAME] Top-left: Step number + task title (e.g., “Step 4 – Vacuum Floor”) Center: Full-body pose performing the chore Bottom-left: 3–4 concise instruction lines Overlay: Motion arrows and directional guides showing action flow [CHORE SEQUENCE EXAMPLES] Make the Bed Tidy Up Room Dust Surfaces Vacuum Floor Sweep Floor Mop Floor Do Laundry Hang Clothes Fold Clothes Clean Kitchen Counter Wash Dishes Take Out Trash Water Plants Clean Bathroom Organize Shelves Final Room Reset [MOTION INDICATORS] Curved arrows → fluid actions (wiping, folding) Straight arrows → directional movement Circular arrows → repetitive motions (scrubbing, mopping) [RENDER QUALITY] High-detail sculpted 3D style with smooth grayscale shading, soft shadows, and clean linework. Polished, concept-art level finish with clarity in every pose and object interaction. [RESTRICTIONS] No color, no unnecessary background detail, no extra characters, no revealing clothing, no clutter — only the subject, props, and instructional elements.show more

Johnn
73,556 просмотров • 5 месяцев назад
He creado desde cero un vídeo de motion design... con Claude Sonnet 5.5. Está tan bien hecha que sospecho que hay un humano detrás editándome el vídeo. 😅 PROMPT ⤵️⤵️ You are a senior motion designer, creative director and render engineer. Your goal is not just to generate animation code, but to create a polished, professional motion-design video from concept to final render. ## PROJECT Subject: [SUBJECT] Goal: [WHAT THE VIEWER SHOULD UNDERSTAND/FEEL] Duration: [15–30s] Format: [16:9 / 3:2 / 9:16 / 1:1] FPS: 60 ## CREATIVE DIRECTION Create something premium, modern, editorial and visually memorable. Avoid generic AI aesthetics: - centered text on gradients - endless fade-ins - excessive glow - random particles - generic glassmorphism - repetitive zooms - unnecessary UI frames Something meaningful should visually evolve every 2–4 seconds. The first 2 seconds must contain a strong hook. Use strong typography, clear hierarchy, controlled colors and intentional composition. ## REFERENCES Study all files inside `./refs/`. If a reference video exists: - extract representative frames - analyze typography, colors, transitions, pacing and camera movement - create `docs/style_guide.md` Take the visual grammar, not the actual content. ## STORYBOARD FIRST Before coding, create `docs/shotlist.md`. For each shot define: - timestamp - visual - text - motion - transition - camera - sound cue Build rhythm through contrast: fast/slow, large/small, dense/minimal. ## MOTION Motion must feel physical and intentional. Prefer spring-based animation over simple linear easing. Use different motion weights for: - UI elements - cards - large typography - camera movement Preserve continuity between states whenever possible. Transitions should preferably emerge from existing objects through morphs, masks, scale or camera movement. ## RENDER ENGINE Build the animation as a deterministic function of time. Prefer: ` Any timestamp must always produce the exact same frame. Avoid: - timers - uncontrolled animation state - Math.random() - CSS transitions during rendering Use Canvas, SVG, Remotion, Three.js or another suitable framework depending on the project. Render frame-by-frame using Playwright/Chromium + FFmpeg when appropriate. ## SOUND Sound is part of the motion design. If music is provided: - detect BPM and beats - synchronize important visual changes with major beats Add subtle SFX where useful. If no music exists, create a minimal rhythmic soundtrack. ## QUALITY LOOP Do not stop after the first successful render. Render a contact sheet and inspect your own frames. Score the result on: - first-2-second hook - composition - readability - motion quality - transitions - visual variety - consistency - sound sync Identify the 3 biggest problems, fix them and render again. Repeat at least 3 times or until the result feels professionally polished. Specifically look for: - overlapping text - clipping - blurry typography - dead moments - awkward transitions - repetitive compositions - excessive fades - unreadable small text - inconsistent spacing ## FINAL OUTPUT Deliver: - `out/final.mp4` - `out/poster.png` - `out/contact.png` - source code - `README.md` If multiple aspect ratios are required, recompose each format rather than simply cropping. Work autonomously. Do not consider “the code works” a finished result. The standard is: **Would a professional motion designer confidently put this in their portfolio?** If not, keep improving it.”show more

Alejo
21,033 просмотров • 24 дней назад
Made with seedance 2.0 + GPT Image 2 on... Yapper Prompt. Image mage1 fights three opponents inside a Japanese high school classroom in an intense, highly dynamic one-take action sequence. The classroom is filled with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent ceiling lights, posters, books, and scattered papers. The fight is fast, physical, and highly interactive with the environment. The woman moves between the desks with sharp agility, dodging attacks from all three opponents at once. She vaults over desks, slides across tabletops, kicks chairs into attackers, blocks strikes using classroom objects, grabs a backpack to deflect a hit, and uses the narrow aisles between desks to redirect momentum. Papers fly through the air, chairs scrape across the floor, desks topple, curtains whip from the movement, and sunlight cuts through the windows, catching dust particles in the air. The camera is extremely dynamic and close to the action, never a static wide shot. Use a fast-moving one-take camera that constantly follows, circles, ducks, whips, and pushes through the fight. The camera moves between desks, swings around the woman as she turns, rushes backward as opponents charge, drops low near the floor during leg sweeps, rises suddenly as she jumps over a desk, and whips around quickly to reveal the next