WIP I'm trying to create a hand-painted texture with... a heat-treated, worn, matte feel! #wayfinder #pbr #handpainted #pbrhandpainted #3dart #3d #substancepainter #texturing #3dmodeling #handpainting #hardsurface #stylized Adobe Substance 3D Wayfindershow more

Aysu Hoscan
14,550 次观看 • 10 个月前
Simon Sarmiento takes us back to the late 90s... with a realistic 3D take on The Powerpuff Girls' Mojo Jojo made with Maya, Substance 3D, and Unreal. Renders and info: #3d #3dart #characterart #maya3d #substancepainter #unrealengine #3dmodeling #realisticshow more

80 LEVEL
14,248 次观看 • 2 年前
3D Artist 腾飞Finger has showcased Canyon Town, a large-scale... stylized environment made with 3ds Max, ZBrush, Substance 3D software, and Unreal Engine. More renders here: #3dart #environmentart #3dsmax #substancepainter #unrealengine #3dsmax #speedtreeshow more

80 LEVEL
376,971 次观看 • 3 年前
Progress on howl~ playing more with his facial accuracy... and more with his shaders before painting. now for a sweet treat -- #howl #howlsmovingcastle #studioghibli #studioghibliart #anime #3dart #3d #3dmodeling #lowpoly #toon #blender #stylized #handpainted #gamedev Blender 🔶show more

Cherylynn Lima
15,660 次观看 • 1 年前
It's #PortfolioDay again! Hi, I'm Dennis! I'm a 3D... artist in love with creatures and characters, though I also love making props! I focus on stylized art, be it hand-painted or not!show more

Dennis || Seer - Looking for work
27,911 次观看 • 1 年前
Art test I did a while back for a... mobile game studio. I don't think it fits my portfolio but I still had fun with it. Was given a brief and a style board and then had to come up with a design myself and model it out. #gameart #blender #b3d #SubstancePainter #3dart #3D #Stylizedshow more

Jacob Brown
40,133 次观看 • 2 年前
Learn how to create awesome hand-painted 3D characters that... look like pencil-drawn pictures using Maya from Mani Salguero's new course. Get it with a discount: #ad #Sponsoredshow more

80 LEVEL
91,198 次观看 • 1 年前
Google Gemini Nano Banana pro 3.0 and Kling Motion... control on Higgsfeild. Prompt { "subject": { "type": "3D stylized female character", "age_range": "Young adult / Teen", "expression": "Happy, eyes closed in a cheerful squint, wide smile", "features": { "hair": "Shoulder-length, straight, dark brown, center-parted", "eyes": "Closed, smiling curve", "eyewear": "Round-framed glasses, soft pink/mauve color" }, "pose": "Sitting, waving one hand, one hand resting on lap" }, "clothing": { "top": "Oversized light grey sweatshirt with a minimalist line-art graphic of a rabbit holding a blue umbrella", "bottom": "White shorts or trousers" }, "art_style": { "category": "3D Illustration / Digital Art", "aesthetic": "Soft clay-morphism, Pixar-inspired, minimalist", "lighting": "Soft, diffused studio lighting, high-key", "texture": "Smooth matte skin, soft fabric texture on the sweatshirt", "color_palette": "Pastel tones, neutrals, soft pinks, and greys" }, "composition": { "framing": "Medium shot, waist-up", "background": "Solid off-white, clean, minimalist", "viewpoint": "Eye level" }, "technical_tags": [ "octane render", "high detail", "4k", "soft shadows", "clean lines" ] }show more

Sharon Riley
264,646 次观看 • 7 个月前
Do you want to create your cutest squeeze toy?... Here is the workflow.... First create Inage with Gpt image 2 Here's the prompt modified according to your reference image and creator persona: Prompt: Ultra-realistic whimsical miniature portrait of a tiny stylized female AI creator inspired by the reference image, featuring fair glowing skin, expressive brown eyes, soft feminine facial features, dark wavy hair tied in a messy low bun with loose strands framing her face, and pearl earrings. She is standing on a polished dark wooden table with her arms at her sides, mouth wide open in a perfect "O" shape, cheeks puffed up to an exaggerated cartoon size, and eyes bulging in surprise. A giant realistic human hand enters from the right side, playfully poking her exposed belly, causing a funny squishy reaction. She wears an oversized black Future Vibes AI hoodie, relaxed beige trousers, and white sneakers. The character has adorable bobblehead proportions with a disproportionately large head and tiny body, soft rubbery Pixar-style physics, photorealistic skin textures, expressive facial animation, and cute miniature details. Background is a clean light grey/off-white horizontal panel wall with soft diffused indoor lighting and subtle shadows beneath the figure. Vertical composition, medium close-up shot, centered framing, whimsical cinematic atmosphere, ultra-detailed 3D render, Pixar meets realism, shallow depth of field, 8K masterpiece. Image Created In Vidu AI For Video Prompt Check Belowshow more

