#snesdev

Big pool of sprites on SNES gave me a unique opportunity: Instead of building the sprite table each frame, I tie sprite and entity slots together, allowing for selective updates with simpler calculations. Saves many cycles so I can spawn lots of particles+DMA. #snesdev #gamedev
Woodfrog51,904 görüntüleme • 6 ay önce

Special Stage Game: Till & Hat (SNES Homebrew) #snes #sfc #snesdev #gamedev
Woodfrog42,614 görüntüleme • 6 ay önce

Horseback Game: Till & Hat (SNES Homebrew) #snes #sfc #snesdev #gamedev
Woodfrog26,089 görüntüleme • 6 ay önce

Till & Hat (SNES Homebrew) rework #snesdev #snes #sfc #indiedev
Woodfrog28,045 görüntüleme • 10 ay önce

Some longer gameplay footage of Till & Hat. #snesdev #snes #sfc #homebrew #indiedev
Woodfrog44,547 görüntüleme • 1 yıl önce

Adding some energy into the game #snesdev #snes #sfc #homebrew #indiedev
Woodfrog28,087 görüntüleme • 1 yıl önce
