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Protopop Games

@protopop12,696 subscribers

Montreal Indie Dev creating Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown support + love ❤️

Shorts

From zero to cozy💚

From zero to cozy💚

46,138 просмотров

Procedural building generator, added support brackets for overhangs that turn into support posts if an edge extends too far

Procedural building generator, added support brackets for overhangs that turn into support posts if an edge extends too far

60,708 просмотров

Introducing the world's highest railroad, thanks to procedural generation not working out exactly like I'd hoped😄# #bugsHappen

Introducing the world's highest railroad, thanks to procedural generation not working out exactly like I'd hoped😄# #bugsHappen

45,380 просмотров

Something is growing🌳

Something is growing🌳

15,985 просмотров

I just picked up Ubisoft's Avatar game for research - totally worth it. I don't know how the Snowdrop engine achieves all this micro detail but the amount of it is kind of staggering😮 Easily the lushest game I've ever seen, plus ray tracing, and this is on a base ps5.

I just picked up Ubisoft's Avatar game for research - totally worth it. I don't know how the Snowdrop engine achieves all this micro detail but the amount of it is kind of staggering😮 Easily the lushest game I've ever seen, plus ray tracing, and this is on a base ps5.

64,336 просмотров

Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action. #Wilderless #IndieGame #iPad

Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action. #Wilderless #IndieGame #iPad

39,541 просмотров

Finally got variable width working in procedural rivers using a world space post process so they feel less roadlike. I'm thinking it would be good to add wider = slower and thinner = faster, and maybe increase the depth of the carving in thinner sections? iPad Pro (2020).

Finally got variable width working in procedural rivers using a world space post process so they feel less roadlike. I'm thinking it would be good to add wider = slower and thinner = faster, and maybe increase the depth of the carving in thinner sections? iPad Pro (2020).

22,578 просмотров

This is how I test #Meadowfell's new unified tree shader to ensure it works across all tree types. I'm porting it back to Wilderless, and using it in my next game, GrimShiver, for better control over the environment in crafting a haunted world 👻 #indiegame

This is how I test #Meadowfell's new unified tree shader to ensure it works across all tree types. I'm porting it back to Wilderless, and using it in my next game, GrimShiver, for better control over the environment in crafting a haunted world 👻 #indiegame

23,069 просмотров

Videos

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Rivers in the Sky - Procedural generation gone wrong/right #bugsHappen

Protopop Games

52,151 просмотров • 10 месяцев назад

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Combining rivers - Wilderless river update (iPad Pro 2020)

Protopop Games

17,555 просмотров • 1 год назад