Future Vibes AI - Educator
21,345 次观看 • 1 个月前
Simply use CapCut to recreate this. Head to capcut... and go to Capcut Studio and paste this prompt: [Style] Live-action + 2D Anime Sticker Composite Funny Short Video, First-Person Beach Grilling POV (POV Cooking Vlog), Realistic Beach Environment Mixed with Flat Cartoon Sticker Style for Strong Contrast, 8K Ultra HD, Handheld with Slight Shake, Vertical Screen [Duration] 10 seconds [Scene] Realistic beach first-person view: A small portable charcoal grill with several hotdogs cooking on the grates. Real person's hand holding metal tongs, flipping and moving the hotdogs. Background shows bright beach environment with sand, ocean waves, blue sky, and some distant palm trees. Natural sunlight with realistic lighting and shadows. A small wooden stool is placed beside the grill. [Character] Q-version Anime Sticker Character (flat 2D sticker texture, cartoon outlines, paper-cut feel): Golden long hair with straight bangs, big purple round eyes, pink blush, wearing a cute beach outfit (light blue bikini top with white frills, matching beach skirt, small sun hat, and yellow sunglasses resting on her head). She is sitting on the small wooden stool beside the grill, height about half the size of the grill, maintaining pure 2D flat quality throughout, not affected by real lighting. Real person's hand (photorealistic, skin texture visible) entering from the right side of the frame. [00:00-00:03] Shot 1: Sauce Sabotage (Overpouring) First-person POV: Real person's hand using tongs to flip hotdogs on the grill. The sticker character has a mischievous grin, raises both hands holding a big squeeze bottle of ketchup, and sneakily pours a huge amount of ketchup all over the hotdogs in one go — thick red sauce dramatically covers the hotdogs like a waterfall. Real physics on the sauce. Sound Effects: Sizzling hotdogs + thick ketchup squirting sound. [00:03-00:05] Shot 2: Bottle Snatch & Tongs Bonk Real person's hand quickly snatches the ketchup bottle away from her. The other hand raises the metal tongs and lightly bonks her head with the flat side — cartoon "Duang" effect, a red cartoon bump appears on her head, her whole body jolts from the impact. Sound Effects: Metallic "bonk" + cartoon spring sound. [00:05-00:08] Shot 3: Cry & Force Feed Sticker character holds the bump on her head, eyes turn into spirals (swirl eyes), mouth wide open crying with blue cartoon tears spraying out. Real person's hand immediately uses the tongs to pick up one overly sauced hotdog and stuffs it into her mouth mid-cry. Sound Effects: Exaggerated cartoon crying + mouth stuffing sound. [00:08-00:10] Shot 4: Overload KO Her cheeks puff up, she is forced to swallow, face turns pale, body stiffens and twitches. Eyes turn into "X"s as she dramatically falls backward off the small wooden stool and lands flat on the sand with legs up. Spinning dizzy stars appear above her head and a small wisp of white smoke comes out of her mouth. Frame freezes. Sound Effects: Thud + cartoon dizzy sound + faint ascension tone. Negative Prompt: blurry, low quality, deformed hands, extra limbs, text, watermark, logo, realistic 3D character, overexposed, underexposed, dark lightingshow more

MrDejie
160,592 次观看 • 1 个月前
Messi thought he had this match under control... then... Yamal changed everything. Video for VivaReel prompt Create a fun, dynamic stop-motion style animated video in vibrant Lego bricks and minifigures aesthetic. The entire scene uses colorful plastic Lego construction with visible studs, bricks, plates, and minifigure details. All characters are Lego minifigures with classic yellow skin (or skin tones), printed faces, and detailed soccer uniforms made from Lego pieces. The environments are fully built from Lego: layered brick landscapes, trees, flowers, stadiums, mountains, and buildings with perfect Lego texture and lighting. The video tells a short humorous story , it shows a connected previous or parallel moment, Smooth transitions between scenes every ~1 second. Maintain consistent Lego papercraft diorama look but fully realized in 3D Lego bricks. Sequence: 1. Lamine Yamal Lego minifigure (red/blue Spain jersey #19, curly black hair) juggling and kicking a black/white Lego soccer ball on a winding Lego path through green fields, trees, flowers, and a distant stadium under a blue sky with sun and clouds. 2. Transition to Lionel Messi Lego minifigure (Argentina striped jersey #10, beard, tattoos) standing confidently with foot on ball in front of Lego Buenos Aires scenery (pink Casa Rosada, obelisk, mountains, Argentine flag). 3. Messi looks sad/frustrated, sitting on grass with blue tear streams, hands on face. Yamal minifigure runs past happily dribbling the ball. 4. Dramatic stadium scene: Yamal in Spain kit runs past two Argentina defenders and kicks the ball powerfully toward goal. Close-up of foot striking ball. 5. Yamal scores! Goalkeeper dives and misses. Yamal celebrates by lifting the golden Lego World Cup trophy high on the field with confetti raining down. Messi lies on the ground covering his face in defeat nearby. Use bright, cheerful Lego colors, dynamic camera angles (wide shots, action close-ups, low angles), smooth minifigure animations, and upbeat energetic feel. High detail Lego texture, cinematic lighting, 16:9 aspect ratio, 16 seconds duration." #happyhorse #vivareelshow more

Sharon Riley
76,294 次观看 • 15 天前
I learned this the hard way: do NOT use... SwiftUI if you want your app to look and feel amazing. At least when coding with AI. (sorry, Apple colleagues reading this 😅) I'm sharing my process vibe coding this calorie tracker. I get a lot of questions about the fluid transition in the video. Here's the whole story. Initially, Claude built the grid with SwiftUI. It was quick and easy, and looked good! But the transition to the day view was a boring navigation push/pop. No fun. I wanted something custom. I asked Claude to make it a fluid transition that remaps the food tiles from their source to destination positions. All hell broke loose. Claude tried a bunch of horrible things. Initially it used matched geometry effects, which worked OK but didn't lend themselves well to gesture-driven animations. So it resorted to SwiftUI preference keys + geometry readers to figure out the source and destination positions and calculate the interpolated position based on gesture progress, coordinating across grid and day views. But this meant it had to write a custom layout because it couldn't reposition tiles inside the native SwiftUI grid. And it had to do an awkward handoff between views, which always created ugly pops or jumps. And don't get me started on trying to put it on a bouncy spring, that only made the math 10x buggier. Fortunately, Claude Fable was smart enough to see that this was becoming a disaster (and discover most of the issues itself, in the simulator), so it pivoted away from SwiftUI. Opus might not be so wise, so you'll have to pay attention and intervene. Ultimately, it rewrote it in plain UIKit and everything turned out great. After that, we moved from 2D images to 3D assets, which introduced a new set of performance challenges and yet another rewrite to a single Metal layer, which is what you see below. I can write more about the 2D-to-3D saga if anyone's interested. If I were to do it again, I'd just say "Don't use SwiftUI" from the very first prompt, and save a few hours of headaches. SwiftUI can be amazing for a human iterating directly in code. But agents don't benefit from any of its advantages. Plus, agents have seen decades of UIKit training data, so they're great at writing it, and it's far more flexible. Here's hoping we see more agent-friendly iterations of SwiftUI in the future. Till then, I'm probably going to avoid it.show more