attacker. The framing should feel urgent, handheld, immersive, and physically present inside the classroom. The action should feature strong choreography, realistic body movement, believable impact, fast reaction timing, close-range combat, and continuous motion. Make the scene feel like a high-budget martial arts action sequence captured in one uninterrupted shot. Use natural classroom lighting mixed with warm afternoon sunlight through the windows, realistic shadows, practical motion blur, grounded textures, real-world imperfections, and a raw cinematic look. No glossy AI finish, no overly polished CGI, and no static long-shot framing. Negative prompts: static camera, slow movement, shaky low-quality footage, blurry subject, distorted body, unrealistic swinging physics, cartoon style, flat lighting, dull colors, overexposed sky, broken buildings, empty streets, low detail, awkward camera cuts, poor motion continuity, AI glossy look, overly polished CGI, plastic-looking skin, waxy skin texture, hyper-smooth surfaces, artificial shine, fake cinematic bloom, excessive lens flare, unrealistic HDR, oversaturated colors, neon color grading, game-engine look, Unreal Engine render look, synthetic lighting, studio lighting, perfect clean reflections, overly sharp digital image, crispy AI detail, overprocessed image, fake depth of field, exaggerated bokeh, unnatural contrast, overly smooth motion, floating physics, rubbery body movement, distorted anatomy, warped limbs, inconsistent body proportions, blurry face, melted facial features, duplicated limbs, broken hands, unnatural pose, stiff action, low-quality motion interpolation, smeared motion blur, ghosting, frame blending artifacts, unstable subject tracking, camera jitter without purpose, awkward cuts, poor continuity, artificial city layout, empty streets, repeated cars, duplicated buildings, warped skyscrapers, fake traffic, low-detail background, superhero suit, comic-book look, stylized animation, overly dramatic VFX, unrealistic shadows, fake sun rays, unnatural haze, overexposed highlights, crushed blacks, sterile clean environments, no atmosphere, no real-world imperfections.show more

auqib
21,703 просмотров • 4 месяцев назад
It’s just a video player on localhost:8080. That’s what... I keep telling myself. Minimax H3 on Fish Creative Prompt Fixed-camera desktop screen recording of a real Windows 11 Chrome window filling the entire frame. Do not restyle the browser as a mockup, poster, or floating card. Keep the exact chrome from the reference still for every frame. Browser frame (locked, zero motion): - Tab title: Local Video Player - Address bar URL: localhost:8080 - Bookmarks bar left to right: Apps, Work, Personal, Google, GitHub, Docs, YouTube, then Other bookmarks on the right - Chrome controls: back, forward, refresh, extensions, profile avatar “M”, puzzle piece, shield, three-dot menu - Windows 11 taskbar along the bottom: search “Type here to search”, File Explorer, Google Chrome, Visual Studio Code, system tray, time 10:30 AM, date 5/20/2024 Page layout (labels, colors, and positions never change): - Left: large HTML5 video canvas - Under the canvas: play/pause triangle, timecode starting 00:00 / 00:10, purple seek bar, speaker, purple volume slider, fullscreen icon - Right sidebar on near-black: - “Video Player” with purple clapperboard icon - Controls: Space Play / Pause; ← → Seek ±5 seconds; ↑ ↓ Volume ±10%; F Toggle Fullscreen; M Mute / Unmute - Playlist: purple play arrow, “Sample Video”, 00:10 - Playback Rate: 0.5x, 1x filled purple and selected, 1.5x, 2x Character identity (must stay the same person in every pose): Photoreal young woman, long wavy blonde hair, gray school-style blazer over a white collared shirt, gray pleated mini skirt, black knee-high socks. Same face, same proportions, same outfit. Location stays the green grassy hill under a pale overcast sky. No costume change, no second character, no extra props. Motion rules: - Camera never moves. Browser chrome, sidebar, bookmarks, taskbar, and all UI text stay perfectly still. - Only the video canvas animates. Treat the canvas as a short fashion / pose test clip of the same girl on the hill. - Playback runs continuously at 1x. Do not pause the player. Do not flash a big pause icon. Do not cut away from the hill. - Timecode and the purple progress thumb advance smoothly from 00:00 to 00:10. Pose sequence inside the canvas (hold each pose ~1.5–2 seconds, then transition with natural body motion, hair, and cloth, not a hard cut): 1. Start pose (match the reference still): leaning forward, both hands on her knees, looking into camera with a pout. 2. Rise and stand tall: she straightens up, hands leave her knees, stands facing camera with arms relaxed at her sides, chin slightly lifted, wind moving her hair. 3. Hands-on-hips: she plants both hands on her hips, weight on one leg, slight hip cock, blazer and skirt settling, confident look into camera. 4. Turn / three-quarter: she twists her torso to her right, looks back over her shoulder toward camera, hair swinging, one hand lightly holding the hem of the skirt so it does not lift unnaturally. 5. Crouch / ready: she drops into a low athletic crouch, fingertips brushing the grass, still looking up at camera, same pout softening into a small smirk. 6. End pose: she stands again, steps one foot forward, both hands clasp in front of her thighs, then eases back toward the original lean-with-hands-on-knees so the last frame rhymes with the first still. Transitions must look like the same live-action take: weight shifts, knee bend, hair lag, grass and sky stay consistent. No teleport, no outfit swap, no extra readable text burned into the video. Audio: quiet outdoor hill ambience only. No music, no voiceover, no UI click spam. Style: photoreal live-action screen capture of a local demo page running in Chrome. Not animation, not a trailer, not a poster. Duration: about 10 seconds. Aspect: 16:9 desktop.show more

