#dreamcast

Actual hardware capture showing some of the latest progress on our "impossible" #GTA 3 port to the Sega #Dreamcast! No more clipping issues, solid 30fps framerate, most effects are present. Very playable at this early stage. Still have a lot of work to go, but she's shaping up quite nicely! Footage was recorded by Esppiral. For more epic DC footage and updates, please subscribe to his YT channel: #gamedev #retrocomputing
Falco Girgis942,090 просмотров • 2 лет назад

The #Gamecube game engine now boasts a render distance of 13 chunks, surpassing the render distance of Minecraft on the Switch (docked). Cloud shadows now distort as they move and soften during sunrise and sunset. #retrogaming #indiegamedev #gamedev #Dreamcast
A Flock of Meese585,661 просмотров • 2 лет назад

I've been mostly working on the internal systems lately for my #Dreamcast engine. The PC port gave me the debugging tools I needed to improve complex systems like the memory manager. • Audio is now working on the Dreamcast version • The renderer runs 20% faster on the Dreamcast • Heap allocation is 300% faster on average and 200% faster on worst case. While this had minimal impact on performance for the #Gamecube and PC versions, it was a significant bottleneck on the Dreamcast. • Increased real-time heap defragmentation throughput by using a new multi-regional heap structure, which also sets the foundation for DRAM bank-aware memory allocation. There's still plenty of room for more optimizations in Meese Engine. In fact, some optimizations found in Minecraft have yet to be implemented in this engine! #retrogamedev #indiegamedev
A Flock of Meese294,910 просмотров • 1 год назад

SURPRISE SURPRISE! The alpha release of Grand Theft Auto 3 running on the Sega #Dreamcast (DCA3) is here! Here is an actual hardware capture I took from my DC while doing some physics engine optimization work. Over the last several months, a rag-tag team of indie DC developers and GTA fans assembled to take on what seemed to many to be an impossible feat: port GTA3 to the Sega Dreamcast. I will be posting about our journey regularly!
Falco Girgis174,649 просмотров • 1 год назад

Sonic Adventure (1998) on Sega Dreamcast. #sonic #dreamcast #sega #retrogaming #gaming
VISUELLE GAMING48,850 просмотров • 4 месяцев назад

Sonic Adventure (1998) on Sega Dreamcast. #sonic #dreamcast #sega #retrogaming #gaming
VISUELLE GAMING42,544 просмотров • 5 месяцев назад

Sonic Adventure (1998) on Sega Dreamcast. #sonic #dreamcast #sega #retrogaming #gaming
VISUELLE GAMING32,794 просмотров • 4 месяцев назад

WHOO!!!! This is an actual hardware capture of Michael Fadely's INCREDIBLE port of #SonicMania to the Sega #Dreamcast, compiled with the latest SH-ELF-GCC14.1.0 toolchain, running on the tip of the KallistiOS SDK's master branch, streaming in assets from the virtual filesystem over the network, capturing stdout/stderr from the DC! Running like a boss! We got Michael Fadely showing us around the app-level code he beautifully ported, me on SDK/OS duty, making sure we didn't break anything with all of the new features and commits, and Oleg Endo on compiler duty, since we found an ICE with GCC14 getting pissed off over some stateful C++ lambda in the render path... Eggman is so screwed. DREAMCAST COMMUNITY, ASSEMBLE!!! #retrogaming #gamedev #cpp
Falco Girgis139,697 просмотров • 2 лет назад