Anshu
113,176 次观看 • 1 个月前
Seedance V2 This used to take people month of... study and practice on Adobe Flash, now it can be done with Seedance V2, not perfect but this is the worst it will be. 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.show more

Emily
35,023 次观看 • 3 个月前
i wanted to tell you how we made the... visuals for nerve-bloom i did it with Natalia Kleszczewska and Natalie Liu . Natalia Kleszczewska is a painter , she painted the creatures and the backgrounds . Natalie Liu is a computer graphics director , she shaped the digital dimension of the work . my role in it was a creative director , bringing in the singer-songwriter tradition , where emotionally precise things happen inside the structure of a song . i guided colour pallettes , textures and the environments the music happens in . to make this possible , during the process , natalia often had to paint many shapes and sizes , different textures and layers of colours . natalie then developed the visuals, designing and overseeing CGI elements , and finding ways for the digital to sit organically alongside Natalia’s world . and include my dramaturgy and creative direction. we spent 7 months talking and working together , dedicated to relish in the craft of blending hand-made visuals with digital experimentation , 3D design and commit it to physical display technology . a lot of time was spent on researching different tools and techniques to find what worked best at each stage in the song . like i’ve done before , i wanted to merge old things with tech , giving it soul & a meaning . to paint a painting is an analog craft but computer programming is craftmanship too !! and both can co-exist , .....encouraging each other to bloom even further towards a mutual world . there is a tradition in pop music for the mucisian to choose a video director . in the art world , this is called “curation” , but where we came from , it was natural that the musician would have strong opinions on what your song needed , which mood , colours , textures & storyline . today this is called “creative director” and it is something we didn’t credit ourselves with in the 90s , but i am starting to understand this better now . i don´t think of me as a visual artist . because my heart is music . everything i do comes from a sonic point of view . this is something i have called “sonic symbolism” , sound made visual , a reverse synesthesia . when you listen to a song for the first time , it is like swallowing a whale , you need to feel the whole musical sculpture in one go . the structure of a song has always been extremely important to me : what shape it is . this is part of the craft of being a singer-songwriter ........... we are tune sculpturors ....... since i am talking about the visuals for nerve bloom it is impossible to not mention the avatars in my music videos . they have replaced the storyteller with anattempt to connect to the more universal element of music , through animation, avatars , puppetry both digital and analog . for me they are marionettes in a puppet-theatre , hopefully in a similar realm as the jungian archetypes ( which we all can act out the characteristics of ...) .... i feel nerve-bloom is a natural continuation .... an animated avatar archetype singing you a song ––––– Avatars, animation and archetypes: Nerve Bloom (remix) – on display at Listasafn Íslands / National Gallery of Iceland until September 20th 2026. The production of this film was made possible with the generous support of #bottegaveneta.show more