Sharon Riley
30,886 просмотров • 1 месяц назад
These honeybees are enough for them. Seedance 2.5 on... TapNow Prompt ABURAME INSECT SWARM VS ARMED MAFIA DURATION: 10 seconds ASPECT RATIO: 16:9 LANDSCAPE FPS: 24 FPS with brief 60–120 FPS slow-motion moments FORMAT: Cinematic Live-Action STYLE: Ultra-photorealistic REAL LIVE-ACTION, high-budget Japanese action thriller, photorealistic human character, realistic insect VFX, cinematic 8K, realistic physics, extremely dynamic camera movement, intense choreography, bright clear daytime. --- CHARACTER — FLEXIBLE USE THE CHARACTER FROM THE PROVIDED IMAGE REFERENCE. The character can wear ANY outfit or character design. Maintain the exact: - Face - Hairstyle - Body proportions - Skin tone - Clothing - Accessories - Overall appearance NO CHARACTER REDESIGN. The character possesses a supernatural ability to control thousands of insects. --- LOCATION — MODERN JAPANESE CITY A busy modern Japanese city street during bright daytime. Narrow urban road surrounded by Japanese buildings, convenience stores, restaurants, apartment buildings, vending machines, parked vehicles, overhead electrical cables, Japanese street signs and pedestrians. Several dark-colored cars are parked around the street. A group of armed mafia-style criminals surrounds the character. The environment must feel like a realistic Japanese live-action action movie. --- ⚔️ ACTION TIMELINE 0–1.5 SEC — MAFIA ATTACK The character stands in the middle of the street. A group of armed mafia members suddenly raises their firearms and attacks. Muzzle flashes appear as they fire toward the character. The character immediately reacts and moves sideways at high speed. CAMERA: Start with a wide street shot. Immediately perform a rapid handheld push-in toward the character. As the gunfire begins, execute a fast whip-pan following the incoming attack, then rapidly track the character's evasive movement. Keep the attackers in front of the character, clearly visible as the threat. --- 🔥 CRITICAL SLOW MOTION #1 As the first projectiles pass extremely close to the character: TIME SLOWS TO 15–20%. The character twists their body and narrowly avoids the incoming attack. Camera performs a fast 180° orbit around the character. Muzzle flashes, smoke, dust and flying debris become highly detailed. After approximately 0.5 second: SNAP BACK TO FULL SPEED. --- 1.5–3 SEC — INSECT AWAKENING The character lands and immediately extends one hand. A deep buzzing begins. Small black insects emerge from beneath the character's clothing. Hundreds become thousands. The insects rapidly pour from the sleeves, collar and back. CAMERA: Fast low-angle push-in toward the character. Extreme close-up of several realistic insects. Then the camera rapidly pulls backward as the swarm expands around the character. The mafia continues attacking from the front, forcing the character to defend against multiple attackers. --- 3–5 SEC — SWARM COUNTERATTACK The character suddenly thrusts one hand toward the mafia. The entire swarm launches forward like a gigantic living black wave. CAMERA: Aggressive whip-pan from the character's hand directly toward the mafia. Immediately transition into a high-speed tracking shot flying alongside the insect swarm. The swarm races down the street. Mafia members attempt to aim and fire, but the insects rapidly surround their weapons and bodies. --- 🔥 CRITICAL SLOW MOTION #2 — SWARM IMPACT The first wave reaches the mafia. TIME SLOWS TO 15–20%. Camera moves extremely close to the attackers. Thousands of insects fly past the lens. The mafia members attempt to shield their faces as the swarm completely surrounds them. Muzzle flashes become frozen momentarily inside the moving insect cloud. Individual insects are clearly visible. SPEED RAMP → FULL SPEED. The swarm suddenly expands outward. The attackers stumble backward and lose their formation. --- 5–7.5 SEC — INSECT HUNT Several mafia members attempt to retreat between parked cars. The character makes a sharp hand gesture. The insect swarm splits into multiple streams. Each stream rapidly pursues a different attacker. CAMERA: Extremely fast side-tracking shot. Camera moves between parked cars. Rapid whip-pans connect each attacker. Use short handheld impact shakes whenever the swarm hits. The character remains in the background controlling the entire swarm. --- 🔥 CRITICAL SLOW MOTION #3 — TOTAL SURROUND All remaining mafia members are suddenly surrounded by the insects. TIME SLOWS TO 20%. Camera performs a dramatic 360° orbit around the giant swarm vortex. The attackers are barely visible inside. Dust, loose paper and clothing move naturally from the pressure of the swarm. The character closes their fist. HARD SPEED RAMP → FULL SPEED. The insect vortex violently contracts. The mafia members are thrown backward onto the street. --- 7.5–9 SEC — SWARM RETURNS The character opens their hand. The entire insect swarm immediately reverses direction. Thousands of insects race back toward the character. CAMERA: Camera rapidly tracks backward while facing the character. The swarm flies directly past the camera, creating an immersive fly-through effect. Then the camera performs a rapid 360° orbit around the character. The insects spiral around the body before disappearing beneath the clothing. --- 9–10 SEC — FINAL SHOT The character stands calmly in the middle of the Japanese street. The mafia members are down in the background. No gore. Smoke and dust slowly settle. A few insects fly through the sunlight. CAMERA: Low-angle shot from street level. Smooth crane-up combined with a slow cinematic push-in toward the character's face. Final insect passes directly across the lens. CUT TO BLACK. --- 🎥 CAMERA PRIORITY The camera must NEVER feel static. Use: - Rapid tracking - Whip-pans - 180° orbit - 360° orbit - Low-angle tracking - Fast push-in - Fast pullback - Side tracking - Handheld impact shake - Speed ramps - Motion blur - Brief 60–120 FPS slow motion IMPORTANT: Slow motion is reserved ONLY for the three critical moments. The rest of the sequence stays fast and energetic. COMBAT BLOCKING The mafia always remains in front of the character during confrontation. The character never turns their back toward the attackers while defending. The camera must clearly establish the spatial relationship: CHARACTER → INSECT SWARM → MAFIA The attackers must remain visually readable even during the fastest camera movement. --- 🔊 AUDIO NO BACKGROUND MUSIC. Realistic cinematic SFX only: - Japanese city ambience - Footsteps - Gunfire - Muzzle flashes - Weapon handling - Bullet impacts against cars and pavement - Clothing movement - Increasing insect buzzing - Thousands of wings - Fast swarm movement - Wind pressure - Impact sounds - Dust and debris During slow motion, the gunfire and insect buzzing become deep and detailed, then rapidly return to full intensity during the speed ramp. --- ❌ NEGATIVE PROMPT No static camera, no slow camera throughout, no excessive slow motion, no random camera movement, no floating camera, no impossible camera physics, no character redesign, no face drift, no hairstyle change, no costume change, no cartoon, no anime rendering, no cel shading, no game graphics, no plastic CGI, no giant insects, no unrealistic insects, no teleportation, no disappearing enemies, no duplicated characters, no blood, no gore, no excessive destruction, no character facing the wrong direction, no mafia suddenly appearing behind the character, no text, no subtitles, no logos, no watermark.16:9.show more

Sharon Riley
30,205 просмотров • 15 дней назад
A moment suspended between Saudi Arabia's football passion and... coffee tradition. GPT Image 2 + Seedance 2.0 on BudgetPixel AI prompt A highly cinematic, photorealistic single-shot sequence that preserves the exact original location, environment, architecture, objects, lighting conditions, camera perspective, and subject position from the source video. Do not replace, redesign, relocate, or alter the setting in any way. The person remains in the exact spot where they were filmed, maintaining their original pose, facial expression, body position, and interaction with the environment. The subject is wearing the official Saudi Arabia national football team uniform throughout the entire sequence: authentic green Saudi Arabia jersey with white details, official team crest, matching football shorts, athletic socks, and football boots. The uniform must appear naturally integrated into the original scene with realistic fabric folds, stitching, texture, shadows, reflections, and movement-free realism. Every background element, object, texture, structure, shadow, reflection, and environmental detail must remain identical to the original footage. The effect transforms the captured moment into a frozen-time cinematic sequence while keeping the real-world location completely unchanged. The subject is captured at the exact moment they pour a beverage from a transparent cup. Time has completely stopped. The liquid erupts from the cup in a dramatic suspended splash, forming elongated ribbons, twisting streams, intricate arcs, and hundreds of individual droplets frozen midair. Every droplet, splash fragment, and liquid strand appears perfectly suspended in space, creating the impression of a sculptural masterpiece made of liquid. The liquid spilling from the cup must be identical to the liquid inside the cup, with perfectly matching color, texture, thickness, reflections, transparency, and material properties. The beverage can be any type or color, but it must remain visually consistent throughout the scene with extreme realism. The subject remains absolutely motionless, frozen in the precise instant of action. Their posture, facial expression, fingertips, hair strands, jersey fabric folds, shorts texture, socks, football boots, accessories, and every micro-detail are perfectly preserved. Tiny condensation droplets on the cup, reflections on the surface, and subtle imperfections remain locked in place as if the entire world has been paused between two frames of time. The surrounding environment is equally frozen. Every object visible in the original footage remains completely static. Nothing moves. No wind, no shifting light, no falling droplets, no environmental motion. The entire world exists in a state of perfect suspension. The only moving element is the camera. The camera performs a slow, smooth cinematic arc movement around the subject, beginning from the original camera viewpoint and gradually orbiting to one side while maintaining focus on the frozen action. As the camera travels through three-dimensional space, it reveals changing perspectives of the suspended liquid sculpture, the Saudi Arabia football uniform, the subject, and the original environment. Strong spatial parallax is visible throughout the movement. Foreground droplets, liquid strands, the subject, nearby objects, and distant background elements shift relative to one another, creating a powerful sense of depth and dimensionality. The scene feels like moving through a perfectly preserved moment in time. Natural lighting remains consistent and unchanged throughout the shot. Shadows stay fixed, reflections remain stable, and materials such as glass, metal, stone, wood, fabric, football jersey fabric, embroidered team crest, and liquid exhibit highly detailed photorealistic textures. Captured with a premium wide-angle cinema lens, the scene emphasizes depth, scale, and immersive three-dimensional realism. The Saudi Arabia football uniform appears crisp, premium, and authentically detailed, with realistic fabric texture and professional sportswear quality. Core visual concept: The entire world is frozen in time exactly as it appeared in the original footage, like a hyper-detailed sculpture, while a subject wearing the Saudi Arabia national football team uniform pours a beverage that explodes into a suspended liquid masterpiece. The camera freely moves through the frozen moment, revealing dramatic parallax, depth, and cinematic realism from multiple angles. Style: Hyper-realistic, cinematic, ultra-detailed, 3D stop-motion illusion, frozen-time photography, volumetric depth, realistic lighting, film-quality rendering, smooth camera orbit, strong parallax, premium commercial sports production, museum-like suspended motion sculpture, exact environment preservation, original location consistency, photorealistic liquid simulation, luxury football advertisement aesthetic, FIFA World Cup promotional quality, 8K photorealism.show more

