#snesdev

Big pool of sprites on SNES gave me a unique opportunity: Instead of building the sprite table each frame, I tie sprite and entity slots together, allowing for selective updates with simpler calculations. Saves many cycles so I can spawn lots of particles+DMA. #snesdev #gamedev
Woodfrog51,904 просмотров • 6 месяцев назад

Special Stage Game: Till & Hat (SNES Homebrew) #snes #sfc #snesdev #gamedev
Woodfrog42,614 просмотров • 6 месяцев назад

Horseback Game: Till & Hat (SNES Homebrew) #snes #sfc #snesdev #gamedev
Woodfrog26,089 просмотров • 6 месяцев назад

Decided to give her standing animations more personality. She reacts to the current level of danger! #gamedev #indiegame #snesdev
Woodfrog17,135 просмотров • 4 месяцев назад

Till & Hat (SNES Homebrew) rework #snesdev #snes #sfc #indiedev
Woodfrog28,045 просмотров • 10 месяцев назад

Some longer gameplay footage of Till & Hat. #snesdev #snes #sfc #homebrew #indiedev
Woodfrog44,547 просмотров • 1 год назад

Ever wonder what goes into a frame of a SNES game? Here's a breakdown from my game: #gamedev #indiegame #snesdev #snes
Woodfrog12,002 просмотров • 3 месяцев назад

Adding some energy into the game #snesdev #snes #sfc #homebrew #indiedev
Woodfrog28,087 просмотров • 1 год назад