björk
1,301,529 次观看 • 2 个月前
Not every hero wears a cape. Some just share... their bread. Created with Seedance 2.0 + GPT Image 2 on OpenArt Prompt: TITLE The Piece of Bread REFERENCE Use the provided combined character sheet and storyboard board as the main visual reference. Follow the same woman design, stray cat design, bread, sidewalk, low wall, cloth shoulder bag, water bottle, warm sunset lighting, and emotional story beats. Keep the woman and cat visually consistent in every shot. Do not add extra characters. Do not change the core story. SUBJECTS Woman: A young woman in her early 20s with shoulder-length slightly messy dark brown hair loosely tied back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She appears hungry, humble, compassionate, and resilient. Her acting should remain subtle, natural, and emotional. Cat: A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, one ear with a tiny notch, a long curved tail, and expressive anime-style eyes. The cat feels timid, hungry, hopeful, innocent, and lovable. It begins cautious and hungry, then gradually becomes trusting and comforted. Bread: One small round bread bun. This is the central story object. The woman breaks it into two pieces and shares one half with the cat. ENVIRONMENT Quiet city sidewalk at sunset. Low concrete wall behind them. Soft blurred road and distant buildings in the background. A simple cloth shoulder bag and a small water bottle placed beside the woman. Warm golden-hour light with long shadows. Peaceful, lonely, emotional atmosphere. STYLE 2D Japanese anime short film with a hand-drawn aesthetic. Clean inked outlines, flat-to-soft cel shading, simplified shadow blocks, no CG or 3D rendering. Soft emotional storytelling. Warm golden-hour lighting with painterly anime backgrounds. Expressive anime eyes with subtle, believable facial acting. Gentle cinematic movement with a traditional anime animation feel. No 3D render. No CGI. No Pixar-style shading. No photorealism. No comedy. No chaos. No copyrighted characters. No text. No subtitles. No logos. No social media UI. No background music—only natural ambient sound effects. CAMERA 16:9 cinematic framing. Use close-ups and medium shots to emphasize emotion. End with one wide cinematic shot. Slow push-ins and gentle cuts. Shallow depth of field. Keep both characters clear and expressive. Avoid fast movement or exaggerated actions. TIMELINE 0:00–0:02 Extreme close-up. The woman slowly lifts a small bread bun toward her mouth. She is about to take a bite. Warm sunset light softly illuminates her face and hands. Her expression shows hunger, exhaustion, and quiet resilience. She pauses just before eating. SFX: quiet street ambience, soft breathing, gentle hand movement. --- 0:02–0:04 Medium shot from the woman's side. A small stray cat sits a few feet away on the sidewalk. The cat gazes at the bread with sad, hopeful eyes. It remains still, timid, and cautious. The woman notices the cat and slowly lowers the bread. SFX: soft cat meow, light breeze, distant city ambience. --- 0:04–0:06 Close-up of the woman's hands. She slowly breaks the bread into two pieces. Tiny crumbs fall gently. The moment feels like an important emotional decision. Her hands pause briefly after splitting the bread. SFX: soft bread tearing, tiny crumbs falling. --- 0:06–0:08 Medium side shot. The woman gently extends one half of the bread toward the cat. The cat looks at the bread, then into the woman's eyes. It is nervous but curious. The woman gives a soft, reassuring smile and keeps her hand perfectly still. SFX: gentle hand movement, cat sniffing, quiet breeze. --- 0:08–0:10 Low close shot near the cat. The cat slowly steps forward. It carefully takes the bread from the woman's hand. The woman remains calm and gentle. The cat begins eating, and its expression gradually softens into trust. SFX: tiny paw steps, soft bite, gentle chewing. --- 0:10–0:12 Medium shot. The woman sits comfortably on the sidewalk. The cat comes closer and sits beside her. She gently strokes the cat's head. The cat leans into her hand and relaxes. The moment feels warm, peaceful, and safe. SFX: soft fur brushing, content cat purring, distant street ambience. --- 0:12–0:14 Close emotional shot. The cat rests its head on the woman's lap. She looks down with a warm, slightly bittersweet smile. She still holds her own half of the bread in her other hand. Both appear comforted, no longer feeling completely alone. SFX: quiet breathing, soft breeze, distant city sounds. --- 0:14–0:15 Wide sunset shot from behind. The woman and the cat sit side by side facing the glowing sunset. Their long shadows stretch across the sidewalk. The cloth shoulder bag and water bottle rest nearby. The final frame feels peaceful, hopeful, and heartwarming. SFX: soft wind, distant street ambience, gentle satisfied cat purr. Storyboard Prompt: Create a single horizontal animation pre-production board for an original emotional 2D anime-style short film titled "The Piece of Bread." The output must be one image only and combine: 1. a character design sheet 2. a hand-drawn storyboard page. IMPORTANT Do not make the woman or cat resemble any reference screenshots or existing characters. Keep the same emotional story concept, but create completely original character designs, unique silhouettes, and distinct facial features. No copyrighted characters or close resemblance to any existing animated films or anime. STYLE Professional anime production board. Hand-drawn storyboard style with loose pencil sketch lines, light gray shading, red panel borders, blue motion arrows, and short handwritten production notes. Rendered with anime-inspired linework featuring clean inked outlines, expressive eyes, and simplified shading blocks. It should look like a real animation studio planning sheet, not a polished final illustration. LAYOUT Clean horizontal 16:9 board divided into two sections. SECTION A: CHARACTER SHEET Show both characters consistently. Woman A young woman in her early 20s with shoulder-length slightly messy dark brown hair tied loosely at the back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She should appear humble, exhausted, compassionate, and resilient. Show: front view side view 3/4 view expressions: hungry, thoughtful, soft smile, emotional pose holding a small bread bun pose offering bread Cat A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, slightly oversized anime-style eyes, one ear with a tiny notch, and a long curved tail. The cat should feel timid, hungry, hopeful, innocent, and lovable. Show: front view side view 3/4 view expressions: sad, shy, hopeful, happy, trusting sitting pose taking bread pose cuddling beside the woman Include tiny handwritten notes and a few small color swatches. SECTION B: STORYBOARD Create 8 cinematic storyboard panels arranged neatly in a grid. Keep character designs consistent throughout. Each panel should include simple handwritten shot notes and blue arrows indicating motion. STORY BEATS 1. Close-up of the woman about to take a bite from a small bread bun during sunset. 2. Medium shot of the hungry stray cat sitting nearby, staring at the bread with sad, hopeful eyes. 3. Close-up of the woman breaking the bread into two pieces as crumbs fall. 4. Medium shot of the woman offering one piece to the cat. 5. Close shot of the cat cautiously stepping forward and taking the bread. 6. Medium shot of the cat sitting beside the woman while she gently pets it. 7. Emotional close-up of the cat resting its head on the woman's lap. 8. Wide sunset shot from behind, showing the woman and cat sitting together with a cloth bag and water bottle beside them. ENVIRONMENT Quiet city sidewalk beside a low wall, soft urban background, cloth shoulder bag, small water bottle, warm golden sunset lighting, peaceful atmosphere, and an emotional mood. FINAL GOAL Create a dense, clean, production-ready anime pre-production board combining a character design sheet and storyboard in a single 16:9 horizontal image, conveying a heartfelt story of compassion and kindness through completely original character designs.show more

Zara
22,997 次观看 • 28 天前
Made with Seedance 2.0 Prompt: A little breakfast, a... little sunshine, and a whole lot of good vibes. ✨🍓☕ Made with Seedance 2.0 Prompt: Create a photorealistic, cinematic lifestyle vlog featuring a **22-year-old female influencer** in a bright, modern apartment kitchen during golden morning light. The video should feel like it was casually filmed on a high-end smartphone with natural handheld camera movement, subtle autofocus shifts, realistic lighting, authentic kitchen sounds, and believable facial expressions. Maintain the same character throughout the entire sequence. **Scene 1 (0–3s):** She walks into the kitchen wearing an oversized cream sweatshirt and grey lounge shorts, smiling at the camera while opening the refrigerator. She grabs eggs, milk, butter, yogurt, berries, granola, and coffee beans. **Dialogue:** "Come make breakfast with me... I'm starving." **Scene 2 (3–6s):** Close-up of butter sizzling in a pan as she cracks two eggs with one hand. She gently stirs them into fluffy scrambled eggs while steam rises naturally. **Dialogue:** "Scrambled eggs are non-negotiable." **Scene 3 (6–9s):** She pours pancake batter onto a hot pan, flips a golden pancake in one smooth motion, then laughs after catching it perfectly. **Dialogue:** "Okay... that flip was actually kind of impressive." **Scene 4 (9–12s):** She assembles a yogurt bowl with thick Greek yogurt, crunchy granola, fresh strawberries, blueberries, banana slices, and a drizzle of honey. Quick macro shots capture the textures and movement. **Dialogue:** "This might be my favorite part." **Scene 5 (12–15s):** She pours a fresh cup of coffee, carries everything to a sunny dining table, sits down, takes a bite of pancake, then a sip of coffee while smiling at the camera. **Dialogue:** "Breakfast is served. Hope you have the best day." **Style Notes:** Ultra-realistic, premium influencer aesthetic, natural skin texture, soft morning sunlight through windows, cozy neutral kitchen, realistic food textures, shallow depth of field, smooth handheld camera, subtle cinematic motion blur, authentic ambient sounds (sizzling pan, coffee pouring, utensils, birds outside), warm color grading, 4K quality, highly detailed, TikTok/Instagram Reel lifestyle vlog, seamless continuity, no jumpy character changes, natural lip-sync matching dialogue.show more

