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Procedural buildings are for #GrimShiver, but I think I'll also add them as toys in the #Wilderless games. This is my first test at using gizmos to change a house - just the width/length/height for now, and thinking which other variables to expose.
0:35
protopop's profile picture

Procedural buildings are for #GrimShiver, but I think I'll also add them as toys in the #Wilderless games. This is my first test at using gizmos to change a house - just the width/length/height for now, and thinking which other variables to expose.

Protopop Games

22,816 views • 4 months ago

Pinch to zoom, from treetops dancing in the breeze to the quiet shadows beneath the forest canopy. Light, movement, and atmosphere, I'm working to make the world feel alive at every scale❤️🌳 iPad Pro (2020) #GrimShiver #indieDev #screenshotsaturday
0:32
protopop's profile picture

Pinch to zoom, from treetops dancing in the breeze to the quiet shadows beneath the forest canopy. Light, movement, and atmosphere, I'm working to make the world feel alive at every scale❤️🌳 iPad Pro (2020) #GrimShiver #indieDev #screenshotsaturday

Protopop Games

13,302 views • 1 year ago

Rivers flowing through procedurally generated forests with sunlight and shadows. My goal is a messy, naturalistic, painterly open world - I want to give the FEELING of nature more than a technically precise copy. #GrimShiver #environmentdesign #indiegame
0:25
protopop's profile picture

Rivers flowing through procedurally generated forests with sunlight and shadows. My goal is a messy, naturalistic, painterly open world - I want to give the FEELING of nature more than a technically precise copy. #GrimShiver #environmentdesign #indiegame

Protopop Games

10,911 views • 1 year ago

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