#dreamcast

Actual hardware capture showing some of the latest progress on our "impossible" #GTA 3 port to the Sega #Dreamcast! No more clipping issues, solid 30fps framerate, most effects are present. Very playable at this early stage. Still have a lot of work to go, but she's shaping up quite nicely! Footage was recorded by Esppiral. For more epic DC footage and updates, please subscribe to his YT channel: #gamedev #retrocomputing
Falco Girgis940,443 次观看 • 1 年前

I've been mostly working on the internal systems lately for my #Dreamcast engine. The PC port gave me the debugging tools I needed to improve complex systems like the memory manager. • Audio is now working on the Dreamcast version • The renderer runs 20% faster on the Dreamcast • Heap allocation is 300% faster on average and 200% faster on worst case. While this had minimal impact on performance for the #Gamecube and PC versions, it was a significant bottleneck on the Dreamcast. • Increased real-time heap defragmentation throughput by using a new multi-regional heap structure, which also sets the foundation for DRAM bank-aware memory allocation. There's still plenty of room for more optimizations in Meese Engine. In fact, some optimizations found in Minecraft have yet to be implemented in this engine! #retrogamedev #indiegamedev
A Flock of Meese294,839 次观看 • 1 年前

SURPRISE SURPRISE! The alpha release of Grand Theft Auto 3 running on the Sega #Dreamcast (DCA3) is here! Here is an actual hardware capture I took from my DC while doing some physics engine optimization work. Over the last several months, a rag-tag team of indie DC developers and GTA fans assembled to take on what seemed to many to be an impossible feat: port GTA3 to the Sega Dreamcast. I will be posting about our journey regularly!
Falco Girgis174,453 次观看 • 1 年前