Al-Shamus
26,621 次观看 • 1 个月前
Has been a while since I've given an update... so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.show more

wab.eth
18,167 次观看 • 7 个月前
🦕💬 • 260611 [01:03 AM KST] 41 voice notes... transcripted/translated in order: hi how did you like made by riize? you’re asking if i ate dinner? i didn’t eat. i ate lunch kind of late, but i ate a hearty lunch. i also wanted to do a live as i finished work, but while wondering if i should do a live or not, something new to do popped up. and while i was doing it, it got too late. so i'll do a live later. go knicks! lately, the NBA's a hot topic lately. knicks. crazy. i don't know, you know... basketball that well, but i remember growing up they were sort of *the team* that people, yk cheered on. but i don't remember anyone saying that they were doing great, or anything. but apparently they're in the finals rn and they're doing rly well, so also can't forget the world cup. world cup season rn, so... just sports season.. sports season, crazy, yeah? [singing dyd] how is it? riize's challenge. easy, right? do it lots, please~ these days, a lot of short-form [videos] are coming up, as you've probably seen. I thought it might be fun if everyone did that together... what do you think? live... there's a way to turn it on, but even if i turned it on, i'm not sure if i could do it well. i don't have confidence rn so i'm talking like this wa, but there's only 4 days left for our comeback.. only 4 days left... how is it? are you guys looking forward to it? are u guys excited? we're going to ulsan the 15th, and wonbin hyung, said he's buying us lunch... not really. but it's our first time going to ulsan all together. we'll have our comeback there. i think it'll be fun. also, the 15th we're doing a comeback live.. we've been doing it every comeback... and at the live stream we'll be high school students.. but it could honestly be university students too.. or really just do it without a concept, but i think it'll be fun... just... it'll be fun... so, while doing that we'll talk about the comeback whatever happens i want us all to just create fun memories together, and since it’s summer, how about you all enjoy summer together with riize... how does that feel? how's this pfp? i like it ㅎㅎ engddongi, eng, engddon ah, right. also with taro hyung, we'll appear at salon drip... i also think that will be fun when it comes out. the recording was also fun, with doyeon nuna.. please watch it ah... you guys can hear the dryer? i won't tell you who's clothes it's drying, it's a secret~ since you could look at this as something im trying out instead of doing a live stream i won't be able to do it super often or every single day, but I think it wouldn't be bad to use this feature again sometime what do you think? ah, but languages are difficult it's not easy to unify into just one language now, but on the other hand, it's really fun. somehow, this chat room..? is that right? realizing that this place is totally global and international is in a way pretty cool. haha anyway, after a long time i rode a bike again.. there was a lot of sunlight... sunlight.. did lots of photosynthesis but what was a real mistake was first of all the bicycle didnt have a basket, and I didnt wear a comfortable backpack. i came out carrying a somewhat awkward/uncomfortable bag, so i really messed up on top of that the bicycle was incredibly heavy, but then the battery completely died... so I almost cried. without even realizing it I had gone so far away so I suffered a bit. that’s the story i also have the feeling i bruised my butt a bit... ㅎㅎ but that will also become a funny memory, right? how's riizing summer vacation? i think there were really a lot of funny moments... sungchan hyung was so funny... sungchan hyung said somewhere he hasn't eaten ramyeon in a year ㅎㅎ and sungchan hyung honestly isn't the type to eat ramen alone, he's on the not eating it side... but he's always like 'one bite, one bite'... so if we put all that together, wouldn't it be a plate of ramen?ㅎㅎ for me, at the beginning of our debut, it was a bit... you know how while filming content, i ended up grilling meat and all? but now, grilling meat... well, i don't think it's that bad also, back when we went to japan to shoot our album jacket photos and the trailer, we visited a lot of vinyl (LP) shops... and that was actually the first time in my life buying an LP with my own money when i was young i went to la to play, and then there was this famous 'amoeba music' store. i looked around and everything, but honestly back then i really wasn't that much interested in LPs. so i bought things like a lot of stickers and used them to decorate my laptop. somehow, after that time, [it was like] I truly spent time in a vinyl shop? but visiting now that I'm a bit older, it was so much fun there are so many songs I don’t know, and tons of songs that aren't even famous so back then in japan, duran duran is a really famous band, but I bought duran duran's Notorious LP and then I also bought Barry Finnertys,, barrynims NY City LP. what was so surprising was that as soon as I listened to the LP, the sound and quality were so good that I was like, 'wow, what is this?' but when I looked it up on the internet, it only had like 3,000 views on YouTube? I think it was 3,000, so because it was so good, I bought it. and after that yesterday too while wandering around here and there, i happened to walk into a cafe and they had LPs there too so yesterday, I bought one or two ㅎㅎ lp's no mater how you look it they have a vibe... its true that nowadays you can just look up and listen to everything on your phone, but another good thing about it (lps) is that I think it’s really great for finding songs you don't know so when going to the lp shop you get to learn a lot of new songs that you didn't know before. even if you don't go with the sole purpose of buying an LP, it's just... really great for discovering things... should I say? a riize lp would also be good... back then, during boom boom bass, we even went there and did all that stuff with our LP too... how was the video editing? back then when i went to school when doing things like presentations, together with other students we would edit videos.. i did lowkey find that kind of stuff pretty fun though because it was pretty much my first time [doing that] since back during those days... but really i think it was fun like... yeah.. i want to try to do it again when i was young i did draw. i drew for fun but it had been such a long time since i last properly sat down and tried to draw something properly with a pencil.. i think it's been such a long time i'm probably the worst at drawing in my family? ㅎㅎ my dad's good, my mom's also good.. my grandpa also draws reaññu well. but it was fun drawing again, so i also want to try that again... why is there so many things i want to do? really why is it? and above all, i want to work really hard on music so that someday i can show you even more. now, like from the trailer to the full version that was uploaded to our site... those kinds of things are a bit different from just being a song, though.. now everyone, let's try meditating together with me sorry.. anyways.. i have to leave in a couple hours actually, so.. time to hit the hay, yeehaw i can't fall asleep right away ㅎㅎ this.. seems like it might be a bit difficult to interpret/translate.. (yes anton, it is,,,) next time it might be better to just turn on a live stream instead ㅎㅎ sorry wow... sleep is really not coming... [1 video] [1 picture] ok jinja gnshow more