Sharon Riley
42,983 просмотров • 4 месяцев назад
借图用H3本地生成视频,还不错。 H3 提示语: subject_definitions: : The single referenced young... adult fashion model: slim build, light skin, long dark brown hair, soft oval face, dark eyes, gentle expression, small light dangling earrings, and a pale blush-pink sheer long-sleeved floral dress with fitted waist and layered ruffled skirt; barefoot throughout. Source(s): , . summary: A continuous vertical intimate fashion-photo-session video: the referenced woman moves fluidly through the nine studio poses in the supplied storyboard, beginning from the supplied first-frame kneeling pose. Hard constraints: Exactly one continuous 15.083333-second vertical shot; no cuts, hidden transitions, narration, subtitles, or spoken dialogue. | Open on the rear-facing kneeling, over-the-shoulder composition established by . | Retain the same single young adult woman, long dark hair, pale-pink floral sheer ruffled dress, bare feet, warm blush seamless studio, and soft fashion-portrait lighting. | Follow the nine-pose reference progression from through continuous body repositioning; do not depict the reference as a visible collage or introduce additional people, furniture, text, or props. | Keep face, hands, feet, and dress inside the central vertical safe area during reframing. Generation controls (authoritative) — Prompt-text rule: every section label and descriptive sentence is silent production direction, never speech content. Do not speak, recite, chant, sing, or read this prompt aloud. Background music: enabled. Generate a context-appropriate non-diegetic score unless the user explicitly requests silence or no music. Dialogue permission is enabled, but this plan contains no dialogue lines. Generate no character speech, conversation, chanting, singing, or other vocals. Dialogue language: automatic. Preserve each explicit language tag; otherwise use the language required by the scene and user intent. Narration: disabled. Generate no narrator, voice-over, spoken description, or audible reading of prompt text, section labels, instructions, asset tags, or metadata. Subtitles: disabled. Do not render subtitles or dialogue captions. Creative direction (authoritative within explicit user intent and reference fidelity) Priority: Apply these creative directives clearly wherever they do not conflict with explicit user requirements, identity retention, or fixed first/last-frame composition. Camera execution: Follow the action continuously in a single unbroken take, using only motivated pans, small translations, and reframing needed to preserve spatial clarity. Look: Treat connected visual references as authoritative for identity, wardrobe, objects, environment, composition, lighting, color, and medium; do not impose an unrelated restyle. Pacing and composition: Use moderate, readable motion with natural acceleration and enough settling time for each important beat. Use exactly one continuous shot with no hidden or explicit cuts; express all action beats through blocking, performance, camera motion, reframing, and synchronized sound. An explicit user-requested shot or cut count remains authoritative over this density preference. Compose for a vertical frame: protect faces, hands, and essential action inside the central mobile-safe area; favor depth movement and avoid losing subjects at narrow side edges. retention_analysis: -> first_frame: Use as the fixed first-frame reference and primary authority for the woman’s identity, rear-facing kneeling pose, over-the-right-shoulder gaze, pale-pink floral dress, barefoot styling, warm peach-beige seamless studio, and soft directional fashion lighting.. -> composition: Use as the strict pose-storyboard reference for a continuous sequence of seated, kneeling, hands-and-knees, reclining, and floor poses; retain its vertical blush studio fashion-editorial presentation, wardrobe, subject appearance, and bare-foot styling.. detailed_description: [Shot 1] At 00:00.000-00:15.083, In a quiet blush-pink seamless studio during an intimate fashion photo session, begins exactly in the rear-facing kneeling pose: folded legs beneath her, bare feet toward the camera, torso turned back over her right shoulder with a calm closed-lip smile. Her long dark hair, pearl-like earring, and pale blush floral ruffled dress are clearly visible under soft warm editorial light. She then transitions fluidly through the supplied storyboard’s pose language without cuts: she turns into a seated pose with one leg extended; rises briefly to hands and knees and looks toward the lens; lowers into a stomach recline with her head supported by one hand and one bent leg lifting behind; pivots to lean back on one hand with one knee upright; returns to a centered kneel with hands together on the floor; sits with an arm extended overhead; draws her knees close in a compact seated pose; and finally reclines onto her back, hair spreading across the floor as her crossed ankles lift elegantly. Each pose gets a brief settle-and-hold beat suitable for shutter capture. Her performance