Loading video...
Video Failed to Load
#GLSL: Black Hole, Distortion, 🌀 Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c, in vec2 p) { vec2 u = p / R, m = iMouse.xy / R, o = m - u, l, i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0),... show more
256,083 views • 6 months ago •via X (Twitter)
0 Comments
No comments available
Comments from the original post will appear here