🧼
37,315 次观看 • 1 个月前
🚨 OPERATIONAL UPDATE: ISRAEL U.S. WAR WITH THE ISLAMIC... REPUBLIC - Reporting Window: LAST 24 HOURS • Iran widened its fire again with a broad evening missile barrage on central Israel and continued attacks across the Gulf, including a drone strike that hit a fuel tank at Kuwait International Airport • Israel intensified strikes across Iran, with reported hits in Tehran, Qazvin and Alborz industrial areas, plus continued pressure on missile infrastructure and launch cells • Hezbollah kept the northern front active, including a direct rocket hit on a building in Kiryat Shmona, while Israel deepened its Lebanon campaign and Katz publicly framed the objective as a security zone up to the Litani • The diplomatic track moved forward, but only in the strangest possible way: Trump says talks are progressing, Iran still publicly denies direct negotiations, and multiple reports now point to JD Vance as Tehran’s preferred American interlocutor • The big picture is unchanged: the war is still live on every major front, but the center of gravity is shifting toward a contest over how it ends, who gets to define victory, and whether the Gulf will stay adjacent to the war or be pulled fully into it The most important thing to understand about the last 24 hours is that this was not a quiet period masked by negotiations. It was the opposite. The battlefield remained active from Tehran to southern Lebanon to Kuwait, even as Washington and Tehran edged further into a murky negotiation channel. That is what gives the last day its character: not de escalation, but simultaneous escalation and diplomacy, both moving at once. Open source reporting reflects the same picture, with repeated indications of strikes in Tehran and Qazvin, attacks near Baghdad airport, a Kuwait airport fuel fire, and a large Iranian barrage toward central Israel late in the window. **Special thanks to Michael W for your continued contribution to the open-source intel picture behind these updates. ━━━━━━━━━━━━━━━━━━ 🚀 IRANIAN MISSILE FIRE ON ISRAEL Iran kept up the pressure on Israel in two different ways over this window. Earlier in the cycle, a cluster warhead strike wounded nine people in Bnei Brak, with additional damage in Petah Tikva, while Hezbollah fire from Lebanon killed a woman near Mahanayim Junction and wounded several more in Kiryat Shmona. Later, near the end of the reporting window, Iran launched another broad barrage toward central Israel, with warnings stretching across Gush Dan, Sharon, Wadi Ara, Samaria, Judea and the Dead Sea region. Open source reporting you provided tracked that second wave in real time, showing how broad the alert footprint was even though initial reports indicated no immediate casualties from that specific evening barrage. This is what stands out operationally: Iran’s missile campaign is not gone, but it looks increasingly built around selective disruption rather than the huge opening barrages of the war. The salvos are still dangerous, still capable of civilian casualties and still capable of producing visually dramatic and politically effective moments, but they are landing against a backdrop of steadily intensifying strikes on Iran’s launch network. That makes each successful hit feel more deliberate and more strategic. ━━━━━━━━━━━━━━━━━━ ✈️ THE AIR CAMPAIGN OVER IRAN KEPT MOVING Israel’s strike campaign inside Iran also remained broad and geographically layered. Reuters reported renewed Israeli strikes as talks were being floated through intermediaries. Open source intelligence adds texture to that by showing repeated reporting from open source channels of impacts in eastern and western Tehran, the Alborz industrial zone in Qazvin province, and additional blasts reported across Khuzestan and other regions. There were also repeated reports of targeted assassination attempts in east Tehran, which fits the broader pattern of not just degrading launchers and production nodes, but also hunting the people tied to them. The color here matters. This no longer looks like a campaign limited to air defenses and obvious military compounds. The picture from the last 24 hours is of a system being pressed from multiple angles at once: missile depots, industrial support zones, launch crews, command elements and regime infrastructure in and around Tehran. Open source reporting reinforces that sense of breadth, especially the repeated references to Qazvin and Alborz secondary explosions and to ongoing heavy activity over Tehran. ━━━━━━━━━━━━━━━━━━ ⚡ THE ENERGY WAR IS STILL HOT The clearest new regional energy development in this window was Kuwait. Reuters reported that a drone attack hit a fuel tank at Kuwait International Airport, causing a fire but no casualties. That matters not because the material damage was catastrophic, but because it again shows Iran or Iran aligned actors reaching directly for civilian and logistical energy infrastructure in Gulf states. This was not an abstract threat anymore. It was a live strike on a functioning international hub. Your outbox tracked the same event quickly and repeatedly, alongside additional open source reporting about nearby attacks and power disruptions in Kuwait. At the same time, the diplomatic and military discussion around the Strait of Hormuz kept shaping everything else. Markets moved on talk of a U.S. proposal and possible hosted talks in Pakistan or Turkey. Oil eased on negotiation optimism, but the underlying structure of the crisis remains the same: Iran still retains the ability to disrupt shipping and energy confidence without fully “closing” the Strait in a formal sense. That is why even modest signs of diplomacy can move oil sharply, and why even a localized drone strike in Kuwait still carries outsized weight. ━━━━━━━━━━━━━━━━━━ 🇱🇧 LEBANON IS NOT A SIDESHOW The northern front kept boiling. Reuters reported that Israel now intends to occupy a swathe of southern Lebanon up to the Litani River, with Defense Minister Israel Katz explicitly describing a “security zone” concept. That is not rhetoric you use if you still think this is a short punitive phase. At the tactical level, Hezbollah continued to demonstrate that it can still impose costs, including a direct rocket hit on a building in Kiryat Shmona and earlier casualties in the north. Meanwhile, open source reporting pointed to Israeli strikes in Nabatieh, Rashidiya, Bchamoun and broader southern Lebanese infrastructure, which matches the picture of sustained pressure rather than episodic retaliation. The broader meaning is straightforward. Israel is signaling that if the Iran war ends inconclusively on the Iranian front, it does not intend to leave Hezbollah’s northern threat structure intact and simply hope for the best. Lebanon is being shaped now as part of the endgame, not just the current fight. ━━━━━━━━━━━━━━━━━━ 🇮🇶 IRAQ STAYED ACTIVE TOO Iraq remained active in the background, but it should not be treated as background noise. Open source intel reporting includes repeated reporting on a targeted U.S. strike on a vehicle near Baghdad airport and continued militia related activity tied to U.S. positions and proxy structures. That comes after the prior cycle’s major strikes on PMF and militia command nodes. It fits the larger pattern we have now seen for weeks: Iraq is not the main theater, but it is still one of the places where the war keeps trying to widen horizontally. ━━━━━━━━━━━━━━━━━━ 🌍 THE NEGOTIATION TRACK GOT STRANGER, NOT CLEARER Trump is still publicly presenting the talks as real progress. Reuters reports that Pakistan conveyed a U.S. proposal, with Pakistan or Turkey possible venues, and that Washington has floated a broader framework dealing with nuclear capability, missiles and proxies. At the same time, Iran continues to publicly deny meaningful direct talks and has toughened its public stance, insisting on guarantees, compensation and no rollback of its missile deterrent. What makes the last 24 hours more interesting is the growing focus on who would even talk for the United States. Times of Israel and Jerusalem Post reporting both indicate that JD Vance is increasingly central to the diplomacy, with Tehran reportedly preferring him over Witkoff and Kushner. The diplomatic track here appears as both real and deeply unstable, with questions about who on the Iranian side actually holds authority and whether Washington is now seeking an end state short of outright regime collapse. That shift matters because it tells us something important: Washington increasingly seems to be searching for an off ramp that still looks like victory, while Israel and Gulf allies appear much less comfortable with ending this war before Iran’s military and proxy architecture are degraded further. That tension is now one of the defining features of the conflict. ━━━━━━━━━━━━━━━━━━ 📌 WHAT MATTERS MOST RIGHT NOW 1️⃣ The war is still fully active across multiple fronts Iran hit central Israel again, Kuwait airport was struck, Lebanon stayed hot and Israel kept pounding targets inside Iran. Negotiations did not replace combat. They were layered on top of it. 2️⃣ The pressure on Iran’s internal military system keeps deepening The accumulating pattern of strikes in Tehran, Qazvin, Alborz and other areas suggests a campaign that is still broadening the target set, not narrowing it. Open source reporting in your files strongly supports that picture. 3️⃣ The diplomatic track is real, but it is not clean Trump is selling progress. Iran is denying direct talks. Vance is becoming more central. And nobody looking at the battlefield would conclude that the war is genuinely close to stopping on its own. ━━━━━━━━━━━━━━━━━━ BOTTOM LINE The last 24 hours painted a clearer picture than some of the recent reporting windows. This is no longer just a war of salvos and counterstrikes. It is now a war over end states. Iran is still trying to prove it can widen the cost map, not just hit Israel but keep the Gulf under pressure too. Israel is still trying to prove that sustained, system level degradation inside Iran can continue even while diplomacy swirls overhead. And Washington is trying to find a formula that can stop the war without looking like it backed down. That is why the reporting feels different now. The battlefield is still violent, but the arguments over how this ends are becoming just as important as the strikes themselves.show more