stays poised, gentle, and natural; no vocal performance. Camera: One uninterrupted stabilized handheld fashion-camera take at low-to-mid height. Start in a full-body rear three-quarter framing matching the first image, with her feet in the lower foreground and her turned face in the upper central safe area. Make a slow, motivated leftward arc and slight push-in as she rotates into seated poses, then gently pan and make small lateral translations to retain her whole body through kneeling, floor, and reclining positions. Ease backward and slightly higher for the final lying pose so raised crossed legs, face, and spread hair remain fully visible. Natural parallax only; no optical zoom, whip pan, jump cut, or collage framing. Motion: Moderate, readable continuous movement: initial stillness and over-shoulder hold, then smooth pivots, controlled lowering and rising, and carefully paced floor transitions. Hair and ruffled skirt respond softly to each movement. Every pose briefly stabilizes before the next transition; the final raised-leg recline settles calmly. Synchronized audio: 0.0-15.083333: low-volume non-vocal fashion-editorial instrumental score.; 0.0-2.0: soft fabric movement and a restrained camera shutter click as the opening pose settles.; 2.0-12.8: light floor contact, dress rustle, and occasional quiet shutter clicks aligned with each completed pose.; 12.8-15.083333: fabric settles; final subtle shutter click and sustained soft studio ambience. overall_soundscape: Quiet studio atmosphere with soft fabric rustle, subtle bare-foot and hand contact on the seamless floor, faint breathing during exertion, and discreet camera-shutter clicks timed to settled poses. No dialogue, narration, captions, crowd noise, or other voices. No narration, voice-over, spoken description, or audible prompt reading. non_diegetic_music: A soft, understated airy fashion-editorial instrumental bed plays throughout at low volume, with gentle warm synth pads and sparse muted percussion; no vocals, lyrics, or speech.show more

leolee
230,985 просмотров • 22 дней назад
Created with Seedance 2.0 on Yapper Prompt: Ultra-realistic cinematic... fantasy film scene, NOT animation, NOT cartoon, NOT CGI style, real human actress, live-action movie quality, photorealistic details, natural skin texture, realistic lighting and physics. A mysterious fog-covered forest lake during daytime. The sky is bright above, but dense ancient trees completely block direct sunlight, creating a soft, shadowy atmosphere. Thick white mist drifts slowly across the still water surface. A gigantic pure-white serpent is gracefully wrapped around a large branching tree extending above the lake. Its massive body naturally forms a living swing suspended over the water. The serpent appears calm, majestic, intelligent, and protective rather than threatening. A beautiful young woman sits peacefully on the serpent-swing about 1.5 meters above the lake surface. The serpent's head rests gently on her shoulder in a trusting and affectionate manner. She wears a luxurious flowing satin feminine dress with long elegant fabric trails. The lower edges of the dress softly touch the lake water below. She is barefoot, her feet hanging freely above the reflective water surface. A small adorable monkey stands on a nearby branch growing from the same tree. The monkey gently offers fresh fruit to the woman while she smiles and enjoys the tranquil atmosphere. The interaction feels natural, heartwarming, and magical. Very light rain drizzles through the mist, creating tiny ripples on the lake. Water droplets collect on the satin fabric, the serpent's white scales, and the tree bark. Soft wind causes the dress and fog to move naturally. Cinematic camera language: - Slow cinematic dolly movement. - Smooth orbiting camera around the woman and serpent. - Occasional close-up shots of the serpent's scales, the woman's expression, and the monkey feeding her fruit. - Slow-motion rain droplets falling through the fog. - Reflections visible on the lake surface. - Shallow depth of field. - Volumetric fog. - Atmospheric perspective. - Epic fantasy film composition. - Natural realistic motion. - Emotional, peaceful, dreamlike mood. Color palette: silver white, soft emerald green, mist gray, muted blue water reflections. Masterpiece cinematography, ultra-detailed, cinematic storytelling, realistic human proportions, live-action fantasy movie scene, 8K photorealistic quality, award-winning cinematography, magical realism, immersive atmosphere. > Maintain exact facial identity from the reference image, consistent face, consistent body proportions, no face changes, no identity drift, preserve facial features throughout the entire video. Negative Prompt: cartoon, anime, illustration, painting, CGI look, 3D render appearance, game graphics, low quality, low resolution, unrealistic human anatomy, exaggerated fantasy proportions, deformed hands, extra limbs, oversaturated colors, plastic skin, artificial motion, horror expression, aggressive serpent, violence, weapons, text, watermark, logo.16:9.show more

Calira
17,754 просмотров • 4 месяцев назад
