#glsl

つまりiPhoneの顔認証する時の技術の流用して作った。 超気持ちE #webGL #GLSL #threejs #python3 #trueDepth
岡崎絶太郎💐421,128 views • 20 days ago

#GLSL: Black Hole, Distortion, 🌀 Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c, in vec2 p) { vec2 u = p / R, m = iMouse.xy / R, o = m - u, l, i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0), texture(iChannel0, u + o / d * .1 / (d * d)), step(.3, d)); } Try it INTERACTIVE: 👉 #gamedev #indiedev
Mirza Beig256,083 views • 8 months ago