Inside_Israel_Intel
23,818 次观看 • 4 个月前
Fiona had always been the perfect wife for Michael.... At 28 she had a body that turned heads everywhere they went. Her full DD breasts strained against every top she wore her ass was round and firm from years of yoga and her long auburn hair cascaded down her back like silk. Michael loved her more than anything but he knew deep down he couldn't satisfy her the way she needed. His cock was average at best and he finished too quickly every single time they had sex. That all changed the night they met Jason at a downtown bar in Columbus. Jason was everything Michael wasn't. Tall muscular with broad shoulders and a confident swagger that made women wet just from looking at him. He was 32 with a chiseled jaw dark hair and piercing blue eyes. When he shook Michaels hand his grip was firm and dominant. When his eyes landed on Fiona she bit her lip and squeezed her thighs together instinctively. They started chatting and Jason wasted no time flirting hard with Fiona right in front of Michael. "Damn baby you look like you need a real man to handle you" he said with a smirk. Michael sat there awkwardly sipping his drink but his cock twitched in his pants. He had fantasized about this exact scenario for years. Being cucked by a superior alpha. Later that night back at their apartment Fiona couldn't stop talking about Jason. "He was so fucking hot Michael. Did you see his arms? And the way he looked at me like he wanted to devour me." Michael stroked his small cock while she described it getting harder than he had in months. "You want him don't you?" he whispered. Fiona nodded biting her lip. "I need him baby. I need a real cock." The next evening Jason came over. He walked in like he owned the place kissing Fiona deeply right in front of Michael. His big hands grabbed her ass squeezing it possessively while Michael watched from the couch. "Your wife is mine tonight cuck" Jason said with a cocky grin. Michael nodded his face flushed with shame and arousal. Jason didn't waste time. He pulled Fiona into their bedroom and stripped her down revealing her perfect naked body. Her nipples were already hard and her shaved pussy was glistening with wetness. Michael followed and sat in the chair in the corner as instructed. Jason pulled out his massive cock. It was at least 9 inches thick and veiny with a fat head that made Fiona gasp. "Oh my god its so much bigger than yours Michael" she moaned dropping to her knees. She worshipped Jason's alpha cock like a slut in heat. Licking every inch sucking his heavy balls and trying to deepthroat as much as she could. Jason groaned grabbing her hair and fucking her face roughly. "That's it baby suck that big dick while your husband watches." Michael stroked his pathetic cock slowly leaking precum as he witnessed his wife choke on a superior mans meat. Fiona looked over at him with lust filled eyes. "Look how hard he makes me baby. This is what a real man feels like." Jason threw her on the bed and spread her legs wide. He teased her dripping pussy with his huge cockhead before slamming in balls deep in one thrust. Fiona screamed in pleasure her back arching off the mattress. "Fuck yes Jason! Stretch me out! Your cock is so deep!" He pounded her hard and fast his heavy balls slapping against her ass. The sound of wet skin on skin filled the room mixed with her loud moans. Michael couldn't believe how different she looked. Her face was contorted in ecstasy in a way he had never seen. Her tits bounced wildly with every powerful thrust. Jason flipped her over and took her doggy style grabbing her hips and railing her mercilessly. "Tell your husband how much better I am" he growled. "Fuck Michael his cock is ruining me! I can feel him in my stomach! I'm going to cum so hard on his alpha dick!" Fiona cried out. Her body shook as she had the first of many orgasms squirting all over Jason's cock and soaking the sheets. Jason didn't stop. He fucked her in every position missionary with her legs over his shoulders cowgirl where she rode him like a whore grinding her clit against his base and even standing up holding her against the wall. Michael watched every second his own small dick throbbing but he wasn't allowed to cum yet. After nearly an hour Jason finally roared and buried himself deep. "I'm going to fill your wife up cuck." Fiona begged for it wrapping her legs around him. "Cum inside me Jason! Breed my married pussy!" Hot thick ropes of superior cum flooded her womb as she came again screaming his name. When Jason pulled out a river of his cum poured from Fiona's stretched hole. She looked completely fucked out and satisfied. She crawled over to Michael and kissed him deeply letting him taste Jason on her tongue. "Thank you for this baby. I needed a real alpha." But they weren't done. Jason stayed the whole night. He fucked Fiona two more times while Michael cleaned her up with his tongue after each load. The taste of another mans cum mixed with his wife's juices drove Michael wild. In the morning Jason made Fiona suck him off one last time before he left leaving her with a fresh facial. From that day on Jason became a regular. Michael embraced his role as the devoted cuck. He would prepare Fiona for her dates picking out slutty outfits and even driving her to Jason's place sometimes. He loved hearing the details afterward or better yet watching as Jason claimed his wife again and again. Fiona was happier than ever. Her body glowed from the regular alpha fucking and she fell more in love with Michael for giving her this gift. Michael found his pleasure in the humiliation and the intense love for his hotwife. #CuckoldStory #HotwifeLife #AlphaBull #EroticFiction #SpicyStory #CuckoldCouple #FionaAndJason #NSFWTwitter #Erotica #CheatingWifeFantasyshow more