Crafted with Seedance 2.0 + GPT Image 2 Pollo... AI Storyboard Prompt: Create a raw kung fu performance storyboard focused on extreme physical action. Use reference image for the character. 16:9 storyboard sheet, 12 cinematic panels. The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early fight choreography previs. Start directly in action. Do not begin with a calm stance, preparation shot or slow introduction. A solitary female performer executes an aggressive Tibetan kung fu master-style routine inside a vast ancient temple. The choreography is exaggerated, explosive and constantly escalating: flying diagonal kicks, monk-style low stances, rapid palm strikes, spinning cloth-like body turns, animal-form hand shapes, deep lunges, aerial twists, floor-level sweeps, sudden drops, claw-like blocks, back-arched jumps, sliding recoveries and violent sculptural impact poses. Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel like a ritual warrior moving with discipline, fury, spiritual pressure and total body control. Action progression: 1. begin mid-air with a flying diagonal kick already in motion 2. handheld close-up palm sweep cutting through air 3. orbiting wide shot of a full-body spin 4. low-angle impact palm strike with shockwave 5. long-lens side profile spinning kick 6. top-down aerial turn with body, hair and fabric flaring outward 7. hard floor stomp cracking the temple stone 8. sliding low sweep across the floor 9. aggressive close-up flurry of elbows, palms and backfist strikes 10. extreme low monk-style beast stance with energy rising 11. spinning elemental vortex around the body 12. final airborne action pose, suspended above the temple floor, body twisted in a powerful kung fu strike, all elements converging around her before impact Add selective elemental energy effects as VFX-style storyboard accents. The effects should feel spiritual, ritualistic and cinematic, not superhero-like: air bursts around spins and flying kicks, dust and stone fragments lifting from stomps, water-like floor ripples during slides, fire-like trails around explosive strikes, heat distortion around high-intensity movement, elemental vortex near the climax. Element progression: early panels: subtle wind, dust and pressure lines middle panels: stronger stone fragments, floor ripples and air shockwaves late panels: controlled fire trails and energy spirals final panel: the strongest combined elemental surge while the performer is still airborne Use cinematic arthouse action camerawork: handheld energy, whip-pan feeling, orbiting camera moves, overhead shots, side silhouettes, aggressive close-ups, long-lens compression, extreme low angles, wide negative space, strong parallax. Keep the temple environment minimal and atmospheric: towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections. Do not overcrowd the frames. Annotation color system: red arrows = body movement blue arrows = camera movement green marks = framing / composition notes orange marks = lighting direction yellow marks = elemental VFX / energy effects black text = short lens notes and panel labels No timestamps. No dialogue. No singing. No extra characters. No enemies. No logos. No watermark. Seedance video prompt: Video Prompt Seedance 2.0 Create a 15-second cinematic kung fu performance video. Use Image1 as the fixed character sheet reference. The character must strictly match the character sheet. Use Image2 ] as the storyboard reference. Follow the storyboard shot by shot as the main source for action order, camera rhythm, body movement, framing, movement direction, camera angles and visual progression. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. The sequence must end on a frozen final frame while the performer is still airborne. Do not add text, captions, storyboard labels, arrows, UI, logos or watermarks. Do not treat the storyboard as a single image. Do not redesign the character, change the costume or alter the face. Do not begin with a calm stance, preparation pose or slow introduction. Do not make the elemental effects look like superhero powers or excessive fantasy glow. Visual style: stylized cinematic realism, high-end 3D painterly animation quality, dynamic cloth simulation, expressive silhouette design, rich cinematic lighting, controlled color palette, natural motion blur, dramatic scale, beautiful but aggressive physicality, premium feature-animation aesthetic. Environment: vast ancient temple, towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections, high contrast shadows. The performance is a solitary female kung fu routine inside a vast ancient temple. The routine starts immediately in action, with no calm stance, no preparation pose and no slow introduction. The movement should feel aggressive, ritualistic, disciplined, physically extreme and spiritually charged. This is not a fight against an enemy. It is a solo performance of force, control, exhaustion, fury and release. Follow story board for choreography direction. Element progression: early sequence: subtle wind, dust and pressure lines responding to movement. middle sequence: stronger air shockwaves, stone fragments, floor cracks and water-like ripples across the temple floor. late sequence: controlled fire trails, heat distortion and energy spirals around explosive strikes and kicks. climax: wind, dust, stone, water ripple and fire accents combine into a stronger elemental vortex. final beat: the performer is airborne above the temple floor in a powerful kung fu strike, body twisted mid-air, hair and fabric flaring outward, with all elements converging around her before impact. Elemental VFX must feel spiritual, ritualistic and cinematic. The effects should be integrated with the choreography and motivated by physical movement. Keep the energy raw, elemental, atmospheric and grounded in the temple environment. Use Laban movement logic throughout: weight: strong, heavy, grounded during impacts, with brief lightness during jumps and aerial twists time: quick during strikes, kicks, drops and turns, sustained during suspended holds and recovery transitions space: direct during attacks, blocks and lunges, indirect during spinning turns and elemental vortex moments flow: bound during rooted stances and precise strikes, free during aerial motion, spinning fabric movement and elemental releaseSee lessshow more

Ciri
77,861 просмотров • 2 месяцев назад
Can a dragon become your best friend? Watch this... legendary friendship come to life before your eyes. Made by using GPT Image 2 + Seedance 2.0 on Picsart prompt: Create a 15-second hyper-realistic live-action cinematic video in 16:9 with fast-paced, emotionally warm storytelling, spectacular action, and seamless multi-shot transitions. Absolute photorealism with feature-film quality, shot on anamorphic 35mm lenses, realistic camera physics, subtle handheld movement, natural lens breathing, cinematic motion blur, restrained film grain, and physically accurate lighting. The scene takes place entirely on a rugged alpine mountain summit with jagged gray metamorphic rocks, loose gravel, exposed cliff edges, dry golden alpine grass, distant mountain ranges, a deep blue sky with thin cirrus clouds and low white cumulus clouds, illuminated by crisp late-morning sunlight. Maintain perfect environmental continuity throughout every shot. The main character is a beautiful woman, approximately 25 years old, with long thick naturally wavy blonde hair, fair skin, bright blue eyes, and an athletic feminine build. She wears a weathered brown leather medieval explorer outfit consisting of a fitted leather tunic, dark trousers, tall leather boots, leather bracers, a travel satchel, a belt, and a medieval sword. Preserve her exact facial features, hairstyle, clothing, body proportions, and identity consistently throughout the entire video. Her companion is a gigantic biologically realistic pink-red dragon with dusty reptilian scales, amber eyes, curved horns, muscular limbs, powerful claws, a long tail, and large translucent wing membranes with visible veins. The dragon behaves like a real undiscovered animal, with subtle breathing, shifting muscles beneath its scales, moist reflective eyes, realistic weight, and physically accurate interactions with the environment. The dragon always remains vastly larger than the woman. A powerful alpine crosswind acts as a third character throughout the sequence, constantly influencing the woman's flowing blonde hair, clothing, satchel straps, grass, dust, loose gravel, and the dragon's wing membranes and neck spines. Every gust behaves naturally according to the terrain and camera angle, with believable delayed secondary motion. The sequence begins with an extreme ground-level camera hidden between dry grass and sharp rocks. Wind drives dust and gravel across the lens while the woman stands confidently on the exposed ridge. A gigantic dragon shadow sweeps rapidly across the landscape before one enormous wing passes overhead, dramatically darkening the frame and creating a violent pressure gust. Cut to a dynamic forward-moving perspective traveling low toward the woman as the dragon approaches at high speed. The mountain rocks rush past with strong parallax while her long blonde hair and leather clothing whip dramatically in the wind. The dragon's heavy breathing creates subtle camera movement. Transition into a fast lateral tracking shot racing parallel to the rocky ridge. Foreground boulders repeatedly hide and reveal the action while the dragon runs beside the woman with tremendous weight. Massive claws strike loose gravel, sending rocks toward the camera as dust trails behind. The dragon suddenly brakes beside her, carving deep tracks into the rocky ground while a sweeping cloud of dust fills the frame. Move into a close reverse circular orbit around both characters as the dragon gently lowers its enormous head. The woman smiles warmly, steps closer, and softly places one hand against the dragon's snout. Their foreheads gently touch in an intimate emotional moment as the dragon's folded wing temporarily shelters them from the wind. Focus shifts naturally from her fingers resting on the scales to the dragon's amber eye and finally to her genuine smile. Cut to an unusual snout-mounted close-up beside the dragon's muzzle. The dragon gives a playful snort, blasting a gust of wind that sends the woman's long wavy blonde hair, clothing, and satchel flying backward. Laughing naturally, she briefly loses her balance before affectionately pushing the dragon's muzzle away with both hands. The dragon playfully nudges her again while the camera receives a subtle physical bump, creating an authentic documentary feel. Transition to a perfectly vertical top-down aerial shot directly above the rocky clearing. The dragon unfolds its enormous wings around the woman, nearly filling the frame. A single powerful wingbeat creates a visible expanding pressure wave across the terrain, pushing dust, grass, gravel, and clothing outward in physically accurate concentric motion. The woman crouches, shielding her face while laughing as the dragon begins its powerful takeoff run. Finish with a dramatic cliff-edge aerial shot as the dragon launches directly over the camera. Loose stones fall past the lens while one translucent wing passes overhead, revealing veins, scars, and stretched organic membranes illuminated by sunlight. The camera dives backward along the cliff before stabilizing into a sweeping cinematic reveal of the mountain summit and expansive valley. The dragon performs one fast, low fly-by above the woman, whose hair and clothing are once again swept by the powerful wake. End with a wide composition of the woman standing alone on the exposed ridge as the dragon gracefully glides across the open sky above the vast mountain landscape. Maintain absolute live-action realism throughout with consistent lighting, geography, scale, anatomy, wind direction, environmental continuity, and character identity. Negative Prompt: CGI, animation, cartoon, stylized fantasy, magical effects, glowing eyes, fire breathing, supernatural particles, unrealistic physics, weightless movement, plastic textures, synthetic skin, morphing, duplicated characters, anatomy changes, inconsistent scale, extra limbs, deformed wings, inconsistent lighting, random landscape changes, HDR look, oversaturated colors, text, captions, subtitles, logos, watermarks, interface elements, low quality, blur, noise, artifacts.show more

Sharon Riley
67,422 просмотров • 3 месяцев назад