Fiona Fawndles
50,565 次观看 • 2 个月前
For nearly seven years at the Humane Society outside... Asheville, North Carolina, an aging Labrador-collie mix named Baxter carried out the same quiet ritual every single time a terrified rescue puppy arrived at the shelter. No one trained him to do it. No one encouraged it. He simply decided, somewhere along the way, that frightened puppies should not be alone on their first night. Every time a new puppy entered the building crying, trembling, or clawing desperately at kennel doors, Baxter would slowly stand up from the blanket in the corner of kennel fourteen, walk to the back of his run, pick up one particular faded blue stuffed rabbit, and carry it down the concrete hallway. Then he would carefully push the toy beneath the puppy's kennel gate. Only after the puppy settled down would Baxter quietly return to his own kennel and lie back down without the rabbit. Every single time. My name is Elise Warren. I'm fifty years old, and I've worked at Humane Society for almost thirteen years. People imagine animal shelters as loud places full of barking dogs and happy adoptions. Sometimes they are. But mostly, shelters are emotionally exhausting places held together by routines, bleach, paperwork, volunteers running on caffeine, and staff members trying not to fall apart after difficult days. Humane Society sits just outside Asheville near the Blue Ridge foothills. Forty-two kennels. Eight employees. Constant overcrowding. The usual heartbreaks. Strays hit by cars. Senior dogs surrendered after owners die. Puppies dumped near rivers or grocery store dumpsters. And then there was Baxter. He arrived at the shelter when he was around five years old after being surrendered by an elderly widower entering assisted living. The owner's daughter brought him in wrapped in an old quilt because she couldn't stop crying long enough to hold the leash steadily. She told us Baxter had lived on the same farm his entire life. Same porch. Same owner. Same routines. Then suddenly everything disappeared. Dogs process grief differently than humans, but they absolutely feel it. Baxter felt it deeply. For the first few months, he barely interacted with anyone. He wasn't aggressive. Just painfully quiet. He had the kind of sad, thoughtful eyes that made people uncomfortable because they looked too human. Potential adopters usually passed him by for younger dogs who bounced against kennel doors wagging wildly. Baxter would simply sit in the back of kennel fourteen, watching. Waiting, maybe. But he became famous among the staff for something else. The rabbit. It was an old stuffed toy, faded blue with one floppy ear and stitching repaired several times by hand. The fabric had worn nearly smooth over the years. Even when Baxter first arrived, it was clearly ancient already. He treated it carefully. Not like a chew toy. Not like something to destroy. More like something important. The first time we saw him give it away was during a thunderstorm. Animal control had brought in a six-week-old border collie puppy found abandoned in a drainage ditch after heavy rain. The puppy screamed nonstop for hours. High-pitched panic cries that echoed through the kennel building long after closing time. I was finishing paperwork around 9 PM when I noticed Baxter standing near the puppy's kennel. He pushed the rabbit underneath the gate. The puppy stopped crying within minutes. At first, we thought it was coincidence. Then it happened again. And again. Over the years, Baxter repeated the ritual with dozens of puppies. Tiny pit bull mixes. Malnourished hound puppies. German shepherd litters rescued from neglect cases. Terrified strays pulled from highways. Whenever a puppy arrived frightened and alone, Baxter somehow knew. He would carry the rabbit down the hall with slow, deliberate steps despite his worsening arthritis and slide it gently under the kennel door. And somehow, most puppies calmed down afterward. (continued in the first comment)show more

Gabriele Corno
43,141 次观看 • 20 天前